Volcanoids - Rich
Got another fix update for you today! Thank you so much for sending in reports and posting feedback everyone!

Before we get into the patch notes I have some things I would like to expand on:

First, we buffed the rocket launcher. It now does more than twice the damage, has a faster reload speed, and also projectile speed. It now immobilizes any tank with one hit, instakills any large drone, and destroys every turret (except the Gatling turret) with two hits max. So now it's up to you to use it and abuse it!

Next, we added a new feature in multiplayer: when you start moving the drillship (eg. pressing the up/down lever) a notification will be sent in chat to notify other players that you are moving the ship. This way you can quickly spot WHO KEEPS MESSING with the ship. This is only a small step towards solving the griefing problem but before a more complex system gets added, this could help in the meantime.

We also improved accuracy of turrets so they stop wasting ammo and hit targets reliably. This only applies to player's turrets though. COG turrets still have the same accuracy as before. So don't worry, you won't get evaporated the second you walk too close to an enemy ship.

- Rich

Patch Notes

New Features
  • If a player triggers movement of the drillship during multiplayer, a notification will be sent to chat so everyone can see who did it
Changes
  • Increased rocket damage from 110 to 230
  • Increased rocket launcher projectile speed by 33%
  • Increased rocket launcher reload speed
  • Made rocket launcher ammo cheaper to produce
  • Decreased rocket launcher blast radius by 25%
  • Decreased handmortar high explosive ammo damage from 200 to 150
  • Increased handmortar blast radius by 25%
  • Increased the probability of boiler item to drop
  • Improved player's turrets accuracy so they're able to hit even fast-moving targets (applies only to player's turrets, COG turrets have the same accuracy as before)
  • Decreased the amount of items dropping from tanks
  • Increased Marshal's accuracy
Fixes

SMALL DRONES
  • Fixed small drones flying into obstacles making them impossible to kill
  • Fixed small drones being able to fly through drillship walls
  • Fixed small drones not chasing the player inside the drillship
  • Fixed small drones facing down while flying around
  • Fixed small drones staying in place when losing the player out of their sight
  • Fixed small drones getting stuck on ragdolls
  • Fixed small drones not shooting at the player when crouched
  • Fixed small drones not facing clients while attacking
  • Fixed small drones having giant shadows
  • Fixed small drone ragdolls moving weirdly on the client
TANKS
  • Fixed tanks honking all the time making you feel like you're in the middle of Manhattan
  • Fixed tanks dropping only a small part of the loot if you destroyed them before shooting off every part
  • Fixed tanks shooting at player inside drillship even when they don't have a line of sight
  • Fixed tanks having no smokes coming out of their chimneys

OTHER
  • Fixed the Rattlesnake stamina drain - if you equipped it while running it would drain all your stamina
  • Fixed rocket launcher and rocket ammo not having scrap recipes
  • Fixed tier 3 production module not being able to produce some of the tier 1 modules
  • Fixed production station missing recipes for most of the tier 3 modules
  • Fixed drone and tank spawner modules not being able to retreat drones and tanks after loading the game
  • Fixed spawner modules spawning units immediately after loading the game ignoring the saved cooldown
  • Fixed bugged list of mods
  • Fixed Linux not auto-restarting after switching mods
  • Fixed Wardrobe mod inifnitely loading
  • Fixed some issues that caused the Linux version to crash often
  • Fixed not being able to switch to other turrets in the gunner seat
  • Fixed submarine beds - if you saved the game in them and then loaded it would instakill you
  • Fixed COGs being stuck in the beginning drillship
  • Fixed not being able to access wardrobe chest from the wardrobe mod
  • Fixed the wrist computer having two overlapping logos
  • Fixed floating or clipping backpack when player equipped any tool or weapon
  • Fixed "Raid COG drillship" quest being offered too soon
  • Fixed not being able to complete the "Longer drillship" quest
  • Fixed "Refinery Module T2" quest being in the wrong order
  • Fixed some tank/drone parts having incorrect sounds
  • Fixed eruption and UI sounds being extremely loud even when the volume is set to 0
Volcanoids - Rich
We've read your feedback and realized that it can be daunting for solo players (especially) to face tanks and massive drones without a specialized weapon to counter them.

The hand mortar can help but isn't ideal due to its large bullet drop which requires you to get close to the enemies. Same goes for regular grenades. And you can't take the aa turrets with you.

So, over the weekend we've prepared a new weapon to level off the playing field more. Enter the...

Rocket Launcher



A brand new weapon that you can NOW craft in your drillship. With its low bullet drop and high damage, it's perfect for destroying tanks especially from longer distance.



When using it against the large drones you no longer have to account for the bullet drop like with the handmortar and it has higher damage.



While the rocket launcher is great, don't ditch the handmortar and regular grenades for it because it has some weaknesses too, such as slow reload + character speed. So combining them together is where the rocket launcher truly shines.

For example, you can disable tank's tracks from a safe distance with rocket launcher and then get closer from an angle where the turret can't see you to finish it off with grenades.

Using the rocket launcher to pick off tank/drone spawning modules on an enemy drillship from a distance before raiding it is also very effective.

Patch Notes
  • Added the rocket launcher
  • Increased the time it takes tanks and large drones to spawn from 30 seconds to 3 minutes
  • Fixed duplicate decals on the wrist device
  • Fixed immobile tanks dealing damage when player gets close to the front
  • Fixed tank spawner module becoming invisible when looking at it from a long distance
  • Fixed client seeing destroyed parts of a tank on the ground twice
  • Fixed client seeing already destroyed tank turrets as still working
  • Adjusted hud scale for Steamdeck
Volcanoids - Rich
Hi everyone!

We just released a Hotfix for the Heavy Machinery Update. There's going to be another one but we wanted to get the first batch of fixes to you as soon as possible. Thank you so much for sending in all the reports and being patient with us!

Patch Notes
  • Fixed the auto-walking issue - player walking in random directions without input
  • Fixed keybinds for switching between buildable being set to page/up down - it's back to scroll up/scroll down now
  • Fixed not being able to craft ammo for the Lewis Gun
  • Fixed broken particles on small refinery drones in the fog
  • Fixed the "Disable COG front drill" quest
  • Fixed small drones not chasing the player
Volcanoids - Rich
The Heavy Machinery Update is finally here! Tanks, drones, guns, aa turrets, and more are waiting for you once you open your Steam library and click that little blue "update" icon!

In case you haven't seen the trailer yet, give it a watch here:


To celebrate another big release, Volcanoids is also 30% OFF right now!

Lastly, before we dig into patch notes (pun intended), MASSIVE thanks goes out to everyone who's been patiently supporting us while we brought this update to you all!

- Rich

Tanks

The biggest reinforcement COGs got since the Combat Update. There are many types differentiated by armor, guns, combat behavior, and missions.



Destructibility and Weakspots

Before we dive into the tank types, let's take a look at something they all have in common.

Pretty much every single part of a given tank (tracks, turrets) can be destroyed individually and will have some effect. For example, if you destroy its tracks on one side, the tank won't be able to drive away from you or turn fast.



Or if you destroy their turrets, they won't be able to shoot but will try to run you over.



Every tank also has parts that will critically damage the tank when hit (aka weakspots). Those are usually on the back and look like an engine but can be covered by armor, so you need to shoot off the armor first to expose them.



Destroying their tracks so they can't move and then getting behind them to hit the engine weakspot should be your priority during most tank encounters. If you put in the effort to strategically target those key parts, you will have a lot of success destroying tanks.

Combat Tanks

As the name suggests, these types are the most armored and have the deadliest turrets. Their mission is to guard key areas of the island or COG drillships. When spotting you the lighter and faster combat tanks will circle around while shooting. The heavier but slower version will drive straight ahead at you with all its firepower. Hitting the weakspots is especially important when you encounter this type of tank.



Transport Tanks

These have medium armor and only one light driver turret. Transporting materials and other types of cargo around the island is their purpose which makes them the perfect target for ambushing. As opposed to combat tanks, these will default to trying to get away from you when spotting you. However, if you manage to destroy their only turret they will try to run you over as a last resort.


You can actually shoot the cargo off of them while they're trying to escape.

Utility Tanks

Utility tanks have the weakest armor of them all and also have only one turret. Their mission is to deploy in key areas and start digging or researching. If you attack them, they too will try to get away from you as fast as possible and will resort to running you over if their turret gets destroyed.



Drones

Will be another new enemy that will shake up the combat dynamic in a major way. From the small drones that will swarm you like annoying insects...



To massive drones flying above the tree line hunting you down with their spotlights and heavy weapons. Some you will be able to outrun, some you won't.



New Guns

3 iconic weapons have been added to your armory in this update. And if you've been following the Steam posts, you know that there was an opportunity to suggest the in-game names for them. So thanks again to everyone who shared their ideas! The highlighted names below are the ones the team and I ended up choosing and that actually made it in the game.

Lewis Gun
A new light machine gun that will go by its WW1 nickname "The Rattlesnake" suggested first by: RavnosFX



Lee Enfield
A bolt action rifle that will go by the name "The Marshal" suggested by: "Peritacus" in our Discord server



C96 Mauser
And last but not least, an automatic pistol that will go by the name "The Officer's Pistol" suggested first by: Smuckers rasp berry jelly



Anti-Air Turrets

Helping you deal with the new airborne enemy will be the new anti-air turrets coming in 6 variants. As with the regular turrets, they are automatic by default but you can control them manually using the gunner seat.



Controller Support

Controller enthusiasts, we see you, and we got something in this update for you too. Volcanoids now has full controller support!

Roof Modules

The last big-ish feature is the ability to place production, refinery, and research modules on the roof (instead of just on the walls). Which is something mostly players that love to optimize their drillships to the maximum will appreciate.

FAQ

Q: Can the tanks and drones be driven or used by players?
A: Not yet, we weren't able to fit it in this update but it is something we would love to pursue in the future. Will keep you updated!

Q: Can the anti-air turrets also shoot at enemies on the ground?
A: Yes they can, but they have more blind spots than the regular turrets if the enemy gets close enough to the drillship.
Sep 28, 2022
Volcanoids - Rich
In the meantime, I'll let the trailer speak for itself.

Volcanoids - Rich
With the upcoming ANTI-AIR TURRETS

Using any of the 6 variants, those drones will think twice before attacking your ship!



And if you're a hands-on type of guy/gal, you will be able to connect them to the gunner seat and blow them out of the sky yourself!

Literally:



To be continued...

PS: check the first comment
Sep 1, 2022
Volcanoids - Rich
Hey everyone!

The next major update is getting close so let's shine some light on what's been hiding behind some of the recent teasers!

As far as the release goes, the current plan is to release the update around the end of this month (September).

I know the wait has been long but as you'll soon see, I really think it will be worth it. So thank you so much for being patient with us!

Get ready for

Tanks

The biggest feature will be without a doubt the TANKS!
(as many of you successfully figured out)

For now, I will share that there will be different types for different purposes and that you will be able to destroy or disable them in A LOT of ways. We didn't want them to be just bullet sponges.

You can see concepts for the military and refinery tank below. Keep in mind these were just concepts and will look much different (less modern, more steampunk) when the update releases.




(you might recognize this one from a certain blueprint)

Attacks from above

Another thing that will spice up the combat dynamic will be the new DRONES!

The smaller types will be guarding the lower airspace of the island.



While the much larger drones will hunt you down from above the trees.



And since you guys seemed to like the April Fools' airship so much, we tried to figure out how to add one in a way that would make sense for the scope of this update. So this other large drone below is our attempt at it. It's not the big-scale (even though it is pretty big) airship you were probably hoping for but it was the best we could do with the given time and resources.



New Guns

This update will also bring you 3 new craftable weapons inspired by real-life models:

  • Lewis Gun (machine gun)

  • Mauser C96 (automatic pistol)

  • Lee Enfield (bolt action rifle)
A lot of people asked if these will be replacing the old guns and the answer is NO. They will be added alongside the current weapons. But we do plan to rebalance the old ones.

And as far as their new names go, we are still selecting the winners, so stay tuned.

See them all in action below!





To be continued...
Aug 24, 2022
Volcanoids - Rich
Aug 10, 2022
Volcanoids - Rich


If you haven't heard yet, we will be adding 3 new guns (amongst other things) in the upcoming major update:
  • The Lewis Gun
  • The Lee Enfield
  • The C96 Mauser
But we don't want to just use their real names, what's the fun in that? And if you've been following the development for some time, you know we have a history of giving things terrible names.

So that's why we need your help! Enter the...

Gun Naming Contest

Comment below this post what names YOU would give to these guns and the team and I will:
  1. Select one name for each gun that we liked the most from the comments
  2. We put the names on the guns in the upcoming update
  3. We give you credit in the update patch notes (if we pick your name)
  4. And once the update releases, you (might) find yourself shooting a gun that you named yourself!
Now you don't have to suggest names for all 3 guns. If you came up with a killer name just for the Lewis but got nothing for the other two, post just the one! Just make sure it's clear what gun you're suggesting a name for like: "Lee Enfield - Steamfield"

Once the update releases, the names will appear whenever you point at the guns in your inventory, crafting table, etc.



The contest will end on Sunday, August 14th.

Excited to see what you guys come up with!

- Rich

EDIT: Whoa! Didn't expect so many people to share their ideas. Thank you all! It's gonna be hard as hell picking just three haha
Volcanoids - Rich
Hey everyone!

Even though we're going full throttle at the next major update, we still wanted to push out a smaller update in the meantime fixing bugs that have been lingering in the game for quite some time now.

So that's what this update is.

That being said the upcoming major update (that I've been carefully teasing) is getting closer and there will be a more detailed Steam post about it soon!

Lastly, Volcanoids is 30% off during the Steam Survival Fest right now so if you have any friends that were looking to give the game a try, now might be a good time to recruit them for your crew.

Patch Notes

Changes
  • Added more scrap recipes for destroyed parts that can be scrapped into copper ingot
  • Added autoupgrade to Wide Stations and Hubs, all upgrades now install automatically except Segment
  • Changed order of recipes in Research station
  • Increased stock value of all ingots
  • Increased default drillship storage on the start
  • Changed default mode of HUBs to Queue when built
  • Removed Military COGs from T1 ships to make the first combat easier for new players
  • Adjusted repair kits to allow stack, it will keep used repair kits in different slot
  • Changed icon in Volcano Heart quest to properly show the icon of entry to the last level
Fixes
  • Description of an icon does not fit and wrong texts
  • Quests dead end
  • Quest ‘Explore nearby mine’ doesn’t lead to nearby mine
  • Client cannot finish control bracer quests
  • Quests ignore cog pickaxe
  • Texture streaming setup
  • Hand computer adjustments for camera
  • Player - hand computer was moved into Skeleton, revert this change
  • No completable quests available
  • Quest: Find Upgrade advanced production incompletable
  • SuperSoaker mod crash
  • Find grenade instead of produce grenade
  • Host does not see armor breaking up effect when destroyed by client
  • COGs without weapons - STR updated
  • Stuck in the loading screen
  • Upgrading drillship core with override core freezes quest
  • Quest Disable COG Front Drill leads me underground to tunnels for no reason
  • Boiler is reflecting lava
  • Intro cinematic black screen
  • Quest Hardened Drill - Find COGs heads
  • Building menu mentions Q for rotating items but it brings out the bracer
  • Cannot load enclosed savefile without mods - stuck on entering the game
  • Find cogs head quest
  • Broken fog near lavapools (particles, distortion layers, etc..)
  • Quest ‘Prepare for attack’ tells you to find materials
  • Station wide refinery needs refinery module to operate
  • Quest: Upgrade refinery worktable not possible
  • Find Upgrade starter refinery
  • Find upgrade starter research
  • Free hands animations visible and offset
  • Cannot access boiler inner storage
  • Interior houses have doors and doubled walls and pipes (z fighting)
  • Please change Level of detail to be related to tangens function with FOV
  • Refinery T3 recipe only in hub
  • Dropcrates are missing the icon on top
  • Client cannot put armor on himself
  • Storage door description old
  • Quest control drillship with bracer bug
  • FrontBoiler - lighting retest on master
  • Player keeps walking animation when accessing any device
  • Broken detonator animation
  • Recheck duplicating items in mp
  • Modded SMG has free hands
  • Handcomputer display and diodes blinking/corrupted - arm shaking
  • Updated front boiler model
  • Fix hand computer mesh, player can see through
  • Quest saying explore house but it leads into the mine
  • Dropping crates can be hear all over the map
  • Player looking weird while using camera
  • Stuck on entering the game
  • Drillship override core 1 needs T3 component
  • Periscope can see through itself
  • Advanced research quest available after tutorial
  • Cannot access storage through wide stations
  • producing the pistol turret takes too much time
  • Grenade empty hand
  • Grenade off hand bug
  • Player armor destroyed but still visible
  • Lavapool missing sounds
  • Energy production doesn’t update
  • Hand computer is spazzing in 3rd person when holding armor
  • Command function called on pure server (no client)
  • All objects have a purple texture
  • Can’t hide the Control Bracer toolbar using the dev console
  • Story intro screen shows a black screen halfway in
  • Players got into T2 without destroying laser device
  • Starting new game results in hand bug
  • Hidden mods prevent worlds from loading
  • Quests do not check if pickaxe is in player inventory
  • Fixed many issues on stuck quests, by adjusting recipes
    - Mine Coal quest
    - Gatling
    - Advacned Research T3
    - Modified tracks
    - Drillship core and engine
    - Geothermal module
    - Hand mortar
    - Power plant T1
Big thanks to folks who brought our attention to these bugs by sending reports!

See y'all around!

Rich

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