- add user settings to optional save game data sent through feedback form - fixed an issue with backstabbing - fixed an issue with older save games not progressing at philosopher terminal - make Aksa stand near terminal while investigating - minor text fixes
- added attaching current game state to feedback form - fixed a few crashes - fixed tracking of previously selected multiple choice entries not getting saved - co-op: fixed some multiple choice text entries breaking when second player joins dialogue - fixed items sometimes being visible beneath a roof after loading save game - fixed a few cases of missing localization text - fixed multiple choice actions icons not appearing in German version - additional framework changes for localization
- fixed issues with backstabbing - point and click attacks make better use of possible attack distance - another fix for the high priest and the key - co-op: fixed NPCs having problems using exits - fixed mouse cursor not changing for a few cases - fixed losing health on resetting stats - clarified a tutorial message about automatically switching back to melee with mouse controls
- fixed a few issues with Aksa and the main quest - fixed a quest not updating on entering a location when it should - fixed some issues with high priest in New Delphi - fixed not being able to cancel backstabbing mouse commands - fixed some scene clicks resulting in backstabbing command - fixed some text
- updated main quest around Old Trees - Mac OS: compiled as Intel build now, should fix game on M1 Macs - accessability: added keyboard only combat input scheme - fixed a few quest and dialogue issues with priests around New Delphi - added alternative way to get key in New Delphi - fixed an issue with puke contest - fixed blind man equipping gun on loading savegames - updated blind man dialogue - fixed A Fine Piece Of Meat quest not failing when NPC dies - fixed door issues in dialogue - fixed full item stacks removed instead of exact count when finishing quests - fixed not being able to use vanish ability as pacifist - fixed an issue with vanish ability while being in stealth - fixed some text issues - fixed stats selection possibly ignored when coming back from visual selection - additional small bug fixes and framework additions
- fixed door in Puke Bar basement - fixed a few issues with the vanish ability - added UI message on trying lockpicking and missing a lockpick - fixed revolver using wrong weapon skill - fixed crafting recipe for blips missing on older save games - fixed various random crashes - fixed some headwear vanishing on dropping it - minor level fix in Titan's Guts - fixed some text issues
- fixed save games from demo import using wrong world map - fixed not being able to use blips as pacifist - fixed crash on menu due to some system languages - fixed various random crashes - small level design fix in Human Machine Workshop - fixed some text issues
- fixed missing crafting recipe for blips - fixed crash related to having block item equipped - fixed a crash during blind man quest - fixes some text issues - updated enhanced energy gun values - fixed a few random crashes
The Death Trash Early Access release is happening tomorrow and we want to give a you few infos beforehand.
Release time
Exact moment of release should be August 5th, 5 pm CET | 11 am EST | 8 am PDT.
Price
20 $ | 20 € | + regional prices There will be a 10% launch discount for one week.
About the Early Access version
Here's a summary of what to expect from the Early Access version and what to expect at a later point:
What to expect from the first Early Access version: - 5+ hours of the story campaign and side locations, with some of the main quests still work in progress - medium replay value - all gameplay systems - more reliance on combat than non-combat - mouse / keyboard plus controller support - user config settings, rebindable keys - Windows, Linux and MacOS support - local co-op technically working - probably some bugs
What to expect from the final release version: - 20+ hours handcrafted story campaign - increased replay value - improved non-combat gameplay - improved local co-op design - more languages
What to expect from the post 1.0 version: - updates concerning bug fixes and improving user experience
Feature ideas we're aware of and that might happen, but not 100% sure: - some kind of modding support, including a level editor
Feature ideas we're aware of but probably won't happen due to our budget limitations: - online co-op
Demo
The demo will still be available after release. It's a smaller button now, on the panel to the right of the store page.
After the Early Access release it's possible to try out the demo, buy the game, and then continue your savegame in the full version. Demo savegames that were begun before the Early Access release can NOT be imported / continued.
If you want to help us minimize support issues in the first days of the Early Access, please use the demo to see if the game runs good enough and as expected on your system.