Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added Fretta gamemode "Dogfight: Arcade Assault"
  • Added Fretta gamemode "Trouble in Terrorist Town"
  • Fixed laggy camera tracking
  • Fixed loadtime reporting sometimes not working
  • Fixed map cleanup removing physgun beam
  • Removed gm_mem_dump (server lag exploit)
  • Fixed game_text not displaying
  • Fixed startup problems caused by bad scripts/dsp_presets.txt
  • HTML Control now supports back/forward mouse buttons
  • AddConsoleCommand now takes an optional help parameter
  • CreateConVar now takes an optional help parameter
Product Update - Valve
Updates to Serious Sam HD: Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added automatic reconfiguration of menu and HUD on extra wide screens (e.g. ATI Eyefinity).
  • Fixed "FlagThief" achievement not being awarded.
  • Fixed "HeavyWeightChampion" achievement taking much more time to achieve when playing on a server with higher
    framerate (like dedicated servers).
  • Players now drop chainsaw and sniper weapons in deathmatch (and other versus modes).
  • Added workaround for occasional crash inside XAudio2 sound interface when using 5.1 speaker config.
  • Renamed demos would refuse to play back with a "version mismatch" error. Renaming now properly adjusts the
    demo info.
  • Fixed glitching in game overlay menu that happened if scrollbars appeared.
  • Fixed wrong output of player names containing characters '<' and '>'.
  • Updated string input to make it usable via controller. Previously, it was possible to activate the input menu
    via controller but then player had to use keyboad/mouse for exit.
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ - Valve
Updates to Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Adjusted timing delays for certain puzzles
  • Fixed missing music in Dinky Jungle
  • Fixed music synching issue with the Bone Dance sequence
  • Fixed various music cross-fading issues
  • Addressed Cursor issues when using an XBox360 controller
  • Added intro and outro credits sequences to the Classic version
  • Added acceleration curve to cursor speed
  • Increased volume level of "Classic" Chester
Train Simulator Classic 2024 - Valve
Updates to Railworks have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Railworks
  • RailSimulator.com Career System® added
  • 4 new RS Career System® Scenarios added
  • US speed limit signs have been updated
  • Speed limits added to the Castle Rock route
  • Speed limits on the Hagen-Siegen route updated
  • Speed limits on the Oxford-Paddington route updated
  • A turntable has been added at Evercreech Junction on the Bath Green Park to Templecombe route
  • Extra resolution provided
  • Small ejectors fixed
Note that the save file format has changed so saves will be lost from the previous version.
Worms Reloaded - Valve
Worms™ Reloaded is now available for Pre-purchase, with bonuses including a 10% discount, 24 hours early access to the game, and exclusive in-game items to enhance your chosen team.

From humble beginnings, the original Worms™ titles took PC gaming to new levels of popularity and mass appeal. Selling in excess of 25 million copies over its 15 year lifespan, Worms™ has taken its wholly unique brand of addictive gameplay, hilarious humour and wild weaponry across almost every console possible, and on Thursday 26th August 2010 it will be returning to the format that made it most successful; the personal computer.

“Worms Reloaded has been a labour of love for the team given the legacy of 2D PC Worms™ titles such as Worms 2, Worms Armageddon etc. It has been almost 10 years since the last 2D game was released on personal computers”, said Martyn Brown, iconic figure in the world of Worms™ and Business Development Director at Team17. “In bringing Worms Reloaded to PC, we’ve reintroduced so much of what gamers loved about the good old days, and it’s fitting that it is also the first Worms game we’ve self-published since the early games. We are very much looking forward to supporting the game through the community on Steam as well as our own Facebook page.”

Indeed, while the most celebrated features of the series are present and correct, Worms™ Reloaded also sports a large amount of new additions to almost every facet of the gameplay experience. Over 60 single-player missions (including new Warzone Campaign and Bodycount Mode), a fully featured landscape creator, 45+ plus weapons spanning the entire Worms™ series and a huge currency based customization system - all wrapped up in HD quality visuals - means that Worms™ Reloaded will be a highly enjoyable experience, whether playing alone or with friends.

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Addons
  • Client's custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay
  • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
  • Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
  • Charger now receives 300 points for any Survivor that is insta-killed.
  • Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
  • Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
  • Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
  • Tanks in stasis are invisible but still show a glow to the infected team.
  • Tanks do not attack when they are in stasis.
  • Tanks in stasis cannot be set on fire or damaged.

SDK Tools
  • Fixed crash whenever a VMT was loaded in L4D2 tools mode.
Stargate Resistance - Valve
Updates to Stargate: Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Patch Notes 1.1.13.4

Newness:
  • Introducing gametype King of the Hill! Engage in frenetic battle to maintain control of the Temple on Amarna.
  • Earth-SGC now fully supports the Team Deathmatch gametype in addition to Conquest.
  • New Interactive Launcher! The new game launcher delivers patch notes, news, maintenance announcements and more. Its skinnable interface allow players to create their own unique looks.
  • Objective screens now display information specific to the gametype you are playing.
  • Performance improvements to graphical materials.

Characters:
  • Ambient lighting has been adjusted for better visuals, mostly noticeable on the Soldier BDUs.
  • The unlockable animating Jaffa helmet now has audio to accompany the animation.


Piramess:
  • Performance enhancements on the Piramess map.
  • Enhanced environmental ambiance on Piramess.
  • Some piles of snow will now react to gun fire; shoot the ground to see some flurries!

Security:
  • Enhanced security around login information.

UI:
  • The System Lords icon has been updated

Bug Fixes:
  • SGC Icons will now show up for the Conquest gametype upon login.
  • Network issues while logging in to servers have been resolved.
  • A stats display bug which was rarely causing equipment lockout has been addressed.

Console Commands:
  • All Field of View values have been clamped to be between 65 and 115.
  • The console command "closemenu" has been disabled to prevent certain exploits from being performed.

Stargate:
  • The event horizon has been adjusted to not draw over certain particle systems like the Goa'uld Shield or Staff Blasts.

Weapons:
  • While inside the sniper scope, a player will not be able to change their Field of View settings.

Jul 28, 2010
Fallen Earth: Blood Sports - Valve
New in Version 1.6


Quarantine:
A plague has wiped out the peaceful Gorillas of Monkeytown. Alpha Titus is looking for clones to uncover the origins of the lethal disease while the Techs and Vistas try to clean up the area and prevent the plague from transitioning from simian to human.


Quarantine adds all new missions, with an instance for level 30, 40 and 50 and a repeatable town event with new item rewards


Vehicle Color Customization:
Want to give your wasteland wheels that true personal touch? Using the garage manager and paint kits that are crafted or found in the expansive wilds of Fallen Earth, you can create your own signature color combination. All vehicles can be painted with the exception of Promotional Vehicles.


Minor Respec:
Unspend 5 AP to adjust your character's stats and skills. These special Recombinant Injectors are available on level-appropriate Mutagenics merchants throughout the Province.


PvP Flagging:
It's now possible to flag for PvP combat anywhere you want in the world of Fallen Earth!


New Extended Tutorial:
After completing the main tutorial, players arriving in their starter towns will discover a new action-driven series of missions that serve as an extended tutorial. You'll be thrown right into the fight against deadly bandits and thugs threatening the LifeNet regen pods. Through the course of the mission series, you'll learn some useful skills and earn your first horse!


Clan Wars:
Added a new effect called Clan Wars Immunity for when players are killed during a Clan War. This effect is visible to players, removable, and only lasts 3 minutes. When a player is killed three times in a row, they become an invalid Clan War target until it expires or the player removes the effect by right-clicking on it.


World PvP Flag:
Now players are able to flag for PvP anywhere in the wasteland. Enable this by typing /pvp in the chat bar.


Vehicle Speed increase:
Vehicles will not travel at an increased rate of speed while on road surfaces.


Bloodsports:
Increased the DeathToll awards for Deathmatch, Survival, and Assault.


Sector 3:
Gaia:

  • Increased the chance for snakes in Gaia to drop Wasted Venom Sacs for the mission Compost Critters 3.


Creatures:

  • Changed town guards so that they no longer attack players with low Townsperson faction.
Items
  • Fixed Reading Glasses so that they can now be sold.
  • Changed Can of Flavored Seltzer to properly use the Drink effect slot.
  • Adjusted Crude Brawler's Best Shot so that it now increases Coordination and Strength instead of Dexterity and Strength.
  • Reduced crafting time for Crossbow Bolt and Zip Gun Ammunition.
  • Fixed Impure, Average, and Improved Antiseptic Foam so that they no longer interfere with eating or drinking.
  • Added Tech Master Technician's Helmet to the appropriate merchant.
  • Fixed Acolyte's Regen Tea so that it is now only usable by those with high Lightbearer faction, but can be traded.
  • Adjusted Kaibab Vines so that they now count as Weak Botanic Chemical.
  • Adjusted Primal 3 Research so that it now requires Missing Link 2 Injector to craft
  • Fixed Vehicle Weapons so that they no longer degrade.
  • Adjusted Liquid Armoring Solution so that it now grants 150 to primary resists.
Effects/Abilities:
  • Changed Attribute descriptions to Perception, Coordination, and Willpower to adequately reflect their involvement in formulas.
  • Fixed Mind Over Matter to no longer override secondary mutations.
  • Modified Vile Strike to correctly cause weapon damage in addition to the DoT.
Clans:
  • Added functionality so that the correct server response message is sent when removing a clan member from the war group.
Mounts:
  • Fixed a bug with not being dismounted properly when teleported.
UI:
  • Created a Radar Map Marker for Treasure Nodes, which are no longer tied to the scavenging skill.

Art:
  • Removed clutter objects from Odenville train tracks.
  • Removed pylons in Pass Chris tunnel to alleviate pathing issues.
  • Removed pylons from beside smoke stacks in Blackridge.
  • Removed garage doors from weapons workshop in Chemtown.
  • Fixed Spider Hill Street lights so that they now display properly during the night cycle.
  • Fixed the Los Alamos canal so that it no longer vanishes at certain viewing angles.
  • Fixed collision on crossbeams to high tension power lines.
  • Added collision to back wall of Science facility in Rothium Ridge.
  • Fixed Spider Hill Street light so that it no longer projects a square of light onto terrain.
  • Remodeled and textured Zanesville LifeNet level.
  • Fixed stuck issue in Kingman Prison parking deck.
  • Fixed stuck issue for motorcycles in Wasted Woods drainage ditches.
  • Lowered floating traffic cones at abandoned storefronts encounter area near Blaine.
  • Raised buried swing set in Odenville encounter area.
  • Lowered floating gravestones at a Judge encampment in the Northern Plateau.
  • Lowered several floating junk piles fixed in Pass Chris.
  • Lowered floating guard tower at the Gallows.
  • Fitted door into its frame in Spider Hill.
  • Fixed tower at White Crow encampment in Northfields Wastes so that nodes are reachable.
  • Lowered floating trash pile near Haven.
  • Fitted a door in Pass Chris to its frame.
  • Added collision volumes to meter boxes attached to buildings in Old Kingman.
  • Added scrub exclusion to sleeping bags.
  • Fixed the hands from showing when wearing the Tech Journeyman Gloves.
  • Changed the muzzle flash on the Slugthrower to represent an air blast instead of fire.
  • Remodeled and textured the creeper.
  • Created a Tech-built LifeNet anchor.
  • Added textures to support custom coloring on all vehicles.
Audio:
  • Monkeytown - New music, ambience and sound effects
  • New bonfire sound
  • Updated Creeper sounds
  • New UI sounds - Spend AP, Confirm window, PVP active, PVP deactivate, Generic button, Action activated
  • Added new high gear sound for all vehicles
  • Fixed Achievement Particle/Sound
  • Updated Tutorial starting area ambience
  • Airguns no longer play shell casing sound
  • Corrected air rifle sounds
  • Changed VO for Extended Tutorial NPCs
  • Improved overall mix of game music
The Guild II Renaissance - Valve
The Guild II Renaissance is now available on Steam and 10% off until August 4th.

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…

In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...

Counter-Strike: Source - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
  • Fixed new weapon firing integration causing some guns to over-fire on single taps
  • Fixed a couple of cases where machine guns could skip slightly with enough lag
  • Fixed c4 explosion pre-caching
  • Added precise audio timing fixes for client-side prediction
  • Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift
  • Completed work on clan tag strings validation
...