Endzone - A World Apart - Assemble_Made


Survivors!
Over the last few weeks after the announcement, we have dedicated some time to address specific questions from the community on our Discord in form of Developer Blog Posts. We decided it would be much more convenient to mirror those on Steam in a collected format, meaning that this news includes the last (and first) 3 Developer Blogs to Endzone 2. As Discord is our main platform for feedback and discussion within the community, we highly recommend joining us and sharing your feedback there.



The Badlands

- I've seen my fair share of wrecked places, but this one is different. It reminds me of a book from when I was a kid – stories my grandpa told about the Grand Canyon, with its huge plateaus and cliffs. Even though we're nowhere near America, something big must've hit here. Lots of rainfall probably turned this area into a dangerous swamp over the last century.
The place feels strange, and I'm not ready to trust it. We need to reach higher ground, one of those plateaus in the distance. The surroundings seem like they're holding their breath, like something's about to happen. We've got to be smart about every step we take. Climbing up to a plateau should give us a better view and maybe some safety. The rocks and water know their own stories, but we're the ones who have to decide what happens next. -


What are the Badlands
The Badlands, characterized by toxic swamps, is a remnant of the massive flood and natural disasters depicted in Endzone - A World Apart. The Badlands, now consisting of only a few rivers, remains largely unexplored, inhospitable, and harbors numerous undiscovered dangers.



Conversely, the habitable territories boast untouched flora and fauna, providing an environment where life can flourish.



The Badlands constitute the region that lies between the habitable territories. We differentiate between these areas based on the fact that settlements can only be established on plateaus. Unlike habitable territories where structures like Watertowers or a Tree Nursery can be constructed, in the Badlands, you can re-establish certain ruins to function as Trading Post later on. Furthermore, settlers can embark on expeditions to explore diverse new ruins. A thoroughly revamped system enables you to engage with the world more deeply, as you directly assume control of your explorers during these expeditions. Certain structures might still be functional, offering resources to support your settlements.




The playable Map
The Badlands, and correspondingly, the habitable territories, are divided into three sectors. To gain access to these sectors, you need to restore the connection points that enable river crossings. Although you can actively choose where to initiate your first settlement by driving your bus across the Badlands within the first sector, the other sectors will become available as you progress in the game.



Similar to Endzone - A World Apart, the world is scattered with a multitude of ruins, many of which can now be discovered, looted, and utilized to generate resources beyond your settlement. While the Badlands present an expansive and perilous landscape, understanding your surroundings can prove extremely valuable and necessary. Initially shrouded in a dense fog, the Badlands gradually unveil themselves as you uncover certain locations.



A look ahead
Moreover, forging trading routes and discovering trading posts operated by familiar and cherished characters necessitates traversing the Badlands. To prepare for a variety of situations, a range of trusty vehicles like the iconic bus from Endzone - A World Apart will be at your disposal, each with its own advantages and disadvantages. We'll delve further into the topic of vehicles in the upcoming weeks, so be sure to keep an eye out.
Introducing the new Map Generation, you also have the freedom to establish a settlement on another habitable territory as your sphere of influence expands. Load your vehicles with the required resources and a group of settlers to kickstart the building process. Then, venture into the Badlands, cross the river, and begin a new settlement on a distinct plateau. This settlement will possess its own inventory, resources, and workforce.



Habitable Territories and Map Generation

- The sight is truly breathtaking. Mountains never really called my name, but living down there doesn't sit right with me either. It's hard to believe how the landscape changes as you follow the slope – a polluted, swampy, almost lifeless terrain giving way to paradise. Let's hope this plateau offers a better life than what we've known. From what I can tell, there are similar structures around here, and maybe other groups have gone through what we have. Let’s hope there are other settlements that found their way and made it through the Badlands unharmed. -

What is a Zone?
The zones in Endzone 2 constitute the inhabitable area where you can establish your settlements. A zone is defined as being situated on an elevated plateau, accessible from the Badlands via ramps. Zones differ from the rest of the map in that typical buildings like the Forester, the Watertower, or the Lead Caster be constructed. The Badlands, on the other hand, mostly retain the role of hosting expeditions and dangerous encounters. Each zone looks different from one another and may possess lakes, mountains, as well as various resource deposits. It's quite possible that a zone is not self-sustainable and needs to be supplied with basic resources from other sources.
But what determines the shape and composition of a zone? We have developed a dedicated terrain generation system that allows us to easily design and generate new zones. Just as straightforward as it sounds, it is also implemented in practice: We use a proprietary tool to define the boundaries and shape of a zone using color codes.

How Terrain is created
We use red to sketch how our zone should look. With blue, we define where water can be found. Using green, we control the distribution and generation of mountains. Furthermore, we establish the locations of forests and scrap, the types of soil present on the zone, as well as where and how the access to the plateaus, i.e., the ramp, appears.

The whole process looks something like this:





Once all the settings have been configured, we save the preset and set our terrain generator, which we've built in World Machine, to run automatically and generate the corresponding data for us. The zone is also automatically updated in our engine and can be further edited. This allows us to dynamically determine whether, where, and how many resource slots, such as those for copper or iron, should be placed, as well as ruin sets that you are already familiar with from Endzone 1. This can include power plants, small individual towns, and much more.



The best thing about this workflow and its simplicity, however, is that it is compatible with Modding. We are already planning and developing with the anticipation of possibly enabling every player to access our tools and create their own plateaus to be played in the game.

Mod Support
Please note, however, that Mod-Support, as communicated multiple times during Endzone 1 already, is very challenging and requires a significant amount of work time. If we do enable support, it will not happen at the start of the Early Access phase!



Vehicles
I wouldn't dare to traverse the Badlands on foot. Our mechanics truly outdid themselves with the Pathfinder. It now rumbles on the final drops of fuel salvaged from the depths of Endzone, offering us only a fleeting journey. We can only pray that we'll reach that distant Plateau, several kilometers to the north, before the last vestiges of gasoline vanish. The prospect of hauling all our precious cargo across this muddied expanse without a proper vehicle is a grim one, indeed.

Fulfilling a Long-Awaited Wish
In Endzone 2, we are bringing to life a feature that many of you have eagerly requested: vehicles! These vehicles will play a significant role in Endzone 2 right from the start of a new game.



Realistic Vehicle Simulation
Let's talk about the simulation of our vehicles. Our aim is to create an authentic look and feel. This involves ensuring that vehicles navigate terrain as realistically as possible, taking smooth turns, and accelerating and decelerating just as you would expect from a vehicle. However, we also understand that the simulation should not hinder gameplay, so we are continuously refining it. There will be some compromises along the way. Here, you can see early tests focused on achieving a satisfying driving experience.

Controlling Vehicles
For the first time in Endzone, vehicles will introduce actively controllable units. You can select one or more vehicles and send them to any location with a simple right-click. However, vehicles are designed to exclusively operate in the Badlands to avoid conflicting with the core gameplay of the Plateaus. After all, driving a fast and agile buggy through muddy, swampy wasteland is much more fun than being stuck in traffic within a settlement, right?



Variety of Vehicle Types
In Endzone 2, you'll have access to various vehicle types, each with unique characteristics. Currently, we are testing attributes like speed, inventory capacity, combat strength, and damage points.
For instance, the fast buggy is excellent for exploring new areas but is not well-equipped for defense and can't carry much. In a pinch, it can transport a bit of water or food from one place to another. We are planning additional vehicle types to enrich the gameplay further.

Vehicle Manufacturing
You'll be able to manufacture vehicles in specific production chains within Plateaus. To do this, you'll first need to find the necessary vehicle blueprints, which can be discovered on expeditions, purchased from traders, or obtained through missions.



How Vehicles Are Useful
The most important question of course is: What do I need vehicles for anyways?
A new session in Endzone 2 begins with the familiar bus from Endzone 1, also known as the "Pathfinder". There will be only one Pathfinder in a play session. Right at the beginning, you'll discover one of the most crucial uses of vehicles: transporting settlers and resources to unlock new zones.
An important note: When you load settlers into a vehicle, they consume water and food from its inventory. If none is available, the loaded settlers will die. Nonetheless, you'll need settlers to unlock zones and possibly transport them to those already unlocked. So, be mindful of your actions and routes for the well-being of your settlers. And don’t worry, a vehicle itself can always be controlled, even without settlers in its inventory.

Creating Trading Routes
Since you won't use them for this purpose regularly, you can employ vehicles for various other tasks. You can assign them to trade routes to automatically transport resources between zones, send them to traders to purchase new goods or overcome resource shortages, or send them to interesting locations on the map for expeditions.



Finally, they should also be able to defend against raider vehicles that may attack your trade routes and, potentially, your zones. We are approaching the design of this feature with utmost care, as raiders are expected to be significantly improved over Endzone 1. So everything regarding this feature is subject to change.



Last but not least…
To address a few specific questions:

What about the hot air balloons from Endzone 1?
We haven't forgotten about the fantastic hot air balloons you know from our DLC, Distance Places. Whether they will make an appearance in Endzone 2 is uncertain. We want to keep our options open and introduce them at the right moment for an improved gaming experience.

Can vehicles leave the map?
No, that is not currently planned. Vehicles will move around the Badlands, playing a vital role in the gameplay there.

Do vehicles need to be fueled?
We currently have no plans to introduce such a mechanic, as we believe it could lead to frustration and unnecessary complexity in gameplay





https://store.steampowered.com/app/2144640/Endzone_2/
Endzone - A World Apart - Assemble_Made
Fellow Survivors!

Amazing news, everyone! We're absolutely thrilled to announce that we've reached a staggering 50% of our funding goal in just about a week. This incredible milestone couldn't have been achieved without the unwavering support of our fantastic community—you truly are the backbone of this project!

We're thrilled to lift the curtain on our very first Stretch Goal: The Challenges! This exciting new feature will be unlocked once we hit the €40,000 mark. The Challenges will bring a whole new layer of engagement and fun to Endzone 2, and we can't wait for you to experience it. With the challenges you can compete against other players. We will add a leaderboard so you can see how well you and your friends are doing!

But wait, there's more! We're not stopping at just one piece of good news. To show our heartfelt appreciation and to make our campaign even more exciting, we're taking a significant step: We're reducing the price of our Composer Pack to just €250! That's right, now you can get all the amazing benefits of this exclusive pack at a more affordable rate. Don't miss out on this unique offer!

So let's keep this incredible momentum going! Together, we can reach new heights and make this project something truly special. Thank you for being a part of this amazing journey!

Your teams @
Gentlymad Studios
Assemble Entertainment

-------------------------------------------------------
https://store.steampowered.com/app/2144640/Endzone_2/
Endzone - A World Apart - Assemble_Made
Survivors!

We're still overwhelmed by your feedback, still sorting our thoughts in preparation of the road ahead that ultimately leads to the release of Endzone 2 in Q1, 2024. And, as we've already announced a while ago, we want to shape the game together with you in every possible way - just like we did with its predecessor.

Need Backup!
As apart of this journey, we just launched our Kickstarter campaign. This campaign provides you - the community - with exclusive rewards as well as giving us the opportunity to add more features to the game; on top of what we've already planned. Hence, it helps us making Endzone 2 even bigger with your support. That's why we would be honored and grateful if you become a backer of our Endzone 2 Kickstarter Campaign!



We can't express how exciting this is for us - it's yet another milestone on our journey up to the release of Endzone 2. And we feel even more connected with our community than ever before. Let's do this, together! Let's shape the future of Endzone 2, together.

And don't forget to check out our Discord server where you can share your thoughts, talk with us, and get exclusive development insights!

Here's some additional info about our Kickstarter Campaign:

Take care everyone,
Gentlymad Studios & Assemble Entertainment

About Endzone 2
https://store.steampowered.com/app/2144640/Endzone_2/
Endzone - A World Apart - Maria
Survivors,

Tune in now, because Save & Sound kicks off its 2023 showcase with concerts, audio deep dives, and mashups. The host of Save & Sound Bedtime Digital Games is excited to announce a Steam Sale that will be running alongside the show September 11 - 14. There will be over 50 games and their game soundtracks for you to discover, and maybe you'll find your new favorite title.

🚨 Check out all games here 🚨

Of course, we've also prepared something special for all you survivors out there.

Jonas Albrecht, the composer of the Endzone - A World Apart and Endzone 2 Soundtrack accepted the challenge and created an Endzone styled soundtrack in 10 minutes! Produced exclusively for this year's fantatisc Save & Sound Festival.

You can watch and listen to it right here:



Where to watch the event:
The event will be live on Monday September 11th, Tuesday September 12th, and Wednesday September 13th every day at the same time - 10am PT // 7pm CEST.

Over 70 studios have shown up to create their own 10 minutes of original content, made just to premiere on the live stream.

The 2023 lineup includes original content from the teams behind Endzone, Baldur’s Gate 3, Vampire Survivors, Inscryption, For The King 2, Teenage Mutant Ninja Turtles, Manor Lords, Human Fall Flat, Sludge Life 2 and many more.

Join Save & Sound and let's celebrate the art of game music!🎶

https://store.steampowered.com/app/1259090/Endzone__A_World_Apart__Original_Soundtrack/

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

https://store.steampowered.com/app/2144640/Endzone_2/

Sep 8, 2023
Endzone - A World Apart - Assemble_Resurrected
Survivors!

Thanks to your incredible support, we were able to recently announce Endzone 2! We want to create a true successor with many new features and we are eager to shape the game together with you, our dedicated community! So we love hearing from you and what you would like to see. So, if you find the time, check out our Discord server to share your voice, and get exclusive development insights!

But wait, there’s more!

In just a few weeks, we'll be launching an additional Kickstarter campaign for our new title, offering exclusive rewards and helping us to realize several additional features that we have in mind for the game, and also helping us to raise our marketing funds, to grow the community around Endzone 2 even more!

Fear not!

Endzone 2 will be developed and realized to its fullest extent either way! But if you want to support the development even more, by backing the Kickstarter (and getting some lovely rewards), we think this could be a win-win.

While developing and planning the creation of the successor of Endzone - A World Apart, we came across several features that we would love to see in the game but where we could benefit from additional support.

If you're interested in becoming a part of this exciting new chapter of Endzone, you can sign up on Kickstarter here.

When you sign up, you will be automatically notified when the campaign goes live.

We would like to express our heartfelt gratitude to all you Survivors out there. Your unwavering support and dedication have been the driving force behind Endzone, and we couldn't be more grateful. We are excited about what lies ahead and look forward to continuing this incredible journey.

Take care!

About Endzone 2

https://store.steampowered.com/app/2144640/Endzone_2/
Endzone - A World Apart - Doppelkeks
“Chief, we just unearthed some old and dusty blueprints from another Endzone referring to something called the ‘Pathfinder’. Their records show that they used it to cross the treacherous terrain far beyond. We should have our researchers take a look at it!”

Amazing News, Survivors!

In celebration of our recent announcement (more on that below) we took the time to publish an update with a new decorative asset, a new side mission and several minor bug fixes.

Important Notes
We have removed the ingame Feedback tool. This, however, does not mean we are no longer interested in bug reports. You can reach us using the following form.






  • Missions: Added a new mission to unlock a decorative Building
  • Buildings: Added a new decorative Building



  • Feedback: Removed the Feedback Tool (STOMT)
  • Achievement: Removed the Achievement concerning the Feedback Tool
  • Localization: Fixed a number of Localization issues
  • Expedition: Fixed a bug that caused the game to crash while loading

So, what's the announcement we were talking about above? Well...

We've just unveiled Endzone 2, the successor to "Endzone - A World Apart" - a project we've been secretly brewing behind the scenes!



In short, Endzone 2 will feature vehicles, multiple settlements, a completely new expedition system and much more. Head over to our dedicated Steam page to learn more and wishlist the game!

https://store.steampowered.com/app/2144640

Also check out our Discord server for exclusive bits on the development and the most direct link to share your feedback and discuss with us about what you would love to see in Endzone 2.



We’d also like to thank all of you for giving us the opportunity to work on the next installment for Endzone. We can’t wait to shape the game together and venture into the next big journey within the Early Access phase, starting in the first quarter of 2024!


Your Teams from Gentlymad & Assemble | 1.2.8630.30586
Endzone - A World Apart - Gentlymad_Matthias


Survivors,

the time has come to surpass the confining limits of these lands. Our brightest minds have constructed machinery that allows us to break free and venture beyond our borders!

Let there be no doubt – even after centuries, Mother Nature's anger remains unbroken. She is the same untamed beast she was when our ancestors stepped out of the Endzone. Our way will be filled with obstacles, misery, and death. Yet, we are pioneers, born with an unwavering curiosity to expand, rebuild, and thrive. Together, we will rekindle humanity.

Jeremiah Sawchyn, Leader of Expedition 01


Dear Community,

today, we are incredibly excited to officially announce the direct successor of Endzone - A World Apart, called Endzone 2. When the Early Access phase of Endzone ended, we knew that the journey was not over but merely beginning. There were many ideas we had internally, and so many more contributed by you and the awesome feedback you provided that we felt we needed to start fresh. And now we can finally talk openly about what we have in mind for the time to come!

If you would like to know more, head over to our store page where you can also wishlist the game.

https://store.steampowered.com/app/2144640/

Check out the Teaser


New Features & Additions

Many of you wished to be able to start your settlement at a location of your choosing. It was also something that we wanted to do internally but never found the time to implement. With Endzone 2, you can do just that. Pack your people into your bus, discover a location of your choosing, and start a new settlement.

This brings us to the next big addition: Vehicles. Yes, Endzone 2 will have vehicles. They will be directly controllable and used to discover lootable ruins and new habitable lands. But that's not all. You will also be able to use them to establish automatic trade routes to provide your multiple settlements with much-needed goods or scarce resources.

This leads us to potentially the biggest addition. Multiple settlements. Differently than in Endzone - A World Apart, you will start and manage multiple settlements on different plots of land. These locations feature different sizes and specific or unique resources. These habitable lands are divided by the badlands, treacherous terrain filled with valuable loot and points of interest to uncover.

To make managing multiple settlements feasible and enjoyable, we have introduced a completely new job and path system that is clearer to understand; one that won't result in strange settler paths or unexpected job switching. So basically, no more of this:



Where to get the latest News...

You can check out our Discord server for exclusive bits on the development and the most direct link to share your feedback and discuss with us about what you would love to see in Endzone 2.

Endzone - A World Apart - Gentlymad_Matthias
Survivors,

our long range radio antennas just picked up on some ramblings, unfortunately we did not get the full message. But what we've heard, leads us to believe that there might just be an upcoming news broadcast regarding the future of...something. Guess, we should wait for the news to finally drop.


With Gamescom just around the corner you might want to tune in at 7.30pm CEST on Tuesday, August 22 and enjoy the Opening Night Live Pre-Show. Just click the following link to get directed to the official livestream: https://www.youtube.com/watch?v=CSxqwnlCi0k

Peace out, and stay tuned for more!


Since this post is way too short, have a .gif of Chop Norris doing a "legit" air chop.

Endzone - A World Apart - Assemble_Xer0
Survivors!
In appreciation of every single one of you, veteran and new alike, we have much to share today! So lean back, grab a hot or cold beverage of your choice and without further ado, let’s dive into our exciting news!

New free “Greenery”-Update
First off, this update comes alongside some greater news, so stay tuned for the announcement coming up shortly after!

We made Endzone compatible with Asus Aura hardware. This allows your Asus Aura peripherals to react in accordance to the game state, highlighting hotkeys, ongoing droughts, radiation and more.

Additionally, we have fixed some issues concerning the game when played on Steam Deck. This includes mostly UI fixes, especially with the expedition UI.

Last but not least, we added three new decorations for your settlement! While the game already includes a number of decorative elements, we wanted to add more greens and organic looping assets, servicing those who wish for more natural forms and to "green up" their settlement.

We are excited to see them in future screenshots of your settlements!

Please feel free having a look into our detailed full changelog (we even added some eye-candy): https://store.steampowered.com/news/app/933820/view/3701439593989564385





A new journey ahead
We know you have asked for this quite some time, and even though we cannot share all details right now, let’s start with an old saying “Every new beginning comes from other beginnings end”.

During the development of Endzone, we learned so much, in technical terms, but also creatively.

Therefore, we want to make use of all those ideas and learnings we have made, closing the chapter of Endzone and are more than thrilled to reveal that we are already knee-deep working on a new project!

You want to know more? Sure, you will, sooner than later, promise.

It is an amazing experience for us, and we are grateful to have such an excellent community!

For a small trip down to memory lane have a look at our recently released post to celebrate the 2 years anniversary of Endzone’s full release:
https://store.steampowered.com/news/app/933820/view/3700309254785757302

If you want to get some insights into our creation process, we want to encourage you to keep a close eye on our official channels, as we will definitely share some development insights as often as we can.


TactiCon

We’re super excited to join this year’s TactiCon here on Steam!
Endzone is featured among more than 100 games participating at TactiCon!.

From May 11 to May 15, discover all kinds of Base Building / Deckbuilding / Grand Strategy – 4 X/ Real time stratetgy / Tactical RPG / Turn based Tactics / Strategic Management games and more!

Discover and enjoy many outstanding strategy games, play free demos, get huge discounts, and much more during TactiCon 2023 here on Steam, launching later today. Stay tuned!
https://store.steampowered.com/sale/Tacticon2023


Endzone Sountrack now available separately
It took us some time, but we heard you and we told you, we will make it possible.
Now here we are - Get the iconic Endzone soundtrack as its own bundle on Steam now:
https://store.steampowered.com/bundle/14904/Endzone__A_World_Apart__Save_the_World_Edition/
Endzone - A World Apart - Assemble_Made
Dear Survivors,

first off, this update comes alongside some greater news, so stay tuned for the announcement coming up shortly after!

We made Endzone compatible with Asus Aura hardware. This allows your Asus Aura peripherals to react in accordance to the game state, highlighting hotkeys, ongoing droughts, radiation and more.

Additionally, we have fixed some issues concerning the game when played on Steam Deck. This includes mostly UI fixes, especially with the expedition UI.

Last but not least, we added three new decorations for your settlement! While the game already includes a number of decorative elements, we wanted to add more greens and organic looping assets, servicing those who wish for more natural forms and to "green up" their settlement.

We are excited to see them in future screenshots of your settlements!


Important Notes
To activate Asus Aura, enter the "options" window and look under "game". Search for the checkbox titled Asus Aura and click on it. We recommend restarting the game.






  • Buildings: Added 3 new decorative buildings
  • System: Added support for Asus Aura



  • Expeditions: Fixed output required of action points during expeditions on Steam Deck. Required action points were at some point always displayed as 0.
  • Expeditions: Fixed an issue with Endzone on Steam deck concerning the action- and cancel-button in the inspector UI of the Expedition Post, which would lead to an error.
  • Expeditions: Several fixes in Steam Deck Expedition Window
  • UI: Some stability improvements in Steam Deck UI

Your Teams from Gentlymad & Assemble | 1.2.8529.18208
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