Supreme Commander 2 - Valve
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Features
  • Greatly Improved AI handling of NoRush games.
  • Full fix for jumping/teleporting groups of units and only half of them getting the order.
  • Addition of the command line option /reverserightclickmode, which changes the default right-click action to move the selected group to a destination ignoring formation rules. Ctrl-right-click will force the group to use a formation while travelling.
  • Air units now move consistent speeds whether grouped or ungrouped.
  • Improved handling of Engineers/ACU when trying to reclaim things beneath them.
  • The Cybran ACU should no longer get stuck in an unrepairable state.
  • Artillery should once again be able to target things it has had LOS on, but not current radar.
  • Artillery can once again target structures under the Fog of War that you have had previous intel on.
  • Units that do not earn XP from combat are no longer able to consume awarded XP if they get the kill.
  • XP that was improperly awarded in the above case is now properly awarded to valid recipients.
  • Performance improvements by adjusting all buffs that are AoE buffs over time to Refresh instead of Replace

Fixes
  • Fixed a crash that occurred when using AI on certain maps such as Treallach Island and Desolatia.
  • Fixed an issue where players would revert to the old research tree in DLC matches when joining via a steam invite.
  • We now prevent players from joining lobbies through the Friends tab or through Steam invites when they do not match the Host's DLC setting. Players will now receive the following error message "Unable to join the game. DLC status mismatch with players in the lobby. The DLC can be enabled or disabled on the main menu"
  • Fix for platoon positions being over terrain that is invalid for some units in the platoon.
  • Fix for replays ending when a player prematurely quits the game or loses connection.
  • Fix for circumventing the cost of the Bomb Bouncer's charge ability and the Illuminate Electroshock ability.
  • Fix for Cybran ACU not getting experience under certain circumstances.
  • Fix for Cybran build bots hanging around if an engineer dies while building something.
  • Fix for Colossus not having a teleport effect.
  • Fix for Rogue Nanite range for real this time.

AI
  • Fixed an issue in the Noah Unit Cannon task.
  • Fix for 1 AI building so fast that it prevents other AIs from building at all.
  • AI will no longer try to create expansion bases while No Rush is active.
  • AI will build Nukes, Anti-Nukes, and units in the NUC, but they wont try to fire them while No Rush is active.
  • AI will build some experimental structures in expansion bases.
  • Hardened code for queuing build orders from the AI.
  • Improved AI expansion finding.
  • Fix for AI Nanites trying to repair things under construction.
  • Fix for AI building too many Rogue Nanites.
  • Fix for AI bases trying to include Mass extractors that the AI won’t build on.
  • AI will now look further for expansion bases to accommodate larger maps.
  • Fix for AI wasting tons of mass on nukes.
  • AIs will try not to step on each others’ expansion bases.
  • AI Engineers in expansion bases will not patrol as far away.
  • More AI econ tweaks.
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Toybox ingame map downloading
  • Added button to toggle toolmenu visibility
  • Clicking outside of the spawnmenu now closes it
  • Tweaked spawnmenu sizing
  • Fixed huge memory leaks under Linux
  • Combined singleplayer and multiplayer new game dialog
  • Added web controls to Toybox
  • 'Clean Up Everything' now clears decals and ragdolls
  • Fixed lights being visible through walls
  • Dog now throws and catches
  • r_hunkalloclightmaps is now 0 by default
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Major Highlights
  • German Language Support: This release contains German Language support. To change to German, use the OPTIONS menu on the Global Agenda Launcher. If you find errors or oddities in the German translation, please report on the Version 1.38 Test Server forums.
  • Achievements: A full achievement system has been added. Players can view achievements using the ACHIEVEMENTS tab on the Agent Profile screen. Some achievements will award helmets or other flair as they are achieved.
  • Quick Swap Profiles: Players can now purchase multiple equipment profiles for each character from a vendor in Dome City, using Tokens. Each profile can have unique Skill Tree, weapon, and armor choices. You can change profiles anywhere that you can equip. Each new profile that you purchase costs twice the number of tokens as the previous profile. [MORE TO FILL IN]
  • Special Vanity Items: This release introduces two new special/rare items -- Magic Elf Goggles, which you wear during PvP matches and cause all enemies to appear to have elf heads (so you can have fun shooting them); and a Vanity Pet (Sparky), which follows you in Dome City while also giving your character a 50% groundspeed boost while in Dome City. See below for more information.
  • Auction House: The Auction House has undergone major improvements to make it easier for players to buy and sell. See below for more.
  • Arena Matches: The Arena matches now occur on a timer (similar to Raids). After the timer goes off, there is a 10-minute "signup" period in which players can join the queue (in pre-made teams of up to 10 players). After the sign-up period, teams will be matched against one another based on skill level. [REWARDS? OTHER DETAILS ON HOW THIS WORKS?]
  • Double Agent Matches: Double Agent matches now occur on a timer (similar to Raids). After the timer goes off, there is a 10-minute "signup" period in which players can join the queue (in pre-made teams of up to 10 players). After the sign-up period, teams will be matched against one another based on skill level.[REWARDS? OTHER DETAILS ON HOW THIS WORKS?]
  • Mission Queuing: A variety of changes have occurred to Mission Queuing to make it easier to get matches across all server regions (North Amer, Europe, etc) and to improve backfilling. More details below.
  • Tokens: You can now earn a maximum of 50,000 tokens in a week. Likewise, you may hold a maximum of 50,000 tokens in your bank. The daily limit on tokens has been removed (in favor of the weekly cap).
  • Boosts: Purchased player boosts now double credits and double end-of-mission loot in addition to XP and Tokens. Players should now inspect the STATS screen on Agent Profile to see key information on their active boost. Several bug fixes have also been made to the boost calculation.
  • New PvE Consumables - Four new craftable PvE consumables have been added. More details below.
  • AvA Rewards
  • Modifications and Repair Kits -- You may know add a modification to a particular weapon or armor piece using the "wrench" underneath the weapon or armor on the Agent Profile screen (verus having to use the Modification Implant kiosk in Dome City). When you press the wrench, you will be prompted whether to Repair the Item (using a repair kit), or Mod the Item (using a Mod).
  • Timer in Special Ops PvE Missions -- If you initially enter the Boss Room with less than 4 minutes remaining in a Special Ops mission, the timer will be reset to 4 minutes (giving you additional time for the boss fight).
  • Inspect -- Inspect now occurs using the "X" key by default (instead of left-mouse click). This can be changed using the CONTROLS menu. You may now inspect players inside the Open Zone.
  • Other:

    • Melee devices no longer give backtsab buff when backstabbing a turret.
    • Healthbars no longer display in Dome City.
    • Combat Rating: Now display skill number in addition to Stars.
Auction House
  • STOCK MARKET MODEL: Most items sold on the Auction House will now use a "stock market" buy/sell model. Under this model, the seller provides a price for the item that is being sold (the "ask" price). Buyers then see all items of that type and at that same price grouped into a single line on the auction house screen. Buyers see the lowest 5 selling prices for any given item. Buyers can purchase one or more of the same item from different sellers by simply providing a price (the "bid" price) at which they are willing to purchase. The auction house will automatically reconcile the transaction with all the different sellers (on a first-in-first-out basis) who sold their merchandise when any single buyer completes a purchase. Some specialized and unique items will continue to be sold using the standard auction model of incremental bids over time. The auction house makes the decision about which model to use (stock market or standard auction) based on the item type.
  • NEW SIMPLIFIED SELLING SCREEN: The Auction House UI has undergone significant changes. When you select an item for sale, the panel automatically populates the quantity for sale with the total you have in inventory (of course you can change that) and with the current market price for this item (the lowest ask price, also something you can change).
  • ITEM CATEGORIES: There are now just a hand full of item categories on the left side of the auction screen and no confusing sub-types.
  • PREVIEW: You may now preview Auction House items on your character prior to buying.
  • OTHER FIXES: Various defects addressed related to expanding and collapsing menus.
Mission Queueing
  • SERVER REGIONS: There is no longer a drop-down to select your server region on the Mission screen. Instead, your default server region (North America, Europe, etc.) is chosen automatically when you login, based on your IP address. You can modify your default server region on the SETTINGS menu. When you queue for a mission, you will be paired in matches with others from your default server region, unless no match can be made within a reasonable waiting period, at which point, you may be matched onto another server region. If you do not wish to ever be matched into a match on another server region, you may uncheck the flag to "Match on other Regions".
  • BACKFILLING: If the "Volunteer me for late backfills" checkbox is checked on your SETTINGS menu ("on" by default), you will be aggressively backfilled into existing matches if a team is short players. Players that are backfilled into matches will receive the full reward for the match, as if they were in the match from the beginning.
  • TIME TO NEXT TIMER-DRIVEN MISSION: For those missions queues that are only available at timed intervals (such as Raids), the Mission screen now displays the time until the next mission availability.
  • MISSION ACCEPT DIALOG: You no have 30 seconds to accept a Mission (used to be 60 seconds). The Mission Accept dialogue will show a countdown of how many seconds you have remaining to accept the mission.
Special Vanity Items
There are two new special, craftable "Vanity" items in the 1.37 release. Magic Elf Goggles, which you wear during PvP matches and cause all enemies to appear to have elf heads (so you can have fun shooting them); and a Vanity Pet (Sparky), which follows you in Dome City while also giving your character a 50% groundspeed boost while in Dome City.
To craft these items, you must possess a special blueprint. Only a very limited number of blueprints for these items will be placed on the Auction House for bidding. One you win this blueprint, you can craft unlimited items with it.
One or more of the components for the special items must be purchased from Carter's Accessory store, using tokens. This is to limit the number that can be crafted per day, as well as increase the value and rarity of the items.

Craftable PvE Consumables

There are four new craftable PvE Consumables in Version 1.37:
  • Lasting Damage (Rare) - Provides 10% damage boost for either 15 minutes or until you die or leave the mission instance. Stacks with all damage buffs.
  • Lasting Energy (Rare) - Provides 30% power recharge for either 15 minutes or until you die or leave the mission instance.
  • Lasting Regeneration (Rare) - Slow regeneration for 15 minutes or until you die or leave the mission instance. Stacks with all Healing.
  • Repo Android (Epic) - Deploys a powerful Repurposed Android.
Each consumable is craftable, and the items should be available for crafting them either through salvage or a new vendor in dome city. Note that the item for crafting the Repo Android comes only from salvaging Epic items. This is a new component item.
You must level your crafting along the Consumable path to craft Rare and Epic items.
Counter-Strike: Source - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Optimizations to multi-core rendering
  • Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
  • Fixed an exploit that allowed people to send fake VAC messages to clients
Sep 20, 2010
Flotilla - Valve
Version 2.4

  • Crash: Fixed crash in audio initialization.
  • Game: AI now chooses enemy targets on a more random basis.
  • Game: Fixed issue with Bruja Heart item not working.
  • Game: Camera no longer automatically zooms out after all ships have orders. Player can manually invoke camera reset by clicking mousewheel.
  • Game: Fixed Adventure issue where player has no more planets to visit.
  • Controls: Q and E now lower/raise the camera.
  • Controls: can now use numpad for camera control.
Patrician IV - Valve
Updates to Patrician IV have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

1.1.3
  • Improved visual quality and detail of world map
  • Added individual textures for various regions
  • Added individual houses for various regions
  • Improved behaviour of user interface for several menus
  • Added new missions, sabotage options, marriage and family feature
  • Fixed audio sync for tutorial videos
  • Game is now paused in trade window
  • Added several new events: Fire, Castaway encounters, Harbour blockades, etc. (some events only available on expert difficulty)
  • Resolved crashes under rare circumstances
  • Event log entries can now be deleted
  • Reduced volume of money jingle
  • AI players do not comment the building of every structure
  • Fixed issues related to convoy management
  • Fixed issues related to mission assignments
  • Fixed issues while switching between Counting Houses
  • Fixed issues with automatic display resolution/refresh rate detection on some systems
  • Fixed mouse scrolling issues
  • Fixed display errors for trade routes
  • Fixed issues related to building city walls
  • Fixed volume settings not being saved properly
  • Fixed crashes due to task-switching or resolution changes
  • New shipyards can no longer construct researched vessels
  • Increased variety and frequency of sovereign requests
  • In sea battles, a sound is now played for every individual cannon fired
  • Pirates are no longer able to travel rivers with Holks
  • Improved building behaviour of AI
  • After moving from a newly founded town, the player remains a mayer in this town
Product Update - Valve
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source Beta
  • Optimizations to multi-core rendering
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Dev Choice Mutation: Healthpackalypse
Supreme Commander 2 - Valve
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features
  • Build mode can now be accessed while holding shift.
  • Added Safe and SafeMode command line options as a better alternative to resetting monitor resolution - Using one of these options will start the game at 1024x768@60hz in fullscreen and allow the player to change his options to something else after the game loads.
  • Added build mode hotkey for Cybran Mass Convertor. Removed Ctrl-M key mapping for old Cybran mass convert ability, which no longer exists and was causing a crash.
  • By popular request, reset Season 2 ELO ratings.
  • Quitting a game will stop the replay from recording immediately

Fixes
  • Fix for targeting units under the influence of world forces (ie Magnetron).
  • Fix for units becoming unrepairable.
  • Partial fix for selected groups of units not all Teleporting or Jump Jetting when given the order.
  • Fix for Space Temple cooldown being activated even if the beacon was not placed.
  • Better handling for units getting stuck in a position when they try to reclaim something directly underneath them.
  • Fix for ACU/engineers going on a walkabout when trying to build something that overlaps with their current position.
  • Fix for some factories and engineers getting XP for killing things when they should not.
  • Fix for units colliding with terrain when boarding a carrier.
  • Fix for not adjusting a units health when it recieves a MaxHealth buff on non-DLC side.
  • You can no longer use the Magnet Pull, Magnet Push, or Pullinsmash ability while No Rush is active

AI
  • Fixed up AI platoon templates.
  • Fix for AI platoon sizes.
  • Fix for AI platoons "dancing around".
  • The AI influence map decay rate for mobile units has been lowered.
  • Fix for AI building too many Mass Fabricators.
  • Adjusted how much mass a Mass Convertor adds to the AI's Resource Manager.
  • AI will only build 1 ProtoBrain.
  • AI will attack ACUs more in Assassination mode.

Known Issues/Under Investigation
  • Pre-1.21 Replays will not function with 1.21.
  • Teleporting/Jumpjetting group fix only partially implemented.
  • Memory Management and allocation optimizations.
  • Desynch related to VTOL aircraft.
Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • An adjustment has been made to the Jump key timing to make double jumping easier
  • Additional fixes have been implemented for frontend navigation with game pads.
  • The Game Style name in the “Show Player Games” screen is now localized
  • A fix has been added to ensure that Sentry Guns are always the correct team colour when placed in Online Multiplayer games
  • A fix has been implemented to ensure that the ordering of players in the lobby is now consistent between all players. This should fix issues whereby player avatars did not match up with the correct names and also alleviate some of the issues experienced with the “Ready?” light.
  • The ability to create a lobby has added to the Multiplayer Options menu. This will allow players to host their own lobbies without the need to search for available lobbies beforehand
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