Take On Helicopters - Valve
TAKE ON HELICOPTERS patch 1.02

HIGHLIGHTS
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* Career finances tuned
* Helicopter inspection improved
* Scenarios / contracts tweaked

ENGINE CHANGELOG
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* IGUI: speed vector now shows more accurately where the helicopter is headed
* Precise actions on objects were not correctly detected at all angles
* Shadows on alpha planes handled better (e.g. helipads)
* Ambient road traffic loading optimized
* Water surfaces at high altitudes would sometimes be completely white
* Crash opportunity fixed in Picture-in-Picture
* AI is no longer able to fly with a damaged main rotor
* Fixed interpolation of visual states (rockets firing from rotor)

DATA CHANGELOG
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* Inspection points and animations tuned for all helicopters
* Certain helicopter variants are now prevented from spawning in ambient systems in Seattle
* Heavy: hand was covering gunner view at some angles
* Heavy: pilot was sunk in his seat slightly
* Heavy: Engine and nose hatches now animate
* Manager skin pigmentation tuned
* Player skinning on his jacket and neck tuned
* Seattle: ambient road definition tuned
* Shadow on the helipads is drawn correctly
* Heliport: tasks and actions were not added after completing the Career
* Heliport: reward after completing the Career: $300000
* Heliport: Partridge visited one contract too soon
* Heliport: tasks and actions were available while fading to / from black
* Heliport: Partridge did not have the correct character identity
* Heliport: saving / resuming disabled
* Heliport: player was not able to sell any helicopter
* Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly
* Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once
* Heliport: Coast Guard Medium livery added
* Heliport: missing line breaks in maintenance reports
* Time Trials: path markers added
* Time Trials: problem with disappearing waypoint indicators corrected
* Time Trials: broken color code format in overviews
* Training: last conversation was often cut off by the scenario ending
* Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed
* Training: Voice-Over added for "I'll take back the control of the helicopter
* Training: pausing at the end of any stage removed. Now the player passes control back to instructor
* Training: narrative outro plays correctly when mission ends (from Career)
* Training: disabled buttons in info pages were not working correctly
* Slingload PiP help is now displayed only when near cargo
* Generic contract rewards increased
* Helicopter damage was not stored correctly between contracts
* BIS_fnc_isLocalized function no longer shows RPT error
* "Again" button was not working in intro pause menu
* Career 02: system marker was visible
* Career 08: Heliport outro needed one sentence to be removed
* Career 08: Radio filter removed from Heliport conversations
* Career 08: Jumping container
* Career 10: Player can no longer get in helicopter as co-pilot
* Career 10: Get in waypoint was not placed on helicopter
* Memory 03: Player was flying incorrect helicopter type
* Memory 03: Cpt. Pierce sometimes died before saying his last sentence
* Memory 03: Cpt. Pierce sometimes got out of helicopter after landing
* Corporations 01: Space Needle torch was duplicate after load
* Corporations 01: Fuel station disabled
* MP 01: All contestants now properly end the mission, rather than the last one to finish the race
* MP 01: Position notification upon completing a lap corrected
* MP 01: Spectating no longer shows finished or disqualified contestants
* MP 01: Stats display improved
* MP 02: JIP handling improved
* MP 02: Evacuees will get into all helicopters, not just the hosts
* MP 02: Evacuees can be rescued on foot now
* MP 02: Winching disabled until made MP compatible
* MP 02: Team-tracking markers added to map
* MP 02: New/improved parameters
* MP 03: Cargo handling improved
* MP 03: AA-threat spawning improved
* MP 03: Briefing improved
Sword of the Stars II: Enhanced Edition - Valve
- Added more variety to the default weapon loadouts of starting fleets.
- Issue where sound would cut out (particularly in combat) is now resolved.
- Fixed issue where ships would avoid far too high or too low while in combat.
- Resolved an issue where players could enter combat without a fleet even if a fleet is available.
- Fixed a bug that misrepresented the winner of a combat.

Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

  • Issue where bots would constantly roam from lane-to-lane to farm early-game.
  • Omniknight always saying Fear Nothing.
  • Issues with items that used the negative health regen - this fixes the interaction of Ancient Apparition with armlet.
  • Items that modify maximum health or mana such as like Armlet and Soul Ring. These should now apply their effect correctly.
  • An item combine bug when giving an item to another hero who has a full inventory.
  • Inventory right click menu going away instantly if the player has an item in the stash.
Dino D-Day - Valve
- Added Team Deathmatch versions of several maps.
- Re-worked the method for team switching to fix intermittent server crashes.
- Re-worked how the MG42 is aimed and operated.
- Nerfed the Microraptor's spit attack. No longer does instant-kill on head shots, poison effect wears off after 6 seconds.
- Flamethrower bug when used on a T-Rex is fixed.
- Fixed team join message when joining spectators.
- Fixed viewmodel sometimes being visible when switching to spectators.
- Made low-health effect (heartbeat and screen pulse) temporary.
- cl_drawhud now can be used to turn off the HUD.
- Closed exploit where Microraptor could get access to Allied spawn on Depot.
- Closed exploit where Microraptor could spit into Allied spawn on Troina.
- Fixed menu loadout z-depth issue (clicking on background caused icons to disappear)
- Fixed bug when trying to punch with a right click.
- Fixed bug when firing flamethrower with right mouse button.
- Fixed point getting awarded to Medic when they apply a heal to a teammate with less than 50% health.
- Fixed various point exploits relating to suicides
- T-Rex suicide point exploit fixed.
- Sticky bomb icon back on Joe's loadout menu.

Nov 4, 2011
Before the Echo - Valve
Patch notes:

- Fixed an exceedingly rare bug that caused inproper values to be loaded into a save slot from another save slot, possibly hindering progress. If you have experienced this bug, please contact iridium@playiridium.com.
- Added redundancy checks at the end of battles for four "missable" achievements: On Your Way, Erudite, Element 77, and Another Castle.

Call of Duty®: Modern Warfare® 3 (2011) - Valve
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Sword of the Stars II: Enhanced Edition - Valve
Patch Notes:

r17606
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Critical fixes:

- Fixed station manager crash when while selecting a station.
- AI versus AI combat routines now internalized and will no longer appear to players.
- AI will now follow command point limits when creating and modifying fleets.
- Added tool tips to descriptions to all sections in the design screen.
- Reimplemented alien habitation modules.
- Improved Spectre AI so Spectres now spread out amoung targets.
- Spectres now do appropriate damage based on their size.
- Fixed a slowdown due to Spectre collision error.
- Admiral creation within empire now working correctly.


Other fixes and changes:

- Fixed Spectre spawn positions.
- Improved Spectre AI so Spectres will move from large to small target is the opportunity arises.
- Game will now start in full screen mode at native desktop resolution unless specified in options. (Game can still drop out of full screen if another program window overlaps the game. Use ALT+ENTER to return to full-screen again.)
- Weapons now apply their appropriate damage pattern based on their distance from target.
(All weapons were using their max pattern range, often the weakest of all ranges)
- Turret fixes made to Human and Hiver Leviathans causing them to shoot through selves.
- Firing arc fixes to Heavy Beam modules.
- Heavy turret turn speed changes to be more realistic.
- Adjustments made to Disruptor weapon attacks.
- Fixed various minor bugs to station upgrades.
- Fixed Zuul and Tarka combat music themes not playing.
- Fixed crew death stuck above 0% (was not adding bonus crew when doing crew death calculations)
- Driveless ships in formation, provided they aren't lead ship, will now fall behind and rest of formation will continue at formation speed. If the ship with the destroyed engine is lead, the formation will slow down as designed, in order to protect lead (presumably
command) ship. Player can select ships to abandon lead ship if they wish.
- Fixed planetary spotter ranges (ships can now be spotted by planets when flying past)
- Planet Manger moved to its own dialog box.
- Added a delay to prevent any actions from taking place until everything is ready
- Compressed combat, gui and music sounds for greater efficiency.
- Fixed combat random encounter data being null
- fix incorrect stance facing (ship sometimes did not face target, now they will face target while in their stance)
- Level 5 Science Centers disabled temporarily.


Additions:

- New badges added to all races
- Additional load screen
- New encyclopedia entries on Admirals.
- New encyclopedia entries on Missions.
- Station Modules entries in the encyclopedia complete.


Known Issues:
- Sound bug remains a priority.
- Close To Attack isn't working properly.
- Players can enter battle without selecting the fleet they want to use
- Some players seeing sorting errors with refracted surfaces (ie glass can be seen through ship as black)
- Fleet isn't picked by default for combat. Player has to select fleet for combat.
- Players reporting crash when attempting to upgrade planet to Gem/Forge world.

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- New Community Mutation: Confogl
- Crash Course campaign
- Fixed intro music not playing in some campaigns
- Fixed some missing survivor audio
Client Update - Valve
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Fixed game invites giving an error about running the wrong game when using the new rich presence system in a Steamworks game
- Fixed the "-applaunch" command line parameter not correctly running the game you indicated
Announcement - Valve
Today's Deal: Save 66% off Your Doodles Are Bugged!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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