Bastion - Valve
  • Fixes to several possible crash issues based on user-submitted reports. Thanks again to everyone who's taken the time to send crash logs.
  • Fix to typographical error in the Memorial Vigil, "The Skippers".
Combat Wings: Battle of Britain - Valve
Today's Deal: Save 50% off Combat Wings: Battle of Britain!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Jamestown - Valve
Today's Deal: Save 50% off Jamestown!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Dota 2 - Valve
The International, the inaugural Dota 2 Championships happening this week at Gamescom, has reached the final stage with two teams left in the hunt for the $1 million first place prize.

The International Finals will feature Na'Vi against EHOME in a best of five series to determine the $1 million champion beginning today at 1 pm local time in Germany. The second place team will take home $250,000. Watch the games live at Dota2.com.

Aztaka - Valve
Today's Deal: Save 66% off Aztaka!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Blocks That Matter - Valve
Blocks That Matter is Now Available and 10% off until August 26,2011.

When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.

You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup!


Product Update - Valve


Performance highlights:
- Improves performance up to 10% in Crysis 2 DirectX 11 version for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
- Improves performance up to 8% in Fear 3 DirectX 11 version with application enabled Anti-Aliasing on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
- Improves performance up to 30% when AMD’s Morphological Anti-Aliasing (MLAA) is enabled through the Catalyst™ Control Center on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
- Improves performance up to 20% in Call of Duty Black Operations for single GPU and Multi-GPU configurations on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series

Resolved issue highlights:
- 3DMark 11 no longer intermittently generates a BSOD error when run using a standard user account.
- Random graphical corruption is no longer experienced when playing Crysis 2 in a Crossfire environment.
- Enabling AntiAliasing when playing Starcraft 2 no longer causes random screen blackouts.
- Menu corruption is no longer seen when running F.E.A.R 3 in DirectX 11 mode.
- BSOD errors are no longer intermittently experienced after installing the driver with Crossfire enabled.
Dino D-Day - Valve

  • Changed default T-Rex spawn to 1. This is controlled by a console variable. Server admins, if you want to add more T-Rexs change "sv_trex_spawn_count" to whatever number you want.
  • No MG42 hints for Trigger or the Stygimoloch.
  • Slight nerf for the Desmatosuchus (tank dinosaur). Splash damage has a smaller radius now.
  • Desmatosuchus can no longer shoot through walls.
  • Desmatosuchus can no longer do splash damage through spawn doors.
  • Auto-glow for medics (when teammates are hurt) now goes on when the teammate is below 50% health. It was 25% before.
  • Glow outlines on player's no longer display when players leave PVS. This addressed "ghost" outlines that hung around sometimes.
  • Eliminated bugs related to the T-Rex spawn which screwed up the camera.
  • Trigger and the Stygimoloch can no longer toss teammates with their melee attack.
  • T-Rex's no longer get healed by Area of Effect healthkits.
  • Slight increase in frequency of pain sounds (so you hear them more often).
  • PIAT rounds no longer collide with teammates right after they're fired.
  • Fixed bug where capture message stayed up across level loads.
  • Raptors can now be shot off of teammates after a pounce. To balance, the raptor does more damage on the initial pounce.
  • T-Rex bite revamped which should greatly improve the ability to eat downed players.
  • Overhauled the Medic heal function. Now, the heal function is connected to the medkit itself. Medkits can be thrown out with a left-click. But if you go up to a player and right click a heal effect will be "applied" instantaneously.
  • Server passwords should work now.
  • Bolt-action world animations for K98.
  • Fixed bug where newspaper stayed up for spectating players after a round change.
  • Fixed some ugly text formatting on various HUD elements.
  • Fixed MP40 and MP44 rate of fire issues.
  • Some new audio courtesy of a Dino D-Day community member.
Might & Magic: Clash of Heroes - Valve
Might & Magic - Clash of Heroes is now available for Pre-Purchase and comes with the "I am the Boss" DLC!

Might & Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, five special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.

Bastion - Valve
  • Updated the default "Slinger-style" WASD controls to make the character move relative to the isometric perspective.
    Note: In the previous update, this required using a commandline parameter "-isomovement", which is no longer necessary. To restore the original setting, use the new commandline parameter "-orthomovement".
  • In-game menus now respond to right-clicking as well as left-clicking.
  • Added support for resolutions greater than 1920x1080, at which visual issues with the background visuals could occur.
  • Fixed several issues that were causing the game to crash for some players.
  • Fixed an issue in Burstone Quarry that could cause players to get locked out of the level's final area.
  • Fixed an issue in Mt. Zand that could cause players to get locked out of the level's final area.
  • Fixed an issue in Zulten's Hollow that caused the level's weapon pickup animation not to play.
  • Fixed an issue in the Bullhead Trial where the text stated that the Gold Prize requirement involved completing the trial having taken less than two hits instead of three.
  • Fixed an issue causing the opening splash screens to overlap when running the game using the "-nofixedstep" commandline parameter, which unlocks the frame rate.
  • Fixed a rare issue where weapon slots at the Arsenal could become unselectable.
For more information on Bastion technical support, visit the FAQ topic in the Steam forum.
...