Aug 17, 2011
Left 4 Dead 2 - Valve
Release Notes:
  • Fixed Blood Harvest Finale scoring.
  • Fixed missing skybox in Blood Harvest with low shader settings.
  • Fixed campaign search filter dropdown missing Dead Air, Blood Harvest, and Cold Stream.
The Polynomial - Space of the music - Valve
  • Fixed a bug in waves and super waves visualizer hang protection.
  • Improved performance when shooting at sun.
  • Fixed wormhole sequence loop bug.
  • Start with zero throttle so that the player can read instructions in the level 0.
Space Pirates and Zombies - Valve
  • fixed uncommon spec achievement sometimes not working
  • fixed fusion beams, mines, particle cannon now cause anger in enemy ships
  • fixed mass driver can pass through zombie killer shields
  • fixed no acheivement credit for re-exploring stars
  • fixed sometimes warpin stuck ship state
  • changed balance of power starbase not an insanely strong
Terraria - Valve
  • Fixed a bug that would cause chests to contain stacks of empty items.
  • The crafting list now correctly updates after using the container loot buttons.
  • The direction bathtubs face when placed is now correctly sent to the server. This prevents bathtub duplication issues.
  • Smashing Obsidian Walls no longer gives Obsidian Ore.
  • Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
  • Fixed a bug that causes Green Slimes to get stuck in the ground and start sinking.
  • Player ghosts no longer move when typing.
  • Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
  • Slimes no longer chase the player in water when they are not in aggressive mode.
  • Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
  • Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
  • Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
  • Some items can now be placed in lava, this includes clay pots and fire blossom seeds.
  • Fixed a bug that would cause shadow orbs to me smashed during world generation. This was causing meteors to start spawning before the player is at the appropriate gear level.
  • Generated dirt walls now correctly blend with player placed dirt walls. Player placed dirt walls now have new graphics to differ from generated walls.
  • Boomerangs now reset correctly when you use your magic mirror if they are still flying.
  • Mediumcore characters now correctly drop ammo on death.
  • “Misc” has been reworded to say “Shoes” on the shoes color settings screen.
  • Added the Sawmill which replaces the Workbench for “advanced” wood crafting. The Workbench is now designated for “basic” wood crafting.
Bastion - Valve
An update to Bastion has been released, addressing several issues reported by players. This update will be applied automatically when players restart their Steam client. The change list includes:
  • Fixed an issue causing the game to display unsupported resolution settings in certain conditions
  • Fixed an issue where players could get stuck on a free-floating tile in the The Singer's Dream sequence
  • Fixed an issue where the game was not loading custom-mapped mouse control settings
For more information on Bastion technical support, visit the FAQ topic in the Steam forum
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bugfixes
  • Fixed an issue that prevented the stats reset from occurring
  • Fixed an issue that prevented Ultramarines DLC Assault Marines smoke trails displaying when they jump
  • Fixed an issue that could cause the Ultramarines DLC Assault Terminators to have overlapping weapons
Product Update - Valve
Fixes
  • Loading crashes between maps
  • General stability
  • Exploit linked to the Deus Ex Machina
  • Characteristic exploit
  • Fixed Alt-Tab messing-up the UI
  • Permanent Death when a hack fails
  • Saves losses and character resets
  • Dialogues in multiplayer games
  • Brouzouf resets
  • ATMs not giving money when hacked
  • Enemies not reacting to hacked traitors
  • Enemies not reacting when a friend dies close to them
  • Return to first PSI power when a player dies
  • Required agility for the Scrabouillor
  • Required agility for the Sentry
  • Bio Regen 5 not resetting Head Traumas
  • Hacking list reset when a NPC dies
  • Crashes linked to a certain number of hacked slaves
  • "EYE_GHOST" being defined both in EYE_English and Gameui_english
  • Achievements linked to the legendary classes
  • Medkit achievement
  • Triangular Gates and some spells giving Fatal Wounds despite the researches
  • Increase of implants beyond the limit
  • Missing Streumonic Complementarity research description
  • Missing Cyber briefcase models for researches
  • Campaign results displaying esoteric and nasty things
  • VIP exploit
  • Researches not always launching
  • Lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
  • cc_new_eden secondary quests not being saved
  • cc_forgotten secondary quests not being saved
  • Incorrect Deus Ex spawnpoint in cm_sheep
  • Broken ladder in cc_sheep
  • Infinite XP exploit on New Eden (Mentor)
  • Locken not having a weapon when hostile on cc_new_eden
  • Locken's departure and death not being saved on cc_new_eden
  • Possible money exploit on cc_tuto2
  • Possible XP exploit on cc_new_eden
  • Being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
  • Fall in the temple not always killing the player
  • Players being Jian/Culter on cm_sheep
  • Missing texture on cc_new_eden
  • Missing texture on cc_forgotten
  • Missing texture on cm_dreams
  • Fixed being able to get stuck in the armory on cc_noctis
  • Tobi not killing himself on cc_forgotten
  • Invisible water brush on cc_ancient
  • Superfluous armory logo on cc_noctis
  • Being able to get stuck in stairs after a resurrection on cc_purge
  • Being able to get stuck in stairs after a resurrection on cc_forgotten
  • Mauve Mentor objective not being attached to the actual NPC on cm_purge
  • Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
  • Spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
  • Achievement "Revelation" not being awarded when a player finds Akmal, the ancient
  • Retrieval objective on cm_noctis not being clear
  • Possible answer to Akmal not being active on cc_ancient
  • Supreme Manduco being able to always kill on cc_new_eden
  • Door of the Supreme Manduco closing behind the player
  • Physic boxes of the streetlamps
  • Invisible switch on cc_falling
  • Typos in some texts
  • Not being able to shoot through some fences with some weapons
  • Real end of the game too hard to get
Additions/Modifications:
  • Optimized memory
  • Resurector invincibility is longer and more visible
  • Max player option in the server creation
  • Camera movement option when running
  • Blur effect option when running
  • Delay for using weapons after a dialogue
  • Increased the numbers of given missions in Coop Missions depending on the number of players
  • Escape allows closing certain menus
  • Weapons can be bound to keys
  • Decreased the sight cones and maximum sight distance of all NPCs
  • Increased the Deus Ex Machinas' resistance
  • Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
  • Deus Ex Machina's main weapon deals more damage
  • Decreased the player's Heavy Armor protection
  • Decreased the Sulfatum's accuracy
  • Decreased the fall damage
  • Throwing grenades cancels the Cloaking Field
  • Limited the maximum amount of Brouzoufs
  • Limited the maximum amount of XP and Brouzoufs given in one time
  • Decreased the exploit of Fatal Wounds optimization
  • Some cheating techniques aren't possible anymore
  • Temporary and backup save system
  • Some little balance tweaks
  • Made the exit in cc_tuto2 more obvious
  • Decreased the difficulty of the protection mission on cm_noctis
  • Added an Ally icon on the Heavy Culter squad on cm_noctis
  • Turrets in cc_monolith should be easier to spot
  • Added some more player spawn points in the levels
Bastion - Valve
An initial update to Bastion has been released. This update will be applied automatically when players restart their Steam client. The change list includes:
  • Fixed an issue where certain SteamIDs were causing a leaderboard crash due to unrecognized alphanumeric characters
  • Fixed an issue where pick boxes on the Skyway screen were too small at the lowest resolution settings
  • Fixed an issue where the How to Play menu could crash when accessing it using a gamepad
For more information on Bastion technical support, visit this topic in the Steam Forum.
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bugfixes
  • Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
  • Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
  • Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
  • Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
  • Lord Commander retinue members no longer count as commander kills
  • Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
  • Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
  • Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
  • Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
  • Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
  • Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
  • Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion
  • Fixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.

SM
  • Predator speed increased from 6 to 6.5
  • Scout Sergeant now shares damage with the rest of the squad
  • Predator Lasscannon radius reduced from 3 to 1

Orks
  • Looted Tank speed increased from 6 to 6.5
  • Tankbusta’s no longer have min-range
  • Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
  • Tankbusta Barrage Rocket damage reduced from 40 to 30
  • Mekboy proximity mines cost reduction from 130/30 to 100/20
  • Ork Shoota Nob now shares damage with the rest of the squad
  • Tankbusta’s upkeep reduced from 0.017 to 0.0085
  • Tankbusta Barrage red cost reduced from 48 to 40
  • Kommando Knob Rocket Launcher Min Range removed

Tyranids
  • Lictor Alpha can know be detected at close proximity
  • Scything Talons no longer suppresses on hit
  • Scything Talons cost reduced from 100/40 to 100/20
  • Toxic Miasma now reduces target speed by 25% instead of 50%
  • Toxic Miasma now reduces weapon damage by 25% instead of 50%
  • Toxic Miasma duration reduced from 15 seconds to 5 seconds
  • Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Corrosive Claws now increases the damage taken by the target per hit by 30%
  • Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
  • Corrosive Claws effects no longer stack
  • Corrosive Claws help text changed: “Increases the Lictor's offensive power. Striking increases the damage taken by the target.”
  • Scything Talons help text changed: “Increases the Lictor's offensive power.”
  • Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Venom Broods can now fire on the move
  • Venom Brood fire on the move accuracy changed from 100% to 50%
  • Hive Tyrant Charge damage reduced from 60 to 30
  • Spore Mine Drop reduced from 175 red to 125 red
  • Lictor cost increase from 350/50 to 400/50
  • Lictor Jump wargear cost increased from 100/20 to 120/30
  • Tyranids got a little love
  • Crippling Posion range reduced from 38 to 20

Eldar
  • Fireprism speed increased from 5.5 to 6.5
  • Phase Shift armor moved from teir 2 to teir 3
  • Autarch Speed Buff on Jump reduced from 1.5 to 1

IG
  • Leman Russ speed increased from 5.5 to 6
  • Laser Turrets cost increase from 150/0 to 150/5
  • Laser Turret salvage now returns 2.5 power
  • Baneblade Main Cannon Range reduced from 80 to 55
  • Baneblade Main Cannon Damage reduced from 500 to 450
  • Baneblade Demolisher Cannon Damage reduced from 450 to 400
  • Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
  • Sentinels cost increase from 330 to 350 req
  • Inquisitor Crossbow damage reduced from 30 to 20
  • Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50

Chaos
  • Chaos Predator speed increased from 6 to 6.5
  • Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
  • Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
  • Heretic Champion now shares damage with rest of the squad
  • Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
  • Chaos Predator Lasscannon radius reduced from 3 to 1
  • Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed
Aug 15, 2011
EDGE - Valve
Notes:

- Added Control option for orientation.
- Quick restart (Shift + Esc)
- Turnstile Jumper achievement fixed.
- Checks better for suitable monitor refresh rate.

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