Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed versus servers sometimes shutting down before both teams have fully connected
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • New Mutation: Lone Gunman
Sid Meier's Civilization® V - Valve
Updates to Sid Meier's Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

UI

* Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
* Aircraft banner corrections - now when you rebase an aircraft, the number will move with it.
* Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
* Selecting a great general will no longer cause yield icons to appear.
* Added option to disable auto-unit cycling.
* Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the "open" side, and not be able to scroll the map in that direction.
* Misc additional fixes to mouse controls, and other interface issues.
* Rounded out financial information in the Economic Overview screen.
Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
* Auto-populate save menu with save file name
* Allow selection of other cities by hex from within the city screen
* Added detailed trade route info to Economic Overview screen
* Added new tab to the Economic Overview Screen: "Resources & Happiness."
* Added option to activate the mp score list in single player (for "always up" score similar to Civ IV.)
* The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action.
* If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.
* Added Yield & Culture tool-tip info to the production popup.
* Tweak information on the Global Politics tab in the Diplomacy Overview screen.


MODDING

* Category list now displays correctly
* "Installed" panel now displays ALL versions of a mod but prevents the user from enabling multiple versions.

GAMEPLAY

* Workers - Added option to force workers to ignore manually made improvements (so they don't change what you decide was best for a plot).
* Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
* Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
* Economy - Increased city wealth setting to 25%
* Economy - Multiple fixes to the way trade-routes are tabulated and recognized.
* Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
* Trade - Found and corrected a Trade problem that could cause your Resource inventory to multiply.
* City States - Fixed a bug where you could not gift aircraft to city states.
* Military - Medic promotion now only provides healing bonus for adjacent units.
* Military - Fix for Minuteman movement.
* Military - Correct promotions for "archer-like" units (horse archers, chariots).
* Military - Embarked units will no longer slow enemy land units
* Military - Improved unit cycling logic. Camera will jump around much less.
* Balance - Engineers +1 hammer
* Balance - Disbanding units now provides only 10% of their production cost in gold.
* Request - Enable "one more turn" button if you lose, but are still alive.


AI

* Military - Better handling of unit need (navy vs land, etc.).
* Military - AI will tend to build ships to deal with blockaded cities more often
* Military - Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
* Diplomacy - AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
* Diplomacy - Fix for never ending deals (peace, research agreements, etc).
* City - City specialization and city focus improvements.
* City - Cities that are Avoiding Growth will not grow while that option is selected
* Workers - Priority of trading posts reduced, and rebalanced priorities on other improvements
* Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
* City - Make sure Puppets don't construct buildings that require Resources.
* City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.
* Military - Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.


MULTIPLAYER

* Exploit - Fix for gifting unit exploit
* Chat - Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
* Deals - Additional deal validation put in place to verify deals before they are committed


MISC

* Research treaties that end because you declare war will no longer grant the free tech
* Save/Load - Fix for corrupted saves being experienced by some players in late-game.
* Map - Huge map crash-during-load fix that were reported on some specific systems.
* Map - Terrain caching fix that could cause problems for certain video cards (the "glowing red orbs" seen on the map are an indicator of this).
* Map - Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
* Strategic View - Crash fix for units rendering in background.
* Strategic View - Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
* Eyefinity - Better handling of leader scenes when using Eyefinity displays.
* Tutorials - Many tutorial tweaks and adjustments.
* Multiple crash fixes.
* Taller than wide map crash fix.

Fallout: New Vegas - Valve
Preferences, quicksaves, and autosaves should behave normally. Cloud support currently disabled.
The Kings' Crusade - Valve
Updates to Lionheart: Kings' Crusade have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Lionheart: Kings' Crusade
  • New units: Gascon Knights and Ayyubid Infantry become available during the campaigns
  • “Fill up ranks” after damaged unit upgrade fixed
  • damaged unit price after Armour or Weapon training cancellation fixed
  • Arms bearer unit skill fixed
  • Leader of Heavy infantry hero skill fixed
  • Shield of the Prince Ahmed relic fixed
  • the relic granting Cleave skill fixed
  • Quality Equipment upgrade fixed
  • Stronger Belief upgrade fixed
  • Jeanne d’Arc model fixed
  • crash issues at couple of sound files fixed
  • leaving the Campaign Map directs to the basic Main Menu
  • direction of the units in the deploy phase is modified
  • User Manual is available in the game folder \“Manual”
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Controls:
  • Greatly increased the pointer speed in all menus.
  • Made the campaign menu's pointer speed match the cursor speed in game.
  • Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.
Menu:
  • Fixed deleting save files.
  • Fixed using enter and esc to interact with various popups.
  • Fixed a crash related to trying to host deleted custom campaigns.
Campaign:
  • Changed the visual style of levels with no missions so they are easy to distinguish.
  • Removed glow on levels with no objectives.
  • Fixed a crash caused by custom campaign levels with no missions assigned.
Gameplay:
  • Improved missile flame trail effect.
  • Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.
New Features:
  • Added option for drawing or hiding cursors of networked players.
  • Added option for drawing or hiding gravity range circles of networked players.
Editor:
  • Slightly improved the mission editor's loading time.
  • Fixed bug with invisible menus in editor after switching mode using hotkeys.
  • Fixed bug with using hotkeys to edit text and numbers in editor.
  • Prevent the editor from automatically scrolling if you alt-tab.
  • Fixed the coloring of the editor's minimap screen previews.
  • Improved the float comparison trigger condition.
  • Allowed using camera paths made up of only a single node.
  • Fixed a bug related to saving multiline text descriptions in custom maps.
  • Fixed the display of long text descriptions in custom maps.
  • Fixed crash related to modding tile sets.
  • Fixed a bug related to randomizing tile styles to improve modding capability.
Diamond Dan - Valve
Updates to Diamond Dan have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed non-ascii steam usernames breaking scoreboards
  • Fixed "Narrow Escape" achievement
Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes:
  • Civil acts were not affecting labor rate.
  • Use tool orders were ignoring the hull's orbit targets setting.
  • Floating point errors were accumulating into the ships damage stat, leading to repair tools continuously firing.
  • Victory message is no longer displayed when you start a game with no AIs.
  • Explosion effects would sometimes randomly appear in the system when you started a game.
  • When selecting a color for your empire the window would sometimes get stuck dragging.
  • Fixed crashes on saving/loading dock and retrofit orders.
  • Map-specified tags in the new game menu were not being displayed in the scroll box.
  • Fleet names are now saved and loaded.
  • The Phased Energy Beam was too cheap, and did far too little damage.
  • Combat effects were broken in the legacy 1014 mod.
  • Fleets could add other fleets as members, causing various issues.
  • The camera position is now saved and restored on load.
  • Servers/clients could lose connections if they took too long during the loading stage.
  • Planet ticks (which handled the economy) were not using a managed tick rate, causing slower production than intended.
  • Planets will be correctly lost when population reaches 0.
  • Stealth Hulls were applying their effects after armor.
  • Homeworlds now hijack the orbits of existing planets if possible, fixing planets orbiting through each other in non-tiny galaxies.
  • Minor script exception in multi-rack mounts.
  • Autosave was triggering every 15 seconds instead of 15 minutes.
  • AIs were not checking systems generated after their home system for expansion, leading to randomly stalled AIs.
  • Targeting sensors that were smaller than the connected weapon could actually reduce range.
Changed:
  • The windows in the top bar can now be toggled with F1-F6.
  • The movement solution has been further optimized.
  • Improved system locking to make the game perform more consistently, and faster overall.
  • Updated French, Polish and German translations.
  • New designs default to not orbiting targets now.
  • Saving a design with the same name as an existing one now marks the new design as an updated version of the old one instead of displaying an error.
  • Updated the tutorial.
  • Beam weapons now also have a random component in their firing delay.
  • Pirate raids now become less frequent at lower difficulties.
  • Updated Russian translation.
Balance Changes:
  • Reduced improvement rate of stealth hulls. Capped their effectiveness at 95%.
  • Cargo bays and Ammo storage now scales to a higher storage.
  • Fuel Cells now scale in the same way as cargo bays.
Additions:
  • Maps can now define options for an advanced window in their xml files, they can control the size and columns of their advanced window.
  • Option to turn off galaxy gas display.
  • The Options and new game windows can now be localized.
  • Ships without engines (i.e. stations) now orbit the planets that created them.
  • Added basic interface to choose empire settings when a game starts.
  • Added range rings - hold alt to show the range of the selected and/or hovered object.
  • Arrrr! Pirates will now periodically raid systems with lots of resources but no defenses.
  • The names of the default, AI and pirate ships can now be localized.
  • Autosaves and quicksaves are now rotated, you can specify how many saves to keep. The ones with the higher numbers will be older.
  • The planet window's queue tab now displays the total cost of the current queue.
  • Added proper ship set support.
  • "Defend Position" stance, ships will engage targets but return to their original position afterwards.
  • "Update All" button in blueprints list that immediately updates all designs to the latest tech level.
  • Remnants now roam uncolonized systems and attack all ships within them. Their amount and frequency depends on the difficulty.
  • A basic victory condition (destroy every planet owned by another player).
  • Subsystems in the damage report window now display their current level.
  • Entry in the right-click menu to select all ships in a system with the same blueprint as the one you clicked on.
  • Stations can now be retrofitted at the planet they are orbiting. It will cost 20% more than usual (up to 60% of the cost of building a new one) to represent the cost of moving it down and launching it back up again.
  • Added localized versions of various graphical buttons for French and German.
Arsenal of Democracy: A Hearts of Iron Game - Valve
Updates to Arsenal of Democracy: A Hearts of Iron Game have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Complete 1.05 Changelog :

New Convoy Assert Limits
Fixed overseas convoys not loading properly from scenairo files.
Added Missing TT images
Implemented "access_to_alliance" event command
Province Navalbase flag now correctly cleared when ending scenario.
Fixed Buffer size to take into account leaders long battle history
Increased Default buffer Size
Fixed 1 STR Brazillian unit
Fixed CTD with statistics table if string = null
Fixed Multi Deployment
Added more Convoy debug lines
Fixed Convoy need value in trade screen
Units boarded on ships only draw from its stock if the ship has >50% supplies
Merge Trades Reworked
Trade Info window now shows own / other trades by color
Fixed brigade icon in deployment pool
Fixed tool tip for trade deals ("nothing")
Tweaked attrition rules
Fixed Text Files
Fixed enormous convoy losses Convoy Bug
Fixed Possible Memory leaks
Fixed a bug that could cause CTD or timer corruption
Small AI tweaks
Removed Debug Output
Rescaled Nuclear Production
Fixed Support #945 : Peace with all
Fixed Bug #617 : Convoy <> Transprt Conversion display bug
Fixed Bug #678 : Poor AI Assignment of Leaders
Fixed CTD related to to small text buffer for high resolutions.
Fixed Random leader name CTD
Fixed Day / Night cycle
Some Small Text Changes
Minor DB fix for fNATCHI falkenhausen event
Minor Tibet Minister Fix
Improved debug output for invalid unit models (for modding)
Further Speed Optimizations.
Assigned specific default sprites to air units.
Balancing changes + Latest Balancing proposal by Andy
Fix For Infra Repair speed
Fixed possible CTD with air superiority mission
AI default preference for repair is now 20%
Slider Not responding issue resolved
Implemented Support #946 : Message popup when production line can be
upgraded
Implemented Support #801 : Change Retooling Time via Event
Implemented Support #943 : Give XP to Unit via Event
Implemented Support #944 : Give XP to Leader via Event
Implemented Support #941 : Change Partisan Activity via Event
Implemented Support #945 : White Peace with All
Implemented Support # 813 - Check for battle in province
Implemented Support #859 : Change a nations National Idea/Social
Policy/National Culture via Event
Implemented Support #858 : Add trigger that checks a nation's national idea
Implemented Support 818 : Trigger an event with delay
Implemented Support # 953 : Moddable max number of attachment for each
naval unit type
Implemented feature # 923 : Make it possible to mod the number of
escorts/transports generated by converting
transports/destroyerstransports/destroyers
New AI transport
When MP is low reinforcements now prioritizes Air and Ships
Combat now uses relative organization as attack modifier instead of absolute
Fix for the missing move event (which could cause unit to stall
indefinitely)
Fixed bug # 879 : Lent expeditionary forces are also deleted by
delete_unit command. Those are now returned to the owner.
Implemented Support # 817 : Member of "Big Alliance" Yes/No/Specific
Militia now free from retooling
AI now build Infra
AI files can now specify preferred infra provinces.
AI now is more stable in building IC in preferred provinces
Newly released country now doesnt get "FREE" transports - the releasing
nation gives it to them.
AIR AI now correctly understands the amount of damage it can do to non
national IC.
Small code cleanup in provinces
Scorched earth now doesnt destroy province until the last defending army
has started to flee.
Updated event commands.txt with new "capital_province" trigger syntax info
Implemented Support # 816 - New Event Trigger : Capital Location
Province Check
Scorched Earth doesnt destroy province with active combat.
Arid Attriction reduced
Bug #874 Minimap is still active when tab is opened
Fixed bug 903 - French leaders defecting to Vichy doesn't fire
Coup chance now more tied to dissent. Exported coup chance increase per
dissent point to misc.txt
Fixed Support #939 - Increased maximum player name length
Fixed Support #940 - Increased maximum chat winodw length
Fixed Support # 948 : Newly-created countries get 10 free convoys.
Bug 651, retooling should be possible even if no manpower is available
Bug 667 : Synthehtic Oil/Rare can be kept at the deployment queue until
needed for no TC cost. - Also added TC cost to other prov improvs
Fixed Bug 678 : AI seems happy to assign its worst Admiral to its best
and most important fleets.
Fixed bug # 722 - when you deploy naval units with multiple brigades the
unit shows in the deployment-pool only with one attachment.
Fixed bug #728 - AI can ignore redeployment delay when auto-assigning
attachments.
Fixed Bug 730 - AI ignores garrisons when making army detection estimates
Fixed bug # 810 - Military control causes foreign units to appear as the
controller model.
Improved Timer Tick accuracy
Fixed Small memory leak when division dies
Small Optimizations (Air AI + Province update)
AI now uses min 10% on repair of provinces
AI now uses scorched earth
You cannot repair province engaged in combat
Air AI now prefers national IC
Asian Area Colors Fixed (more colors for regions + areas)
Fixed Transport issue where transport fleets where moved around while
unloading divisions.
Fixed Issue where invasion AI would become inactive to to targetting
country that can be invaded, but province that cannot be acessed.
Shore Bombardment now per default 16 days.
Fixed Region / area Color issue
Improved naval retreat rules
Slider Control Improved - now they all work with buttons as intended
Province MP affects revoltrisk
CombatList now shows military controlled combats
New Front AI - making smaller attacks if it can
Fixed Garrison retreat bug
Changed Unit resupply method - and exportet values to misc
partisan now have bigger effect on ESE
Unit can now go out of supply even if in capital area
Fixed type errors in minister files
Default minor nation sprites for naval,cas,transport and tactical bombers.
Fixed a bug in Canada minister - non-existing ID 45068 changed to 45071

Train Simulator Classic 2024 - Valve
Updates to Railworks 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Railworks 2
  • Sporadic installation check of the Jubilee and 8F
  • AI collision on Geordie Deltic
  • Removes the 380 scenario that found it's way into TestTrak.
  • Consist Op stats are recorded correctly toward Achievements
...