Serious Sam HD: The Second Encounter Update Released
Product Update - Valve
Dec 21, 2011
- Voice chat now works again. It stopped working after Steam codec was changed from Speex to Silk, due to different traffic requirements and packet sizes. - Increased max client inbound bps default to 12000 and max client outbound bps to 10000 (needed for increased voice traffic). - Added barriers on Fortress level to close windows from which player could fall out of level. - Prevented falling through floor that was possible by jump-crouching at low framerates. - Fixed crash when Ugh Zan appears in network. - Prevented super-fast Laser firing when quickly pressing/releasing the fire button. - Player models now have ragdolls (e.g. when killed in versus). - Added blood sound to player's destruction so it is heard when player is gibbed. - Grenade launcher item model now uses the same scheme (sound, particles) as all other weapons. - New Versus map: ShottyTrouble. It is same as LittleTrouble but with double shotgun's only - Prevented scripts starting during warmup, which caused sniper never to spawn on Jump Over versus map. - Sniper weapon hint will not be shown in versus. - Player will always be able to pick up health and armor in Versus modes. - Fixed problem with sounds repeatedly played from trigger heard only once on client. - "Match is tied" announcement was never played. - Item disabling game options now work in deathmatch games. - Sniper mask didn't get rendered if weapon rendering is disabled. - View bobbing option now also affects weapon bobbing. - Serious damage item will be hidden during the first 120 seconds of the game. - Sniper now deals 80 damage without scope and 160 damage with scope in deathmatch games. - Grenade launcher now deals 100 damage on direct hit (40 direct + 60 range) in deathmatch. - Added safeguard to re-award previously earned achievements, in case Steam didn't register them. - Fixed bug in life awarding on score: if you reached exactly the same score as the life awarding milestone, then you would never receive score for that milestone. - Picking up armor which is not needed (happens in deathmatch) should not decrease current armor. - Added timeout to server list queries, since they sometimes take a very long time. - Fixed voice options not properly being set from cvars when starting. - Fixed the chat console cursor which incrementally floated away from the text with each successive text line. - Fixed the chat console input string corruption that happens when the last character is cut because it contains more bytes then it fits the string buffer maximum size. - Updated string wrapper in the chat console to work with unicode strings. - Fixed potential crash when canceling matchmaking queries.