Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added community-created winter items to the drop lists, the craft tables, and the store
  • Added the Spirit of Giving
  • Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally
  • Fixed hearing the deny sound while rotating a sentry during placement
  • Manmelter balance tweaks:
    • Added particle effect on muzzle that appears when ready to fire
    • Increased projectile speed while maintaining the same travel arc
    • Increased extinguish range
  • Added festive lights to all ropes and cables
  • Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
    • Added draw/recoil/reload/crit forces for the Pomson 6000
    • Added draw/recoil/crit forces for the Manmelter
    • Added draw/recoil force for the Wrap Assassin
    • Added melee hit/world hit force for the Third Degree
    • Added crit forces for the Holiday Punch
    • Fixed missing forces for Demoman swords
    • Refined recoil force for the Sandman
Grotesque Tactics 2 – Dungeons and Donuts - Valve
Updates to Grotesque Tactics 2 – Dungeons and Donuts have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed wrong patch order (1.6.4.0 did not include 1.6.3.0 patch)
- Fixed Norai not walking to the healing target
- Fixed doors being visually closed after a level change although they were physically open
- Fixed old savegames not being readable any more
- Fixed missing text in keyboard options
Space Pirates and Zombies - Valve
V1.014
Fixed New component deployment into pre-existing games
Dec 21, 2011
Waves - Valve
• Fixed Chase Leaderboard not downloading scores. This will reset your local score data but not affect your online scores.
Portal 2 - Valve
The Steam Holiday Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back each day, now through Sunday, January 1, 2012 for more great deals!

Product Update - Valve
- Voice chat now works again. It stopped working after Steam codec was changed from Speex to Silk, due to different traffic requirements and packet sizes.
- Increased max client inbound bps default to 12000 and max client outbound bps to 10000 (needed for increased voice traffic).
- Added barriers on Fortress level to close windows from which player could fall out of level.
- Prevented falling through floor that was possible by jump-crouching at low framerates.
- Fixed crash when Ugh Zan appears in network.
- Prevented super-fast Laser firing when quickly pressing/releasing the fire button.
- Player models now have ragdolls (e.g. when killed in versus).
- Added blood sound to player's destruction so it is heard when player is gibbed.
- Grenade launcher item model now uses the same scheme (sound, particles) as all other weapons.
- New Versus map: ShottyTrouble. It is same as LittleTrouble but with double shotgun's only
- Prevented scripts starting during warmup, which caused sniper never to spawn on Jump Over versus map.
- Sniper weapon hint will not be shown in versus.
- Player will always be able to pick up health and armor in Versus modes.
- Fixed problem with sounds repeatedly played from trigger heard only once on client.
- "Match is tied" announcement was never played.
- Item disabling game options now work in deathmatch games.
- Sniper mask didn't get rendered if weapon rendering is disabled.
- View bobbing option now also affects weapon bobbing.
- Serious damage item will be hidden during the first 120 seconds of the game.
- Sniper now deals 80 damage without scope and 160 damage with scope in deathmatch games.
- Grenade launcher now deals 100 damage on direct hit (40 direct + 60 range) in deathmatch.
- Added safeguard to re-award previously earned achievements, in case Steam didn't register them.
- Fixed bug in life awarding on score: if you reached exactly the same score as the life awarding milestone, then you would never receive score for that milestone.
- Picking up armor which is not needed (happens in deathmatch) should not decrease current armor.
- Added timeout to server list queries, since they sometimes take a very long time.
- Fixed voice options not properly being set from cvars when starting.
- Fixed the chat console cursor which incrementally floated away from the text with each successive text line.
- Fixed the chat console input string corruption that happens when the last character is cut because it contains more bytes then it fits the string buffer maximum size.
- Updated string wrapper in the chat console to work with unicode strings.
- Fixed potential crash when canceling matchmaking queries.

Dec 21, 2011
Waves - Valve
New Content
• New "Chase" Game mode added
• 28 New Steam Achievements
Bugfixes
• Fixed the highscore display showing scores that are below your current highscore either locally or amongst your friends list.
Sword of the Stars II: Enhanced Edition - Valve
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r18757b
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Critical Fixes:
+ Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet.
+ Fixed another crash related to selecting shield options in the design screen.
+ Mission estimates are back.
+ Fixed a crash related to fleet selection in the Battle Manager.
+ Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event.
+ Fixed a feasibility study crash.
+ Fixed mine frame rate issues.
+ Fixed mine audio issues.
+ Fixed frame rate issues when selecting large numbers of ships in combat.
+ Fixed an issue where fleet entry positions were not taking advantage of closer control zones.
+ Fixed the issue where game setup parameters were being lost when reloading a saved game.
+ Players rejoining hosted saved games will now be moved to their respective slots when possible.

Other Fixes:
+ Strike missions against stations now require the targets to be in sensor range.
+ Added missing Ionic and Shield Breaker weapon attributes.
+ Fixed an issue where Siege Drivers were not causing damage.
+ Added missing psionic abilities to modules.
+ Added missing tactical sensor range to colonies.
+ Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away
+ Fixed an issue that caused the autosave to save the wrong turn number
+ Fixed a trigger constraint with the von neumanns
+ Fixed issues with calculating fleet ranges.
+ Fixed an issue where the endurance rating for fleets was falling below one turn.
+ Boarding pods are no longer factored into fleet endurance calculations.
+ Armor display on the design screen now updates correctly when changing techs.
+ Fixed an issue where colonization missions would not resume after clearing enemies out.
+ Fixed the bug where non Zuul factions where getting node line collapse events.
+ Fixed issues with station module assignment.
+ Fixed a number of small resizing issues in fleet lists.
+ Added missing combat fleet placements for neutral encounters.
+ Fixed an issue where damaged ships entered combat destroyed sections not properly connected.
+ Fixed various boarding pod issues.
+ Fixed issues with weapon target leading.
+ Added missing economic and research efficiency connections.
+ Von Neumann homeworld starts hidden once again.
+ Fixed Fire Control and AI Fire Control section effects.
+ Fixed an issue where all weapons would fire immediately when coming out of overthrust.

Other Changes:
+ Sensor memory and is now working.
+ Improved interfaces for all mission types except Station Construction and Upgrade.
+ Added features to the combat UI.
+ Introduced a Surveyed Systems view mode for the star map.
+ Reduced size of tactical star system.
+ Introduced surrounding behavior to combat AI.
+ Reduced structure of all ship sections.
+ Various weapon tweaks.
+ Made improvements to the research screen interface.
+ Added tooltips to all tech selections on the design screen.

Key Known Issues:
*** This update breaks old save games. ***
- Deployed gates are not showing up in combat.
- Some moon orbits are still incorrect.

Dec 20, 2011
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Bounty Hunter!
  • Beastmaster: Fixed Wild Axes being left behind when blinking to a location with a different z-value while they're in-flight.
  • Ursa: Fixed fury swipes to apply the effect before the hit.

UI
  • "Watch Game" user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they're watching.
  • "Watch Game" user menu option shows up for friends in practice lobbies with "allow spectators" turned on.
  • Added timestamps to main menu chat.
  • Added an announcement for when spectator sizes change in game.
  • Spectator names can be clicked in chat to commend, report or ignore them.

GAMEPLAY
  • Fixed server crash that could happen occasionally as the ancient is destroyed.

BOTS
  • Improved how bots predict missing enemy locations.
  • Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don't care much about).
  • Made bots less spammy about movement when moving to a location within a lane.
  • Increased range at which bots will consider coming to an ally's defense.
  • Increased bot desire to retreat when they're dangerously low on health.
Space Pirates and Zombies - Valve
Version 1.013
Fixed Level 10 components displaying correctly in component viewer
Fixed Component unlocking issue causing Stores to display owned components
Added automation to fix save games with component unlocking issue.
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