"Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians.
User reviews:
Overall:
Very Positive (339 reviews) - 85% of the 339 user reviews for this game are positive.
Release Date: Sep 19, 2008

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Packages that include this game

Buy Multiwinia + Darwinia

Includes 2 items: Darwinia, Multiwinia

Buy Introversion Complete Pack

Includes 6 items: Darwinia, Uplink, DEFCON, Multiwinia, Darwinia Soundtrack, DEFCON Soundtrack

 

About This Game

"Long ago a computer scientist called Dr Sepulveda created a beautiful digital world existing entirely within a computer network of his own invention. This world was called Darwinia and it was inhabited by a peaceful, law-abiding digital life-form called the Darwinians.
As the years wore on however the Darwinians became ever more aggressive and autonomous. They divided into factions, squabbling over Darwinia's limited natural resources. Tribes began to roam the fractal voids hell bent on each others destruction, drunk on power and unswerving in the pursuit of world supremacy.
Far and wide, they became known as the Multiwinians..."
Welcome to Multiwinia: Survival of the Flattest — the ultimate retro-arcade multiplayer experience! Choose from a selection of six spectacular action-packed game modes, set in one of the most beautiful game environs you will ever set eyes on.
Challenge your opponent to a game of stick-man slaughter, and watch digital-war unfold, as your Multiwinian army struggles to complete a chosen task faster and better than your rival's. It's fast, it's furious, and only the flattest will survive!

System Requirements

Windows
Mac OS X
    • Supported OS: Windows XP or Vista
    • Processor: 2.0 GHz CPU
    • Memory: 512 MB RAM
    • Graphics: GeForce 6200 or RADEON 9600 series
    • Hard Drive: 64 MB free space
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 64 MB
Customer reviews
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Overall:
Very Positive (339 reviews)
Recently Posted
theDemolisher13
25.2 hrs
Posted: August 25
So if you don't mine the art style the deves used here this game would be a blast to play. As you can set up chains of commands thanks to your commanders that will repeat your move orders to all nearby winias so you the player can can focus on the larger picture. Also there are crates that drop from sky that contain something that can be very good for you or an enemy or something bad that might end up killing all players on the map or at least hurt everyone. There are lots of game options but sadly as far as I know there is no map editor so you're stuck with whatever the deves made which is about 10 to 15 maps.

So the main question is still unanswered would I recommond this game? Well if you don't mine playing indie games and like to try new things then this is a must. But if you are looking for a more troditional game then go back to you AAA COD. Other then that I don't have much else to say so, have a nice day and thanks for the time in reading this.
Helpful? Yes No Funny
Ridah
0.6 hrs
Posted: August 8
Really cool and simple RTS game. Why did I wait like 5 years to launch this. This is great.
Helpful? Yes No Funny
Deathshredder58
4.5 hrs
Posted: August 6
In a TWO PERSON game, a third group will come in with crazy overpowered soldiers and ruin the entire match. It is unplayable when it happens. Sometimes they die right away, but if they don't the game you're playing is ruined because they can be impossible to stop.
Helpful? Yes No Funny
Jaws_2005[DOP]
1.3 hrs
Posted: August 1
Product received for free
game me ptsd
Helpful? Yes No Funny
Rostad Olivoh
2.5 hrs
Posted: July 20
EXPLOSIONS! CHAOS! DEATH! NAPAAAAAALM!!!!!!
11/10
Helpful? Yes No Funny
[R3duX]⚢A Buffalo Herd∫☯
18.2 hrs
Posted: July 6
Meteor strike = ( ͡° ͜ʖ ͡°)
Helpful? Yes No Funny
tatertot59
1.5 hrs
Posted: July 3
Product received for free
This game is awsome
Helpful? Yes No Funny
Log
17.0 hrs
Posted: June 25
Pretty fun
Helpful? Yes No Funny
[UMS]kit_katz
7.2 hrs
Posted: June 14
opens a crate finds infection that makes your Multiwinians into dark Multiwinians they make army whit nearby spawn points
they open some crates find nukes,nuke the ♥♥♥♥ out of me and the red buddy defeat us both, the only game where a 3rd army can win ON 2PLAYERS 1V1 MAM 10/10 would open a crate again.
Helpful? Yes No Funny
Molotov Slacker
3.0 hrs
Posted: June 11
It's a game, sorta :D
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: August 8
Really cool and simple RTS game. Why did I wait like 5 years to launch this. This is great.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
25.2 hrs on record
Posted: August 25
So if you don't mine the art style the deves used here this game would be a blast to play. As you can set up chains of commands thanks to your commanders that will repeat your move orders to all nearby winias so you the player can can focus on the larger picture. Also there are crates that drop from sky that contain something that can be very good for you or an enemy or something bad that might end up killing all players on the map or at least hurt everyone. There are lots of game options but sadly as far as I know there is no map editor so you're stuck with whatever the deves made which is about 10 to 15 maps.

So the main question is still unanswered would I recommond this game? Well if you don't mine playing indie games and like to try new things then this is a must. But if you are looking for a more troditional game then go back to you AAA COD. Other then that I don't have much else to say so, have a nice day and thanks for the time in reading this.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
47 of 51 people (92%) found this review helpful
18 people found this review funny
Recommended
11.6 hrs on record
Posted: December 24, 2014
They may be little pixel men but once the battle starts and you see them die by the hundreds and their scream fill your ears you'll know it's more than a bit retro-cute. (I owned this long ago, before I used Steam, I have many more hours than listed here.)

Multiwinia isn't a direct control RTS type of game so to speak, they have a bit of their own mind. They will battlewhen near enemies, and mill about when without orders. Yet they loyally follow the orders of their own commanders. That's where you come in! Now you can grab a few or group and give them a general move order, they do the fighting needed there and along the way. But for better results you can upgrade individuals to leaders marked with a simple flag. Now those guys can lead a tightly orginized group with direct marching orders. Or they can simply create a movement vector marked by an arrow on the flag and a small pulsing line across the ground.
http://steamcommunity.com/sharedfiles/filedetails/?id=279038171

So you set up a line of movements to get those coming into the area to head out to a rally point or simply swarm an area. Once the "pulsing line" movement order is on the ground they will follow it like ant, and as long as it's active they wander nearby, as other movenear the path they take up the order too. In any place you can quickly put together a formation, and these will have better fighting skills and will automatically resupply its troops from nearby unassigned troops. Basically it's ant trails and battle lines for movement and warfare.

There are some support itmes and "data" to retrieve during battle. Bombers, troop transports, turrets, and even some resource collectors which basically collect the little glowing digital souls of all those fallen. And fall they will!
http://steamcommunity.com/sharedfiles/filedetails/?id=279037151

Multiwinia is a hands-on and hands off-game in a way. You will most certainly be involved in your efforts to win or hold a battle line, but you will also find yourself gladly zooming in to watch the epic little retro digital warfare! You WILL hear theri screams! You'll see men running on fire! Bodies fly through the air as a Bomber run lays waste to an area! Hold a ridge or hilltop and fight off swarms of AI. Control the flow of battle by locking down choke points, controling spawn points and grabbing all the field drops you can. And enjoy the wonderfully colorful retro arcade epic battle graphics.


No need to worry about massive tech-trees or specialized units. Not major economic structureto build up. Just get the spawn points, resources you can and take the high ground. They will do the rest! Sit back, relax and enjoy!

http://steamcommunity.com/sharedfiles/filedetails/?id=279037804

And remember: no matter how many adorable little lives are lost, or the endless digital screams that fill your gamer nightmares, it's all okay; they are just pixel men. See, look at them march, oh... that's cute. And...they're all dead.
Was this review helpful? Yes No Funny
30 of 34 people (88%) found this review helpful
3 people found this review funny
Recommended
63.5 hrs on record
Posted: July 11, 2014
For what it is, I got a fair amount of play out of Multiwinia but it certainly isn't anything spectacular. Actually, it's about as simplified as an RTS game can possibly get. There is only one type of unit, and the only real control you have is to give a vague direction to them. Occassionally you'll use an item or pull off a clever pincer attack, but Multiwinia is very simplistic.

Despite being simplistic, or perhaps because of it, a large chunk of the gameplay is a grind. Send your 100 units to kill the enemy's 100 units and try to stop them from spawning more, so you can send in more and take a base that they can no longer defend. Of course, you'll be sending these units in waves, usually immediately after they spawn. As far as gameplay goes, there really isn't a lot there: you'll end up automating most of your units' movements.

There are a few different game modes but only a few of them really work well. King of the hill and generic base capturing are fine. There's a mode that involves capturing bases to fuel a rocket as well, but it's similar to the general base capturing mode. Another mode features capturing statues and returning them to your base (permanently) and while different enough, doesn't really get away from the base/king of the hill modes much. The last type I wouldn't recommend to anyone. It involves capturing a heavily fortified position. One army gets very frequent respawns while the other doesnt, but as there is little to no strategy in this game, it's very painful to play. The attacking team either sits and hordes units, or sends them in as he gets them. Either way, they almost all die for little to no progress against the defender.

There's online vs and it works well enough, but like I've said, the lack of any unique units or strategy really bogs this game down to a grind and you probably won't have a lot of fun with your friends. It's good for a game or two but after that you'll probably want to move on.

On the plus side, the AI is competent enough that playing against it isn't boring, especially if there are several enemy teams. Watching enemy teams duke it out is quite entertaining.

Oh, some really cool/scary things can happen if the aliens or darkwinians get out of control. ♥♥♥♥ those aliens man, they are god damned ridiculous.

Final note? The way items are distributed is pretty biased. I do like the idea that if you want the items then you have to send units to go collect them because you have to decide whether or not the reward is worth the risk of leaving an area unguarded or unharassed (pro tip: it usually is).

I liked it but I think I'm also in a very small minority of people that would. It's just so basic.
Was this review helpful? Yes No Funny
25 of 28 people (89%) found this review helpful
2 people found this review funny
Recommended
16.1 hrs on record
Posted: January 2, 2014
Peaceful yet chaotic, adorable yet horrifying. There's not a lot to do in Multiwinia, but it's incredibly satisfying and fun to watch anyway. I've seen many a fight morph the from the standard (typical distrubutions of forces advancing and retreating) to the batshit insane (alien invaders and giant monsters eat everything while dark forests grow claiming the souls of many; blood rains in the sky as nukes and airstrikes are called in all over the war-torn map).

You'll see what I mean. Make sure to play on mulitiplayer (preferably with skype), the experience is wonderful.

Is it worth ten dollars? Probably not, so wait for a sale. That said, if all of your friends already have it and you've got money buring a hole in your pocket, Multiwinia isn't a bad choice at all.
Was this review helpful? Yes No Funny
23 of 25 people (92%) found this review helpful
18 people found this review funny
Recommended
2.4 hrs on record
Posted: September 29, 2015
For when Civ 5 turns take too long.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
Recommended
87.5 hrs on record
Posted: December 3, 2013
I HAVE BOUGHT MORE THAN TEN COPIES OF THIS GAME AND SENT THEM TO EVERYONE I KNOW. THAT'S HOW GOOD IT IS.

It's beautiful, tactical, and simple to the point where anyone can pick it up, but still unpredictable enough that anyone can win. Singleplayer is fine, but this really is the ultimate party RTS. Think Worms - lots of strategy, lots of room for screwing people over. With three friends, it's pretty much the most fun you can have.

Just as a side note, if you have a multiplayer LP channel and lots of personality, this would be a great game for you.
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14 of 14 people (100%) found this review helpful
6 people found this review funny
Recommended
10.1 hrs on record
Posted: June 21, 2014
Multiplayer darwinia. This game is interesting in that eliminated players still play a small role after they're dead.

I know this because I suck at the game.
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16 of 19 people (84%) found this review helpful
3 people found this review funny
Recommended
1.0 hrs on record
Posted: June 19, 2015
I'd like to recommend this game.. But I CANNOT play this game without lagging and eventually bugging out from the lag. I can play Darwinia (and Diablo III) without lag, i just don't understand why i have so much lag with Multiwinia. I've already lowered all of the graphics to low. and no help.. I've windowed it and set the resolution lower than I'd like it to be and still there's immense lag when battle begins. Can anyone help me?

EDIT:
Uninstalled the game and installed it again, the horrible lag was fixed! I can now play! And it's entertaining! No you don't need the graphics of a PS4 to have fun, like most people nowadays want. So if you're considering this game, go for it; it's worth it! They deserve the recognition :)
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
13.8 hrs on record
Posted: May 3, 2014
An incredible RTS. The idea's simple. It's raw, basic RTS action. Multiwinians spawn from a spawn point, you direct them, they attack and capture the enemy's people and spawn points. BUT IT'S SO FUN! This is one of my first RTS games, I mainly play turned based, but wow. What an introduction into the genre. Though there are not many players online, it's best with a friend, and when you are winning, it feels amazing.

There are other gamemodes, nearly all of which are simple ideas. There is:
Caputre all spawn points
King of the hill
Capture the statue (CTF but the flag is a huge, slow moving statue)
Blitzkreig (a bit like TF2 control points, but in RTS form)
Some rocket thing I forgot the name of (One of the more tense games, you capture solar panels for energy, then fuel, board and launch a rocket befor ethe enemy, and attack the enemies before they can board and launch theirs)
Another one I forgot that's basically attack/defend

I LOVE THIS GAME!!!!!!
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