Cities in Motion - Valve
Updates to Cities in Motion have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Improvement: Player can rename stops.
  • Improvement: Line number is shown in the box above player vehicles.
  • Improvement: Bus and tram stops can be upgraded by constructing new stop at the same place.
  • Fixed bug: Secondary viewport doesn't move with citizens when shadows are off.
  • Fixed bug: Catchment area is not shown after disabling underground mode when creating stops.
  • Fixed bug: Info sheet in secondary view shows wrong stop expenses.
Call of Duty®: Black Ops Escalation Content Pack - Valve
Pre-purchase Call of Duty: Black Ops Escalation Content Pack before June 2nd PDT and and save 10%!


"Escalation", the second Call of Duty: Black Ops map pack, contains 5 all-new exceptionally varied maps; featuring 4 Multiplayer maps and an epic Black Ops Zombies experience with all-new playable characters.

Syberia - Valve
The Syberia series is now available on Steam!

Follow Kate Walker on her adventures across the world as she solves puzzles and attempts to unlock the mysteries of Syberia!

For a limited time, get 20% off Syberia and Syberia II. Offer ends May 26th at 10AM Pacific Time.



Metal Drift - Valve
Today's Deal: Save 66% off Metal Drift!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

RIFT - Valve
This weekend only, save 33% the Standard and Digital Collector's Edition of RIFT™! RIFT also includes the time limited bonus "Ascended Gift Pack", with potions, drinks and scrolls to aid the newly ascended in the battle against the planar fiends.

Offer ends May 23rd, 10 am Pacific Time.

Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:
  • Fixed a deadlock caused by selecting a ship as it was about to dock.
  • Advanced Parts Assembler used up resources even if there was no space to put advanced parts.
  • Fetch orders automatically assigned by construction bays no longer attempt to fill more cargo than available.
  • Mega Construction had a link to itself.
  • Linked sub system modifiers did not work for designs made by multiplayer clients.
  • Ships parked in orbit would not de-park after moving for multiplayer clients.
  • Crash related to supply orders for construction resources.
  • Internal Defenses would not function on ships without crew.
  • Keybinds specified as key numbers with # would not load from controls.cfg.
  • GUI Script keybinds no longer override options menu keybinds, which was leading to being unable to bind certain keys.
  • The natural terraformers race trait would remove the ringworld bonus from ringworlds.
  • "Close" preferred engagement range was not being calculated.
  • Planets moved into deep space would be invisible upon loading a game.
  • Fixed a bug that made trading food behave strangely when a planet had cargo storage.
Changed:
  • Dry Docks can now have rally points.
  • Drag selecting will select only military ships if there are any military ships in the selection (can be turned off from the options menu).
  • Multiplayer games start paused until all players have finished loading.
  • Order strings ("Attack ...", "Defend System", etc) can now be localized.
  • Auto-colonize now picks the largest planet in the closest system first, rather than always the closest planet.
  • Supply orders for ships in fleets now only supply ships in that fleet.
  • The "Efficient" race trait now also affects EcoStore.
  • Changed how objects are ticked to make planets behave more similarly, rather than the first planet in a system getting more resource priority all the time.
Balance:
  • Slightly reduced planet reproduction rate, and decreased effectiveness of their passive Damage Reduction.
  • Repair Bays and Salvagers are now linked to the Material Sciences technology, and Salvagers are unlocked sooner.
Added:
  • "Automatically Retrofit" automation order that can be added to blueprint AI orders.
  • "Allow other ships to supply resources" AI behavior setting. Tankers will not supply ships with this set to deny.
  • When undocking, you can choose specific types of ships and the amount of ships to undock.
  • When using control to build multiple ships of the same type, a checkbox "Batch construction" can now be checked. This completes all the ships before launching them all together.
  • An entirely new AI that should provide a harder challenge. The old AI is still available as separate AI profiles, but will not be chosen when selecting "Random".
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Important notes
  • If you were previously crashing on startup, please have Steam verify the integrity of your game cache
    • Update your game to the most current version
    • Right-click on the game and select "Properties"
    • Click on the "Local Files" tab
    • Click on the "Verify Integrity of Game Cache" button
  • If you were previously crashing when connecting to a server, please run once with "-autoconfig" to reset your graphics state
    • Update your game to the most current version
    • Right-click on the game and select "Properties"
    • Click on the "General" tab
    • Click on the "Set Launch Options..." button
    • Add "-autoconfig" to the launch options and click OK
    • Restart your game
    • After doing this, you should remove -autoconfig from your launch options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
  • Fixed several client crashes on game startup, shutdown, and replay interaction
  • Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
  • Added an Advanced Options button to the main menu to allow tweaking of many gameplay options
  • Fixed server crashes related to replays and new items
  • Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" sections to the GetSchema WebAPI call
Ultra Street Fighter® IV - Valve
Sho-ryu-ken! Hado-ken!

Super Street Fighter® IV Arcade Edition, follow-up to the critically acclaimed Street Fighter IV on the PC, is now available for Pre-Purchase on Steam.

Save an extra 10% if you already own the original Street Fighter IV on Steam, or get the 4-pack bundle for even bigger savings and share extra copies with your friends to join in on the arcade fun!

Super Street Fighter® IV Arcade Edition further redefines the fighting game genre with classic 2D Street Fighter fighting action, a host of new and returning characters, beefed up online modes, and more.

Arcade Edition now features a roster of 39 characters such as Ryu, Chun-li, Juri, El Fuerte, and Rufus, while adding 4 new characters to the roster including classic combatants from previous Street Fighter games like Yun, Yang, and Evil Ryu as well as the all-new Oni. Beyond characters, Super Street Fighter IV Arcade Edition adds all-new balancing as well as an enhanced Replay Channel.

Monday Night Combat - Valve
PC Product Update 8

New Features
• Chickey Gear for all Pros
• Added timer countdown to two minutes until end game / Overtime

Balance and Adjustments
• Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win.
• Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
• Reduced money players gain from kill streak bonuses
• Increased damage done to players by all levels of LaserBazer Turrets
• Greatly reduced juice given by LazerBlazer Turret fire
• Reduced the amount of damage reduction players get while juiced
• Reduced the fire interval bonus players get while juiced
• Reduced the critical hit multiplier players get while juiced
• All maps now start with two level two Rock-It turrets
• Award players who join a game in progress start money plus round money
• Increased chat character limit
• Removed All-Star display from Lobby and Scoreboard.


Bug Fixes
• Hit sounds are not played when shooting allied player or when shot by allied player
• Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds
• Chat messages from WebAdmin no longer have [ADMIN] prefix so administrators can better customize the messages.
• Fixed WebAdmin's handling of player names and clan tags with invalid
Plain Sight - Valve
Plain Sight is now available for 50% off*!

Take on the role of a suicidal ninja robot in this multiplayer arcade game. Fly through space, leap over planetoids and destroy opponents with your trusty katana. New update just released to increase the online mayhem!

*Offer ends May 25th at 10AM Pacific Time.

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