The regions of Ungverija and Liangyun are open to new characters (both were inaccessible during early access). Movement / transfer between regions remains locked.
The upper limit on forage storage for regional capitals has been increased from 500,000 to 100,000,000.
New items
Added six basic hair dye colours to item merchant, each selling for 1,500 Silver.
Bug fixes and general improvements
Item transfer from the Account Inventory has been improved
Server stability has been improved
House XP bug has been eliminated and excessively-gained House XP removed.
Fixed a bug that allowed players to resupply unit equipment in hostile fiefs.
Fixed a number of small text and button issues.
Server list UI has been updated
Store
Removed daily purchase limitations on Hero XP Cards and Unit XP Cards.
Please be aware that from 08:00 CESTon Tuesday 4th June (23:00 PDT 06/03/19), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Stay tuned to our Discord channel for any immediate server updates.
To celebrate the upcoming Conqueror’s Blade open beta, we’re offering a 15% discount on all our pre-order packs, both at cb.my.com and through Steam.
If you missed out on the previous sale for whatever reason, you might not want to miss this one, because when the discount period ends, the Explorer, Adventurer and Conqueror’s Pack will no longer be available to buy! If you like the look of their contents, ACT NOW before it’s too late!
Don’t forget that each pre-order pack comes with early access, so you could be joining the first batch of players heading in-game right now! Otherwise you’ll have to wait unto June 4 like everyone else!
If you’re the proud owner of a Conqueror’s Blade Explorer’s Pack (the one with most of the good stuff but less of the fancy stuff - yes, the cheap one) consider this your cue to mount up: The 3-day Early Access period for you to start playing has just begun! It’s a good time too - not only will the first Territory War be taking place this evening, but you’ll be ahead of the mass of players who’ll be pouring into the game on June 4th, when open beta commences.
What’s that you say? You don’t have an Explorer’s Pack? Well, you’re in luck, as they are still in stock, each with 3-day Early Access fitted as standard!
As you may have heard, Open Beta Testing begins in seven days time, on June 4, but for those of you who’ve picked up a pre-order pack, you may want to be amongst the first to experience the Conqueror’s Blade OBT a little earlier...
If you bought an ADVENTURER’S PACK or CONQUEROR’S PACK, you will be able to access the game from 16:00 CEST (07:00 PDT) on Tuesday 28 May. In other words, NOW!
If you have an EXPLORER’S PACK, you will be able to start your journey in Conqueror’s Blade from 16:00 CEST (07:00 PDT) on Saturday 1 June.
For everyone else, Conqueror’s Blade will be FREE to access via the My.com Game Center launcher and through Steam from 16:00 CEST (07:00 PDT) on Tuesday 4 June.
NOTE: For this first week, the first activity will be Wednesday's "Ironman" on the 29th.
If you’re feeling left behind, it’s not too late for you to join the advance party - just head on over to our pre-order page where you can upgrade your old pack or pick up a new one. All three pre-order packs will be withdrawn from sale when Open Beta starts (and when Early Access ends), so don’t dally for too long.
For this very last exclusive access phase there are no character boosts or free gifts from the dev gods to help you out. Although, if you have pre-ordered, you’ll at least look the part whilst making your way in the world - don’t forget to transfer your stuff in-game via your Account Inventory page when the time is right.
Adjusted the rewards of Match Making Battles, removed the diminishing returns on rewards mechanism
A “Dusken Pall” skill is no longer available for Dual Blade class in Stealth mode
The number of Secret Vaults a player can open weekly was decreased from 20 to 15. Only green quality rewards and below can be now obtained when opening Secret Vault
Marshal’s chest (high grade weekly quests reward) now contains 4 Vault Keys instead of 3.
Fixed an error that Territory Wars (TWAR) UI remained after it ended
Ping, server load information and “recommended” sign added to server selection interface (also, there are now 3 servers available)
Fixed an error where the progress of capturing flags wouldn't display in siege battles
Fixed an error of screen resolution determination for some screen settings
Optimized the requirements of fief quests
Added the lowest level requirement description when attacking Rebel camps
Accessible regions for Early Access will be Ostaria and Maoyang
16/05/2019 - Spring Mayhem CBT Patch
Tutorials and guidance
New artillery deployment tutorial mission has been added.
Added more temporary units to tutorial missions.
New resources gathering and crafting missions added at level 15.
New appearance items added as tutorial rewards.
Some enemies in tutorial battles have been made weaker.
Quest icons (over NPC heads and on the minimap) have been adjusted.
Added a corresponding tooltip to switch unit when an active unit is almost killed.
Players must now finish at least one in the practice camp (vs. AI) before attempting PvP.
Houses and alliances
The number of alliances (Kingdoms) that can be allied has been decreased from five to three.
The number of alliances (Kingdoms) that can be deemed hostile has been increased from 10 to 15.
Adjusted in-game description of house reputation.
House search function allows you to prioritise the display of houses that are local to the region.
Global Map and Territory War
Collectable random objects added to Global Map. These objects are specific to each player (when you see or collect the object, it does not affect other players - they have their own). Examination of these objects will provide a player with random rewards of different value (silver, crafting resources, consumables). Note: After being examined it will take 1-7 days for a new random object to appear.
A fief can’t be made to lose more than 100 prosperity points (equal to one city level) during a single Territory War.
Retreat, warlord death or battle loss on the Global map will turn soldiers in all army units into wounded: 15% of soldiers for PvP battles and 5% of soldiers for PvE battles.
Silver reward has been increased for owning cities and forts.
Inns added to the Global Map, where forage can be restored and units healed (unless a Territory War is in progress).
Rebel Suppression Orders are no longer required to raid Rebel Camps.
Wax Seal removed from NPC shop.
Fixed: horse model error in the big world.
Fixed: oversized siege weapon model error in the big world.
Rewards
After various game activities (Rebel Camps - high probability, Expeditions - average probability, Ironman - average probability, Standard battles - low probability), the player may encounter a bonus reward interface. By using a Skeleton Key players can earn extra silver and basic crafting materials and equipment. Players may open up to 20 vaults per week.
1, 2 and 3 Skeleton Keys added in respect of Squire’s, Knight’s and Marshal’s chests (weekly quests rewards). Note: additional keys can be obtained as weekly rewards by those with Premium Accounts.
Units
Era requirements adjusted: Feudal Era now requires only two units to be unlocked from the Rustic Era. Chivalric Era - three units from the previous era. Silver Era - four units. Requirements for Heroic Era (five units) and Golden Era (six units) remain unchanged.
New UI and unit parameters/career visualisation added.
Fixed the following tier-6 unit bugs:
Iron Reapers were sometimes unable to attack
Winged Hussars attack damage when not charging was incorrect
Fire Lance Cavalry were unable to shoot whilst attacking
Crafting
Crafting duration for all operations reduced by a factor of ten.
Character
Leadership removed as a Basic Attribute.
Basic Leadership value for level 1 warlords now 100. Additional 100 Leadership obtained at levels 10, 20, 30, 40, 50 and 60.
Some achievements required for studying character skills, were removed.
Matchmaking
New matchmaking bracket added for levels 10-20.
Matchmaking maps for “Standard Battles” are now randomly chosen when applying
Daily and weekly limits for “Ironman” and “Expedition” modes removed.
Chat
The chat function now has channels for each supported language (EN/FR/DE/ES/RU).
Game client will default to language-specific channel based on client language settings. Note that chat channels will only accept characters respective to the host language.
The team is working around the clock to get everything ready for tomorrow's Early Access launch. That didn't stop our dear senior producer, Alexey, to take a moment to thank and welcome everyone with open arms.
We couldn't have done it without all your support!
The Open Beta phase welcomes Houses to conquer land and help shape the future of key endgame mechanics in Conqueror’s Blade.
Greeting, Warlords!
After several months of testing with our community, everyone at My.com and Booming Games was happy to announce the start of the Open Beta of Conqueror’s Blade. This final testing phase is free to play for everyone, and we’re very excited to see thousands of players take their first steps on the path of conquest. We’re welcoming everyone into a vast open world where, for the first time, warlords and Houses will fight for an extended period of time to conquer land and castles, and claim the spoils of war!
The feedback we gather from you during the Open Beta phase will be crucial in completing and polish the new Territory Wars feature. It’s a challenge to create a balanced open world and battleground in which castles and territory can be owned, while still maintaining the visceral and fun medieval experience that we want to offer with Conqueror’s Blade.
We plan to release new updates to add new content to Conqueror’s Blade every few months. These updates will also include patches for fixes, polishing, and updated mechanics for in-development features such as Territory Wars. We are anticipating several changes to Territory Wars with the first planned content update, and rules and mechanics may be altered based on our findings during the beginning of the Open Beta phase and the community’s feedback.
We will reward the very best Houses who land top spots in the Territory Wars leaderboards in recognition of the true effort and skill demonstrated during the testing phase. When we issue these rewards, we will also apply new changes to the Territory Wars endgame, and reset land ownership so that Houses can wage war with the latest rules of engagement applied, and new upgrades implemented. Other House and warlord progress will remain unaffected, with all riches, experience, rewards, cosmetics, and other content left untouched. We just want to make sure everyone is on a level playing field when battle commences!
We can't wait to welcome you to the battlefield to fight over lands in Conqueror’s Blade. It’s exciting and uncharted territory for us, and we’ll be paying very close attention to your feedback as we work on and implement new design decisions and mechanics in the future.
As we watched the Final CBT ride into the sunset this week, there’s news that the Open Beta is about to dawn. It doesn’t stay dark for long around here...