The Customization Update is now live and to celebrate the release Volcanoids is 20% OFF!
Let's take a look at what the update brought this time!
What's new?
Color Customization
This feature has been requested for a very long time and we're really excited to finally add it! With the addition of paint tool, you can now change the color of the drillship to ANY color you want! Don't want to have the entire drillship in one color? That's cool too, you can change the color of each part (drill, wings, etc.) separately. Or have a blend between two or more colors horizontally or vertically. You can even go as far as having each module in a different color (you lunatic).
Oh, and you can even paint the interior if you want.
DECALS
But wait there's more! Along with colors, you can also add decals with the paint tool and place pretty much anywhere. The decal library offers everything from simple shapes to a freaking steampunk octopus.
New Drills
From now on, each time you install a new drill upgrade, the drill is going to completely change its visual. The laser drill is the tier 4.
And here's the tier 2 (left) and 3 (right).
Melee Weapons
The first two of many melee weapons have been added: The Saw Gauntlet and the COG Pickaxe!
Gunner Seat
This one's reeeeally fun! Just build it anywhere in your drillship and take manual control of any of your turrets. You can easily switch between them with the scroll wheel, close them, open them and even choose which one should be accessed first when you use the gunner seat.
The UI inside the turret gives you all the info you could possibly need such as reload cooldown, turret health, ammo, and a small guide in the top left corner.
Lingering Fog
After the eruptions, the island is now going to be covered in a thick fog for some time reducing your vision significantly.
And for that occasion, we also added the shoulder light that you can deploy with the "N" key.
New Devices
3 new devices will be making it in this update that you can build in the interior as well as on the exterior of the ship.
The dispenser spews out 3 items of your choice from the ship's inventory so you can just quickly grab them on the go.
The medic and armor station will replenish your health/armor instantly after using it. You can use each one 4 times before there's a cooldown.
Item Dropping
Finally, you will be able to drop stuff on the ground. Not a big deal for singleplayer players, huge deal for co-op players!
Additional Patch Notes
Damaging modules from the inside is going to deal much more damage than from the outside
Shoulder light and drillship remote call hotkeys next to the toolbar - many players has no idea they can call their drillships to nearby landing sites remotely
Remaining module marker - marks the remaining modules on almost destroyed drillships, making it easier to spot that one roof module that is overlooked
Backpack above soil - backpacks now get pushed up, it should no longer get stuck under soil hills when ship leaves a landing site
Water damage over time - water will no longer instakill you, instead will deal low damage
Paint Tool Guides
I would highly recommend you to consider checking out one of the two paint tool guides below. Even if you just want to learn the basics.
Since we wanted to give you the freedom to create pretty much any paint job you want, the system can seem complex at first. But once you get the hang of it, it's really straight forward and these guides are going to massively help you with that.
Here's a video guide from Tomas with timestamps going from basic to advanced stuff:
Really hope you enjoy the new stuff! As always, if you got any questions, feedback or suggestions, don't hesitate to let us know in the comments or on our socials.
Have a blast y'all!
- Rich and the team
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
As the title suggests, the next major update is getting dangerously close to its release. So let's take a look at all the new features this update will bring!
What's coming
New Drills
The OG drill is going to have some competition. Each drill upgrade is now going to have its own visual.
Color customization
Highly requested feature for a long time. You will be able to change the color of the entire drillship as well as just individual parts (wings, roof, one module, etc.).
What colors are going to be available you ask? All of them.
Decals
Along with colors we also added decals that you can place pretty much anywhere. The decal library offers everything from simple shapes to a freaking steampunk octopus.
Melee weapon
Since it's the first-ever melee weapon that we are going to add, we wanted to start with a bang! So let me introduce you The Saw Gauntlet:
Gunner Seat
This one's reeeeally fun! Just build it anywhere in your drillship and take manual control of any of your turrets.
Lingering Fog
The eruptions are now going to cause a longer-lasting fog that will last for quite some time reducing your vision significantly.
did you notice the COG?
New Devices
3 new devices will be making it in this update that you can build in the interior as well as on the exterior of the ship.
The dispenser spews out 3 items of your choice from the ship's inventory so you can just quickly grab them.
The medic and armor station will replenish your health/armor after using it.
Item Dropping
This one's been long overdue.
Available now on the Preview Branch
This update is now available for testing on the Preview Branch if you want to hop in early! Just keep in mind that some stuff might not be 100% yet. Full patch notes are available in the preview branch section in our Discord as always.
If you already know what the Preview Branch is then you can skip the faq section below. If you don't know but you're interested, keep reading.
Preview Branch FAQ
Q: What's the Preview Branch? A: The "Preview Branch" is where we will post upcoming updates (like this one) before they get officially released on the "Main Branch" so you can help us test the new features if you want to.
Q: Where can I find patch notes for the Preview Branch? A: They are available in the preview branch category in our Discord server.
Q: How do I switch to Preview Branch? A: It's really simple actually, here's how:
UPDATE WHEN?
If things don't go horribly wrong, you guys can expect the official release of this update in the second half of this month. Will make another announcement as soon as I'll have an exact date.
Thanks for the support and take care y'all!
- Rich
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
I'd say it's about time to start sharing some sneak peeks from the next update! So here's the first batch but stay tuned for more as we get closer to the release.
Drill upgrades are finally going to change the actual look of the drill as well. Check out the T3 and T2 drills!
Gunner Seat
Will let you take full control of your drillship turrets one at a time but with the ability to switch between them easily.
Melee Attack
At first, the plan was to add an actual melee weapon but then the team and I have collectively agreed that this capoeira kick will fit the game better.
still a work in progress tho
Armor and Health Restoring Devices
When used, this device will instantly restore your armor (there's going to be the same exact device but for health as well). There are 4 charges, after that, you will have to wait for cooldown. This will give you a big advantage when defending your drillship.
Upgraded Pickaxe
Like the default pickaxe but better.
Item Dropping
Let's have a moment of silence for all the items that were accidentally destroyed while people were attempting to drop them on the ground.
But no more. From the next update on, you will be actually able to drop them. And when you do, one of these boxes will fly out of you with the item in it so somebody else can pick it up.
Basic Steam Workshop integration
By basic, we really mean only being able to download/upload basic mods that can change values such as health, damage, speed, etc. Bigger and better integration will come in a future update later on. With this, we're just trying to set the modding foundation.
Something that won't be in the next update but I still wanted to show you
Got some new concept art for how the male character could possibly look in the future.
More sneak peeks are coming
Have a great Easter everyone and thank you so much for the support!
- Rich
Join the community on Discord Follow us on Twitter and Instagram for more sneak peeks and updates
Just released a small update focused on localization. A larger announcement is coming later this month with sneak peeks from the next major update. So keep an eye out and take care!
New
Added Japanese translation
Updated all the other translations
Fixes
Fixed intro not translated after switching language
Fixed text size in options for translated texts
- Rich
Join the community on Discord Follow us on Twitter and Instagram for more sneak peeks and updates
More fixes and changes just went live. Hopefully, this Coldfix will wrap up the Combat Update and we will be able to start working on the next one!
Fixes
Fixed issue where backpack stayed in lava pools, now it gets destroyed
Basement work tables are now indestructible
Fixed issue where small panel settings could not be used in certain situations
Fixed issue where clients did not see bullet holes in objects
Fixed issue with door frame colliders, where COGs would shoot through
Fixed issue where certain symbols in names caused errors
Fixed Dead end screen stuck in the main menu
Fixed multiple areas where player got stuck
Fixed problem where the client did not see revive highlight after reconnect
Fixed low energy error that did not show when drillship energy low
Fixed issues with using bed in multiplayer
Weapon crosshair is no longer visible in drillship movement animations
Chests on the wall can no longer be accessed from behind a wall
Fixed disconnect animations on client not triggering properly
Drillship doesn't clip through terrain on Flat Trail landing site when surfacing anymore
Fixed missing damage indicator overlay
Fixed not being able to revive host on max distance while crouching
Fixed research worktable collisions
Improvements
Players can now mention their Discord name when sending feedback
Changed order of essential event quests, energy quest is now the top priority
Set maximum spawn limit on COG units, to avoid issues in games with custom settings
Added help texts on front boiler visible in the right bottom corner
Removed shadows below player in 1st person (no flying gun and perfect sphere shadow, when looking at other players you can see their shadows)
Added list priorities to quests, most important quests are now at the top of the quest log and HUD list
Adjusted players death view
Large improvements on player revive system
Increased intervals between drillship errors to 45 seconds (low ammo, no coal, full inventory)
Players can now cancel drillship surface or descent order within a limited time after the sequence started
Added low health warning overlay that informs you about critical low health
You don't have to stand perfectly still anymore in order to heal, revive or armor up somebody
Attack sound level can be now adjusted with the same slider as drillship siren
Added chat messages when players join or leave a multiplayer game
All drillships now surface faster due to shortening the underground path they have to follow each surfacing procedure
Increased time it takes for another COG drillship to spawn after a COG drillship was destroyed to 180 seconds
Increased bullet velocity for player's SMG, Gatling, Revolver, Shotgun
Updated Send feedback screen with different UI and extra buttons for easier access to LOGs, Crashes, etc.
Periscope is now part of the drillship by default, accessible from the front boiler pilot wheel
Changed button names and swapped the order of buttons in bed, to avoid confusion
Known Bugs
Multiplayer chat bug - one message gets sent multiple times
Game crashes when player is climbing out of the submarine
Items in cargo modules not visible to players and production modules
If any of these known bugs happen to you, please immediately use the send feedback system and make sure to check the boxes that send us the log and save. Thanks!
- Rich
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
We pushed a small hotfix so if you haven't been able to join someone in co-op, it might be because you have different versions of the game (you can see the version number in the main or ESC menu). So make sure to update.
Biggest Improvements
Added worktables to all blast shelters
Improved revolver iron sight for better view and accuracy
Revive tool can be crafted on worktables from start of the game
Improvements
Decreased HP of all interior objects
All human ammo does little bit of damage even outside of shooting range
Player character no longer ignors cave lighting
Ammo stacks were decreased for better convenience when taking ammo from cargo
Fixes
Fixed issue where cave attack quest could unlock before drillship upgrade quest
Fixed wrong icon on Damage Drillship T2 quest
Fixed wrong icons on new turret modules scrap recipes
Fixed some buttons shining in caves
Fixed a bug where cogs would throw grenades close in front of them
Based on the ridiculous number of notifications I've been getting everywhere, it seems that you guys are enjoying the Combat Update!
- Rich
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
Combat was the weakest aspect of the game. But not anymore. This update completely changes the combat experience with new guns, gear, enemies, turrets, and overhauled weapon mechanics.
Before we get to the specifics though, I would like to say that the support during the making of this update has been absolutely insane and we've reached so many milestones. So THANK YOU all so much, none of this would be possible without you!
To celebrate the launch of the Combat Update, Volcanoids is currently 25% OFF till January 25!
What's New?
Reworked Combat Mechanics
We went back to the drawing board and completely overhauled the way weapons behave and how you use them.
We added things like:
aiming down sights
recoil
bullet drop & spread
hit indicators, kill confirms (hidden in trailer)
actual projectiles (instead of hit scans)
and more...
All of these combined change the combat experience drastically.
Reworked Animations
All animations got improved and many were added to support the new weapon behavior.
New Guns
From what I've seen, the two most requested guns were:
1. something light with a high fire rate 2. something long-range
Based on that we decided to add the SMG
and Sniper Rifle
New Enemies WITHOUT AIMBOT
I want to address the aimbot first since it's the most mentioned thing in reviews. There will be no more aimbot because the things mentioned above, now apply to COGs as well. One of those things is that they are now also shooting actual projectiles that you can see and dodge.
Every class and every tier now has its unique look, set of weapons, behavior, and sound effects (including voice lines).
Additionally, COGs now carry more than one weapon and can switch between them based on the situation (eg. SMG while attacking you, grenades while attacking your drillship).
They position themselves better. If a COG has a longer-range weapon (sniper, pistol) he will stay in the back but COGs with shotguns and SMGs will charge forward. Also if a COG is low on HP he will retreat to the back.
Last but not least, COGs can be knocked out/down for a few seconds, so make sure to finish them off before they get back up!
New Gear
You won't have to pop medkits every 5 seconds during large fights now. 3 sets of armors have been added that will extend your health bar. With the highest tiered armor, you will able to withstand twice as much damage as you would without it.
New Turrets
Prepare to move some modules around because 5 new turrets are making it into the game!
3x tier 2 turrets: The Mortar, Gatling and Sniper turret
2x tier 1 turrets: The SMG and Shotgun turret
New Tool and Abilities
We've added an old-school defibrillator so you can electrocute your crewmates back to life and also the ability to armor up and heal them too. Teamwork!
New Sound Effects
Lastly, we added a ton of new sound effects and improved the old ones. From gunshots to seagulls on the beach, everything should sound much better.
Preview Branch Patch Notes
Since December 20th, the Combat Update has been available on the Preview Branch. Big thanks to everyone who gave it a try and sent over feedback. It helped us big time with fixing and balancing everything.
Below are all the patch notes for anyone interested (you can also find them on our Discord).
Mark your calendars everyone, the Combat Update is dropping JANUARY 19th
That's 1 week from today!!
Bunch of giveaways will be happening in the next 7 days across all our platforms and a new trailer is coming too.
I compiled a list of teasers below so you can see what you will be getting into. However, if you want a more detailed list of the new features, check out the previous announcement.
Teasers
Stay tuned!
- Rich and the other weirdos
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
First things first, hope y'all got through this year and kept your sanity. Secondly, thank you so much for being patient with us this whole time. This update is taking super long. Much much longer than we expected but I got some good news for you.
The estimated release of the Combat Update is mid-January 2021. HOWEVER, as we do realize that the update is taking too damn long already, it is possible to play it right now!
Combat Update on Preview Branch
The Combat Update is available on the Preview Branch and you can play it right now! Just keep in mind that this is a testing branch so not everything is going to be working optimally yet.
What's the Preview Branch?
The Preview Branch is where we will post upcoming updates (like this one) before they get officially released on the Main Branch so you can help us test the new features if you want to.
How to Switch to Preview Branch?
It's really simple actually, here's how:
don't make fun of my humble Steam library
Got more questions regarding the Preview Branch?
You might find your answer in the frequently asked questions here. If not feel free to ask below.
What to Expect
Reworked Combat
We basically reworked combat from the ground up since it was the weakest point of the game. Bullet drop, recoil, aiming down sights, better sound effects, and much more have been added to make combat more immersive and fun.
New Weapons
A lot of you requested something for long-range as well as something light with a high fire rate. So check out the brand new sniper rifle and SMG!
Reworked COG Units
New visuals, weapons, voices, sound effects, and behavior. The only thing we didn't change is their name.
New Turrets
You will be able to secure your precious base with 6 different types of turrets.
Armor
Armor up with 3 different types of armor.
Co-op Features
Last but not least, the ability to armor up, heal, and even revive crewmates is also coming.
Full Patch Notes
You can find the full patch notes on the "Preview Branch" forum here.
Estimated Release
The current plan is to polish the Combat Update during the holidays based on your feedback from the Preview Branch. And if things don't completely fall apart, the official release of the Combat Update will be mid-January 2021.
That being said, the team and I would like to wish you Merry Christmas and a Happy New Year! Your support this year was nothing short of amazing and as we often say in our private dev group (to keep y'all humble), you are the best community we could ever ask for.
~ Rich and the other weirdos
Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates
It's been some time since the Co-op Update was released and we understand that not everyone is following us on our social media where I post sneak peeks and other short-form updates.
So here's some news about the upcoming update mainly for folks that follow us only here! But don't worry, even if you follow us everywhere (stalker alert), I'm still going to include things I haven't leaked anywhere else yet.
Next update = Combat update?
That's right! The majority of the feedback after the Co-op Update mentioned the state of combat. Seeing that, we decided to make combat the top priority and dedicate this next update to improving all aspects of it.
DISCLAIMER: Keep in mind that many things are still unfinished/placeholder-ish and will look different when the update releases.
Here's what we've been working on
First Person Animations
The 1st person view is no longer just a static hand with a gun. Anything you do will trigger some kind of response from the player model. We spent a lot of time analyzing these "immersive effects" in other games. There are still tons of adjustments to do, but the system is done and now it’s just about tweaking the values.
Improved Shooting & Projectiles
One of the biggest community complaints was about the hit-scan shooting. All weapons are now projectile-based with recoil, bullet drop, muzzle velocity, and many more features that you're used to from other games. This includes the ability to hip fire or aim down-sights.
Reworked COG Units
Some of you might remember when I shared the old concepts for improved COG units a few months back. Well, the time has come and COGs will be getting a major facelift along with a new brain (smarter behavior). Since they're getting smarter they will be able to use a larger array of new weapons to cause you all kinds of trouble. Defending your drillship or attacking theirs won't be as straight forward anymore.
Apart from that, COGs won't be hit-scan shooting anymore either and their aim won't be as perfect too. We are also working on audio clues for them to signal things like spotting you, losing you, being idle, and so on.
New Drillship Turret(s)
The long-awaited new turret is finally making an appearance and it's even better than what you hoped for! Because we are not going to add just one new turret but a whole bunch of them! These will even out your chances against attacks from the now smarter, better equipped, and noisier COGs.
Armor
One of the biggest issues in combat was that you couldn't increase your health as the game got more challenging. So to solve that, basic armor is being added to increase your chances against tougher enemies. However, it is not the planned "power armor" suit yet but more of a bulletproof vest. The "power armor" suit is planned for a later update.
Co-op Focused Features
As the enemies get tougher, proper teamwork will be even more necessary. That's why we're adding the ability to heal or revive your crewmates. Being able to drop items like you're used to from other survival games is also happening.
Other things I should mention...
We expanded our team even more recently, which forced us to update our project management systems but everything seems to be working better than ever now. Our concept artist, for example, is already able to work on things for future updates wasting no time.
Why is this important? Well, it should really help with the long delays between each update since a lot of the work is being done in advance. Here's one of the things he's working on:
Last thing the team wanted me to mention is that maybe not all of these features will make it in this update. We are very aware that this update is taking way too long... again, so if some feature starts being overly complicated, we will push it into the next update. Still, the combat focus of this update stands, and I'm sure most of these will make it in.
And that's all for now. Thank you so much for your amazing support! Let us know what you think and if you have any questions, leave them below or ping me on Discord.