Announcement - Valve
Beginning at 4:00 am Pacific time Monday October 11th, we will be performing software maintenance on the Steam servers. We expect the resulting downtime to last four hours at most, putting the end of the window at 8:00 am Pacific time.

Some Steam services will be offline during this time. Affected services will include the Steam Community, in-game matchmaking or lobbies, downloading games from Steam content servers, and making purchases from the Steam store. Games that do not rely on Steam matchmaking services should remain playable.

We will work to make this downtime as short as possible. Thank you for your patience!
The Kings' Crusade - Valve
Lionheart: Kings' Crusade is now available on Steam. As a special offer, if you purchase before October 18th you will receive the "New Allies" DLC when it releases in November for free!

The crowned heads of Europe launch a new military campaign to re-conquer the Holy Land. The time has come for you to assemble your armies and take back the land as Richard the Lionheart!

Left 4 Dead - Valve
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed Linux dedicated servers failing to run in a path with uppercase characters
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Items produced in one AvA Zone no longer can be used in another zone. This will show as each zone having separate AvA Blueprints, denoted in the names of the Blueprints and other AvA items.
  • Fix for an issue in which the "Match on Other Region" and "Preferred Region" settings were not being recognized properly, resulting in players being put into matches on the wrong region/server.
  • Fix for an issue in which deployable hit boxes were improperly offset.
  • Several bug fixes and cleanups to Audio settings.
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed addons not loading on OSX/Linux
Lugaru HD - Valve
Lugaru HD is now available on Steam.

Follow Turner, a rebel bunny rabbit with impressive combat skills in his quest to find those responsible for slaughtering his village. Uncover a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the wolves of the nearby lands.

Star Ruler - Valve
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Version 1.0.1.6
Fixes
  • Fixed an error in the stellar-pedia (Research World description)
  • Docking now works in multiplayer
  • Fixed research issues in multiplayer
  • Re-ordering items in a planet queue now drags the last item of the group.
  • Quantum Compressors had no effect on economic storage and ship bays.
  • Stealth Hulls now execute their miss logic before their damage absorption.
  • Fixed an issue with unicode localizations.
  • Ringworlds were boosting both the size and level of structures, leading to epic strangeness.
  • Small objects will no longer be cut off so drastically.
  • Bussard Ramjets were ignoring the thrust multiplier in settings.txt
  • The structure list was behaving weirdly (erratically reordering, removing the wrong level) when removing structures.
  • The research queue was failing to save.
  • Systems were being sync'd to a slightly different position on the client, which lead to some strangeness.
Changes
  • Object ownership changes are managed differently now, reducing overall bandwidth usage.
  • AIs now make liberal use of fighters.
  • The default fighter design now uses the Fighter Hull, and has a longer flight time.
  • AIs now intelligently queue up designs, leading to less wasted production capacity in games with many systems.
  • Redid a significant portion of Sub System base code. Modders will need to redo any modifiers they have created, see the game's existing modifiers for examples.
  • Updated German, Russian, French and Polish translations.
  • AIs will be more intelligent about their research.
Additions
  • Player names are now matched to their empire in the empire screen in multiplayer.
  • A message is now displayed if you fail to connect to a server.
  • Added the Fighter Hull, a hull for small ships (scale 1 or smaller) that has the ability to dodge attacks while moving. It is also light, slightly cheaper than normal, but very weak.
  • Added an option to enable/disable Vertical Sync.
  • Added console command zplane (default 140000) to control the near clipping plane.
  • Large ships become rapidly more expensive to build as difficulties in construction lead to massive losses of resources.
  • Added a new technology: Mega Construction. Advancing this technology will unlock the Ringworld (with two other techs researched), and reduce the cost of building massive ships.
  • Fleet formations (wall, box, escort, wedge).
  • Ship stances / engagement orders ("Engage at will", "Hold position", "Hold fire").
  • Added new system window with more information, more controls, and multi-system support.
  • Added new AI ship designs.
  • Owned planets and ships can now be renamed through a button on the info panel. (Not fully supported in multiplayer)
Sol Survivor - Valve
Updates to Sol Survivor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Sol Survivor 1.8.1
  • Fixed custom officer crash on first ever run.
  • Fixed small default windowed mode size.
  • Fixed some old hardware crashing instead of reporting failure to meet specs.
  • Fixed crash when a player joins a game just as it starts.
  • Corrected description of Kitchen Sink achievement.
Call of Duty®: Modern Warfare® 2 (2009) - Valve
Enjoy big savings this weekend on Modern Warfare 2 at 33% off.

Don't forget the ongoing 50% off sale on Resurgence Pack and Stimulus Package.

All Modern Warfare 2 deals will end on October 11th, 2010 at 10AM PDT.

DogFighter - Valve
Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ADDED:
  • Initial localisation support for C++ code
  • Initial tutorial logic for application and race markers
  • Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
  • Added XBox joypad full input customization,
  • getArray function into Scaleform GUI implementation
  • Added Lone Wolf patch
  • Added Lone Wolf and Wolf Pack help screens
FIXED:
  • Client disconnect from server registered immediately
  • Crash in dedicated server when 0 bots selected
  • Swift Aileron now functions correctly
  • Missing Propeller in "Protofighter"
  • Missing Particle system in CTF Pharaohs re-added
  • Fixed grammatical errors in some game mode descriptives
  • Fixed radar change target bug in HUD
  • Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution
  • Fixed HUD timer when missing until first death and removed time limit for survivor
  • Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
  • Fixed problem for inverted pitch settings for joystick and x-joypad
  • Fixed Spawn Points penetrating geometry on Volcano
  • Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
  • Fixed bug 'Unlimited Boost stops working after doing Immelman'
  • Fixed chat messages colouring
  • Fixed advanced flight model setting from main menu
  • Fixed LoneWolf server creation point limit setting
  • Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning
  • Fixed max score limit when negative points
  • Fixed joystick pitch up/down inverted sense
CHANGED:
  • Reduced timeout for disappearing clients
  • Quickmatch now uses dedicated servers
  • Gravity Acceleration applied when stalled increased from 20 to 40%
  • Controls for all craft have been made to feel more deliberate and easier to control
  • Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
  • Black Death Viper Damage reduced significantly
  • Viper is now a two shot weapon instead of firing both projectiles together
  • All craft health adjusted
  • All weapons re-balanced to suit above changes
  • Added tutorial texts to be ready for final integration of tutorial level
  • Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
  • Join server menu default tab switched to dedicated servers
  • Bot Short Term Memory used for Target Selection
  • Defaulted dedicated servers tab
  • XBox controller bank/pitch sensitivities defaulted to 60/70
...