Scratches - Director's Cut - Valve
Scratches - Director's Cut is now available on Steam. To celebrate the release Scratches is 20% off until 10 AM PST on April 27th.

Join Michael Arthate in a suspenseful adventure, as you explore beautiful and chilling environments. Prowl dark corners and solve puzzles leading to the solution of a tale begun with obsession, and ending with madness and murder.

Dawn of War II: Retribution – The Last Stand - Valve
The popular survival game mode from Dawn of War II, Dawn of War II: Retribution – The Last Standalone, is now available as a stand-alone game on Steam!

Dawn of War II: Retribution – The Last Standalone is a cooperative survival mode where you control a single hero and face off against waves of enemies with two other teammates. Choose from one of the six available heroes and gain experience points to level up and unlock new wargear and abilities.

Dawn of War II: Retribution owners already have The Last Standalone and do not need to purchase it separately.

Majesty 2 - Valve
The Majesty 2 Collection is now available on Steam!

This Collection brings together all Majesty 2 content including the original fantasy kingdom Sim and all available expansions: Kingmaker, Battles of Ardania, and Monster Kingdom.

Purchase before April 26th at 10AM and receive a free copy of Majesty: Gold Edition!

King Arthur - The Role-playing Wargame - Valve
Updates to King Arthur - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

King Arthur - The Role-playing Wargame
  • Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
  • Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
  • Autobattle balancing – losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
  • Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
  • Spell balance
  • Weakened archers
  • Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
  • Weakened traits for the army of Samhain
  • Moving cavalry gets extra defense against ranged attacks
  • Information about the difficulty of the upcoming battles is available in the text based quests
  • The timing of the various Objectives appearing on the Campaign Map is now more balanced
  • The new Morality icon appearing in the text based quests indicates the choices that affect Morality
  • Diamond formation becomes more effective against trampling cavalry
  • Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
  • “Torture” in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
  • Invasion of Christian armies in Chapter 4 delayed
  • “Dispel” works on the spells granted by Victory Locations as well
  • Magic resistance affects the Dragon’s Breath spell
  • Other minor bug fixes
AudioSurf - Valve
GLaDOS is busy somewhere else now.
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fix a bug where Proto Defense DLC did not appear in the Arcade map list.
  • Added version number to map info: the version displays on the main menu.
  • Added a button to the main menu to launch the game's web site.
  • Fixed a crash related to multi-selecting objects different amounts of drop groups.
  • Right clicking in the object selector now returns to the previous folder.
Grotesque Tactics: Evil Heroes - Valve
Save 75% on the Grotesque Tactics: Evil Heroes in this week's Midweek Madness!

Grotesque Tactics combines the features and clichés of Western and Asian console RPGs and provides a highly addicting and entertaining change to the current, more serious role playing games.

Offer ends this Thursday at 4pm PST.

Sid Meier's Civilization® V - Valve
1.0.1.221a

• Fixed graphical issues on Intel HD 3000 GPU.
• Newly supported video cards – ATI HD 6750, ATI HD 6490, ATI HD 5870, ATI HD 5770, and Intel HD 3000.

ENGINE
• Significant turn time improvements.
• Invisible Rivers now display correctly. This caused many issues because the player could not see some rivers, like fresh water showing up in strange places, unit movement suddenly shortened, etc.. Basically, there were certain rivers that did not display where forks occurred, etc.
• Memory leak – UI – Change the way the UI Manager calculates the hash of a texture so that different ways of specifying the same texture will not load the same texture more than once.

CRASH/TURN SPIKE
• Correct coding error that could cause turn-time spikes, incorrect deployments for protected bombard attack, or incorrect deployments as armies marched across the map

USER INTERFACE
• Add combat summary when a city bombards a unit
• Add a new diplomatic status "Denouncing" that displays on the turn that an AI civ is denouncing the player
• Embarked units no longer look like they have 500 strength
• User warned if about to declare war on a city state that is under protection of a major power

GAMEPLAY
• Taper off benefit of excess food when building settlers
• City-States now recognize when a road is connected for their road-connection quest.
• Golden Ages now provide +20% production per city rather than +1 hammer per tile

STRATEGIC AI
• Prevent AI from building too many AA units
• Don't allow CSs to build Manhattan Project
• AI calculation of enemy military might are tweaked based on size of enemy gold reserve
• AI calculation of enemy power now takes into account promotions

DIPLOMATIC AI
• Avoid cascades of denunciations against a single player. AI now uses its own current friendliness level with a given power to determine how much weight to place on a denunciation against that power.
• Denunciations expire after 50 turns
• Declarations of Friendship expire after 50 turns

MULTIPLAYER
• Can now use DLC civilizations in multiplayer
• Added Ring, Skirmish and Ancient Lake maps to MP.

BUG FIXES
• Clear up cases where diplomatic status could show as "Friendly" even after that AI power has denounced the player.
• Fix situations where AI demeanor and verbiage didn't match friendliness level shown in diplomatic status string.
• Additional bug fixes and tweaks.

BALANCE CHANGES

Game Rules
• Cities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile.
• Cities now only get 1 free production and 0 free gold (1 less in both cases)
• Trade routes get bonus gold based on population of capital; formula changed a bit so minimal gold received for hooking up very small cities
• Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more.
• Allied maritime city states provide 3 food per turn to the capital, not 4
• Balance pass on production and maintenance costs throughout the game.

Buildings
• Aqueduct added (entirely new building). 40% of Food is carried over after a new Citizen is born.
• Palace boosted to 3 gold and 3 production
• Granary gives bonus 1 food for Wheat/Banana Deer; cost reduced
• Market and Bazaar provide 2 gold (as well as +25%)
• Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased
• Windmill now has a +15% production modifier (for buildings only) and provides 2 production
• Stable gives bonus 1 production for Sheep/Cattle/Horse and can be built with Sheep or Cattle; cost reduced
• Lighthouse gives bonus 1 food for Fish; cost reduced
• Ironworks dropped to 8 production (but earlier in tech tree now)
• Factory requires Workshop; add 3 production but boost now just 25%; has 1 more specialist slot (now 2)
• Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production themselves; these two now mutually exclusive
• Hospital adds 5 food (but no longer retains food), requires Aqueduct
• Forge adds +1 production to each source of Iron
• Reduced Armory maintenance to 2 gold
• Reduced Colosseum happiness to 3, and reduced maintenance to 2 gold
• Reduced Theatre happiness to 4
• Reduced Monastery maintenance to 0 gold
• Reduced Garden maintenance to 1 gold
• Reduced Observatory maintenance to 0 gold
• Reduced Opera House culture to 4, and reduced maintenance to 2 gold
• Removed the Great Person Point from Public School

Specialist Adjustments
• Temple -1 Artist
• Mud Pyramid Mosque -1 Artist
• Opera House +1 Artist
• Bank -1 Merchant
• Satraps Court -1 Merchant
• Stock Exchange +1 Merchant
• Observatory -1 Scientist
• University +1 Scientist
• Garden -1 Artist
• Laboratory -1 Scientist
• Public School +1 Scientist

Improvements/Routes
• Production bonus from Railroads reduced to 25%
• Removed 1 extra gold from Mine on Gems, Gold, Silver, Marble.
• Fishing Boats give 1 food, not gold.
• Fishing Boats give 1 gold with Compass.
• Camps on Deer give production instead of food .
• Remove 1 extra food from Sugar plantations.
• Trading Post gold reduced from 2 to 1 (increases back to 2 when hit Economics).
• Trading Post & Camp gold increases by 1 with Economics.
• Lumbermill production increases by 1 with Scientific Theory (moved up from Steam Power).
• Mine & Quarry production increases by 1 with Chemistry.
• Plantation & Pasture food increases by 1 with Fertilizer.
• Well & Offshore Platform boosted to 3 production (from 1).
• Academy increased to 6 Science.
• Landmark increased to 6 Culture.
• Manufactory increased to 4 Production.

Policies
• Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
• Aristocracy: Wonder bonus reduced by 5% to 20%.
• Legalism: Provides a free Culture building in your first 4 cities.
• Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
• Landed Elite: +15% Growth, and +2 Food per city.
• Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
• Liberty: +1 culture per turn in every city.
• Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
• Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
• Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
• Order: Reduce Order production bonus to 15%.
• Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

Resources
• Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
• Marble boosts wonder production by 20%, down from 25%

Technologies
• Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
• Move Lumbermills up to Construction
• Move Bridge Building back to Engineering
• Move Ironworks to Machinery

Units
• Workboat cost increased
• Settler cost increased by 25%

Wonders
• Colossus no longer goes obsolete
• Angkor Wat now provides a 25% discount for the costs (both culture and gold) to gain plots empire-wide.

Civ Unique Bonuses
• Reduce Chu-ko-nu from 10 to 9 ranged strength
• Doubled culture from kills for Aztecs
• Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
• Paper Maker only provides 2 gold but no longer requires any building maintenance

Map Generation Changes
• Increased Oil quantity per resource.
• Minimum Uranium is now 2.
• Cut Deer Appearance in Arctic regions.
• Adjusted Sheep placement so it is more spread out.
• Decreased Wheat appearance in Plains.
• Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.
Portal 2 - Valve
Portal 2 is now available worldwide via Steam. The game will be available at retailers beginning today as well, check your local retailer for availability. For more information, please visit www.thinkwithportals.com

Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed a server crash that could occur if TFBots were used across map changes
  • Fixed a client crash caused by weapons with attached models
  • Fixed a material system crash
  • Fixed a client crash with dynamic model loading
  • Fixed a few backpack images not drawing correctly
  • Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice)
  • Fixed the "itemtest" command
  • Fixed players not being able to access their backpack loadout
  • Updated the localization files
...