Monday Night Combat - Valve
PC Product Update 1

Fixes
• Fixed some achievements from being awarded at the wrong time or not being awarded at all
• Fix juice "roar" animation not playing on dedicated servers.
• Fixed Several Patcher Issues that caused crashes
• Fixed PhysX version related crash issues
• Fixed ServerBrowser sorting incorrectly disabling servers
• Focus issues in ServerBrowser fixed
• Fixed some map loading problems in different languages

Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Bugs Fixed
  • Multiple move orders with delays will now properly stop during the delay.
  • Steam usernames longer than 15 characters will now be shortened instead of crashing.
  • The errorReport in the application directory now also contains a version numbers.
  • Server lists can now be properly scrolled.
  • Fixed a bug when displaying an already disposed server in server listing which caused a crash.
  • Path names are now region safe.
  • Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
  • Removed VAC option, all online games now use VAC.
  • Improved cutscene-skip in Chapter 2 Scene 2.
  • Improved cutscene-skip in Chapter 3 Scene 3.
  • Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
  • Added keyboard binding for cast self (default middle mouse button)
  • Statuseffect desync crash fixed.
  • Animation time desync crash fixed.
Features added
  • Cancel button added to gamepad configuration popup.
  • Icon added for break free action.
  • Icon added for boost action.
  • Icon added for magic action.
Ship Simulator Extremes - Valve
The Sigita Pack Add-On for Ship Simulator Extremes is now available on Steam!

Roam the oceans and sail into famous ports worldwide with the Fishing Trawler vessel "Sigita" and encounter 6 all-new scenarios!

To celebrate the release, Ship Simulator Extremes is 65% off until February 2nd at 10am PST!

Announcement - Valve
SEGA Genesis and Mega Drive Classics Collection 4 is now available on Steam! The list speaks for itself - the latest batch marks the biggest release consisting many fan favorites from the classic Genesis/Mega Drive era.

Check out Alien Soldier, Gunstar Heroes, Landstalker, Light Crusader, Shining Force, Shining Force II, Shining in the Darkness, Sonic the Hedgehog 2, Sonic 3 and Knuckles, Streets of Rage, Streets of Rage 2, ToeJam & Earl, ToeJam & Earl in Panic on Funkotron, Wonder Boy III - Monster Lair, or the bundle version containing select titles at a whopping discount!

Don't forget Collection 1, 2, and 3 which is also available at a special price.

Fallen Earth: Blood Sports - Valve
Fallen Earth: Blood Sports is now on sale through Feb. 2nd at 10AM Pacific Time. Act now and save!

Jan 26, 2011
Product Release - Valve
Breach is now available on Steam and is 20% off for the first week!

Breach is a first-person multiplayer shooter with a battlefield that is always changing! Crash ceilings, disintegrate cover, blow out walls, collapse entire buildings, and so much more!

Offer ends February 2nd, 2011 at 10am Pacific Time.

Call of Duty®: Black Ops - Valve
Updates to Call of Duty: Black Ops have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Call of Duty: Black Ops
  • Singleplayer audio stuttering on some systems
Luxor: 5th Passage - Valve
Luxor: 5th Passage is now available on Steam and is 30% off for the first week!

Get ready to wield your winged-scarab shooter in an all-new LUXOR, the #1 action-puzzle game of all time! Save ancient Egypt in the 100-level Adventure mode, or test your accuracy in the all-new Blast mode.

Discount ends February 1st at 10am Pacific Time.

Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:
  • Fix civil acts that have a group not correctly loading.
  • Fix racial bonuses affecting ship components not correctly applying.
  • Crash on game start when having shaders disabled.
  • Dry Docks could be ordered to scuttle or retrofit at themselves, making them disappear.
  • When starting at a higher tech level from traits, structures on the homeworld did not start at that level.
  • Fetch orders did not behave properly with resources that have a "required" (eg Crew).
  • Ships reacting to automated attack orders could overshoot the system and sit idle at the edge of deep space.
  • The set_owner and destroy console commands now work with all selected objects.
  • Fixed a very rare crash bug caused by moving between systems/galaxies.
  • The minimap was horizontally flipped.
  • Objects that are under attack can no longer be docked to prevent exploits.
  • Construction progress would jump suddenly at times.
  • Construction completion percent is now the average of the lowest percentage of a particular resource, and the average percent per resource.
  • Scripted planet governor entries were breaking saves.
  • Shields no longer consume more power at higher levels.
  • "Supply This" was willing to tell planets and stations to supply objects.
  • Ships built from dry docks with auto park on would not park at the correct distance.
  • Fixed nano-armor reducing the ship's total apparent health in the absence of repair systems.
Changed:
  • Tweaked governors to maintain a stronger economy and empire.
  • Tool names are now localizable.
  • Automated attack orders are now lower priority, so ships will break attacks to fetch fuel and ammo unless manually ordered to attack to the death.
  • Cut space damage in half.
  • Repair tools can now only repair ships and stations.
  • Fleets now stay in formation while attacking (can be toggled off with a button next to the formation buttons).
  • Cargo Structures now also have a store for each dedicated resource, making them more useful in many cases.
Balance:
  • Artillery now has a minimum range of 10% of the maximum range.
  • Goods factories now produce 30% less goods.
Added:
  • Added 'Automatic' option for default governor type to choose based on the conditions of the planet.
  • Objects now use a much better algorithm to search for targets in a system, improving behaviors at very large ship counts.
  • Ships now detect if they are likely to kill an enemy target and will select additional targets for their other guns when they are.
  • Added the 'Aggressor' personality by Superking.
Magicka - Valve
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Characters will now clear any crossfading previously in progress when initializing.
  • Character network performance has been improved.
  • Servers will now properly clear pending clients when starting a game.
  • Some grapical improvement has been made to the tutorial level.
  • Burning grease is now working properly over network.
  • Grease network performance has been improved.
  • PhysicsObjects now update their orientations correctly over network.
  • DamageableObjects status effects now work properly over network.
  • Character status effects now work properly over network.
  • Fixed a dialog problem which prevented cutscenes from ending properly.
  • Wizard castle collision mesh has been adjusted.
  • Havindr Arena's collision mesh has been adjusted.
  • Glade's collision mesh has been adjusted.
  • Hyphen (-) has been added and other fixes have been made to the fonts.
  • Ruins script has been modified.
  • Ruins textures has been improved.
  • A few missing NPC name tags have been added.
  • A glitch when characters performed multiple move orders in sequence has been fixed.
  • Picking up items over network has been fixed.
  • Random teleport over network has been fixed.
  • Music will reset properly when restarting from checkpoints now.
  • NPC wizards now use the correct coloring for network clients.
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