I think the moment where Anomaly Warzone Earth—I don't see a colon on the game's website; letting all three words of the title evenly plod from the mouth pleasingly highlights its Eastern European pedigree—really grabbed me was the first time I rerouted my caravan of tanks and mechanized walkers to loop to endlessly pummel a poor, doomed laser turret.
There are moments of real frantic, seat-of-the-pants fighting in Anomaly Warzone Earth, but it's never inhumane—an overhead map for planning your route through the killing fields of an alien threat is always just a click away. All the action stops, you can take stock of how well and truly you may be fucked, and then dive back in when you've got a new plan. I like my apocalypse simulators genteel. Anomaly Warzone Earth will politely look away while you have a little cry.
Anomaly Warzone Earth is a tower defense game, a genre that runs the gamut between relatively mindless mobile offerings like Fieldrunners to full-blown hardcore genres-within-genres like Defense of the Ancients. Tower defense games are already an inversion of an older game type-instead of killing all the stationary bad guys, you would place the once-bad-now-good guys and wait for the endless marching forces to either fall into bloody heaps before your murder engines or to scrabble and crawl over your defenses and overwhelm your…well, if not your home base, at least the other side of the screen.
The passive nature of tower defense games-you place your units, you cross your fingers, and you take your lumps-make them perfect for touchscreen gaming experiences. Which is why it isn't an insult when while playing Anomaly Warzone Earth on my shit-hot new Windows-powered entertainment radiator I thought, This would make a great iPad game. (And seeing the iOS logo on developer 11 Bit Games' site, as well as an as-yet-locked support forum for Apple devices, it's surely coming. Or I could just Google it and…yes, it's coming.) But while I'm excited to try out Anomaly Warzone Earth on my iPad (once Apple actually ships the thing), I'm getting a kick out of the game on my PC. (It's also available for Mac.)
You ever heard that line about how a good song is a good song, no matter who's playing it? David Bowie's original version of "Modern Love" is 180 beats per minute of undiluted tailfeather shaker-but you can still slow it down and draw out the sadness to suit the singer's strengths.
I kind of feel that way about games sometimes. A good gameplay experience, pared down to the essentials, still highlighting the strengths of its specific outlet, should be able to transcend platform. (Except when it doesn't.)
I've only played about three hours of Anomaly Warzone Earth, but since rumor has it that the story campaign is only about five hours total, I feel confident is recommending you take a look if the idea of something that plays like a rudimentary real-time strategy game mixed with a rudimentary puzzle game appeals to you.
Hrm, that makes it sound bland.
It's like Command & Conquer: For Kids! met Pipe Dreams (Eat It, Bioshock Edition), plus the little dude from Syndicate was running around picking up powerups like vision-occluding sandstorm generators or spectral damage-soaking dummy tanks dropped from stealth fighters piloted by embarrassingly voiced Japanese actors. If that's not worth a ten spot, what is? [AnomalyTheGame.com]
“MONEY. DRUGS. AND GUNS,” quoth the new trailer for Call of Juarez’s
I actually went to see Call of Juarez being demoed last week, and can confirm that it is both as untouchably masculine and resolutely Wild Westy as the footage implies. Will find the time to write about it very soon. Until then- moving pictures!
Ubisoft have just confirmed another Call Of Juarez (the cowboy FPS series from Techland) game, this time called The Cartel. Here’s what they say about it: “Call of Juarez The Cartel is set in present-day and brings the best elements of the Wild West to a new and modern setting. As a first person shooter with an immersive and mature story, players can expect to embark on a journey like no other – one that will take them from the heart of modern day Los Angeles, California to Juarez, Mexico.”
It will also have a “gritty and relevant plot”, and it will be out this summer. I also hear Ubi preview events a-callin’, so proper details shouldn’t be too far away.
Upcoming PC title Two Worlds II was supposed to launch in the UK tomorrow. That launch has been pushed back to the end of February, however, after the freighter carrying all the games had a little trouble.
"We just received the container from China with the Collector's Edition and other components and they are wrecked," a representative of the game's publisher TopWare told game site Eurogamer.
"Several components were just a total wreck and unacceptable for us to give out to our fans. We are printing some of these in Europe now and the boxes are being air freighted from China."
"I cannot believe this but it is really happening!"
Since the boxes were not made of glass, we can only guess that either the ship survived the perfect storm or somebody forgot to line the crates with old newspaper!
Two Worlds II, originally planned for a February 4 release, will now be out February 25. Unless a truck explodes or the printing place is overrun with locusts.
Two Worlds II UK cargo "wrecked" [Eurogamer]