Jun 24, 2023
Volcanoids - Rich ↯


The most shocking update yet is here!

Bringing you tesla guns, turrets, explosives, and more!

Thanks everyone for the support during the lead up for this update! Hopefully everyone managed to survive my endless barage of puns.

For those that haven't pulled the trigger yet, Volcanoids is also 30% OFF right now.

And now let's take a closer look at everything that's been shown in the trailer:


Tesla Cannon

The new update brings two new guns to your arsenal.

Now, their strenght isn't in doing a lot of damage but in complimenting your other guns with their abilities.

The first one being the Tesla Cannon that shoots electric beams at multiple targets at once dealing continous damage to all of them.



The cannon can also be used for shooting down projectiles (like mortars).



And if you right-click, an energy shield will be deployed to protect you from incoming fire.



Upgrade needed for Tesla Cannon: Upgrade Advanced Production


Tesla Rifle

The second gun is a Tesla Rifle that shoots quick zaps that will stun smaller enemies like the small drones or humanoid COGs.



This is perfect in combination with something like the shotgun for finishing off the stunned enemies.

And it can also zap projectiles in the air, but it's much harder to pull off than with the cannon.

Upgrade needed for Tesla Rifle: Upgrade Basic Production


Extra pro tip: The tesla ammo batteries that are used by both the cannon and rifle can be replenished by using the armor station.

Tesla Turrets

Prepare to make some space for two more turrets on your drillship.

Placable on the roof or the sides, Tesla Turrets are going to make a world of difference when it comes to defending your drillship.



Similarly to the tesla rifle, the Tier 1 will shoot quick zaps at enemies stunning the smaller ones for a few seconds.

And as you've probably guessed, the bigger Tier 2 will shoot beams at multiple enemies at once.

Most importantly, both of them can shoot down explosives too!



And again, while they are great for defense, don't rely on them exclusively. Combine them with some of the regular turrets for best results.

Upgrade needed for T1 Tesla Turret: Upgrade Basic Production

Upgrade needed for T2 Tesla Turret: Upgrade Advanced Production


Tesla Turret Drones

Saw a lot of people asking if you'll be able to to put tesla weapons in the drones we added in the previous update.

Hope this part of the trailer answered it.



The support drone wasn't left out either. It now has a tiny tesla turret on top of it that can zap projectiles.



Mini Tesla Turrets

For the first time ever, you'll be able to set up some defenses inside the drillship as well!

These small tesla turrets can be placed on the ground or even in the wall sockets where you'd normally put something like a light (inside and outside).

So now, any intruders that somehow sneaked their way past the turrets outside will get a shocking welcome!



Upgrade needed for interior tesla turrets: Upgrade Starter Production


EMP Grenades and Mortars

The update also brings some upgrades in the explosives department.

Both the EMP grenade and mortar shells can disable enemies of all sizes and even modules.

Perfect for disabling tanks and hiting them in a weakspot or for disabling turrets during a raid.



Upgrade needed for EMP grenades: Simple Explosive Schematic


Upgrade needed for EMP mortars: Upgrade Basic Production


Tesla Enemies (and how to deal with them)

As you could see in the trailer, you are not the only one that will have tesla tech available to them.

Which means you'll have to be more methodical with your attacks.

So if you encounter a tank with a tesla turret...

Or a drillship with a tesla turret.

Make sure to TAKE THOSE OUT FIRST!

That's because otherwise, they will destroy your explosvies in the air just like you can destroy theirs.



"But what do I use if I can't use explosives?"

Enter the...

Anti-material Sniper Ammo

We added a new type of ammo for the scoped sniper rifle (not Marshal) exactly for this purpose.

As the name suggest, it will deal increased amount of damage against tanks and modules.

So use it to pick off those pesky tesla turrets on drillships (or tanks) and then you can go nuts with your explosives.



Upgrade needed for Anti-material Ammo: Advanced Exposives Schematic


Achievements

This update also brings 3 new achievements:
  1. Grounded: Destroy a large drone with your pickaxe.
  2. Funko COG: Pick up a collectible hidden somewhere on the island.
  3. Hot Tub: Kill a large drone by making it fall into a lava pool.


Additional Patch Notes

Fixes

Now, let's address the dredded "turrets not shooting" bug first. We've been able to fix it and have been testing it nonstop to make sure it doesn't happen anymore. However, if it still SOMEHOW happens to some of you, let me know asap.

Ok, now we can continue with the list.

  • Fixed turrets being stuck and not shooting
  • Fixed turret shaking when tracking moving target
  • Fixed turrets in caves not rotating for multiplayer clients
  • Fixed quests taking into account inventories of sleeping players
  • Fixed grenade being thrown from the belly position
  • Fixed drillship paint on Helper drone modules
  • Fixed Mine coal achievemens not obtainable by multiplayer clients
  • Fixed Cogs killed achievements not obtainable by multiplayer clients
  • Fixed weapon reload animations for Revolver, Machine Pistol, Shotgun and Mortar
  • Fixed Cogs hidden inside soil around drillship
  • Fixed Helper drones cannot be repaired
  • Fixed Helper drone visibility issues and object poping
  • Fixed Pickaxe showing gatling ammo
  • Fixed blinking of drillship modules
  • Fixed excessive tank honking sounds
  • Fixed icon visibility and ordering in the map and travel window
  • Fixed minor grammar issues in descriptions
Improvements
  • Added particle effect when enemies fall into lava
  • Added particle effect when bullets hit lava
  • Added new achievements: Hot Tub, Funko COG, Grounded
  • Drillship walls no longer need to be fully repaired to place new modules
  • Improved performance when Wrench is equipped
  • Improved audio of Gatling, Mortar and Grenades
  • Turret low ammo notification now includes the type of ammo which is low
  • Changed Multitasking achievement icon to show HUBs
  • 2D kill confirmation sounds are now played only for distant kills
Sample Mod Fixes
  • Fixed player getting stuck in COG lava extractor

-FAQ-

If you got any questions, drop them below and I'll continually update this section.

- Rich

EDIT:

Q: Why is my tesla gun not shooting?
A: Make sure you also crafted the tesla battery ammo for it.



https://store.steampowered.com/app/951440/Volcanoids/
Volcanoids - Rich ↯
It's TRAILER TIME everyone!

Get amped up for the Tesla Update dropping this Saturday, June 24, 10am pt.

And let me know what's your most anticipated feature below!

- Rich

Jun 15, 2023
Volcanoids - Rich ↯
Another shocking feature you can expect in the new update next week...

Is a TESLA CANNON!



With it, you'll be able to:
  • Shoot electric beams at multiple COGs and/or objects at once
  • Zap incoming projectiles (just like the tesla turrets)
  • And one more thing I'm gonna save for the trailer
To be continued...
Jun 14, 2023
Volcanoids - Rich ↯
But definitely not the last feature

That's coming in the new update...



Next week.
May 27, 2023
Volcanoids - Rich ↯
In case you haven't figured it out from the teasers and terrible puns by now...

The next update (coming in June) is bringing TESLA TURRETS!

The bigger Tier 2 will be able to shoot an electric beam at multiple COGs at once!



While the smaller Tier 1 will shoot these quick zaps that can send COGs to sleep for a few seconds.



But there's something else.

Something else that makes these turrets different from all the other ones...

Not needing ammo, only energy?

Yeah, sure, that too.

But most importantly...

The ability to DESTROY PROJECTILES!

Not all, but the most destructive ones like mortars or grenades.

So anything bigger than a bullet is going to have a much harder time reaching your drillship.


Remind you of a certain comic?

And that's it. That's all the cool tesla tech you're gonna get.

...

Yeah, right ;)

More shocking news (or teasers) soon!

- Rich



May 20, 2023
Volcanoids - Rich ↯
Apr 21, 2023
Volcanoids - Rich ↯
Volcanoids - Rich
Got another small batch of fixes for you today. We hopefully managed to fix the "turrets not shooting" bug some of you reported after the previous patch. So if you encountered this, let us know below if your turrets work fine now. Thanks!

- Rich

-PATCH NOTES-

  • Fixed Large Drone turret aiming
  • Fixed Helper Drone module paint
  • Fixed inventory always moving full stack
  • Fixed inventory "Upgrades" tab inaccessible through devices
  • Fixed Cogs going through terrain when their drillship is leaving
  • Fixed turrets not shooting under certain conditions after loading a save file
  • Fixed crash on Intel i7 970X and CPUs in the same family
Volcanoids - Rich
Hey y'all! We just pushed the first patch for the Ground Support Update.

As you guys suggested, we added an option to choose how much ammo turret drones take with them, and if they STILL run out, they will now automatically go back to the drillship to restock and then return to their position (instead of being idle).

Thanks everyone who reported bugs and shared feedback!

- Rich

-Patch Notes-

Improvements
  • Community suggestion: Added option to choose the amount of ammo Turret Drones will load
  • Community suggestion: Turret Drones now return to Drillship to resupply ammunition, then get back into the fight
  • Improved progress bar for Helper drones
  • Improved target selection for enemies and turrets
  • Improved performance of target selection
  • Improved performance of tank movement
  • Added aggro to enemies and helper drone turrets
  • Changed narrow Stations to have same capabilities as wide variants
  • Inventory filters now work separately for left and right panel (right-click changes both)
  • Upgrades tab in inventory can be accessed through any device on the Drillship now
  • Control Bracer can be used while sprinting now
  • Explosives now create chain explosion instead of destroying each other without exploding
Fixes
  • Fixed Small Banner recipe (no longer produces Large Banner)
  • Fixed Cog navigation around Middle segment of the Drillship
  • Fixed Mining Drone Module “All ore” icon
  • Fixed Drone Modules being ignored by Module controllers and shutdown valves
  • Fixed HP/Armor capsules animation on support drone
  • Fixed Support drone not emptying inventory when there’s space in Drillship
  • Fixed missing crosshair, hit and kill indicators for Gunner Seat
  • Fixed light source pointing inwards on left part of the Drillship Middle Segment
  • Fixed Repair Kit HP not refreshing
  • Fixed cannot repair objects with full inventory
  • Fixed Drillship dirt not touching ground
  • Fixed Override Core automatically installing into the Drillship after production
  • Fixed Sniper rifle reload animation
  • Fixed Revolver reload animation
  • Fixed textures disappear at certain locations in caves
  • Fixed player being able to walk inside textures in caves and Volcano
  • Fixed missing collider on rocks in the Mine
  • Fixed Cargo Module energy consumption tooltip
  • Fixed wide Station 10x production speed
  • Fixed audio playing when set to zero in Options
  • Fixed “Energy Depleted” sound not affected by Audio/Notifications option
  • Fixed issues with weapon scraping
  • Fixed the quest "Titanium Hull"
  • Fixed scrap recipe for "Pump"
  • Fixed Gatling ammo recipe
  • Fixed “Leave Drillship” quest does not work when there’s another player inside the Drillship
  • Fixed Research Module 2x scale
  • Fixed inaudible distant impact sounds
  • Fixed items switching during drag-and-drop operation in inventory
  • Fixed cursor visibility when using Gamepad
  • Fixed crouching after pressing Crouch while using Stations or other devices
  • Fixed quest instructions when placing module to the top or side of the Drillship
  • Fixed issue with Backpacks spawning under the ground
  • Fixed tab switching issue in Multiplayer Options when typing Server Name or Password
  • Fixed typos in “Sulfur ore” and “Refining”
  • Fixed minor localization errors in the Czech language
Sample Mod Fixes
  • Modded weapons: now behave like other weapons when using “Dump All”
  • Pixel Pickaxe: Fixed missing recipe
  • Green Eruption: Fixed color
  • Cosmetic Modules: Fixed glow
  • COG Heat Extractor: Fixed colliders to allow easier walking
  • Cartoon Village: Fixed huge scale
Volcanoids - Rich


The Ground Support Update is here bringing you the Turret, Support and Mining Drones amongst many other improvements and fixes!

Volcanoids is also 30% OFF, so now's a good time to get your friends on board!

Eruption-sized thanks goes to everyone who's been patiently supporting us while we brought this update to y'all! Hope you have a ton of fun with the new content!

- Rich



Player Drones

The stars of the show this time are of course the new drones. And as opposed to the previous update, these are for you and you only!



They'll be of massive help if you're a solo player and at the same time really fun in multiplayer due to all the tactics you can do when you have more people on hand.

The drones come in 3 different flavors: Turret, Support, Mining

The turret and support drones will let you bring some of the most useful parts of your drillship away with you into combat no matter where you are. While the mining drones will completely automate resource gathering for you so you never have to touch the pickaxe again (except when you need to hit a COG with it).

You will unlock the drones around the end of Area 2. As far as actually getting them, you have to build a module for the type of drone you want. Once you do, the module will automatically create and store the drone (1 drone per module).



After that's done, you can deploy them using the new drone gadget added to your bracer toolbar or the map (more on that later). This doesn't apply to mining drones which are fully automated.



Support Drones

They are essentially walls that you can build anywhere you need for cover. But you can go as far as building full-fledged pop up fort with them!



However, there's a lot more going on behind these walls than meets the eye:
  • Each drone has platforms that let you do what I call the "peak-shoot-crouch combo".
  • There are little windows you can use to spot your next target.
  • You also have medical and armor stations attached to them.
And saving the best for last... the support drones will be able to bring you items from your drillship's inventory and vice versa!

Need more ammo? Have the drone bring it to you. Need to empty your inventory? Drop it on him and send him back!

To have the drone bring you items, select the support drone on your bracer like normally but right-click instead of left-click. This will open the inventory allowing you to drag and drop items from the drillship to the drone. When you're done, click the "call drone" button.



To send items back, simply click the inventory hatch on the drone itself when it's deployed to open its inventory, drag and drop items in it and then click the red button above it.



Turret Drones

The second type of drone is the turret drone. They come with 8 different types of turrets, pistol turret being the default one.



You can easily change the type on the drone's module. The only requirement is that you have the weapon you want to put on the drone (eg. rocket launcher) available in the drillship inventory. Though you also want to make sure there's corresponding ammo (eg. rockets) available in the ship's inventory for the drone to take.



As some of you noticed in the trailer, you will indeed be able to hook up the gunner seat to your turret drones giving you manual control over them! So there can now be a dedicated gunner who sits back at the drillship while the others deploy turret drones for him out in the field.



Mining Drones

Aka the pickaxe killer is completely automated, meaning you don't deploy it like the others. It goes out on its own.



Once you build the module and it constructs the mining drone, it will automatically start going out mining all the resources around your drillship. Unless you set a specific resource to look for on its module.

To know, which resources are nearby, we added a new marker to the map to show you exactly that. The colors reflect the resource yield (green = high, yellow = medium, red = low).



Map Changes

Aside from the markers, you will also notice two new buttons on your map in this update. The drone button will bring out a menu with all the available drones. After that, you can simply select one of the drones and click on the map to deploy it in that location.

The second button will bring all the currently deployed drones back to the ship.




Other Drone-Related Features
  • Opened production modules increase the speed of drone construction.
  • If a dial on the drone turns red, it indicates a critical problem preventing the use of the drone (eg. no ammo in the drillship's inventory for the drone to take).
  • If a helper drone is closed or the entire drillship goes underground, the helper drones will go underground as well. Meaning you have to have the drillship on the surface in order to use the helper drones.
  • If your drillship is low on power, drones will malfunction.
  • Destroyed drones get automatically reconstructed by their modules.
  • Loot carried by a drone that got destroyed can be looted from the drone's wreck.
  • Damaged drones get repaired automatically when returned to the home module.
  • Players can repair drones in the field with the wrench and repair kits.
  • Drones can be seen on HUD when the control bracer is equipped.
  • Control bracer has a new drone build tool, allowing you to place drones in the proximity of the player. This includes mines and basements.
  • Map can be used to place support and turret drones over distance. Use the return button to call all drones home in case of need.
  • Mining drones will escape when under fire. Turret and Support drones will withstand for as long as possible till critical HP is reached.
  • When the drillship goes underground, all helper drones return automatically and empty their inventory into the drillship's storage.

Additional Patch Notes

When it comes to the less exciting stuff, we focused on fixing the issues related to the often mentioned hit registration. We also began optimizing different parts of the game but we're still in the early stages, so a lot more is coming on that front. Other than there's two new achievements, two new languages, some QoL improvements, audio improvements and a whole bunch of bug fixes.

General
  • Added two new achievements
  • Increased the speed of weapon projectiles
  • Chat messages have a different color than server messages
  • Changed the size of world map icons
  • Reduced enemy lock time for all cog units
  • Added missing scrap recipes and rebalanced all of them
  • Quests now point the player to the drillship boiler instead of individual cargo modules
  • Added input hints for switching ammo in the gunner seat
  • Default input hints are now set to Auto (fixes missing controller hints)
  • Improved cog and tank avoidance
Optimizations
  • Optimized island transitions
  • Optimized tank movement
  • Optimized 3d audio processing
  • Optimized ambient audio processing
  • Improved performance of damage effects on drillship modules
Localization
  • Added two new languages - Japanese and Dutch
  • Updated other localizations
  • Fixed grammar mistakes in descriptions
Audio
  • Adjusted sound on the rocket launcher, marshal, and rattlesnake
  • Added new audio clip for drillship inventory error message
  • Added new audio for modules getting damaged in the interior
  • Adjusted volume of weapons in caves
  • Added spark and death sound for large drones
  • Added new steam sound variations for module explosions
  • Improved machine gun audio
Fixes
  • Fixed issues related to hit detection
  • Fixed colliders not being large enough on small drones
  • Fixed weapon reload issue on clients in multiplayer
  • Fixed custom logo resolution issues
  • Fixed low ammo warning on turrets when using non-default ammo
  • Fixed cogs stuck underground when loading a save file with an enemy drillship going underground
  • Fixed submarine hatch collider issues
  • Fixed issues related to turrets not shooting in lava sources
  • Fixed tanks sinking into the ground
  • Fixed issues with tank debris not being properly synced in multiplayer
  • Fixed toolbar - slot symbols are no longer localized
  • Fixed issue with large drone module on cog drillships
  • Fixed icon rendering on chests in the fog
  • Fixed visual issue on smoke particle effects
  • Fixed a few small localization issues where the translation was missing
  • Fixed geothermal module - removed production points (that was never intended)
  • Fixed large drones shooting from the wrong position
  • Fixed large drones having wrong scale
  • Fixed wrench object placement blinking
  • Fixed scrap recipes
  • Fixed screen shake caused by explosions far away
  • Fixed HP not being updated in multiplayer on roof modules
  • Fixed steam sounds on newly placed modules
  • Fixed steam sounds on drillship modules
  • Fixed rocket launcher audio
  • Fixed cogs not being able to navigate some mines and shelters

-FAQ-

If you got any questions, drop them below and I'll continually update this section.

EDIT:

Q: Do the drone turrets use normal or turret ammo?
A: Normal. So the same ammo you use in your weapons. Officer's Pistol uses Revolver Ammo, the Marshal uses Sniper Ammo and the Rattlesnake uses Gatling Ammo.

Q: The turret drones don't take enough ammo with them when deployed. Is there a way to specify it?
A: Not yet but we will definitely look into it since we've seen this issue mentioned a lot. In the meantime, remember that you can drop more ammo in the turret's inventory when it's deployed. Like this: https://i.imgur.com/usB9Gyq.mp4


Q: Why is my turret drone not working?
A: The two most likely causes are 1) you don't have the weapon you selected in your drillship's inventory, in which case you'll see this icon on the module 2) or you don't have the weapon's ammo in the drillship's inventory for the drone to take.
...