After the Tesla Update we noticed a lot of you saying things like:
So this whole announcement is going to be about the new island we've been quitely working on for the past couple months.
The current island has served its purpose.
It was the best we could do back then considering our team size and resources.
But thanks to the amazing support from y'all (thank you very much) we are now more than equipped to create something that better tells the Story of Volcanoids!
Before we get into the details tho, there are two BIG disclaimers:
1) First the boring old PR phrase "none of these represent the final product".
It's all one big work-in-progress from textures, to lighting, particles, even entire assets. So don't get hung up on the details. This is just to give you a rough idea of what's coming.
2) The new island is NOT coming in the next update. I'm talking about it now because more and more people seem to ask about it. I go into more detail about how we plan to release the new island at the end.
OK ROLL THE TEASERS!
Adranos 2.0
Scale
First, I would like to show you this snippet that nicely captures the scale of the new island. The island is going to be bigger than the current one.
But we're not making it bigger just for the sake of it.
We need to make it bigger so we can fit all the unique locations, events, and points of interests we want for you to explore and learn more about the story.
Areas
If you paid a bit of attention, you'll know that the current island is divided into 3 areas.
The new island will be roughly divided like that as well but each area is going to be completely different now (like a new biome).
The first area is going to be looking the nicest. Lot of greenery, waterfalls, lakes, and so on.
Storywise, this is also going to be the part of the island where most people lived and where you'll start your journey.
Area 2 however, is going to look noticably different from that.
Taking inspiration from Yellowstone, this area is going to have lots of geysers, toxic lakes, damaged nature with the occasional patch of greenery.
Storywise, this is where a lot of the minning took place.
Area 3 is going to step it up even more.
So much so that the working title for it right now is "MORDOR" because, I mean, look at it.
For this part of the island we draw inspiration from the Saint Helen volcano because its eruption ripped through the side of the mountain. That's why this area is going to look the most devastated with lava flowing everywhere.
Caves
The new island is going to have many different types of cave systems.
Each offering different events, points of interests and challenges.
The first type will be closest to the surface and therefore have lots of light, waterfalls and sun rays piercing through the ceiling cracks.
Some you'll even be able to access on foot.
The next type of caves will be in medium depths with main charasteristics being low visibility, high environment and toxic atmosphere.
You will need a gas mask in order to survive in these types of caves.
Located the deepest will be the darkest and most dangerous caves.
We're talking small lava eruptions, extremely hot temperatures, falling rocks, and more.
Heat resistant suit will be required to withstand the atmosphere in these.
Boss Caves
There are also going to be specialzed caves with bosses that I'm saving for upcoming teasers.
So stay tuned!
All I'm gonna say now is that the lava lasers you had to face now will be nothing in comparison to the boss caves that await you on the new island.
Here's a little sneak peek at an entrance to one of those:
COG Tech
Bunch of new enemy tech will be introduced on the new island for you to sabotage.
Like the excavator.
Or this refinery rig and many more.
Human Ruins
Having proper cities that tell the story of how the humans lived on the island is a massive priority.
Here's a snippet of one of the cities we're working on so you get a sense of how much more complex they'll be compared to the current ones.
Since all the houses are going to be destroyed on the surface level we plan to make up for it with a robust underground system with sewers, tunnels, basements, caves - all connected.
That way you will be able to sneak around undetected and safe from the eruptions.
The Plan
To achieve the level of polish and complexity we want, we won't be able to release the entire island all at once anytime soon.
But at the same time, we do get that you guys are hungry for some new locations to explore.
So the current plan is to release a couple more updates focused on other parts of the game to keep the regular updates going while we simultaneously get the first chunk of the new island ready for you.
Once it's ready the new island will be introduced and you'll be able to explore that first chunk of it.
Then we will keep releasing more parts of the island in the subsequent updates till the whole thing is released.
-FAQ-
If you got any questions, drop them below and I'll continually update this section.
And watch out for those teasers!
- Rich
EDIT:
Q: Will you be able to access the old island once the new one gets released? A: Yep, you will definitely be able to access it in some way.
Q: Will you add a driveable vehicle to move faster around the island? A: Some smaller vehicle (like a motorbike) to drive around the island is planned. But likely won't make it in the game before the new island is available.
Q: Do you have any estimate for when the first chunk of the new island will be released? A: Doing our best to get it ready by Q1 of 2024. Will keep you updated.
Bringing you tesla guns, turrets, explosives, and more!
Thanks everyone for the support during the lead up for this update! Hopefully everyone managed to survive my endless barage of puns.
For those that haven't pulled the trigger yet, Volcanoids is also 30% OFF right now.
And now let's take a closer look at everything that's been shown in the trailer:
Tesla Cannon
The new update brings two new guns to your arsenal.
Now, their strenght isn't in doing a lot of damage but in complimenting your other guns with their abilities.
The first one being the Tesla Cannon that shoots electric beams at multiple targets at once dealing continous damage to all of them.
The cannon can also be used for shooting down projectiles (like mortars).
And if you right-click, an energy shield will be deployed to protect you from incoming fire.
Upgrade needed for Tesla Cannon: Upgrade Advanced Production
Tesla Rifle
The second gun is a Tesla Rifle that shoots quick zaps that will stun smaller enemies like the small drones or humanoid COGs.
This is perfect in combination with something like the shotgun for finishing off the stunned enemies.
And it can also zap projectiles in the air, but it's much harder to pull off than with the cannon.
Upgrade needed for Tesla Rifle: Upgrade Basic Production
Extra pro tip: The tesla ammo batteries that are used by both the cannon and rifle can be replenished by using the armor station.
Tesla Turrets
Prepare to make some space for two more turrets on your drillship.
Placable on the roof or the sides, Tesla Turrets are going to make a world of difference when it comes to defending your drillship.
Similarly to the tesla rifle, the Tier 1 will shoot quick zaps at enemies stunning the smaller ones for a few seconds.
And as you've probably guessed, the bigger Tier 2 will shoot beams at multiple enemies at once.
Most importantly, both of them can shoot down explosives too!
And again, while they are great for defense, don't rely on them exclusively. Combine them with some of the regular turrets for best results.
Upgrade needed for T1 Tesla Turret: Upgrade Basic Production Upgrade needed for T2 Tesla Turret: Upgrade Advanced Production
Tesla Turret Drones
Saw a lot of people asking if you'll be able to to put tesla weapons in the drones we added in the previous update.
Hope this part of the trailer answered it.
The support drone wasn't left out either. It now has a tiny tesla turret on top of it that can zap projectiles.
Mini Tesla Turrets
For the first time ever, you'll be able to set up some defenses inside the drillship as well!
These small tesla turrets can be placed on the ground or even in the wall sockets where you'd normally put something like a light (inside and outside).
So now, any intruders that somehow sneaked their way past the turrets outside will get a shocking welcome!
Upgrade needed for interior tesla turrets: Upgrade Starter Production
EMP Grenades and Mortars
The update also brings some upgrades in the explosives department.
Both the EMP grenade and mortar shells can disable enemies of all sizes and even modules.
Perfect for disabling tanks and hiting them in a weakspot or for disabling turrets during a raid.
Upgrade needed for EMP grenades: Simple Explosive Schematic
Upgrade needed for EMP mortars: Upgrade Basic Production
Tesla Enemies (and how to deal with them)
As you could see in the trailer, you are not the only one that will have tesla tech available to them.
Which means you'll have to be more methodical with your attacks.
So if you encounter a tank with a tesla turret...
Or a drillship with a tesla turret.
Make sure to TAKE THOSE OUT FIRST!
That's because otherwise, they will destroy your explosvies in the air just like you can destroy theirs.
"But what do I use if I can't use explosives?"
Enter the...
Anti-material Sniper Ammo
We added a new type of ammo for the scoped sniper rifle (not Marshal) exactly for this purpose.
As the name suggest, it will deal increased amount of damage against tanks and modules.
So use it to pick off those pesky tesla turrets on drillships (or tanks) and then you can go nuts with your explosives.
Upgrade needed for Anti-material Ammo: Advanced Exposives Schematic
Achievements
This update also brings 3 new achievements:
Grounded: Destroy a large drone with your pickaxe.
Funko COG: Pick up a collectible hidden somewhere on the island.
Hot Tub: Kill a large drone by making it fall into a lava pool.
Additional Patch Notes
Fixes
Now, let's address the dredded "turrets not shooting" bug first. We've been able to fix it and have been testing it nonstop to make sure it doesn't happen anymore. However, if it still SOMEHOW happens to some of you, let me know asap.
Ok, now we can continue with the list.
Fixed turrets being stuck and not shooting
Fixed turret shaking when tracking moving target
Fixed turrets in caves not rotating for multiplayer clients
Fixed quests taking into account inventories of sleeping players
Fixed grenade being thrown from the belly position
Fixed drillship paint on Helper drone modules
Fixed Mine coal achievemens not obtainable by multiplayer clients
Fixed Cogs killed achievements not obtainable by multiplayer clients
Fixed weapon reload animations for Revolver, Machine Pistol, Shotgun and Mortar
Fixed Cogs hidden inside soil around drillship
Fixed Helper drones cannot be repaired
Fixed Helper drone visibility issues and object poping
Fixed Pickaxe showing gatling ammo
Fixed blinking of drillship modules
Fixed excessive tank honking sounds
Fixed icon visibility and ordering in the map and travel window
Fixed minor grammar issues in descriptions
Improvements
Added particle effect when enemies fall into lava
Added particle effect when bullets hit lava
Added new achievements: Hot Tub, Funko COG, Grounded
Drillship walls no longer need to be fully repaired to place new modules
Improved performance when Wrench is equipped
Improved audio of Gatling, Mortar and Grenades
Turret low ammo notification now includes the type of ammo which is low
Changed Multitasking achievement icon to show HUBs
2D kill confirmation sounds are now played only for distant kills
Sample Mod Fixes
Fixed player getting stuck in COG lava extractor
-FAQ-
If you got any questions, drop them below and I'll continually update this section.
- Rich
EDIT:
Q: Why is my tesla gun not shooting? A: Make sure you also crafted the tesla battery ammo for it.