BioShock® 2 - Valve
Save 75% on all Bioshock games today! Offer ends on Wednesday at 10am PST.

Enjoy four days of 2K Games Sales. Be sure to check back every day for more great deals!

Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dawn of War II: Retribution
  • Fixed an issue that caused lvl 30+ Farseers to appear as a black box
  • Fixed an issue that was preventing the Lictor Alpha's Feeder Tendril wargear from working properly on heavy armor targets
  • Inquisitor will now enter ranged stance when upgraded with her Crossbow
  • Fixed a clipping problem on the Dark Angels Tactical Marine's hood
Patrician IV: Rise of a Dynasty - Valve
Patrician IV: Rise of a Dynasty is now available on Steam!

In Rise of a Dynasty, a new expansion for Patrician IV - Steam Special Edition, you will find new routes into the heartland and trade with cities like Berlin, Warsaw and Nijmegen. But of course you have to grapple with the territorial rulers first and protect your wagon convoys from errant highwaymen.

Includes 6 new scenarios, 8 new cities, cooperative online multi-player mode, new assignments, missions and more!

Dungeons - Into the Dark - Valve
Dungeons: Into the Dark DLC, first DLC for DUNGEONS - Steam Special Edition, is now available on Steam!

The pack also includes ten new maps for the game modes survival, soul survival, sandbox and amusement and twenty new prestige items. Assume the role of a mighty Dungeon Lord and create your own diabolical dungeon.

Atom Zombie Smasher - Valve
Version 1.73 changelog
- UI: added music links to main menu.
- UI: added file count to File Share.
- UI: fixed File Share scrollbar.
- Mods: new nighttime length parameter (NIGHTTIME_SECONDS).
- Fix: added error popup for audio crash.
- Fix: ensure outbreak cities always have correct population.
- Fix: fixed crash when BARRICADE_LIFETIME is too high.
- Fix: fixed various city size-mod crashes.
- Fix: fixed crash in when retrieving vignette data from profile.
Mafia II (Classic) - Valve
Save 75% on all Mafia games and DLC today! Offer ends on Tuesday at 10am PST.

Today begins four days of 2K Games Sales. Be sure to check back every day for more great deals!

Apr 10, 2011
Arma 2 - Valve
ARMA 2 version 1.08-1.09 Changelog
-------------------------------------------------------

VERSION 1.09 HIGHLIGHTS
-----------------------
* Various mission improvements
* Broad range of fixes and tweaks

Engine 1.08-1.09 Changelog
--------------------------
* Updated: Merged various fixes from Operation Arrowhead
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* New: -skipintro command line option to disable loading menu cutscenes.

Missions 1.08-1.09 Changelog
----------------------------
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka was too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.
Arma 2: Operation Arrowhead - Valve
ARMA 2: Operation Arrowhead version 1.57-1.59 Changelog
-------------------------------------------------------

VERSION 1.58 and 1.59 HIGHLIGHTS
--------------------------------

* Significantly improved convoy and driving AI behaviour
* Numerous combat AI enhancements and fixes
* Enhanced vegetation rendering
* Improved commanding interface
* Several MP security fixes
* Tweaked speed of transition animations
* Language fixes

Version 1.58-1.59 Changelog
---------------------------
Engine
------
* Fixed: Crash when CreateGearDialog was called from user dialog.
* Fixed: Hand movement (including reloading) of remote was not transferred accross network.
* Fixed: VOIP was not working.
* Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
* Optimized: Improved FPS in some scenes when looking through scope into forest.
* Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
* Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
* Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
* Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
* Fixed: Helicopter did not take off when engine was off and enemies nearby.
* Improved: Faster Signature checks on server side.
* Improved: Only first AI unit in each formation reports its position on Report Status.

Version 1.57-1.58 Changelog
---------------------------
Engine
------
* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
* Improved: Stronger signature checking.
* New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178)
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
* Improved: Init scripts time limit increased from 3 ms to 100 ms.
* Optimized: setViewDistance is no longer slow when used to reduce view distance.
* Changed: Yellow server no longer listed at the bottom of the server list.
* Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
* Improved: Convoys now passing crossroads a bit faster.
* Improved: Road obstacle avoidance improved.
* Improved: Alt-F4 exits the game only in UI screens (including pause and map)
* Fixed: AI unable to traverse some roads when in combat.
* Fixed: Loading of some world was very slow unless -exThreads=0 was used.
* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
* Fixed: AI subordinates moving in convoy now leaving roads less frequently.
* Changed: Bounding overwatch movement now respects formation order.
* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
* Fixed: Game is no longer checking files on W: drive during startup.
* Improved: AI using cover at house corners more often.
* Fixed: Prevent server crash on many malformed incoming network messages.
* Improved: Vegetation rendering using AToC (require antialiasing enabled)
* New: Player can command AI to move into a specific cover.
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504).
* Improved: AI now always moves without covering when boarding a vehicle.
* Fixed: Helicopter flying too low when approaching a landing spot.
* Improved: AI keeping formation a bit more strictly while in combat.
* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
* Fixed: Fire command was not working on non-enemy targets.
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
* Fixed: Possible ServerCommand abuse by non-admin attackers.
* Fixed: lip-sync in EW campaign and in MP while client using VON.
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
* Fixed: Units created by CreateUnit have had empty identity.
* Improved: AI helis able to fly a bit faster.
* Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
* Reduced lod switching in dense (forest, town) scenes.
* Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
* Fixed: Fake server monitor line after client connects.

Data
----
* Changed: speed of some animations and turning speeds.
Product Release - Valve
Now you can enjoy more Magic: The Gathering with new Deck Unlocks and Foil Conversions!

Unleash an arsenal of fantastic creatures and devastating spells as you battle your way through a series of iconic Planeswalkers, diabolic puzzles, and online challengers.

The following Deck Unlocks and Foil Conversions are now available:
- Weapons of the Warrior Deck Unlock
- Weapons of the Warrior Foil Conversion
- Root of the Firemind Deck Unlock
- Root of the Firemind Foil Conversion
- Master of Shadows Deck Unlock
- Master of Shadows Foil Conversion

Dino D-Day - Valve
Dino D-Day is now available on Steam!

The year is 1942. Adolf Hitler has succeeded in resurrecting dinosaurs. The reptilian horde has trampled Europe and the Mediterranean. Can nothing stop the Nazi’s dinosaur army?

...