Poker Night at the Inventory - Valve
Updates to Poker Night at the Inventory have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Compatibility Fixes

  • Anti-aliasing quality control added to Graphics Settings screen.
  • Improved compatibility with Shader Model 2.0 graphics cards.
  • Fixed cases of invisible and garbled text on the title screen and settings screen on some systems.
  • Some lower end video cards which formerly just drew a black screen should now display the game.
Poker & Gameplay Fixes

  • At the end of a hand, winners of the main pot and any side pots all announced individually. (Previously, only the winner of the biggest pot was announced.)
  • Each round, the minimum raise starts at the big blind until someone raises, after which the minimum raise is the amount of that last raise.
  • In heads up (one on one) play, the dealer is now the small blind and first to act pre-flop.
  • If a someone folds and is part of a side pot, and after the fold only one person remains in the sidepot, the sidepot gets cleared and paid out to that one remaining person.
  • The tutorial now automatically comes up once, the first time the game is played. It is still also available on-demand from the Poker Help screen.
  • Players who have a straight flush, four of a kind, full house, flush or straight will now get the appropriate hand achievement even if everyone else folds to them in that hand.
  • Fixed issue causing character tells to rarely play.
  • Fixed issue causing only one of the player's hole cards to display when skipping dialog.
  • Improved readability/consistency on the unlockable Strong Bad card deck.
Content

  • Two new poker tables available on the Unlocks screen: “Poker Night,” and “Inventory Security”
Left 4 Dead - Valve
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead
  • Fixed voice recording intermittently stopping on Mac OS X
  • Fixed mp3 playback not working on PC
Counter-Strike Beta - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source engine changes
  • Made another pass on De_Inferno bug fixes
Super Meat Boy - Valve
Fixes the Tofuboy problems on med and low res.

Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Merc PvP Maps
  • Volcano Assault: Breach-style map
  • Himalayan Point: Breach-style map. Scenes from this map can be seen in the original Global Agenda “talking heads” trailer. (NOTE: This map will not be in queue immediately upon deployment due to a known issue in the map. We will be releasing a fix shortly to add it in)
  • Toxicity: Payload-style map
Additional Merc PvP changes
  • New Merc-specific PvP Rewards: New epic combat jetpacks for each class are now available as rare mission rewards from Merc PvP. They have a different look, slightly less power usage, increased thrust and flight speed, and will bind on equip.
  • Versions of the Commonwealth elite items (different weapon names, same stats) now drop as Merc PvP rewards.
  • Merc PvP queue now enforces a class cap of 3: This was implemented on LIVE on 11/17/2010. No side within Merc PvP can have more than 3 of the same class.
Enhancements to /Challenge
  • Players can now optionally specify desired server (North America, Europe, Pacific Rim) to host their Challenge map.
  • Players can now specify Attacker or Defender when issuing a Challenge (in support of future Attack/Defend style Challenge maps).
New Challenge Map
  • Missile Complex is a new map within the Challenge queue. It is a two-point Breach style map designed for 4v4.
Dome City News & Hall of Legends
  • Dome City News: A new area in the Central Hub will display up-to-date information on world events, seasonal events and contests.
  • Hall of Legends: A new area within Dome City displays the winner of previous AvA seasons.
AvA Season End Rewards
  • AvA season end rewards are now divided into three brackets: Winner (1st place), Runners-Up (2nd and 3rd place), and Honorable Mention (the remainder of the top ten finishers)
  • Removed AvA offhand devices from all loot tables.
  • Epic quality mods and repair kits will now be awarded to placing agencies for use or sale
  • Added additional vehicles, dropships, and deployables to season end rewards.
AvA Interested Flag
  • On Settings screen, there is a new “AvA Interested” flag that defaults to Yes.
  • On Team screen, there is a new search filter for AvA Interested.
  • Intent is that short-staffed teams can fill in with others looking for AvA matches.
Seasonal Flair in preparation for the “Twelve Drops of Christmas”
  • New flair items introduced that can be earned by completing Holiday Challenges. The specific player challenges and items will be announced as part of December “Twelve Drops of Christmas” event.
    Device Changes:
  • Neutralize Wave - Reverted previous PTS radius increase. Increased damage for each effect removed by 10%.
  • Reverted previous PTS changes to alt-fire for all miniguns.
  • Pain Gun:
    • Increased refire rate to be equivalent to channeled healing devices.
    • Reduced debuff duration to compensate for faster refire.
    • Significantly increased buff points rewarded for debuffing targets.
    • Added a small amount of damage to each tick, which will enable proper Assist credit to be awarded to the paingun user and count toward building boost.
  • Converted AvA reward offhands to OC versions of the base class devices with perfect stat bonuses (ddd, hhh). This will no longer allow multiple items of the same type (e.g. multiple heal grenades or force walls) to be equipped. The new versions have slightly better base stats than the standard non-OC versions, and can also now be purchased at epic quality from the class device vendors for tokens. The new OC versions will now bind on acquire.
Open Zone Changes:
  • New Yuma:
    • Increased respawn time of most Recursive Colony bots in New Yuma somewhat.
    • Increased respawn time of Legion Sergeant squads slightly.
    • Increased respawn time of Guillermo’s guards.
    • Increased respawn time and decreased bot count of Kanar Warriors in the raid encampment slighty.
    • Increased respawn time of the sniper in the encampment significantly.
    • Decreased vision range of Colony Drone Mk. 2
  • Presidio:
    • Reduced the count and increased the respawn time of Kanar Warriors
    • Reduced initial count of Kanar Laborers
    • Increased respawn time of Capt. Marek Vidal’s guards
    • Capt. Marek Vidal ran out of his Commonwealth-issued roids after 10 long years and subsequently had his health and damage reduced
  • Miscellaneous:
    • Removed a legion grunt from SgtEverettPeters spawn
    • Reduced health and damage of SgtEverettPeters somewhat
    • Decreased vision range of crossbow-using desert dwellers, Legion Soldiers, and Elkas Snipers
    • Reduced crossbow damage of crossbow-using dwellers in the open zone
    • Reduced damage of Elkas Snipers
    • Reduced health and damage of Legion Sergeants
    • Reduced health and damage of Ticks in the open zone
    • Reduced health and damage of Colony Crawlers
    • Reduced accuracy of Wasps in the open zone slightly
    • Removed sell price from quest items to help discourage accidentally selling them and breaking the quest chain. These items can now only be trashed: Power Casing, Nitrogen Coolant Core, Data Cable, PB of Ram
    • Reduced the number of Legion Gunners required for “Let the Legion Lie” to 2
    • Increased mission timer for “Between Life and Death” from 15 to 20 mins
  • Tutorial Changes:
    • Increased health of Security Androids, Alarm Responder, and Minion Sentinels
    • Increased health of noncom Watchers and Sector Workers
    • Reduced responder bot counts in Agency Zero
Bugs Fixed since Version 1.38
  • Fixed bug where salvaged components were not usable in crafting, mail or auction.
  • Fixed bug where Blueprints or Dyes were not dropping as End Mission Rewards. Any earned rewards have been restored to players.
  • Fixed bug with page numbering on Weapon and Armor upgrades screen.
  • Colony Crawlers have evolved to be more aware and will now reliably attack opponents when damaged.
  • PvP achievement that are only for Level 30+ now specify that within description text
  • Sorting by cost on vendors now works as intended.
  • Fixed some haircut combinations that resulted in mis-coloring or baldness (the Barber responsible has been sacked).
  • Fixed bug that caused female assaults to use male animations when the Legion SMG was equipped.
  • Fixed issue where multiple mods applications could be attempted on an item without the player being aware. Now, while a mod is pending for an item, additional mods cannot be added. The repair wrench on agent profile, and the combine button at the Item Modification Shop, will not be shown until the first modification is complete.
  • Fixed bug where mods could be added to consumables.
  • Fixed bug where players sometime appear to glow brightly.
  • The elves were up to their shenanigans in Breach: Beachhead. Fixed the “magically” floating trees.
Blue Toad Murder Files™: The Mysteries of Little Riddle - Valve
Blue Toad Murder Files™: The Mysteries of Little Riddle is now available on Steam!

As one of the detectives in the Blue Toad Detective Agency, follow the clues and solve the murder mystery in the sleepy village of Little Riddle.

Enjoy 10% off until December 10th at 10 am Pacific Time.

Dec 3, 2010
RUSH - Valve
RUSH is now available on Steam!

Guide your cubes through a series of obstacles to their exits in RUSH! This 3D puzzle game is sure to challenge the mind!

Enjoy 10% off until December 10th at 10 am Pacific Time.

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Encore mutation: Hard Eight
  • Fixed dedicated servers not launching if "hl2" was in the installation path
  • Allow m60s to spawn on original campaigns for mod use.
  • Fixed edge case to prevent Infected Players from cycling to survivors whose glows have nearly faded.
  • Tweaks to survivor health glow settings to make states easier to recognize.
  • Fixed a glow color transition point that was off by one.
  • Added cvars to control the behavior of survivor health glows
    • cl_glow_survivor_health_bleed_pulse
    • cl_glow_survivor_health_bleed_pulse_speed
    • cl_glow_survivor_health_bleed_pulse_amount
    • cl_glow_survivor_health_include_buffer
  • Gameplay
    • Increased spawn times slightly for special infected in Realism Versus.
    • Removed ability to crown witches in realism game modes
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed the Pyro's Beanie not being paintable
  • Fixed a lighting problem with a couple of the Soldier’s hats
  • Fixed some DX8 problems for various hats
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).
  • Fixed a control point bug where players could capture points that were already owned by their team.
  • Fixed a server crash caused by kicking a player that isn't fully connected.
  • Fixed Spies being able to destroy sappers using the "destroy" command.
  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
  • Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
  • Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.
  • Updated the player_hurt event to always set "damageamount" even if the attacker is the world (falling damage).
  • Updated items:
    • Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat.
    • Integrated several improvements to contributed items provided by their authors.
    • Made the following items paintable: Sergeant’s Drill Hat, Pyro’s Beanie, “Dangeresque, Too?”, Whiskered Gentleman, Safe’n’Sound, Trophy Belt, Frenchman’s Beret, Camera Beard, Max’s Severed Head, Alien Swarm Parasite, Ellis’ Cap, and the Horrific Headsplitter.
    • Sam & Max items and the Portal 2 Pin are now Gift Wrappable.
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