VERSION 1.03 HIGHLIGHTS ----------------------- * Reduced Ground Effect strength * Small flight model tweaks * Heliport character animations * Czech language support * Benchmark added
1.03 CHANGELOG: ---------
ENGINE ------ * Reduced extreme ground effect. * Picture-in-Picture video setting extended to include levels of quality. Value - Viewing distance (km) - Average time per frame (ms) Disabled - 0 - 0 Very Low - 1 - 8 Low - 2 - 10 Normal - 4 - 13 High - 6 - 15 Very High - 10 - 22 * Fast Approximate Anti-Aliasing (FXAA) support added (http://community.bistudio.com/wiki/arma2oa.cfg). * Better multiplayer support for vehicle doors opening / closing. * Helicopter animation states could mismatch when running on the server. * Custom memory allocator support added (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator). * Ambient traffic was not drawn in PiP RenderTargets. * There now is zero fuel consumption when only starters are on. * The engine no longer stops when you take control from the AI on the ground. * Dedicated server armed helicopter models would change (http://dev-heaven.net/issues/26298).
ENGINE (MERGED FROM ARMA 2: Operation Arrowhead) ----------------------- *  Improved: Airborne airplanes now rendered in larger distances. *  Changed: AI airplane always using lights during landing, taxiing and takeoff. *  Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. *  New: Ground effect computed for airplanes (0-10% depending on height) *  New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) *  Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) *  New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. *  New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. *  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. *  Added: HitPart event now contains Ammo type name *  New: Player name validation when editing a profile name. *  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) *  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. *  New: Editor: Visual indication of the selected target for CYCLE waypoint. *  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) *  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) *  Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) *  Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) *  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) *  Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) *  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) *  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) *  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) *  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) *  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). *  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) *  Changed: AI gunner is no longer firing at friendly units when ordered to target them. *  Fixed: Locked MP role slots after BattlEye kick. *  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) *  Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. *  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) *  Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) *  Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) *  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) *  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) *  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) * Fixed: helis not slowing down before doMove destination. * Fixed: helicopters with no waypoint moving slow (http://dev-heaven.net/issues/26814). * Fixed: crash possible when heli was piloted by a unit without a group. * MP: Init event handler using publicVariable failed. * Fixed crash with NULL target list (http://dev-heaven.net/issues/26356). * Fixed: camera simulation of attached objects (first aid animations jumpy).
DATA ---- * Seattle performance benchmark added (Challenges > Benchmark (Seattle)). * Czech language support added. * Japanese character support added (not the translation itself). * More character animations added and implemented into Heliport (de)briefings. * Main menu online news feed added. * Medium: improved torque 3D instrument ranges. * Medium: flight model tweaked. * Light: flight model tweaked (also thanks to community efforts!). * Helicopter head movement limits tweaked. * Helicopter ground contact points tweaked (also thanks to community efforts!). * Special shadow LOD added for interior views of helicopters. * Doors closed by default for luxury helicopters. * Ambient traffic cars now have head and tail lights. * Ambient boats and aircraft have lights at night now. * Roadway LODs added to military ships. * Improved materials for water surfaces. * Various unlocalized texts localized (training scenarios, Time Trials and MP). * Spelling error reported by wOMAC fixed. * Type column in MP server browser was too narrow. * Logitech G940 controller scheme tweaked. * TrackIR scheme improved. * Career Free Flight is no longer ended when disembarking. Instead use "Skip" from the interrupt menu (Esc). * Scenarios would not terminate correctly when an important NPC was killed. * Automatic savegame system tweaked to avoid saving in dangerous situations. * Crashing in training scenarios after failing a stage is now handled better. * Career 08: player was able to get in as copilot. * Career 09: one of the tasks was not marked as completed. * Government 01: suspect lookout would sometimes be on the ground. * Training 07: feedback and IGUI indicators tweaked. * Memory 02: CAS task now is canceled when CSAR takes over. * Memory 02: OPFOR forces now correctly move to the crash site. * Memory 02: CSAR takes longer to get to the crash site, allowing more time to provide CAS. * Memory 02: Crashed crew does not try to complete its mission on foot. * Memory 03: the player now dies when landing on the water surface. * Memory scenarios can now be more easily skipped ("Skip" from the interrupt menu - Esc). * Memory scenarios can now be reverted to a savegame after failing a task. * MP 03: host is now forced to be the pilot.