Steel Division 2 - [EUG] Kaelior


This is the home stretch: in less than a week, on June 18th, Steel Division 2 will be released for the all editions of the game except the standard edition that will be released on June 20. Therefore, this Beta Phase is the last one before the full release of the game. And while we’re at it, we wish to thank all beta testers for their support and feedbacks all along the previous beta phases.

https://store.steampowered.com/app/919640/Steel_Division_2/
Pre-order the game now through our online shop, on Steam, Gamesplanet or Humble Bundle to secure your access to the Beta!

What's New ?
As usual, Final Hours brings you more maps, as well as balance changes for the vanilla & Back to War divisions.

4 maps:
  • Novka: a region of many lakes and small villages, perfect for infantry or cavalry units to fight tanks
  • Mogilev: a mostly flat and largely open terrain, more suitable for tank battles.
  • Lipen: a wooded area compartmentalized by several rivers
  • Sianno: a map of plateau, woods & lakes, crossed by two major roads.


Get ready to fight!
If you're new to Steel Division 2, don't hesitate to check out our Skirmish Let’s Play video, 19 minutes of pure combat love and joy on the Eastern Front:
https://www.youtube.com/watch?v=OzCkuTvJYnU
If you haven’t, be sure to check out the Beta Manual on this link.

You can also learn how to build your perfect Battlegroup in this Deck Building video:
https://www.youtube.com/watch?v=Byaq-Zn48aA

Bug reports, technical issues, crashes, and your feedback
Steel Division 2 is in the last stretch of its Beta. This means that you might encounter some bugs or glitches. If you do find something untoward, please make sure to report it through this form . Also, when the game crashes, an automatic email is sent to Eugen, with all the technical details we need. Don’t hesitate to drop us a line to give us a more comprehensive bug report.

The Steel Division 2 FAQ will be continuously updated throughout all the beta.

With Steel Division 2 still being in Beta, it also means that we want to hear your battle reports; what you liked, what you disliked, what you missed in the game. We will send you a survey, with a questionnaire, that will cover all the different aspects of the game. Let us know what you think! You can also leave your constructive feedback through the Steam Beta forums. We read every single comment and suggestion and try to answer each one as much as possible.

Lastly: trolling, abusive language, or any message that doesn’t follow the Steamhub’s rules will be moderated. Treat each other with respect. We play hard, commander, but fair.

Now, get back into the game and see you on the battlefield!
Steel Division 2 - [EUG]Papa Yankee


On this day, 75 years ago, the first Allied troops waded onto shore in Operation Overlord - D-Day. We are celebrating this anniversary in the non-stop Beta of Steel Division 2 with the release of the Back to War pack. Eight new divisions from Steel Division: Normandy 44 are available now and waiting for your command.

https://store.steampowered.com/app/919640/Steel_Division_2/

Pre-order the game now through our online shop, on Steam, Gamesplanet or Humble Bundle to secure your access to the Beta!

What does the Back to War pack bring?
The Back to War pack brings four Allied divisions (American, Canadian, British, and French) and four German divisions from Steel Division: Normandy 44 to Steel Division 2. This means over new 350+ units, playable in Skirmish in solo, multiplayer and coop up to 5v5 players.



The Back to War pack will only be available to the players who have pre-order the game and have access to the Beta. At Steel Division 2’s release, this pack will be granted for free to all owners of Steel Division: Normandy 44. It will be a paid DLC for others. So if you haven’t, make sure to get our first Steel Division game - you won’t be disappointed!

8 Back to War Divisions
  • 3rd US Armored
  • 15th Scottish Infantry Division
  • 3rd Canadian Infantry Division
  • 2e Division Blindée
  • 21. Panzer
  • 116. Panzer
  • Panzer-Lehr
  • 352. Infanterie

Exclusive New Units
  • Long Tom 155mm Howitzer
  • M4 High Speed Tractor
  • Laffly S35T & V15T trucks
  • 5,5-inch Howitzer
  • Matador



This new Update also brings brand-new, awesome battlefieds:
  • Orsha East
  • Beshankovichy
  • Lake Naratch
  • Shchedrin

Get ready to fight!
If you're new to Steel Division 2, don't hesitate to check out our Skirmish Let’s Play video, 19 minutes of pure love and joy on the Eastern Front:
https://www.youtube.com/watch?v=OzCkuTvJYnU
If you haven’t, be sure to check out the Beta Manual on this link.

You can also learn how to build your perfect Battlegroup in this Deck Building video:
https://www.youtube.com/watch?v=Byaq-Zn48aA

Bug reports, technical issues, crashes, and your feedback
Steel Division 2 is in the last stretch of its Beta. That means that you might encounter some bugs or glitches. It also means that we want to hear from you. If you do find something untoward, please make sure to report it through this form . Also, when the game crashes, an automatic email is sent to Eugen, with all the technical details we need. However, if you feel we need more details to find and provide a fix, don’t hesitate to drop us a line to give us a more comprehensive bug report.

The Steel Division 2 FAQ will be continuously updated throughout all the Beta.

Let us know what you think! Leave your constructive feedback in the the Steam Beta forums. We read every single comment and suggestion and try to answer each one as much as possible.

Lastly: trolling, abusive language, or any message that doesn’t follow the Steamhub’s rules will be moderated. Treat each other with respect. We play hard, commander, but fair.

You think that was everything? We are working on even more exciting stuff for the non-stop Beta! Until then, have fun commander, and see you on the battlefield!
Steel Division 2 - [EUG]Papa Yankee


Commander! We know you are knee-deep in the Steel Division 2 non-stop Beta - and we sure hope you are enjoying it - but we have some pretty exciting news to share with you. Are you ready?

https://store.steampowered.com/app/919640/Steel_Division_2/

Pre-order the game now through our online shop, on Steam, Gamesplanet or Humble Bundle to secure your access to the Beta!

Tomorrow, the 6th of June, we will be celebrating Operation Overlord’s 75th anniversary by letting the players in the Beta access all the units and nations available from Back to War pack. This means you will be able to command eight new divisions, including American, Canadian, British and French divisions (as well as four German divisions), and 350+ units (including some never-before-seen ones) from Steel Division: Normandy 44. You will be able to play with these divisions in the non-stop Beta in exactly the same way as you would with the Steel Division 2 divisions and battlegroups: in Skirmish in solo, multiplayer and coop up to 5v5 players.



This new Update will also feature brand-new, awesome battlefields:
  • Orsha East
  • Beshankovichy
  • Lake Naratch
  • Shchedrin

What does the Back to War pack bring?
The Back to War pack will only be available to the players who have pre-order the game and have access to the Beta. At Steel Division 2’s release, this pack will be granted for free to all owners of Steel Division: Normandy 44. It will be a paid DLC for others. So if you haven’t, make sure to get our first Steel Division game - you won’t be disappointed!



With the Back to War pack, you will get four additional nations, eight new divisions, as well as 350+ units, including iconic units such the formidable Königstiger, the powerful Achilles tank destroyer or the Sherman Firefly. These divisions will be tweaked to take into account Steel Division 2’s new tactical gameplay, with the updated 3D models for the units, viewable in all their glory in the Armory. It gets even better: you will also get the chance to play with a number of exclusive units, not featured in our games previously.

8 Back to War Divisions
  • 2e Division Blindée
  • 3rd Canadian Infantry Division
  • 3rd US Armored
  • 15th Scottish Infantry Division
  • 21. Panzer
  • 116. Panzer
  • Panzer-Lehr
  • 352. Infanterie

Exclusive New Units
  • Long Tom 155mm Howitzer
  • M4 High Speed Tractor
  • Laffly S35T & V15T trucks
  • 5,5-inch Howitzer
  • Matador

Get ready to fight!
If you're new to Steel Division 2, don't hesitate to check out our Skirmish Let’s Play video, 19 minutes of pure combat love and joy on the Eastern Front:
https://www.youtube.com/watch?v=OzCkuTvJYnU
If you haven’t, be sure to check out the Beta Manual on this link.

You can also learn how to build your perfect Battlegroup in this Deck Building video:
https://www.youtube.com/watch?v=Byaq-Zn48aA

Bug reports, technical issues, crashes, and your feedback
Steel Division 2 is in the last stretch of its Beta. This means that you might encounter some bugs or glitches. If you do find something untoward, please make sure to report it through this form . Also, when the game crashes, an automatic email is sent to Eugen, with all the technical details we need. Don’t hesitate to drop us a line to give us a more comprehensive bug report.

The Steel Division 2 FAQ will be continuously updated throughout all the beta.

With Steel Division 2 still being in Beta, it also means that we want to hear your battle reports; what you liked, what you disliked, what you missed in the game. We will send you a survey, with a questionnaire, that will cover all the different aspects of the game. Let us know what you think! You can also leave your constructive feedback through the Steam Beta forums. We read every single comment and suggestion and try to answer each one as much as possible.

Lastly: trolling, abusive language, or any message that doesn’t follow the Steamhub’s rules will be moderated. Treat each other with respect. We play hard, commander, but fair.

Now, get back into the game and see you on the battlefield!
Steel Division 2 - [EUG] Kaelior
Hello everyone,

Here is the Patch Log for the Steel Division 2 Beta !

Thanks a lot for your continuous feedback & support messages that help us to develop a better gaming experience.

New Feature
  • Added: All Divisions now have a description
  • Added: Breakthrough paterns have been changed
BETA Content
18 Divisions:
  • 2nd Guards Tank Corps
  • 29th Tank Corps
  • 3rd Guards Mechanized Corps
  • Manoeuver Group "Tyurin"
  • Manoeuver Group "Bezugly"
  • 9th Guards Cavalry Division
  • 26th Guards Rifle Division
  • 44th Guards Rifle Division
  • 184th Rifle Division
  • 5. Panzerdivision
  • 20. Panzerdivision
  • 78. Sturm-Division
  • 28. Jäger-Division
  • 14. Infanterie-Division
  • Gruppe Harteneck
  • Köruck 559
  • 1. Lovas Hadosztály
  • 12. Tartalékos Hadosztály
5 Maps ( all updated!):
  • Orsha North
  • Vitebsk East
  • Tsell
  • Lyakhavichy
  • Autobahn zur Hölle
Main bug Fix
  • Fixed: Mortar bug
  • Fixed: Various crashes
  • Fixed: Translation errors
  • Fixed: Bugs with defenses
  • Fixed: Return fire and Smart hold fire now stay in deployment phase
  • Fixed: Units crossing rivers may now be targeted
  • Fixed: In 4v4 Breakthrough red player will no longer be in attack when selected otherwise
  • Fixed: Units no longer disembark at spawn when game start
  • Fixed: Flamethrowers no longer fire laser beam and get their visual effect back
  • Fixed: Gunner Nest
  • Fixed: In low configuration, explosion craters doesn't disappear anymore
  • Fixed: Some city blocks causing suppression on a unit firing without being fire it
  • Fixed: Battlegroups importation
  • Fixed: Units ghosts crashes
  • Fixed: Clipping interface panel
  • Fixed: Sky no longer shake
  • Fixed: Players name ingame fixed in score panel
  • Fixed: Can no longer see through buildings
  • Fixed: Can no longer put multiple units in gunner nest
Balance
GENERIC:
  • Planes' price overhaul
  • Aerial rockets lethality globally increased
  • ZiS-3's gun profile modified so it can't be mistaken for an howitzer (such as on Marder III)
  • AT guns & StuGs' availability standardized over the board
  • Heavy AA/AT guns (Hungarian 80mm, Soviet 85mm & German 88mm)’s ACC increased
  • Bunker’s availbility with XP fixed
UNIT CHANGES:
  • Hetzer's price increased from 60 to 70
  • Tiger E & Tiger E Führer no longer come with a free XP level.
  • Tiger E & Tiger E Führer's price increased from 110 to 120.
  • ISU-152's price dcreased from 140 to 120
  • T-34/85 obr. 1944's price decreased from 100 to 90.
  • M-42 45mm AT gun's armor penetration (non APCR) decreased from 95 to 75mm. Price dropped by -5 on all variants.
  • Osnaz Sapeyri moved to RECON tab
  • Ford GPA MG now has the Radio trait.
  • Kfz. 4's speed fixed (= increased)
  • Marder III's missing hull MG added (and extra/unused AA MG model removed)
  • Valentine III's RoF increased from 7 to 15 rpm
  • T-70's RoF increased from 8 to 10 rpm + loadout changed to include HE rounds.
  • Hussard Golyoszorossok’s price decreased from 35 to 30
  • StuG III F/8’s price decreased from 60 to 50
  • M-30 122mm’s price increased to 110, as the German version
  • Tu-2S’s availability fixed
  • IL-2KR’s inability to shoot at the ground’s fixed.
  • IL-2M ditto
  • Fw-189A ditto
  • Bunker ATR model fixed
We're reading your feedback and are currently working on more improvements for the upcoming phases.

Have fun Commanders!
Steel Division 2 - [EUG]Papa Yankee

The Steel Division 2 Beta is now live and will be playable until the Game's Release on June 20th! It features all the 18 Divisions and 600+ units of the game, as well as 5 gorgeous maps and 4 exciting game modes!

https://store.steampowered.com/app/919640/Steel_Division_2/

Pre-Order the game now through our online shop, on Steam, Gamesplanet or Humble Bundle and play the Beta now!

Useful resources
First things first, the Beta Manual is available on this link.

Our Skirmish Let’s Play video shows the game in action and explains the basic game mechanics:
https://www.youtube.com/watch?v=OzCkuTvJYnU

Also, you can learn how to make the perfect Batllegroup with this video:
https://www.youtube.com/watch?v=Byaq-Zn48aA

Reporting bugs, technical issues, crashes, and sharing your feedback
Steel Division 2 is still in beta. That means that you might encounter some of the last remaining bugs or glitches. It also means that we want to hear from you. If you do find something untoward, please make sure to report it through this form . Also, when the game crashes, an automatic email is sent to Eugen, with all the technical details we need. However, if you feel we need more details to find and provide a fix, don’t hesitate to drop us a line to give us a more comprehensive bug report.

The Steel Division 2 FAQ will be continuously updated throughout all the beta.

Let us know what you think! If you don’t wait to wait, let us know your constructive feedback through the Steam Beta forums. We read every single comment and suggestion, and try to answer each one as much as possible.

Lastly: trolling, abusive language, or any message that doesn’t follow the Steamhub’s rules will be moderated. Treat each other with respect. We play hard, commander, but fair.

Good luck commander!
Steel Division 2 - [EUG]Papa Yankee

The Steel Division 2 Beta will start on Wednesday, May 29th at 3PM CEST for the players who pre-ordered the game, and will be playable Non-Stop until the game's release on June 20th!

https://store.steampowered.com/app/919640/Steel_Division_2/

Pre-Order the game now through our online shop, on Steam, Gamesplanet or Humble Bundle to secure your access to the Beta!

Time to have a look to the monstruous Beta content!

Play with all the Divisions and Units
As the news' title reads, all the Divisions & Units of the game will be playable throughout the beta. This means 18 Divisions, 9 in each camp, and more than 600 units! Obviously, you will have access to the Deck Builder, and will be able to play in Skirmish in solo, multiplayer and coop up to 5v5 players.



Here's the complete content:

18 Divisions
  • 2nd Guards Tank Corps
  • 29th Tank Corps
  • 3rd Guards Mechanized Corps
  • Manoeuver Group "Tyurin"
  • Manoeuver Group "Bezugly"
  • 9th Guards Cavalry Division
  • 26th Guards Rifle Division
  • 44th Guards Rifle Division
  • 184th Rifle Division
  • 5. Panzerdivision
  • 20. Panzerdivision
  • 78. Sturm-Division
  • 28. Jäger-Division
  • 14. Infanterie-Division
  • Gruppe Harteneck
  • Köruck 559
  • 1. Lovas Hadosztály
  • 12. Tartalékos Hadosztály

5 Maps
  • Orsha North
  • Vitebsk East
  • Tsell
  • Lyakhavichy
  • Autobahn zur Hölle

4 Game Modes
  • Conquest
  • Closer Combat
  • Breakthrough
  • 5-Player Online Coop

The Beta will be updated with awesome content until the game's release.

Get prepared!
If you're new to Steel Division 2, don't hesitate to check out our Skirmish Let’s Play video, 19 minutes of pure love and joy on the Eastern Front:
https://www.youtube.com/watch?v=OzCkuTvJYnU

If you haven’t, be sure to check out the Beta Manual on this link.

You can also learn how to build your perfect Battlegroup in this Deck Building video:
https://www.youtube.com/watch?v=Byaq-Zn48aA


Bug reports, technical issues, crashes, and your feedback
Steel Division 2 is still in beta. That means that you might encounter some of the last remaining bugs or glitches. It also means that we want to hear from you. If you do find something untoward, please make sure to report it through this form . Also, when the game crashes, an automatic email is sent to Eugen, with all the technical details we need. However, if you feel we need more details to find and provide a fix, don’t hesitate to drop us a line to give us a more comprehensive bug report.

The Steel Division 2 FAQ will be continuously updated throughout all the beta phases.

With Steel Division 2 being in beta, it also means that we want to hear your battle reports; what you liked, what you disliked, what you missed in the game. We will send you a survey at one point in the beta, with a questionnaire that will cover all the different aspects of the game. Let us know what you think! If you don’t wait to wait, let us know your constructive feedback through the Steam Beta forums. We read every single comment and suggestion, and try to answer each one as much as possible.

Lastly: trolling, abusive language, or any message that doesn’t follow the Steamhub’s rules will be moderated. Treat each other with respect. We play hard, commander, but fair.

Good luck commander!
Steel Division 2 - [EUG]Papa Yankee


As you know, players who have pre-ordered Steel Division 2 will be able to join the Beta that will start on May 29th, and will have access to awesome content, including two exclusive Aces, two exclusive camos and gorgeous wallpapers.

https://store.steampowered.com/app/919640/Steel_Division_2/

But.
That's.
Not.
All.
(Folks)

We are glad to announce that players who preorder Steel Division 2 will also be able to unlock Two Exclusive Divisions featuring awesome Exclusive Units to deploy on the battlefield! Let's have a look on these new toys!

Two Furious Armored Divisions
On the German side, the 1. Skijäger-Division is a heavily mechanized elite infantry division. It features the famous Sturmpanzer KV-2(r) heavy tank and the Panzerjäger Gazelle Exclusive Units!



The Soviet Army will get the 3rd Guards Tank Corps, a fantastic Armored Division featuring the state-of-the-art 85mm AA/AT guns, as well as the very last of the IS-2 family, the IS-2 obr.44.

Of course, this is not a pay-to-win offer and these two Exclusive Divisions will be reasonably balanced, powerful enough to be enjoyable on the battlefield but not made to dominate all the A-rated Divisions of the game.



Time-limited offer only
As a reminder, this offer is only available for players who preordered Steel Division 2 and won't be available after the game's release, so don't wait!

Pre-Order Steel Division 2 now to unlock your bonuses and get ready for the Beta starting on Wednesday, May 29th!
Steel Division 2 - [EUG]Papa Yankee

One of the most exciting new features of Steel Division 2 is the Army General, the single-player turn-based Dynamic Strategic Campaign mode, which recreates some of the most important battles of Operation Bagration.

We have been hard at work to make the Army General an excellent experience for both newcomers and fans of our previous games: authentic and fun, with tons of units, interesting combat, exciting objectives and a gameplay flow that makes sense. But game development is an ongoing process, and never stops!

As you know, we wanted to take a bit more time to ensure that Army General and Steel Division 2 will blow you away.

https://store.steampowered.com/app/919640/Steel_Division_2/

In this dev diary, we’ll give you an detailed look at our brand-new Army General. To make it even more kick-ass, we’ve also made a Let’s Play video that takes an in-depth tour of this game mode, playing through the fourth campaign - Baranovichi - as the mighty Red Army.

Watch the new Army General Let’s Play video here.

https://www.youtube.com/watch?v=UrUYx-nzW3U

Revisiting Army General
Army General merges the familiar real-time tactical battles with a turn-based strategic campaign where you command dozens of authentic battalions across a select number of days (each turn is half a day). At Steel Division 2’s release, we will include four different campaigns, with both sides playable.

In our example campaign, Baranovichi, we play the Red Army. It is the 3rd of July, 1944, and the Wehrmacht has finally received enough reinforcements to not only make a stand but to start pushing back. The Soviet objective is to hold Stowbtsy and capture Baranovitchy, while the Germans will try to counterattack to reopen the road to Minsk.



The different types of battalions at your disposal are modeled on real-life units: from heavy-hitting Guards tank forces to ad-hoc Kampfgruppe, or nimble and fast-moving partisan troops. Each battalion comes with action points which are used to move or assault enemy positions or to perform other actions such as digging in or deploying anti-air units. The game will tell you exactly how far a selected battalion will be able to travel, for instance. Normally, these points replenish each turn. Units without any action points left can easily be surrounded, routed, or destroyed.

Each battalion has different strengths and weaknesses, and selecting them, you can view a wealth of statistics, including the subordinate companies. For instance, you can check their Combat Value across different categories, such as Melee, Armored, Artillery, and others details. Each unit shows different values, which depend on the quality of the units employed.



Attacking an opposing unit allows you to select if you want to do battle - taking you to a tactical battle - or if you want the AI to handle it. The type of battle (both Conquest variations, as well as Breakthrough mode with the new defensive structures) depends on the actual location of the units, if they are deployed, and if they are entrenched or not. Before entering the battle, you can see above each battalion in which combat Phase they are able to join the battle.

What’s New?
Apart from the overall polish (look at that shiny new campaign map!), we have put in a lot of time to make Army General fun to play, while at the same time not making it too abstract. Streamlining the experience is important, especially as we felt that we needed to have the right balance of showing you the most relevant information while not becoming too overwhelming or confusing.

For instance, in the latest version of Army General, we show the unit’s strength directly on the map. We also have a super-detailed Order of Battle, listing all the battalions, their subordinate companies, all the way down to the real-life number of tanks and manpower. We have also included a Casualty List.



Another element we made sure to get right is the Autoresolve mechanic (allowing the AI to do your battles for you). We are not only featuring an automatic Autoresolve (you click, the Combat Values of each battalion is compared, and the engagement is concluded) but also a neat semi-Autoresolve. This mechanic allows you to select which units will participate in each phase, with the battle unfolding phase-by-phase.

Reinforcements now take an important role during a campaign. At the top of the screen, you can see which forces you can call upon, their Command Point cost, and when they become available. You receive Command Points each turn. Reinforcements will be able to be deployed at different points on the map; these can be captured towns, cities or railway stations.



Tactical Battles are different from the Skirmish battles you might be accustomed to. For instance, the economy is different. Tanks and anti-tank forces cost 3 requisition points; all other units cost 1 requisition point. Each battalion features 50 requisition points per battle phase. Also, the deployment menu now represents the units per company.

What’s happening next?
The Beta is coming on May 29th and will be non-stop, all the way to launch day! We haven't revealed the content of the Beta, but it will be big. VERY BIG. You will hear from us very soon!

Do you want to get in and have a chance to play Steel Division 2 ahead of the launch? You can if you pre-order the game on Steam or visit our pre-order store.
Also, make sure to check out the Steel Division 2 newsletter. You will hear from us soon!
Steel Division 2 - [EUG] Kaelior

Hey there! We hope you enjoyed the last Steel Division 2 Beta Phase. Today’s Dev Diary is a special one, as we are not only going to talk about the general map design in Steel Division 2 but also focus on the well-known level of the Beta Players: Orsha North.

https://store.steampowered.com/app/919640/Steel_Division_2/

If you haven’t checked out the video Let’s Play a Battle video , do it now! It shows in detail a Closer Combat match on Orsha North, between with the 2nd Guards Tank Corps against the 5. Panzerdivision.
https://www.youtube.com/watch?v=OzCkuTvJYnU
As always, the disclaimer: please disregard any typos, incorrect stats, visual glitches or other bugs. All these will be fixed at launch.

Design Philosophy
Steel Division 2 will ship with 25 unique battlefields. These you will encounter in different sizes, adjusted according to the number of players, which can range from 1v1 to 4v4 to our massive 10v10 online battles. Not only that, these maps will be playable across different game modes, such as Conquest, Breakthrough and Closer Combat, either offline (single player) or online (cooperative or multiplayer).

By now, you should know that we put a lot of effort into making sure Steel Division 2 is authentic, historically accurate, and fun to play. That’s why we take special care in designing our levels. In Steel Division 2 they don’t only cover the longer combat distances compared to the previous game, but also feature more diverse topology, with different types of forest, as well as more hills and elevated plateaus.

Creating a Level
Our levels are centered on some of the most important actions and pivotal battles which took place during Operation Bagration in the summer of 1944. We checked real-life locations in Belorussia using genuine Wehrmacht aerial observation and intelligence maps of that era.



Quite a bit of research has gone into identifying potentially great locations that would fit Steel Division 2. In particular, we looked at urban spaces like cities, villages or industrial zones, if any major rivers were to be found, roads and their layout, unique features, how dense the forests were or if, for instance, swamps were present.

Having found an interesting location, the actual work starts with the design team scaling the levels, drawing the forests, rivers, towns, fields and more. This is an iterative process, with many back and forths, making sure that from a gameplay point of view there are sufficient roads in the deployment areas, or that the level scales to fit the different game modes and the different number of players (from 1v1 to 4v4).



The maps have to be balanced as well. For instance, not all aspects of a real-life location are suitable. We might need to tone down the amount of forest in an area (this was by far the most common departure of reality) or introduce more roads and highways. Our approach is to use different obstacles, such as forests, streams or hills, to create different combat dynamics, as well as sightlines and avenues of approach. Not only that, we can anticipate where the heaviest fighting will be, and focus on making those spots the most interesting. As the finishing touches, through careful placement of unique objects, we try to create little stories across the terrain. Those might be churches, or destroyed factories, or a town with a single bridge that serves as the only way in or out.

Beta Map - Orsha North
Orsha North is the map featured in the Steel Division 2 closed beta. Orsha was a crucial transport hub situated close to the frontline, and an essential objective for the Wehrmacht to defend and for the Red Army to capture at the start of Operation Bagration.



As we mentioned before, each level has a specific design ethos; for Orsha North, we wanted to create a dynamic map which would feature a good cross-section of the different gameplay experiences on offer in our new game. This means closed beta players will encounter dense woodlands, a smattering of swamps, plateau and hills, both horizontal and vertical gameplay, as well as the new objectives placed at important points across the map.

How to play on Orsha North
What should players watch out for when playing on Orsha North? We’ll give you some tips - they might come in handy when you jump into your first pre-order beta match. Mind you, while the small level was designed with the 1v1 format in mind, we allow up to 4v4 matches to be played. Be prepared for some intense and brutal combat!



When you play on Orsha North, you should watch out for the main road, a highway, which bisects the map. While important to move your forces swiftly, it also passes through crucial choke points close to the center of the map: two small villages. Infantry troops will be able to entrench in these bottlenecks, which should make it very difficult to dislodge them quickly. Capture points are also located here, making these spots vital for players to hold, or to push the frontline to cover them.

Four plateaus, some densely forested, rise up beyond the villages. They are situated on the four sides of the map, with a number of farms close by. Featuring capture points, these flat hills provide far-reaching sight lines across the highway with great fields of fire. The forest can serve as cover, or useful ambush spots, as well as protect the roads on the flanks of the plateau. A sensible commander would position tanks or artillery at these elevated locations for maximum effect.



In conclusion
See you soon! Until then, don’t forget to check out the Steel Division 2 newsletter,pre-order the game on steam, and visit our pre-order store.
Steel Division 2 - [EUG]Papa Yankee

Time to jump back into the Eastern Front battlefields, Commanders! The Phase 4 of the Steel Division 2 beta is now live until next Monday, May 6th at 3PM CEST! And this time, it's not 4 but 6 Divisions available in the game, including the return of the beloved 5. Panzerdivision and two brand-new Divisions! Everyone who has pre-ordered Steel Division 2 can access Phase 4 of the beta.

https://store.steampowered.com/app/919640/Steel_Division_2/

If you have pre-ordered Steel Division 2 on Steam, a new game, called "Steel Division 2 - Beta" is available on your account. If you have pre-purchased the game through our online shop, on Humble Bundle or Gameplanet, your key has been sent by email and/or is available in your humble/gamesplanet account.



As with the previous beta rounds, we have added a ton of new content in the fourth phase. In Phase 4 of the Steel Division 2 beta you will find:

6 Divisions:
  • Gruppe Harteneck (New)
  • 9th Cavalry Corps (New)
  • 5. Panzerdivision
  • 2nd Guards Tank Corps
  • 20. Panzerdivision
  • 29th Tank Corps

3 Maps:
  • S.l.u.t.s.k. (thank you Steam censoring!), a big wide new map, perfect for 4vs4 encounters
  • Lyakavichy (updated)
  • Orsha North (updated)

Each new phase will bring more content, fixes, new units and Divisions, and new ways to fight!

Useful links:

As always, we can’t do without your feedback. Don’t forget to let us know if you encounter an issue, share any bug reports, and leave us your thoughts. Together with you, we’ll make a better Steel Division 2.

Good luck on the battlefield, commander!
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