Booster Trooper - Valve
Updates to Booster Trooper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Booster Trooper
  • Fixed: Tripple Kill Achievement
  • Fixed: Light and Dark Trooper Achievement
  • Fixed: Duster Achievement
  • Beacon strength doubled
  • Fixed: multiple exit messages of players leaving matches
  • Server list sorted by ping from low to high
  • Fixed: several changed input keys now saved correctly
  • Changed: object size of grenades decreased
  • Improved: aiming with controller
  • Added: D-Pad down on controller brings up stats
  • Fixed: [Unknown] player name
  • Performance improved
  • Added: Texture details low option
  • Fixed: lost device
  • Fixed: Armcutter range
  • Added: global volume setting
  • Fixed: overall volume attenuation
  • Fixed: [Bot]Mitch team correctly set for TDM
  • Added: friendly fire option for servers in team modes
  • Fixed: block joining full games
  • Fixed: network shooting bug
  • Added: more different screams on death
  • Improved: hit collision detection
  • Improved: Rocket and Grenade damage range decreased
  • Improved: Minigun damage falloff on distance
  • Improved: Shotgun range increased
  • Improved: Plasma damage increased
  • Improved: Pistol damage increased
  • Improved: Jetpack takeoff speed increased
  • Improved: Jetpack "refill" pause decreased
  • Improved: Sniper damage falloff on distance
  • Improved: If player ducks down accuracy of weapon is increased
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added further PropHunt mode support
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Fixed startup crash when no SSE2 support
  • Fixed TF2 map crash
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Left 4 Dead 2
  • Fixed original survivors cheating in Bleed Out mode by throwing first aid kits
Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod
  • Added new spawnicons
  • Added support for spawning TF2 Spy with masks
  • Added 'proper' thirdperson animations
  • Added sv_max_usercmd_future_ticks (default: 5) should prevent speedhacks.
  • Added support for per-map particle systems
  • Fixed crash in Entity:TranslateBoneToPhysBone()
  • Fixed crash when closing with the help window open
  • Fixed zombie crash
  • Fixed bone follower crash (when using unsuitable model)
  • Fixed crash exploit when Script Enforcer was enabled
  • Added luaJIT
  • Added support for Vector * Vector
  • Added Entity:SetRenderFX( kRenderFx* )
  • Added "Depth" and "SizeMode" key values for render targets.
  • Fixed quotes in GLON
  • Returning true in PrePlayerDraw will prevent them from being drawn
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Fixed several issues with the Source SDK
  • Added new items to commemorate our 119th (or so) update
  • Scout's "Retire the Runner" achievement updated to be
    • "Kill a Scout while they are under the effect of Crit-a-Cola."
  • Added a 20% damage bonus to The Backburner.
  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed HUD damage indicators not appearing.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed receiving damage not causing view-kicks on players.
  • Fixed Engineers & Spies being able to circumvent build restrictions.
  • Fixed Server Browser not saving filter settings properly.
  • Fixed a client crash in the targetID on clients running custom HUDs
Train Simulator Classic 2024 - Valve
Updates to Railworks have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Important Information
  • Save Files are now binary so you will not be able to Continue from old save files

New Stock
  • BR 143 Electric Locomotive
  • BR 151 Electric Locomotive
  • BR52 Steam Locomotive
  • BDnzrf Driving Trailer Coach
  • FAS 126 Hopper Wagon
  • FALNS Hopper Wagon
  • KKW Bogie Tank Wagon
  • ABn First/Second Class Coach
  • Bn Second Class Coach
  • Gbs254 Van
  • Ibbhns Refrigerated Van
  • Omm52 Open Wagon

Route improvements
  • Upgraded models of stations and buildings on the Hagen – Siegen route
  • Updated signalling and inclusion of PZB on the Hagen – Siegen & Seebergbahn routes

Improved Signal Functionality
  • HP, KL and KS signalling systems
  • Schedules definable to the second for departure and arrival.
  • Option to make exceeding the signal, line or locomotive max. speed of more than 5 km/h to trigger an emergency brake application.
  • Option to make passing a red signal, cause the scenario to end.
  • Improved PZB functionality with new in-cab sounds.
  • H/V system with double or triple info signals.
  • HL system with multiple info signals through combination of main and distant signals.
  • KS system for modern routes with main, pre and multiple sector signals.
  • Source Code for the additional German signalling to be made available to allow further extension of the signalling system.

Other improvements and fixes
  • ScenarioProperties now have BlueprintSetPreLoad
  • Blueprint Editor failing to open fixed
  • Turntables and Traversers memory leak fixed
  • Latitude -32 and -38 terrain import fixed
  • Error Dump files now include version number
  • Speed limit reporting improved
  • Broken Consists now detected on scenario load
  • Asset Editor prevented from opening in fullscreen mode
  • Night nodes on loft geometry now work correctly
  • User hints fixed
  • Picking rail vehicles in the 2D map fixed
  • Uncoupling engines in free roam creates a new service for the uncoupled section
  • Defensive check to prevent crashes in 2D map when missing track linked object blueprints
  • Extra warning information in scenario editor.
  • Fixed lighting on low quality water shader to ligh correctly at night
Product Update - Valve
Updates to Serious Sam HD: The Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed "Cannot set display mode" fatal error at startup for some ATI boards.
  • Fixed random lag spikes that made network games unplayable on many servers.
Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola

Dedicated Server
  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots

Engine
  • Marked the "snd_show" convar as a cheat

Gameplay Changes
  • Pyro changes
    • Flamethrower direct damage reduced 20%.
    • Burn duration reduced (10 -> 6 seconds).
    • Airblast re-fire delay reduced by 25%.
    • Airblast ammo usage reduced by 20%.
    • All reflected rockets/grenades/arrows now mini-crit.
    • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  • Heavy changes
    • Minigun spin-up/down time reduced by 25%
    • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
  • Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.
  • The Chargin' Target changes
    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.
  • The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.
  • Bot changes
    • Bots don't retreat to gather health as readily if they are in combat.
    • Bots no longer retreat when moving to block a point capture.
    • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    • Added a few more bot names from community suggestions.
    • Fixed a behavior loop with Engineer metal gathering.
  • The Sandman change
    • Added a slight speed reduction to stunned players.
  • Community requests
    • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
      • log_verbose_enable default: 0
      • log_verbose_interval default: 3 secs
    • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
  • Fixed an case where The Gunboats didn’t apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you’re low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own sentry no longer increments the sentry's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.
Beat Hazard - Valve
Updates to Beat Hazard have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Added Low Visual Intensity Option to Difficulty Select Screen
  • Added Windowed and Screen Rez Options to Options Screen
  • Added File Browser Nav keys: Page Up/Down, Home/End, and Backspace to go back a folder
  • Added File Browser Nav buttons for game pad: Bumper buttons to page up and down, X to go back a folder
  • Fixed File Browser Freeze
  • Tags are now not loaded automatically for folders with more than 50 files
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