Gratuitous Space Battles - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • [campaign] Bug Fix: Fixed rare crash bug when retreating from battle
  • Performance: Reduced memory usage.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.
  • Fixed Khan spell absorption resulting in crash.
  • Fixed crash when attempting to play two ambient sounds with the same id.
  • Fixed issue with exploding Goblin bombers not dealing damage.
  • Fixed issue with explosive objects not dealing damage.
  • Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
  • NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.)
  • Fixed CTD in chapter 9 bossfight. (“No area with key...”)
  • Fixed camera issue when using Staff of the Dead.
  • Fixed Book of Magick jittering on network clients.
  • Fixed issue when joining a game from the Steam client and Magicka is not running.
  • Fixed rare crash in UPnP routine.
  • Fixed crash when a character was overkilled by a buff.
  • Fixed issue with items, magicks & missiles falling through the level.
  • Clients no longer get stuck in-between scenes in chapter 1.
  • Minor network optimizations.
  • Fixed CTD when trying to use chat and playing with only gamepads.
  • Quick Start no longer tries to join games incompatible versions or password protected games.
Features

  • Khan shield spell changed to area blast.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed a console command exploit that could be used to crash dedicated servers
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

  • Fixed jittering caused by avatar move orders persisting on clients.
  • Fixed issue where self shields would get desynced.
  • Fixed so that elementals that weren’t initialized collided with beam spells.
  • Fixed crash initializing a dialogue chain with a dead actor.
  • Fixed crash due to navigation desync in chapter 2 secret area.
  • Fixed “Too fancy for fireballs” achievement sometimes not being awarded.
  • Fixed crash on Chapter 11 boss confuse ability.
  • Fixed so that Chapter 12 boss does not start attacking before cutscene is done.
Features
  • Added Chapter 1 Text in intro.
Known Issues
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched on rare occasion
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
  • Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty)
Blood Bowl - Legendary Edition - Valve
Updates to Blood Bowl: Legendary Edition have been released. The updates will be applied automatically when your Steam client is restarted:

Private Leagues with "Open League" settings:
  • It is now possible to create private leagues with settings similar to the current Open Leagues (Auld Wold, Naggaroth Open...).
  • These new leagues can be found in the League Finder tool (Type of league: Public League, Manager: Community).
  • It is possible to blacklist coaches when managing these leagues (Manage League, Teams, Blacklist).
  • Require Application (Yes/No): If set to No, teams can take part in the league without submitting an Application.
  • Only new teams (Yes/No): If set to Yes, only teams that haven't played a match can join the league.
  • Different settings for Matchmaking and Challenge are available (Ranked/Unranked).
Fixes
  • Fixed a match lock up when trying to stand up a Vampire that failed his Blood Lust roll.
  • Fixed an exploit allowing to Blitz with more than one player in a turn.
  • Fixed a Turnover happening after catching the ball at Kick-Off.
  • Fixed Stab always used with Stakes.
  • Fixed an issue with players that cannot Blitz after some Kick-Off events.
  • Fixed a crash on High Kick event when selecting a player not on the pitch.
  • Fixed a crash on Touchback when selecting a player not on the pitch.
  • Fixed Horns still active after a Block or Blitz.
  • Fixed Shadowing and Tentacles being re-rolled when result is 0.
  • Fixed Star Players losing skills when playing with an exported team.
  • Fixed Blizzard allowing passes greater than Short Pass (player & AI).
  • Fixed Piling On sometimes freezing the game when used with the ball or on the ball carrier.
  • Fixed Leap where the player would roll for Leap multiple times.
  • Fixed Diving Tackle asked on a Leap.
  • Fixed the ball boucing twice at Kick-Off.
  • Fixed Blood Lust rolled when throwing a Bomb.
  • Fixed the timer of the Follow-up popup.
  • Fixed Hand-Off working on Hypnotized player.
  • Diving Tackle: Updated the popup to show the log.
  • Diving Tackle: Will not be asked on an unmodified Dodge roll of 1 or 6.
  • High Kick Event: The game will no longer put a random player at the ball destination on the timeout.
  • Updated the Re-roll popup to display correct informations with Shadowing and potentially other skills (ie for Shadowing: "You got 6 and require 6" instead of "You got 6 and require 8").
  • Added Tackle to the Optional Skills Block window.
  • Blitz Mode: Sponsor now gives more cash at the end of the season (5 periods in Campaign) before players are paid.
  • Blitz Mode: Fixed a bug in Campaign where players were paid at the end of a competition instead of at the end of the season (5 periods).
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Fixes
  • Fixed save games disappearing when disconnecting from online game. (For real this time)
  • Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
  • Fixed crash caused by conjuring large quantities of elements.
  • Fixed crash due to beams merging.
  • Fixed crash where Chapter 11 boss collided with shield.
  • Fixed crash where Clients and servers would send old messages when reconnecting.
  • Fixed high-end machine jitter.
  • Improved network batching. (should result in serious network performance increase).
  • Improved startup routine to prevent threading problems.
  • Improved authentification on connect. (should result in fewer auth-failed)
  • Fixed a missing file that resulted in french text not appearing correctly.
  • Fixed immovable objects jittering.
  • Fixed issue where characters would get stuck during cutscenes.
  • Fixed issue where scripted player movement would remain after a cutscene.
  • Fixed missing boss titles.
  • Steam join through overlay fixed.
  • Fixed Chapter 1 collision. (behind door)
  • Fixed Chapter 3 collision. (you can now fall down the well)
  • Fixed Chapter 7 cutscene lockups and other issues.
  • Fixed Chapter 8 cutscene lockup.
  • Fixed Chapter 8 navigation fixed.
  • Fixed Chapter 9 cutscene lockups.
  • Fixed Chapter 11 teleport issue.
  • Fixed Chapter 12 cutscene lockup.
  • Conflagration is now properly synced over network.
Features/Balance
  • Chapter 3 now has proper pirates by the picnic.
  • Chapter 8 now has manual exit at the end of level.
  • Fire Damage increased from 40 to 60.
  • Spawned summons now capped at 16 per player.
  • Goblin Pirate damage reduced from 155 to 72.
  • Added server list filter option for “Password”.
  • Removed obsolete port option of game hosting (always hosted on 27016 anyways).
  • Server list sorting added (click the header).
Jan 31, 2011
Product Update - Valve
Details:
Balance:
- Omega : Dispel skill replaced by Diffraction Shield skill
- Pandemic : Diffraction Shield skill replaced by Dispel skill

BugFix & Optim:
- Fix a random bug which prevented from joining/creating a lobby
- Improved localization
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted.

Issues
  • Fixed Move orders such as the one in Chapter 12 (For real this time).
  • Fixed trigger ID sync over network (Should fix Chapter 7 crash).
  • Fixed uninitialized AI crashing.
  • Fixed crashes due to messages arriving early in high latency games.
  • Fixed Vlad incorrect clothes in Chapter 3.
  • Fixed server list bug, which caused users to connect to wrong game.
  • Fixed joining a password protected game through steam overlay.
  • Fixed falling damage not working properly.
  • Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
  • Improved disconnect notice.
  • Improved damages over network.
  • Improved cut scene skip in early Chapter 1.
  • Improved chat position.
  • Improved challenge level selection indicator.
Features/Balance
  • Added Checkpoint to the party in Chapter 1
  • Added missing boss titles in Chapter 1 and 12.
  • Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult.
  • Balanced Chapter 9 boss; is now more difficult.
  • Balanced Chapter 12 boss; is now more difficult.
Known Issues
  • Beam spells merging sometimes crashes game with stack overflow (for real)
  • Self-shields sometimes get out of sync
  • Players are still able to have too many summons (Changed because of community feedback)
  • Server list sorting not implemented
  • Network congestion on high ping (>400ms) connections still problematic.
  • Game stutters slightly on some systems despite good performance (cause known, fix pending)
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • Game sometimes hogs uplink bandwidth - (Being researched)
  • "Too fancy for fireballs" achievement is sometimes not awarded
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.
Jan 28, 2011
Swarm Arena - Valve
Update includes:
- Added replays
- Fixed compatibility issues with windowed mode

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • New Community Mutation: Nightmare
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