Super Meat Boy - Valve
- CRASH ON STARTUP Several Users reported crashes on Startup. An early version of the Steam Install Script got uploaded by me that didn't fully run DirectX, also I'm not sure I had all the proper prerequisites packed in the build. Either way, I have packed in everything that should be needed for DX, as well as updated the install script. Those who have already installed the game, I'm not sure this will help you...but if you are experiencing crashes on load after you have downloaded the update. Simply Click Here and run the DirectX Web Installer.

- CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error where save games weren't saving, mainly because a folder was missing in the installer, not sure why it got made on some builds and not others, but it was the problem. This would cause grabbing bandage girl to crash at random times as well as initial runs of the game to crash. Those of you that had problems with the game starting even after the install of DirectX, this could have been your problem. This issue has been (As long as the update makes the folder) resolved.

- STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in resolutions that their monitors would not display. Not sure what is causing this because I look at what the monitor can display, but either way I made a work around. Users can now force resolution and window settings to get the game to a working state where they can adjust them further. The commands are as follows:

-fullscreen force full screen mode
-windowed force windowed mode
-640x480 force 640 x 480 resolution
-800x600 force 800 x 600 resolution
-1024x768 force 1024 x 768 resolution

With windowed and fullscreen options, the game will default to the last res that was tried, valid or no..so if you are having problems I recommend following the steps below to fix it. (I'm sure the majority of you know how to do this, but for those that don't see below).
  • Go to Library, then Right Click on Super Meat Boy and go to Properties
  • Click on Set Launch Options
  • Fill in the options starting with dashes and separated by spaces in the text field

-NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the boss files for Dr. Fetus and Brownie. Players would play their stages and see no bosses. I uploaded them now, they are in.

-MENU CRASHES There were some menu bugs, mainly with the pause menu and the character select menu in game. These have been fixed

PERFORMANCE ISSUES

We have scaled the textures best we can. There are 3 modes available to the command line. The gamedoes a miniprofile thing that determines what resolution and texture detail you should be running at...but sometimes this can be wrong. To help adjust performance issues you have 3 options:

-highdetail Highest detail
-meddetail Medium detail
-lowdetail Lowest detail

-lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on low detail, the game maintains a 50-60fps for most levels. It is very playable with extremely small load times. My computer here, with an NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS Un-VSynced. So that's basically you're range. Those are the two computers I had available during development, so they represent high end and low end.

Speaking of VSync, the game needs to be V Synced. I can't stress this enough. If you are experiencing Cutscenes running fast, or Meatboy freaking out while standing still, just switch on VSync and you'll be fine. This is something we cannot fix since Graphics Drivers can choose to ignore developer settings. I tried artifically limiting the framerate today and honestly I didn't like how it looked. It wasn't as smooth as VSynced (obviously) so...just VSync it.

If your game is running slow or you are having slow load times, just do lowdetail and a lower resolution and you'll be fine. If my little Aspire One running XP can do it, we can all do it:)

[Small update on Load Times]
Thinking about it, the Atom has hyperthreading. I'm betting people with slow load times have single core non-hardward threaded processors. I'll look into this.
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ProtoGalaxy v1.0.5

Game:
  • It is now possible to join network games while missions are in progress.
  • Fixed a bug where network clients would sometimes lag behind the server, causing sync issues.
  • Fixed a rare bug where some enemies would survive upon taking fatal damage.
  • Fixed some cursor movement speed inconsistencies during the game.
Menu:
  • Fixed a bug where some users would crash on launching the game.
  • Fixed a rare crash that could occur when joining new players on the campaign menu.
  • Fixed a bug where a users host name on the Join Screen was sometimes missing a character.
  • Hot key controls are now set by default for the first Controller for new game installations.
  • Improved changing controls from the pause menu.
  • It is no longer possible to remove required controls from the Pause Menu.
Editor:
  • Added some basic default triggers to new maps created in the editor to help new users work on maps.
  • Added a new editor mode to the Campaign Editor to allow changing component stats.

ProtoGalaxy v 1.0.4

Controls:
  • Added hotkeys for switching weapons. This allows players to switch actions without using the radial menu. NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the hotkeys added to the control settings.
  • Added option for hotkeys to fire rather than just switch action.
  • Added option for aiming controls that are independent of ship movement.
Gameplay:
  • Fixed a crash that could sometimes happen after playing for a long time.
  • Fixed a crash that could sometimes happen while playing sounds.
Graphics:
  • Fixed a bug where some valid screen resolutions were not being listed in the options menu.
  • Added buttons to switch between 16bpp and 32bpp screen modes.
  • Added options for turning off damage and helper text in missions.
  • The laser graphic is now larger so it is easier to tell when it will cause damage.
Menu:
  • Made text boxes much easier to see.
  • Added a note to host screen indicating the game's port number (11334).
  • Allowed networked computers with no players to access menu while in mission.
  • The pause menu can now set multiple controls for each action similar to the main menu.
  • Fix a crash related to the network game list.
  • Allow controllers to scroll lists on the main menu similar to the campaign menu.
Profiles:
  • Upgraded player profile file format to allow for future additions.
  • The game now identifies profiles that are invalid and prevents them from crashing the game.
Campaign:
  • Fixed a crash related to selling components in the shop.
  • The cursor on the campaign mission select screen now updates across the network.
  • Levels can now have up to three missions.
Editor:
  • You can now place objects in a campaign map.
  • If a mission has no objectives, the campaign menu now has text to state that.
  • Using the move region command in a map with no regions no longer causes game to freeze.
  • You can now set the maximum x and y rotation of player ships.
Sid Meier's Civilization® V - Valve
You can now enjoy four new map packs for Civilization V! Purchase the Asia, Americas, Mesopotamia and the Mediterranean map packs individually or as part of the Cradle of Civilization DLC bundle.

The Cradle of Civilization map packs are Firaxis-designed maps of real-world locations. You can play random leaders in these settings, or choose leaders appropriate to the history of these areas.

Puzzle Agent - Valve
Updates to Puzzle Agent have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes
  • Render Layer Issues on NVidia 400 Series Video Cards – Fixes the graphics bug that blocked players at the first snowmobile puzzle.
  • Text Not Displaying on Non-English OS: Fixes issue that caused all in-game text to disappear if the game was running on an OS set to any language but English.

Rules Updates
  • Two puzzles— Maw of Madness and Hydraulic Headache – had additional rules text added that clarifies the requirements of the puzzles.

Puzzle Updates

  • Room Key Confusion: In the original version, the “NINE” text was much bigger and vertically-oriented. In this updated version it appears smaller, and is horizontal. The essence of the puzzle is still the same, but the changes make it more straightforward to figure out.
  • Cut Your Losses: In the original version, the goal was to draw a line connecting all the players that intersected with every pane of glass. In the updated version, the goal is identical to the first football puzzle: Draw a line connecting all the players that avoids every pane of glass.
Product Update - Valve
The CrimeCraft: Bleedout update has been released.

CrimeCraft: Bleedout is a fast-paced third-person shooter set in the persistent world of Sunrise City, a gang-infested near-future metropolis reeling from the total collapse of the entire world economy. In this first major content expansion to the Massively Multiplayer Online Role-Playing Shooter CRIMECRAFT, players will experience The New Age of Ruin through 10 consecutive weekly episodes featuring story content from a lineup of comic book industry superstars. Conspiracies will blossom and explode in an epic campaign that examines the cause of the global collapse, and the nightmarish consequences that loom on the dark horizon.

Bleedout Highlights:
  • Weekly Episodes – Each week a new episode of the gripping story will be released with 2½ hours of new story based missions.
  • Comic Book Allstars – Featuring art from Tim Bradstreet, Ben Templesmith, Nathan Fox, Zach Howard, Sanford Greene, David Williams, Gary Erskine, Howard Chaykin, Glenn Fabry, Vince Proce and Trevor Hairsine.
  • New Age of Ruin – The three major community areas (Downtown, Oceanside and Midtown) have undergone a radical transformation to supply the perfect ambiance to the unfolding tale of political intrigue.
  • Pay Your Way – Episodic content will be automatically available for free for all Deluxe or Premium CrimeCraft subscribers and available for individual purchase for free players.

Nov 30, 2010
nail'd - Valve
nail'd is now available on Steam. To commemorate its launch, the game is available at a 10% discount now through December 7th 10AM PST.

Constant sensation of ultimate speed is the players companion throughout the game. Lightning-fast reflexes and tactical skills are what stands between victory and defeat. Breakneck rides on near vertical mountainsides with up to 70-degree slopes - feel your heart pumping!

The online racing community of nail'd opens the road to fame and fortune, putting you in the driver's seat to be the best in the world. With global ladders and tournaments its a global racing circus in your home!

Arma 2: Private Military Company - Valve
ARMA II: Private Military Company, a downloadable content for ARMA II: Operation Arrowhead, is now available on Steam.

ARMA II: Private Military Company (PMC) is a huge downloadable expansion for this summer released ARMA II: Operation Arrowhead delivering a new campaign, a brand new faction featuring exotic weapons and vehicles, and an abandoned wasteland style military weapons test range environment to an already epic collection offered up by ARMA II's Military Sim sandbox.

Product Update - Valve
ARMA 2: British Armed Forces

========================================================
VERSION 1.02 HIGHLIGHTS
========================================================
* Improved AI of Her Majesty's soldiers
* Numerous functionality fixes and improvements

---------------------------
A2: BAF changelog 1.01-1.02
---------------------------

Changelog:
+ Added portrait & wounds of PMC operatives
+ Fixed CM immunity of missiles
+ Missions have new headers
+ Adjusted sensitivity of Her Majesty's soldiers
+ Music tracks have their respective names displayed
+ Adjusted values of many items in armory
+ L111A1 sounds better on Jackals
+ Backpacks are now usable in editor
+ Fixed names of IEDs
+ Many weapons are now able to hold compatible magazines designed for other weapons
+ Snipers now handle AS50 correctly
+ US fly-boys adjusted HMD for Apache & BAF pilots now aim unguided missiles better
+ Fixed Merlin's rotor blur visuals in cockpit view
Arma 2: Operation Arrowhead - Valve
ARMA 2 Operation Arrowhead Patch 1.50-1.55 to 1.56

========================================================
VERSION 1.56 HIGHLIGHTS
========================================================
* Arma 2: Private Military Company Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!

Version 1.55-1.56 Changelog
---------------------------

Data
----
* Add: more camo (replaceable textures) selection for OA vehicles.
* Fixed: missing shadows and heads in distance LODs for some OA characters.
* Added: MP Armory.

Engine
------
* Improved: -exThreads=3 now default for dual cores.
* Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
* Fixed: No more LOD blending issues (esp. with vegetation).
* Fixed: Ignored collision with some vehicles.
* Improved: AI cover selection improved a bit.
* New: Video options VSync selection.
* Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
Gratuitous Space Battles - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • Major rewrite of tons of areas to reduce memory usage and squash lots of small memory leaks.
  • Tractor beam turrets are no longer drawn when a ship should appear cloaked.
  • Limpet launchers and Plasmas are now fired from the correct position when placed in multiple-hardpoint slots.
  • Fixed a few minor miscalculations that meant ship damage looked (purely visually) like it was being repaired faster than it actually was, especially when cloaked.
  • When you leave the ship design screen, any open module stat comparison windows are now closed.
  • Some playbalance tweaks
  • Imperial fighters with tiny engine glows (also a nomad fighter) now no longer get drawn when the parent ship is docked at a carrier.
  • Added post-battle stats summary popup dialog.
...