Blocks That Matter - Valve
Blocks That Matter is Now Available and 10% off until August 26,2011.

When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.

You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup!


Product Update - Valve


Performance highlights:
- Improves performance up to 10% in Crysis 2 DirectX 11 version for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
- Improves performance up to 8% in Fear 3 DirectX 11 version with application enabled Anti-Aliasing on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
- Improves performance up to 30% when AMD’s Morphological Anti-Aliasing (MLAA) is enabled through the Catalyst™ Control Center on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
- Improves performance up to 20% in Call of Duty Black Operations for single GPU and Multi-GPU configurations on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series

Resolved issue highlights:
- 3DMark 11 no longer intermittently generates a BSOD error when run using a standard user account.
- Random graphical corruption is no longer experienced when playing Crysis 2 in a Crossfire environment.
- Enabling AntiAliasing when playing Starcraft 2 no longer causes random screen blackouts.
- Menu corruption is no longer seen when running F.E.A.R 3 in DirectX 11 mode.
- BSOD errors are no longer intermittently experienced after installing the driver with Crossfire enabled.
Dino D-Day - Valve

  • Changed default T-Rex spawn to 1. This is controlled by a console variable. Server admins, if you want to add more T-Rexs change "sv_trex_spawn_count" to whatever number you want.
  • No MG42 hints for Trigger or the Stygimoloch.
  • Slight nerf for the Desmatosuchus (tank dinosaur). Splash damage has a smaller radius now.
  • Desmatosuchus can no longer shoot through walls.
  • Desmatosuchus can no longer do splash damage through spawn doors.
  • Auto-glow for medics (when teammates are hurt) now goes on when the teammate is below 50% health. It was 25% before.
  • Glow outlines on player's no longer display when players leave PVS. This addressed "ghost" outlines that hung around sometimes.
  • Eliminated bugs related to the T-Rex spawn which screwed up the camera.
  • Trigger and the Stygimoloch can no longer toss teammates with their melee attack.
  • T-Rex's no longer get healed by Area of Effect healthkits.
  • Slight increase in frequency of pain sounds (so you hear them more often).
  • PIAT rounds no longer collide with teammates right after they're fired.
  • Fixed bug where capture message stayed up across level loads.
  • Raptors can now be shot off of teammates after a pounce. To balance, the raptor does more damage on the initial pounce.
  • T-Rex bite revamped which should greatly improve the ability to eat downed players.
  • Overhauled the Medic heal function. Now, the heal function is connected to the medkit itself. Medkits can be thrown out with a left-click. But if you go up to a player and right click a heal effect will be "applied" instantaneously.
  • Server passwords should work now.
  • Bolt-action world animations for K98.
  • Fixed bug where newspaper stayed up for spectating players after a round change.
  • Fixed some ugly text formatting on various HUD elements.
  • Fixed MP40 and MP44 rate of fire issues.
  • Some new audio courtesy of a Dino D-Day community member.
Might & Magic: Clash of Heroes - Valve
Might & Magic - Clash of Heroes is now available for Pre-Purchase and comes with the "I am the Boss" DLC!

Might & Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, five special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.

Bastion - Valve
  • Updated the default "Slinger-style" WASD controls to make the character move relative to the isometric perspective.
    Note: In the previous update, this required using a commandline parameter "-isomovement", which is no longer necessary. To restore the original setting, use the new commandline parameter "-orthomovement".
  • In-game menus now respond to right-clicking as well as left-clicking.
  • Added support for resolutions greater than 1920x1080, at which visual issues with the background visuals could occur.
  • Fixed several issues that were causing the game to crash for some players.
  • Fixed an issue in Burstone Quarry that could cause players to get locked out of the level's final area.
  • Fixed an issue in Mt. Zand that could cause players to get locked out of the level's final area.
  • Fixed an issue in Zulten's Hollow that caused the level's weapon pickup animation not to play.
  • Fixed an issue in the Bullhead Trial where the text stated that the Gold Prize requirement involved completing the trial having taken less than two hits instead of three.
  • Fixed an issue causing the opening splash screens to overlap when running the game using the "-nofixedstep" commandline parameter, which unlocks the frame rate.
  • Fixed a rare issue where weapon slots at the Arsenal could become unselectable.
For more information on Bastion technical support, visit the FAQ topic in the Steam forum.
Multiwinia - Valve
Today's Deal: Save 66% off Multiwinia!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Alien Hallway - Valve
Alien Hallway is Now Available and 10% off until August 26th 10AM PST.

Alien Shooter is a totally new action- strategy shooting game for the PC developed by Alien Shooter series makers, Sigma Team company.

Control an entire army in a challenging single-player campaign mode with a simple click of the mouse. With an approachable interface, players can go through a three-dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units. Players make serious decisions saving the soldiers and earning gold bonuses which are vital in this intense confrontation.

Team Fortress 2 - Valve
Take advantage of a special pre-purchase promotion for Deus Ex: Human Revolution. In addition to the 10% discount, all Steam Pre-Purchasers now receive eight all-new, Deus Ex-themed items for Team Fortress 2!

Deus Ex: Human Revolution is also now available for pre-load so you'll be ready to play when it releases!

Team Fortress 2 - Valve
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Added libgcc_s.so.1 to supply dependency for some Linux distributions that do not come with this file

Team Fortress 2
  • Added the Deus Ex promo items
  • Added a bell when the Sniper Rifle is fully charged
    • Toggled in the Adv. Options dialog
  • Fixed disguised Spies showing their critboost status
  • Fixed a replay render bug where .wav files did not get written for raw TGA/WAV export
  • Updated the localization files
Call of Duty®: Black Ops - Valve
Patch 1.13
  • Addressed a crash for players with more than 250 Friends
  • Fixed several map exploits
  • Various stability improvements
  • MODS: Server Browser now truncates modded game types that are longer than four characters in the MODE column
  • Server: addressed an issue in which some playlist settings could be ignored if sv_maprotation is too long
Mod tools
  • Improved AMD/ATI graphics card support in Effects Editor
  • Addressed an issue with saving an EFX in Effects Editor
  • Convert All now works correctly
  • Fixed wiki link in Asset Manager
  • Updated menus and scripts. Mods should be rebuilt with latest scripts merged in for compatibility with Patch 1.13
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