It's good to see you again! Hope you got some rest and enjoyed the summer! We certainly did but we've also been busy with the upcoming update coming next month.
As the title suggests, it's going to be the WORKSHOP UPDATE and once it's out, you'll be able to mod pretty much anything in the game. And I mean ANYTHING.
Don't believe me? Well, let me show you some of the mods we've been working on:
Character Skins Mod
There's a bunch of cool skins that you and your friends will be able to choose from using a wardrobe device in your drillship.
House Interiors Mod
Finally! With this mod, you will be able to enter most of the village houses.
Captain getting his well-deserved rest... Mod
COG Armor Mod
Wear the skin of your enemies.
Gun Mods
Bunch of modded guns will be ready at release but we are preparing everything you could possibly need in order to easily create more.
Turret Mods
Same thing I said about the modded guns applies to turrets too.
Toxic Eruption Mod
Decal Mods
Got a bunch of decal package mods ready for you as well but you'll essentially be able to take any picture and import it in the game to use it as a decal.
And more to be revealed soon...
Questions you might be asking
Update when?
As mentioned in the beginning, the update will come sometime in mid-October. We still want to polish the example mods, update Volcanoids mod SDK and create more documentation on how to create your own mods. Will let you know once we set the exact date.
Why don't you just add this to the vanilla game?
The reason is that with the workshop in place, we have this fast prototyping ground where no idea is too crazy to be done. Anything can be quickly put together and checked out in the game without having to worry about how it will affect the gameplay for everyone. Things are not super polished, and bugs can appear here and there.
This is a huge shortcut in development and a powerful tool that can give us a better idea of what you guys like and want in the game. If a specific mod becomes super popular, you bet we will consider adding it in the vanilla game!
Any features coming to the vanilla game in this update?
Very few and mostly related to quality of life. We've decided to postpone some of the other bigger features to focus all our energy on making the workshop as easy to use as possible for anyone who wants to play with mods or create them. But don't worry, all the postponed features will still be added to the game in the coming updates.
Wrap up and bonus leak
Hope that answered your questions! If not, drop them in the comments, as well as your ideas for any other mods that you'd like to see. I will get into more detail about how to use the mods and create your own as we get closer to the release.
Stay tuned for more sneak peeks on our social media since I still have some pretty epic mods up my sleeve that haven't been shown yet.
Thanks for the support everyone and take care!
- Rich and the team
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Got a new dev log for you with bug fixes that went live today and more importantly, our plans for the next major update that revolve heavily around workshop! Let's take a look, shall we?
Coldfix Patch Notes
Version 1.25.338.0
The main fixes were focused on issues with turrets not being able to counter COG attack waves. It got solved by increasing loaded ammo for each turret type, meaning the turrets spend more time shooting and less reloading. Next to that, all COGs with mortars have lowered range by 50% meaning that every turret except shotgun can now reach a unit shooting mortars at it.
The second major issue reported by the community was being stuck in the spectator view above the harbor. It was caused by an issue in save files that were created in the previous version.
Fixes
Fixed issue where players got stuck in spectator view above submarine after load
Fixed issue where drillship in save files created in 1.24 did not have the default paint jobs applied
Fixed issue with copy-pasting color values and settings
Fixed missing scrap recipe for the Dispenser device
Fixed scrap recipe for Saw Gauntlet
Changes
COG mortar weapons range lowered by 50%
Increased HP of all default modules by 80%
Increased amount of loaded ammo in all turrets, meaning they can shoot longer before reloading is needed
Workshop is in the works!
Together with the coldfix update, we would like to announce that we're working on Steam Workshop support!
Development started in parallel with the recent Customization Update, and we got to a point where in order to progress with final implementations, it had to go public on Steam. By announcing the development, we want to avoid confusion where players see it on the Steam page but it has nothing in it yet.
Even tho there is already a lot done, it is still not ready to be fully released. If all goes well, it will be released in the next update as one of the main features.
Mod Examples
To give you an idea of what you can expect from the Workshop, please see the following examples that are already done and being tested. Huge thanks to Alex and Greg from the community for creating them!
Passive Health Regen - with this mod, your health will passively regenerate at all times (but very slowly)
No Stamina - there's no stamina, so you can sprint without having to take breaks
Unlimited Core Slots - your drillship will have unlimited core slots which will allow you to open all your modules at once
The community has often requested a way to remove the core slots and allow to have all modules opened. While we can't officially add it due to performance reasons, with the mod above it will be possible!
The mods will allow you to make minor adjustments to game-play or adding completely new devices, modules, weapons, etc. The decision is up to you!
Modding Support Assets
But this is not all! The goal is to give modders the best tools possible so that they can tweak the game in any way they want. We are still working on guides, example mods, and support game assets to make it as easy as possible for anyone to mod the game.
To again give you an example, see the following pictures that represent shape galleries for weapons. These files will be publicly available, and anyone can use them to create new assets for the game. This way, you don't need to be a professional artist yet still achieve designs that fit the game visual.
By combining the shapes, you can quickly and easily create many cool weapons! The goal is to make modding as easy as possible for anyone interested.
And here are pictures from the game, as seen by the player. Behold the four-barrel shotgun!!! Again, all put together from the shape gallery. The same process will be applicable to other things like cosmetic interior devices (not just weapons).
We are still working on Unity engine support so that you can create mods in the same environment as game developers. That should make a lot of things much easier for everyone.
Once the Workshop is out, we will provide several example mods of weapons, devices, modules, and pretty much anything that needs to cover an area of the game. You will be able to use them as a starting point for your mods and get them up and running much faster than if you had to build everything from scratch.
Sharing Drillship Paintjobs
Together with all the above, the drillship customization will also get an update. Based on all the awesome designs you did and shared on Steam and Discord, there will be an option to share anything you create with the community. You will be able to publish your design ideas to Steam workshop, where anyone will be able to download them and use them in their game.
Many new decals are already in production based on community concept art. Such as the dragon and skeleton decals that look super awesome!
Dragon paintjob art creds to Qwasich
Skeleton paint job art creds to lucyrocketdog
That's it for this dev log. As always if you have any questions, feedback, or ideas, let us know below. And stay tuned on our socials for more sneak peeks!
Take care everybody,
- Rich and the team
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
The Customization Update is now live and to celebrate the release Volcanoids is 20% OFF!
Let's take a look at what the update brought this time!
What's new?
Color Customization
This feature has been requested for a very long time and we're really excited to finally add it! With the addition of paint tool, you can now change the color of the drillship to ANY color you want! Don't want to have the entire drillship in one color? That's cool too, you can change the color of each part (drill, wings, etc.) separately. Or have a blend between two or more colors horizontally or vertically. You can even go as far as having each module in a different color (you lunatic).
Oh, and you can even paint the interior if you want.
DECALS
But wait there's more! Along with colors, you can also add decals with the paint tool and place pretty much anywhere. The decal library offers everything from simple shapes to a freaking steampunk octopus.
New Drills
From now on, each time you install a new drill upgrade, the drill is going to completely change its visual. The laser drill is the tier 4.
And here's the tier 2 (left) and 3 (right).
Melee Weapons
The first two of many melee weapons have been added: The Saw Gauntlet and the COG Pickaxe!
Gunner Seat
This one's reeeeally fun! Just build it anywhere in your drillship and take manual control of any of your turrets. You can easily switch between them with the scroll wheel, close them, open them and even choose which one should be accessed first when you use the gunner seat.
The UI inside the turret gives you all the info you could possibly need such as reload cooldown, turret health, ammo, and a small guide in the top left corner.
Lingering Fog
After the eruptions, the island is now going to be covered in a thick fog for some time reducing your vision significantly.
And for that occasion, we also added the shoulder light that you can deploy with the "N" key.
New Devices
3 new devices will be making it in this update that you can build in the interior as well as on the exterior of the ship.
The dispenser spews out 3 items of your choice from the ship's inventory so you can just quickly grab them on the go.
The medic and armor station will replenish your health/armor instantly after using it. You can use each one 4 times before there's a cooldown.
Item Dropping
Finally, you will be able to drop stuff on the ground. Not a big deal for singleplayer players, huge deal for co-op players!
Additional Patch Notes
Damaging modules from the inside is going to deal much more damage than from the outside
Shoulder light and drillship remote call hotkeys next to the toolbar - many players has no idea they can call their drillships to nearby landing sites remotely
Remaining module marker - marks the remaining modules on almost destroyed drillships, making it easier to spot that one roof module that is overlooked
Backpack above soil - backpacks now get pushed up, it should no longer get stuck under soil hills when ship leaves a landing site
Water damage over time - water will no longer instakill you, instead will deal low damage
Paint Tool Guides
I would highly recommend you to consider checking out one of the two paint tool guides below. Even if you just want to learn the basics.
Since we wanted to give you the freedom to create pretty much any paint job you want, the system can seem complex at first. But once you get the hang of it, it's really straight forward and these guides are going to massively help you with that.
Here's a video guide from Tomas with timestamps going from basic to advanced stuff:
Really hope you enjoy the new stuff! As always, if you got any questions, feedback or suggestions, don't hesitate to let us know in the comments or on our socials.
Have a blast y'all!
- Rich and the team
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
As the title suggests, the next major update is getting dangerously close to its release. So let's take a look at all the new features this update will bring!
What's coming
New Drills
The OG drill is going to have some competition. Each drill upgrade is now going to have its own visual.
Color customization
Highly requested feature for a long time. You will be able to change the color of the entire drillship as well as just individual parts (wings, roof, one module, etc.).
What colors are going to be available you ask? All of them.
Decals
Along with colors we also added decals that you can place pretty much anywhere. The decal library offers everything from simple shapes to a freaking steampunk octopus.
Melee weapon
Since it's the first-ever melee weapon that we are going to add, we wanted to start with a bang! So let me introduce you The Saw Gauntlet:
Gunner Seat
This one's reeeeally fun! Just build it anywhere in your drillship and take manual control of any of your turrets.
Lingering Fog
The eruptions are now going to cause a longer-lasting fog that will last for quite some time reducing your vision significantly.
did you notice the COG?
New Devices
3 new devices will be making it in this update that you can build in the interior as well as on the exterior of the ship.
The dispenser spews out 3 items of your choice from the ship's inventory so you can just quickly grab them.
The medic and armor station will replenish your health/armor after using it.
Item Dropping
This one's been long overdue.
Available now on the Preview Branch
This update is now available for testing on the Preview Branch if you want to hop in early! Just keep in mind that some stuff might not be 100% yet. Full patch notes are available in the preview branch section in our Discord as always.
If you already know what the Preview Branch is then you can skip the faq section below. If you don't know but you're interested, keep reading.
Preview Branch FAQ
Q: What's the Preview Branch? A: The "Preview Branch" is where we will post upcoming updates (like this one) before they get officially released on the "Main Branch" so you can help us test the new features if you want to.
Q: Where can I find patch notes for the Preview Branch? A: They are available in the preview branch category in our Discord server.
Q: How do I switch to Preview Branch? A: It's really simple actually, here's how:
UPDATE WHEN?
If things don't go horribly wrong, you guys can expect the official release of this update in the second half of this month. Will make another announcement as soon as I'll have an exact date.
Thanks for the support and take care y'all!
- Rich
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
I'd say it's about time to start sharing some sneak peeks from the next update! So here's the first batch but stay tuned for more as we get closer to the release.
Drill upgrades are finally going to change the actual look of the drill as well. Check out the T3 and T2 drills!
Gunner Seat
Will let you take full control of your drillship turrets one at a time but with the ability to switch between them easily.
Melee Attack
At first, the plan was to add an actual melee weapon but then the team and I have collectively agreed that this capoeira kick will fit the game better.
still a work in progress tho
Armor and Health Restoring Devices
When used, this device will instantly restore your armor (there's going to be the same exact device but for health as well). There are 4 charges, after that, you will have to wait for cooldown. This will give you a big advantage when defending your drillship.
Upgraded Pickaxe
Like the default pickaxe but better.
Item Dropping
Let's have a moment of silence for all the items that were accidentally destroyed while people were attempting to drop them on the ground.
But no more. From the next update on, you will be actually able to drop them. And when you do, one of these boxes will fly out of you with the item in it so somebody else can pick it up.
Basic Steam Workshop integration
By basic, we really mean only being able to download/upload basic mods that can change values such as health, damage, speed, etc. Bigger and better integration will come in a future update later on. With this, we're just trying to set the modding foundation.
Something that won't be in the next update but I still wanted to show you
Got some new concept art for how the male character could possibly look in the future.
More sneak peeks are coming
Have a great Easter everyone and thank you so much for the support!
- Rich
Join the community on Discord Follow us on Twitter and Instagram for more sneak peeks and updates
Just released a small update focused on localization. A larger announcement is coming later this month with sneak peeks from the next major update. So keep an eye out and take care!
New
Added Japanese translation
Updated all the other translations
Fixes
Fixed intro not translated after switching language
Fixed text size in options for translated texts
- Rich
Join the community on Discord Follow us on Twitter and Instagram for more sneak peeks and updates
More fixes and changes just went live. Hopefully, this Coldfix will wrap up the Combat Update and we will be able to start working on the next one!
Fixes
Fixed issue where backpack stayed in lava pools, now it gets destroyed
Basement work tables are now indestructible
Fixed issue where small panel settings could not be used in certain situations
Fixed issue where clients did not see bullet holes in objects
Fixed issue with door frame colliders, where COGs would shoot through
Fixed issue where certain symbols in names caused errors
Fixed Dead end screen stuck in the main menu
Fixed multiple areas where player got stuck
Fixed problem where the client did not see revive highlight after reconnect
Fixed low energy error that did not show when drillship energy low
Fixed issues with using bed in multiplayer
Weapon crosshair is no longer visible in drillship movement animations
Chests on the wall can no longer be accessed from behind a wall
Fixed disconnect animations on client not triggering properly
Drillship doesn't clip through terrain on Flat Trail landing site when surfacing anymore
Fixed missing damage indicator overlay
Fixed not being able to revive host on max distance while crouching
Fixed research worktable collisions
Improvements
Players can now mention their Discord name when sending feedback
Changed order of essential event quests, energy quest is now the top priority
Set maximum spawn limit on COG units, to avoid issues in games with custom settings
Added help texts on front boiler visible in the right bottom corner
Removed shadows below player in 1st person (no flying gun and perfect sphere shadow, when looking at other players you can see their shadows)
Added list priorities to quests, most important quests are now at the top of the quest log and HUD list
Adjusted players death view
Large improvements on player revive system
Increased intervals between drillship errors to 45 seconds (low ammo, no coal, full inventory)
Players can now cancel drillship surface or descent order within a limited time after the sequence started
Added low health warning overlay that informs you about critical low health
You don't have to stand perfectly still anymore in order to heal, revive or armor up somebody
Attack sound level can be now adjusted with the same slider as drillship siren
Added chat messages when players join or leave a multiplayer game
All drillships now surface faster due to shortening the underground path they have to follow each surfacing procedure
Increased time it takes for another COG drillship to spawn after a COG drillship was destroyed to 180 seconds
Increased bullet velocity for player's SMG, Gatling, Revolver, Shotgun
Updated Send feedback screen with different UI and extra buttons for easier access to LOGs, Crashes, etc.
Periscope is now part of the drillship by default, accessible from the front boiler pilot wheel
Changed button names and swapped the order of buttons in bed, to avoid confusion
Known Bugs
Multiplayer chat bug - one message gets sent multiple times
Game crashes when player is climbing out of the submarine
Items in cargo modules not visible to players and production modules
If any of these known bugs happen to you, please immediately use the send feedback system and make sure to check the boxes that send us the log and save. Thanks!
- Rich
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We pushed a small hotfix so if you haven't been able to join someone in co-op, it might be because you have different versions of the game (you can see the version number in the main or ESC menu). So make sure to update.
Biggest Improvements
Added worktables to all blast shelters
Improved revolver iron sight for better view and accuracy
Revive tool can be crafted on worktables from start of the game
Improvements
Decreased HP of all interior objects
All human ammo does little bit of damage even outside of shooting range
Player character no longer ignors cave lighting
Ammo stacks were decreased for better convenience when taking ammo from cargo
Fixes
Fixed issue where cave attack quest could unlock before drillship upgrade quest
Fixed wrong icon on Damage Drillship T2 quest
Fixed wrong icons on new turret modules scrap recipes
Fixed some buttons shining in caves
Fixed a bug where cogs would throw grenades close in front of them
Based on the ridiculous number of notifications I've been getting everywhere, it seems that you guys are enjoying the Combat Update!
- Rich
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
Combat was the weakest aspect of the game. But not anymore. This update completely changes the combat experience with new guns, gear, enemies, turrets, and overhauled weapon mechanics.
Before we get to the specifics though, I would like to say that the support during the making of this update has been absolutely insane and we've reached so many milestones. So THANK YOU all so much, none of this would be possible without you!
To celebrate the launch of the Combat Update, Volcanoids is currently 25% OFF till January 25!
What's New?
Reworked Combat Mechanics
We went back to the drawing board and completely overhauled the way weapons behave and how you use them.
We added things like:
aiming down sights
recoil
bullet drop & spread
hit indicators, kill confirms (hidden in trailer)
actual projectiles (instead of hit scans)
and more...
All of these combined change the combat experience drastically.
Reworked Animations
All animations got improved and many were added to support the new weapon behavior.
New Guns
From what I've seen, the two most requested guns were:
1. something light with a high fire rate 2. something long-range
Based on that we decided to add the SMG
and Sniper Rifle
New Enemies WITHOUT AIMBOT
I want to address the aimbot first since it's the most mentioned thing in reviews. There will be no more aimbot because the things mentioned above, now apply to COGs as well. One of those things is that they are now also shooting actual projectiles that you can see and dodge.
Every class and every tier now has its unique look, set of weapons, behavior, and sound effects (including voice lines).
Additionally, COGs now carry more than one weapon and can switch between them based on the situation (eg. SMG while attacking you, grenades while attacking your drillship).
They position themselves better. If a COG has a longer-range weapon (sniper, pistol) he will stay in the back but COGs with shotguns and SMGs will charge forward. Also if a COG is low on HP he will retreat to the back.
Last but not least, COGs can be knocked out/down for a few seconds, so make sure to finish them off before they get back up!
New Gear
You won't have to pop medkits every 5 seconds during large fights now. 3 sets of armors have been added that will extend your health bar. With the highest tiered armor, you will able to withstand twice as much damage as you would without it.
New Turrets
Prepare to move some modules around because 5 new turrets are making it into the game!
3x tier 2 turrets: The Mortar, Gatling and Sniper turret
2x tier 1 turrets: The SMG and Shotgun turret
New Tool and Abilities
We've added an old-school defibrillator so you can electrocute your crewmates back to life and also the ability to armor up and heal them too. Teamwork!
New Sound Effects
Lastly, we added a ton of new sound effects and improved the old ones. From gunshots to seagulls on the beach, everything should sound much better.
Preview Branch Patch Notes
Since December 20th, the Combat Update has been available on the Preview Branch. Big thanks to everyone who gave it a try and sent over feedback. It helped us big time with fixing and balancing everything.
Below are all the patch notes for anyone interested (you can also find them on our Discord).
Mark your calendars everyone, the Combat Update is dropping JANUARY 19th
That's 1 week from today!!
Bunch of giveaways will be happening in the next 7 days across all our platforms and a new trailer is coming too.
I compiled a list of teasers below so you can see what you will be getting into. However, if you want a more detailed list of the new features, check out the previous announcement.
Teasers
Stay tuned!
- Rich and the other weirdos
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates