Take On Helicopters - Valve
VERSION 1.03 HIGHLIGHTS
-----------------------
* Reduced Ground Effect strength
* Small flight model tweaks
* Heliport character animations
* Czech language support
* Benchmark added

1.03 CHANGELOG:
---------

ENGINE
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* Reduced extreme ground effect.
* Picture-in-Picture video setting extended to include levels of quality.
Value - Viewing distance (km) - Average time per frame (ms)
Disabled - 0 - 0
Very Low - 1 - 8
Low - 2 - 10
Normal - 4 - 13
High - 6 - 15
Very High - 10 - 22
* Fast Approximate Anti-Aliasing (FXAA) support added (http://community.bistudio.com/wiki/arma2oa.cfg).
* Better multiplayer support for vehicle doors opening / closing.
* Helicopter animation states could mismatch when running on the server.
* Custom memory allocator support added (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator).
* Ambient traffic was not drawn in PiP RenderTargets.
* There now is zero fuel consumption when only starters are on.
* The engine no longer stops when you take control from the AI on the ground.
* Dedicated server armed helicopter models would change (http://dev-heaven.net/issues/26298).

ENGINE (MERGED FROM ARMA 2: Operation Arrowhead)
-----------------------
* [87274] Improved: Airborne airplanes now rendered in larger distances.
* [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
* [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
* [87077] New: Ground effect computed for airplanes (0-10% depending on height)
* [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
* [87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)
* [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
* [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
* [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
* [86944] Added: HitPart event now contains Ammo type name
* [86916] New: Player name validation when editing a profile name.
* [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)
* [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
* [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
* [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
* [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
* [86704] Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)
* [86702] Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)
* [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)
* [86643] Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)
* [86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
* [86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)
* [86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
* [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
* [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
* [86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)
* [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
* [86271] Fixed: Locked MP role slots after BattlEye kick.
* [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458)
* [86257] Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
* [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)
* [86217] Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
* [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)
* [86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
* [86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
* [86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
* Fixed: helis not slowing down before doMove destination.
* Fixed: helicopters with no waypoint moving slow (http://dev-heaven.net/issues/26814).
* Fixed: crash possible when heli was piloted by a unit without a group.
* MP: Init event handler using publicVariable failed.
* Fixed crash with NULL target list (http://dev-heaven.net/issues/26356).
* Fixed: camera simulation of attached objects (first aid animations jumpy).

DATA
----
* Seattle performance benchmark added (Challenges > Benchmark (Seattle)).
* Czech language support added.
* Japanese character support added (not the translation itself).
* More character animations added and implemented into Heliport (de)briefings.
* Main menu online news feed added.
* Medium: improved torque 3D instrument ranges.
* Medium: flight model tweaked.
* Light: flight model tweaked (also thanks to community efforts!).
* Helicopter head movement limits tweaked.
* Helicopter ground contact points tweaked (also thanks to community efforts!).
* Special shadow LOD added for interior views of helicopters.
* Doors closed by default for luxury helicopters.
* Ambient traffic cars now have head and tail lights.
* Ambient boats and aircraft have lights at night now.
* Roadway LODs added to military ships.
* Improved materials for water surfaces.
* Various unlocalized texts localized (training scenarios, Time Trials and MP).
* Spelling error reported by wOMAC fixed.
* Type column in MP server browser was too narrow.
* Logitech G940 controller scheme tweaked.
* TrackIR scheme improved.
* Career Free Flight is no longer ended when disembarking. Instead use "Skip" from the interrupt menu (Esc).
* Scenarios would not terminate correctly when an important NPC was killed.
* Automatic savegame system tweaked to avoid saving in dangerous situations.
* Crashing in training scenarios after failing a stage is now handled better.
* Career 08: player was able to get in as copilot.
* Career 09: one of the tasks was not marked as completed.
* Government 01: suspect lookout would sometimes be on the ground.
* Training 07: feedback and IGUI indicators tweaked.
* Memory 02: CAS task now is canceled when CSAR takes over.
* Memory 02: OPFOR forces now correctly move to the crash site.
* Memory 02: CSAR takes longer to get to the crash site, allowing more time to provide CAS.
* Memory 02: Crashed crew does not try to complete its mission on foot.
* Memory 03: the player now dies when landing on the water surface.
* Memory scenarios can now be more easily skipped ("Skip" from the interrupt menu - Esc).
* Memory scenarios can now be reverted to a savegame after failing a task.
* MP 03: host is now forced to be the pilot.
Trine 2: Complete Story - Valve
v1.10 - December 20, 2011

Technical:

- fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
- fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
- fixed Wizard's objects breaking underwater (now allowed)
- fixed standing on the edge of hatches
- fixed experience orbs spawned by enemies sometimes flying into the sky (now directed to the player)

Controllers:

- fixed jump double binding (W/space) issue
- fixed menu slider usage on gamepads

Usability:

- fixed ESC/return in Join online game menu
- fixed some menu texts (localization)

Mac:

- fixed Mac fonts during cutscenes
- fixed some black planes (not all) that appear on some Macs

Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the Stocking Stuffer candy cane using the incorrect material
  • Updated the Brown Bomber so it can be painted
  • Updated the festive weapons so they can be gift-wrapped
  • Updated the localization files
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Adjusted Holiday Gift Drop frequency
L.A. Noire - Valve
• Fix to prevent mouse cursor from turning on when using -str command line to improve performance
• Render state optimizations to improve performance
• Single-threaded renderer option added to game launcher to improve graphics performance on certain setups
• Crash when exiting the game is now fixed

Atom Zombie Smasher - Valve
Release Notes:
- Fixed winter achievement not displaying correctly.
- Bomb pickup now respects player timescale.
- Santa heli now respects player timescale.
- Warning timer now appears at 15 seconds (was 10 seconds).
Dino D-Day - Valve
• New winter map "Snowy Park".
• Full stat-tracking integrated with Steam.
• Game UI overhaul.
• Fixed several server crash errors.
• Fixed a few instances where view models would disappear while deploying.
• Added significant optimization improvements, particularly for those with low-end systems.
• Added a press-to-hold ironsights feature.
• Fixed goat related bug.
• Fixed client crash related to MG42 posts.

Bastion - Valve
Supergiant Games has released a new update for Bastion, which updates the new Score Attack mode and addresses two issues with the game. This update will be applied automatically when players are signed in to the Steam client. The change list includes:

- Score Attack Mode: It is now possible to earn Fragments and XP when revisiting areas. Try revisiting areas using different weapons, spirits, and idols!

- Fixed an issue where the Fragment Globes in Bullhead Court ceased yielding as many Fragments as intended.

- Fixed an issue where certain subtitles containing accented characters appeared as asterisks.

For more information on Bastion technical support, visit the support FAQ topic in the Steam forum.
Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

As a thank you to all of our loyal fans we’ve added some great new content to Worms Reloaded. The update includes two classic weapons from previous Worms games, the Old Woman and Longbow, as well as a new landscape theme, ‘Britannia’, which was recently featured in Worms Crazy Golf. Also, for a bit of fun, we have updated, re-recorded and included the all-time favourite ‘Worm song’ in this update. Happy Worming!
Sid Meier's Civilization® V - Valve
[MULTIPLAYER]
- Significant improvements to general multiplayer stability.
- Significant improvements to Hot-Join stability.
- Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
- Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
- Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
- Found and corrected additional causes of Out-of-Sync.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
- Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.

[UI]
- Change “Load Game” save sorting to be “Last Modified” by default.


[BUGS]
- When scrapping a unit, make sure any “cargo” units are scrapped as well.
- When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
- Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
- Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
- Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
- Changed Frigate obsolete tech to Combustion.
- Fixed Korean science building exploit.
- Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
- Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
- Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.

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