Vagrus - The Riven Realms - Lares Hill

Hey everyone,

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on all major PC platforms and it can be purchased as part of our Season Pass, which includes two future DLCs. Check out the trailer here:

Brace yourselves for adventures filled with treacherous challenges and untold secrets waiting to be unveiled. A swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which you can make your mark on the continent await you. That’s not all, however, as the Bronze Desert introduces a central conflict involving three new factions – the Ahari, the Chimera Legion, and the Handjari. The expansion features content approaching half the size of the core game.

https://store.steampowered.com/app/2297000/


https://store.steampowered.com/app/1762031/

It is also important to note that we’ve just done away with the in-game campaign time limit (those elusive 11ish years). This became necessary because there’s just so much to do now (with all the free DLCs and now the expansion) that it would have created a requirement from players we felt would be against the slow and methodical style of Vagrus. Unfortunately, expanding the time limit was not a good option either, especially considering future content. More on this in the article we penned on the issue.

We have also hammered out quite a number of issues in our latest update. You can read the Patch Notes here.

Stay vigilant as you conquer the wasteland!

- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

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Vagrus - The Riven Realms - Lares Hill

Hey everyone,

It’s been quite the year since we started developing Sunfire and Moonshadow, our first expansion. Those of you who’ve been following us know that it is introducing a new vast region to explore with a swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which you can make your mark on the continent of Xeryn. That’s not all, however, as the Bronze Desert introduces a central conflict involving three new factions – the Ahari, the Chimera Legion, and the Handjari. The expansion features content approaching half the size of the core game.


We have already shared many of its numerous teasers and tidbits, and now we have very good news for those who have been looking forward to getting their hands on it. *Drumroll* The release date for Sunfire and Moonshadow is officially the 7th of November! We’ve been looking forward to it for quite a while now and we are eager to share the anticipation with you all. So much love has been poured into its development; we can only hope that when the time comes, you’ll be able to enjoy playing it as much as we have creating it.


Furthermore, we are adding a Season Pass that will allow players to buy both the expansion and a further two upcoming DLCs! This way, we will gauge interest in our unannounced DLCs, one of which will be adding two companions to the core game (planned release in the first half of 2024) while the other will add a new region (expected around the end of 2024). The Season Pass will grant you a small discount on all that is included, and will greatly support future content creation as well.

Until then, stay patient, stay vigilant, and conquer the wasteland!
- The Lost Pilgrims Team
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Vagrus - The Riven Realms - sztaszov
It is the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. You have never seen Earth and you’ll never see Proxima Centauri either. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him.

The Ship is old. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.


From our friends at Iron Tower Studio comes COLONY SHIP - an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices will determine who your friends and enemies are.







A generation ship is a perfect ant-farm where different societies can coexist within a limited space, influencing and affecting each others' development while fighting for that limited space, which adds 'the end justifies the means' pressure.



Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Out here, folks live free and die fast...



Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles a deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless.



Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it.

Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. The sky-screens went dark long ago, a frivolous luxury in a decaying world. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands.


Come try the demo and play through the entire first chapter:

https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/?utm_source=steam&utm_medium=affiliate&utm_campaign=vagrustherivenrealms
Vagrus - The Riven Realms - Lares Hill


It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.

In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we could be free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.

Our progress has been impacted by external factors as well, namely sickness and some changes on the team. Life is turbulent these days with the economic pressure mounting up on firms and individuals alike so it’s natural that such changes occur even if their timing wasn’t ideal.

Another factor that played into delaying the expansion beyond Q3 – as you have surely figured we were gonna share here – was the crowded RPG release schedule of the last two months with Baldur’s Gate 3, Starfield, and a number of smaller titles. Not wanting to be overshadowed by those giant games and their marketing machines, we decided to go further: expand and polish our DLC until we are happier with it, and, of course, find a more suitable release slot. While we have not nailed down the exact date yet, we are still aiming for this year, so just bear with us a little longer.



Wishlist the Expansion now to be notified upon its release:
https://store.steampowered.com/app/2297000/

Thanks for your continued support.
The Lost Pilgrims Team
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Vagrus - The Riven Realms - Lares Hill


Our friends at Kitfox Games and A-Sharp just released Six Ages 2: Lights Going Out today! Combining rich narrative, deep world-building, and strategy gameplay, the stand-alone sequel to 2019’s Six Ages: Ride Like the Wind launches today at $24.99, with a 10% launch discount, click to buy now! A bundle including the game and its soundtrack will also be available on Steam at a discount.
Watch the launch trailer:


The Six Ages 2 Soundtrack is also available for purchase:



Six Ages 2 is all about life after myths. Death, disaster, despair.

This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods and their followers.

Managing your clan is complex, but may require you to:
  • Explore the wilderness
  • Trade with (or raid!) your neighbors
  • Settle disputes mundane, spiritual, or political
  • Improve livestock pastures
  • Make offerings
  • Build altars
  • Travel to the Otherworld
Whether you're dealing with angry ghosts or clan policy, there's rarely one "right" or "wrong" answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades and could affect future generations of a character's bloodline.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

https://store.steampowered.com/app/2278010/Six_Ages_2_Lights_Going_Out/?utm_source=discord&utm_medium=affiliate&utm_campaign=vagrustherivenrealms

For more information on Six Ages, visit https://www.sixages.com/. Follow them on Twitter. To talk to the devs and other fans of Glorantha, join us on the Kitfox Discord.
Vagrus - The Riven Realms - Lares Hill
All rejoice for we have excellent news!

First of all, Vagrus – the Riven Realms has finally gained verified status on Steam Deck! It’s been a long haul, but we have finally reached our goal. We were originally able to attain the simple playable badge, and then, through continuous testing and grit among certain team members, we created and released a build last week that Valve was able to test and approve for verified status. We’d like to express our gratitude to you, the players, without whom we might not have made it this far. The game is already live on Steam Deck, but if you are familiar with it, you may now notice the presence of a new, shiny verified badge. Naturally, we recommend you give it a go!


These efforts have been part of a general push to get the game to as many platforms as possible, while continuously bringing new quality-of-life features to Vagrus. This includes support for controllers and most small screens, translations into a variety of languages (mostly machine-based), and an overwatch rework to name but a few. Then there’s our forthcoming expansion, the most recent devlog of which you can check out here. All in all, we’ve had our hands quite full.

In other news, we are delighted to inform everyone that we have partnered with the devs over at Worldwalker Games LLC and Trese Brothers to present you with a kickass bundle! Get ready to grab three award-winning games: Vagrus – The Riven Realms, Star Traders: Frontiers, and Wildermyth, all in the Endless Adventures Bundle offering a 10% discount on all three games! It is very important to note that the bundle is here to stay and the 10% can be combined with any other sales discounts, so if you are looking for a good deal, it might be worth checking back during a Steam sale.



Each of these award-winning games offers hundreds of hours of playtime, with a wealth of stories and character-building opportunities, and all in all, a simply stunning amount of content. Let’s look into the details, shall we?


With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), Star Traders: Frontiers presents countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories and become the kind of captain you want to be.


Wildermyth is an imaginative fantasy adventure RPG that uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.


Last but not least, Vagrus – The Riven Realms offers a vast, open world to explore, filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.



Intrigued? Do check out the bundle and remember: the discount can be combined with any other discount during any Steam sale event! In the meantime, stay tuned, stay safe, and conquer the wasteland!

The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

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Vagrus - The Riven Realms - Lares Hill


Hey everyone,

While the main focus of our team is, of course, working on our upcoming Expansion, Sunfire and Moonshadow, we have also been making some progress with bug fixes and smaller improvements. We finally managed to get a bit of time from Valve’s Steam Deck assessment team and received their recommendation, so we have applied some changes to remediate their concerns. Hopefully that will do the trick to receive the Verified badge. We have also eliminated a number of localization related issues. Mostly, we moved hardcoded stuff to dictionaries or text templates, but there is much to do on that front still, so stay tuned!

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
Patch 1.1.340721K- Codename: Decked

Bug Fixes :bug:
  • Fixed an issue where the hyperlinks were not working in the bottom textbox of the Main Menu.
  • Fixed an issue related to the buttons of the Crew UI.
  • Fixed a bug where the Imperial comitatus icon in the Task pane of the Journal was blank.
  • Companion Combat in the Crystal Library will no longer crash.
  • Fixed a visual bug where the campfire in Agos’s scene had a blank white rectangle in its place while the asset was loading.
  • Fixed an issue where some Equipment had the wrong art.
  • Fixed a bug related to using the Companion Combat effect “Cleanse”.
  • Fixed a stuck UI issue related to buying and butchering Beasts and Mounts.
  • Multiple issues related to the Initiative Order in Companion Combat were fixed.
  • Fixed an issue where the “Back to Cargo” button was unclickable on the “Offer Items” part of the Crew Combat UI.
  • Fixed a bug where comitatus upkeep was only deducted after every other turn.
  • Fixed the Event UI sometimes scrolling down all the way to the choices by default after displaying the step’s text.
  • Fixed a bug where the event UI would become stuck after sending a bug report.
  • Fixed an issue where Equipment icons were not visible after butchering every Beast of Burden.
  • Fixed a rare issue caused by opening the Rest UI in a settlement, then the Deputies UI and switching tabs then closing the window, which caused a stuck Camp UI.
  • Fixed a bug where during vagrus creation players would not get the bonus perks from Race, Ambition, etc. if they left everything as default.
  • Some UI elements were unselectable using a controller. This should now work as intended.
  • Fixed an issue where the game would crash if you used a controller and a character was down during the Aid/Inspire tutorial in the second tutorial fight.
Known Issues:
  • Escort Tasks and related anomalies.
  • The Event UI can act funny in 21:9 aspect ratio.
  • Blank Equipment icons appear if the throwout UI is triggered from a Settlement (they refresh later).
Localization Issues
  • There are many places in the UI where the translated text still appears in English. We are progressing with fixing these slowly but steadily.
  • No mod.io Language packs for a number of languages. Volunteers are welcome.
Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - Lares Hill


Hey everyone,

In this next installment of our little devlog series focused on the upcoming expansion Sunfire and Moonshadow, we are taking a look at the three new factions that your vagri will be able to ingratiate themselves with, earning their respect and a slew of rewards, of course.

Note that this post contains mild spoilers, so if you wish to wade into the expansion completely blind, perhaps postpone reading this until you have done so.

Before we talk about each of the three, we have to make a distinction between the regular factions – the type the ones already in the game belong to – and the new type, the nemesis factions.

Nemesis Factions

Nemesis factions come in pairs and they relate to each other exactly how it sounds like: they hate each others’ guts and will not be reconciled nor tolerate anyone allying themselves with their foe. For this reason, befriending a nemesis faction will ultimately lock you out of befriending their opponent in the given playthrough. Sure, you can play both sides for a while when you begin exploring the new regions but it will come to a decision soon enough.

This is fundamentally different from regular factions where you can essentially tank your reputation by working against them or for their enemies but you will almost never reach a point of no return even if you lower your reputation to the absolute minimum (in theory, that is, because crawling out of such a pit is extremely time-consuming). Not so with nemesis factions. Once a certain threshold is reached with one, their foe will forever be closed off from interactions and they will become your dedicated enemy, too.


Also, due to their nature, nemesis factions are more local and will only have effects, tasks, and interactions in their own areas of interest, not in all regions of Vagrus. They are still powerful, with their own forces, bases, bonuses, boons, and rewards, but they will not have a faction presence or interest outside of their zones.

The Ahari and the Chimera Legion

The first pair of nemesis factions ever to appear in Vagrus are the Chimera Legion of the Bronze Desert’s Legate and the Ahari, Bandul insurrectionists opposing the Imperial occupation.

The Ahari are a faction of Bandul who follow the guidance of Ahar, the Great Sun, whom they worship as their one and only god. The Suncallers, spiritual guides who originally looked after holy oases and can channel Ahar’s devastating magic, have taken up leadership of the secretive group recently. Ever since then, the Ahari have been growing and becoming bolder, not content with resisting Imperial harassment but waging a guerilla war against the Empire, and to hell with collateral damage. When allying yourself with the Ahari, you will have to find them first, as they are a clandestine and elusive organization, hiding in the deep desert, where their kind are masters of misdirection and survival. Rumors are circulated about a new leader emerging recently and taking the Ahari into an even more violent direction but nobody has managed to substantiate those claims yet.


The Chimera Legion, on the other hand, are not at home in the Bronze Desert at all. Having completed their previous assignment by the Imperial Senate, they were stationed in the arid wasteland when their commanding officer was appointed as the Legate of the region. This task might seem like unimportant guard duty but because of the war against the Green Continent beyond the Bronze Desert, Imperial forces making their way across the wasteland require constant supervision. As for the Legate, a decorated career military officer, keeping the locals in check and securing the Path of Glory has been a challenge, but some say that it has also moved her into position to carve out her own fortune in this remote, chaotic region.


One thing is certain: no quarter will be given by either side of this escalating conflict. When pressed and having to take sides, who will you choose the expansion drops?

The Handjari

Handjari are a new faction that we’re adding to the roster of currently existing ones. And, yes, this means that if you own the expansion, their faction presence will show up in the main game areas, too. Competitors to Imperial Trading Houses (but on fairly good terms with them), the Handjari are the alliance of a loosely connected Tarkian trade princes and their substantial commercial empires. Specifically, Prince Faisal al-Turhen, the Coiner, Patriarch of Akena, Victor of the Battle of Garesh, is the leader of the Bronze Desert’s Handjari and he oversees most of the region’s trade – in the name of the Empire, their allies, of course.

The Handjari of the Bronze Desert have their own interest in the conflict between the Ahari and the Chimera Legion but they are rarely directly involved. On paper, they support the Imperials but you might find that their agenda is more complicated than that. In general, staying on their good side unlocks a great number of opportunities for enterprising vagri.


That concludes our second devlog on the expansion Sunfire and Moonshadow. In the upcoming weeks, we’ll have more of these posts on certain aspects of what we’ve been brewing up. Until then, stay tuned, stay vigilant, and conquer the wasteland!


The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus - The Riven Realms - Lares Hill

Hey everyone,

With the announcement of Vagrus’s first expansion behind us, we thought that it’d be a good idea to create a short series of devlogs about certain frequently appearing topics regarding Sunfire and Moonshadow. The first of these – the one you’re reading – is about the region itself and its boundaries, with some lore tidbits sprinkled in. So, let’s get to it!

How Does it Measure Up?

Let’s not beat around the bush. The playable area of the expansion has the following borders:
  • The Brown Mountains in the west and northwest
  • The coast of the Northsea in the north
  • The River Lethe in the east
  • Voldano’s Shield, the Dead Forest, and the River Umbra in the south and southeast
Of these, some might deserve a short explanation, though we would not want to give away too much too early. The reason for not being able to travel past the Brown Mountains to the north is that the only traversable pass, the Pass of Glory, is kept open only for Imperial legions that are traveling to the frontlines past the continent and back. The lands beyond are either uninhabited or under martial law, so no free commerce is allowed anyway. Then there’s the Dead Forest, an accursed place where simply getting too close to the ailing trees can kill you, but nobody risks going in too deep. Moreover, beyond the forest and the mountain range called Voldano’s Shield lies the Plains of Agony – an ineffable, corrupted, nightmarish wasteland that none have returned from since its formation following the Calamity. And while you could theoretically pass over the Rivers Lethe and Umbra, each of these respective crossings are blocked for different reasons; these you will have to discover yourself.

And so you would have roughly the area below, which is more than a third but less than half of the original playable area of Vagrus’s open-world campaign.


The large majority of that playable area is the Bronze Desert with the foothills and coast surrounding it but down south travelers can descend into twilight made manifest as they reach the benighted Land of Shadows. Last but not least, there is the city of Kabur, Jewel of the North, a rich and diverse metropolis the likes of which can rarely be found in the Riven Realms.

What is the New Region Like?

The Bronze Desert is one of the largest contiguous deserts of a continent notorious for its arid wastelands. That said, it is markedly different from the dry badlands you have already come across in the game. For one, its natives, the Bandul, and their culture, is unique and cannot be found elsewhere on the continent. Then, there are the Tarkians – lots of them – who are not native but have certainly made a home away from home for their people. Imperials round out the list of the most prominent inhabitants, and as ever, their industrious and warlike ways have left their mark on the Bronze Desert. Even now, their war rages in the far north, and their legions are constantly on the march to and fro the frontlines. The three factions we’re adding to the already imposing list of potential allies mirrors these three people in intricate ways (more on them in the next devlog post).

They say that the region was already a desert long before the Calamity and it is true. For that reason, the people, creatures, and phenomena native to the Bronze Desert are much more in tune with the nature of this wind-beaten, sun-scorched realm. And so it would be potentially fatal ignorance to believe that the Bronze Desert is an empty, lifeless place. The many oases, outposts, and oil fields are teeming with nomadic wanderers and traveling opportunists alike, while the deep desert and the cold wasteland nights are stalked by many a strange creature.


And yet, the Bronze Desert is not the only realm of the expansion. As an almost anathema to its sun-drenched, coppery sands and blazing skies, the Land of Shadows is a dark, oppressive, benighted land that has been cursed into eternal twilight by the Calamity’s ruinous fallout. Even though few dare tread these forsaken plans and twilit forests, opportunities such as lumbering and mining draw enough interest to turn this region into a frontier – an extremely dangerous one at that. If the allegedly living shadows and life-draining trees weren’t enough, now a strange skittering echoes through the mountains to the west which brings dire portents to anyone trying to make it in this land of darkness.


So How Does One Get There?

A fair question, considering that hawk-eyed vagri such as you might have already noticed that the region outlined above does not have a direct border with the one in the base game. At this time, we can only say that it will be a unique, never-before-seen method of travel that we have spent a lot of time and love developing, and which – the dark gods willing – will be able to serve as a gateway to future content. For now, however, we shan’t give more away; instead, we hope that when you get to see it, it’ll be as exciting to explore and use as it was creating it.



That concludes our first devlogs on the expansion Sunfire and Moonshadow. In the upcoming weeks, we’ll have more of these posts on certain aspects of what we’ve been brewing up. Until then, stay tuned, stay vigilant, and conquer the wasteland!

The Lost Pilgrims Team
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord

Vagrus - The Riven Realms - Lost Pilgrims
The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and while we’re slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. It’s a terribly exciting time at Lost Pilgrims Studio, and it’s time to share at least some of it with those who made it possible: you, the players. The expansion’s store page is available for viewing and is ready to be wishlisted here on Steam.

https://store.steampowered.com/app/2297000/

Those of you who watched Tacticon may have already seen our short teaser, but rest assured, we’ve embedded it in this post for your perusal (and speculation!). First, we want to answer the most pressing question, however – what exactly is this expansion about? We’ve put together some of the key details below, as well as the trailer beneath it:

Occupying the northwestern corner of the continent of Xeryn, a desert older than the Calamity lies between the Brown Mountains and the River Lethe: the Bronze Desert. It is a realm torn by war in more than one way. The Empire rallies its immense legions here, sending them north toward the Green Continent to lay waste to its lush lands while the elite Chimera Legion remains behind to oversee this arid staging ground. Deep in the desert, however, lurks a different threat – that of the Ahari. Birthed by the native Bandul and tempered by their unwillingness to yield in the face of Imperial oppression, the Ahari seek to win back their sacred oases and holy sites, fighting an impossible campaign of terror. Amidst it all are the Handjari, sworn allies of the Empire and stewards of the greatest city in all the Bronze Desert – Kabur, the Jewel of the North.

The stage is set, the stakes are high. Who will you, a mere vagrus, align yourself with? The mysterious Ahari and their Sun God or the cruel Chimera Legion and their ruthlessly pragmatic leader, the Legate? Your decisions will shape the fate of the region writ large, paving the way for a new, uncertain future throughout the Realms.


Sunfire and Moonshadow offers a new, vast region to explore complete with a swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which your vagrus may make their mark on Xeryn. With all this, as well as the introduction of a central conflict involving three new core factions – the Ahari, the Chimera Legion, and the Handjari – the expansion features content roughly one-third the size of the core game.

We hope you’re as excited as we are to return to the Riven Realms and explore and exploit an entirely new region. We’ll keep updating you on the exact date of the release as we know more, but for now, rest assured – the expansion will drop sometime in Q3 of 2023. Until next time, stay vigilant, stay awesome, and conquer the wasteland!

Oh, lest we forget: we have also deployed our latest Public Beta built to the default branch here on Steam. Enjoy!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

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Patch notes v1.1.340510E

User Interface Improvements :pencil:
  • Removed the option to show the current version number in the upper right corner. It is still visible in the main menu under the “Currently Known Issues” section.

New/Updated Features :shiny:
  • Redesigned Overwatch mechanics.
  • Implemented a new diagonal Push/Pull feature that opens up more strategic opportunities and challenges for Companion Combat.
  • The Main Menu background can be changed now with the corresponding button on the bottom-right of the screen.
  • We have added a wider range of available resolutions.

Bug Fixes :bug:
  • Fixed a bug where the enemy Flee chance increased with actions that give additional Chase.
  • Implemented an array of controller improvements.
  • The tooltip of Explore is now fixed on the node radial menu.
  • We have made some fixes related to the Settlement UI.
  • Fixed a bug where there was no sound the first time a new game was started.
  • Fixed a rare crash at the beginning of PotW.
  • Fixed a bug where the quantity of remaining goods were displayed incorrectly when a stack was bought by dragging.
  • Some faction related UI issues were fixed.
  • Fixed crashes caused by gears in the deploy.
  • Fixed a crash related to scouting.
  • Longer tooltips can no longer go out of the screen.

Known Issues:
  • Escort Tasks and related anomalies.
  • The Event UI can act funny in 21:9
  • Blank Equipment icons if the throwout UI is triggered from a Settlement (they refresh later)

Coming Up Next
  • Obstacles in Companion Combat.
  • Outpost UI

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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