Deadside - Lucas
Hello Deadsiders!

On April 25th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.1!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

This patch addresses bugs, along with the introduction of some QoL solutions, and expands the list of redesigned and improved models of weapons with the MR5 submachine gun



Changes and fixes in the version:
  • Added a redesigned model of the MP5 submachine gun
  • Added option to unload a weapon on a character's dead body
  • Added ability to equip a weapon in prone position by left-click
  • Added ability to use wire cutters in prone position
  • Added SFX of blocked item in prone position
  • Fixed a bug causing a raid token to not disappear after activation
  • Fixed a bug that caused the inability to change, reload, or use bolt-action rifles and shotguns
  • Fixed broken weapon equip animation on getting up from a prone position
  • Corrected animation of shooting with S85
  • Removed collision between sleeping bag and character's body
  • Various graphics and level design fixes

Thanks for reading, stay tuned for more!

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Apr 24, 2024
Deadside - Lucas
Hello Deadsiders!

In our continuing series of keeping you updated on the weapon development process and the subject of today's post, is an updated version of the already well-known MP5 model:



The updated MP5 is coming sooner than you expect with patch 0.12.1, which will be rolled out to all servers tomorrow, April 25.


Thanks for reading, stay tuned for more!

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Apr 21, 2024
Deadside - Lucas
Hello, Deadsiders!

Servers in Brazil are moving to new, higher-performance hardware.

Maintenance related to the migration of the servers listed below is scheduled for 10:00 GMT on April 22. The mentioned servers may be unavailable for two hours.

The following servers will be moved to the new hardware:

Official South America 800
Official South America 801
Official South America 802
Official South America 803 FP Only
Official South America 804 FP Only
Official South America 805 PvE
Official South America 806 PvE

Migration will not affect the progress of the character on the server.

#Discussions_QuoteBlock_Author
Loging into the servers after migration:
You will need to find your server in the server browser of the game client for the initial login. The game may offer you to create a new character, feel free to create, it will not affect the progress. After that, you will be able to use the “Resume” button as before.


Technical maintenance will not affect the operation of servers that are not mentioned in the text above.

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Apr 19, 2024
Deadside - Loaf
Hello Deadsiders!

Today we would like to take some time to share with you our progress with the development of ground vehicles in Deadside. As we are sure you have heard many times by now, ground vehicles have always been one of the biggest development challenges facing Deadside, so we are happy to say that we continue to make progress. Ground vehicles are currently approaching a functional state on our internal test servers, although some minor features are missing, and bugs are still present, so more development time is needed.

As with anything vehicle related, the biggest problem is netcode. We have continued to work on and improve our vehicle and physics systems, creating a new custom implementation for vehicles that will allow for a lot more than just a couple new ground vehicles. This new implementation will allow us to raise the maximum number of vehicles on a server, while also accommadating for different vehicle types if we choose to add them in the future, like bikes, mopeds, quads, ect.

Speaking of vehicle types, let's have a look at the new motorbikes!






These new ground vehicles will be released alongside a large car, offering either quick transport for solo players, or slower and larger transport for squads. Of course, there will be more nuances in the balance between cars and bikes, and more features added to both vehicles as development continues.

We understand that ground vehicles are our most requested feature, and probably the most highly anticipated feature to be added into Deadside so far. Because of this, it's very important to us to take the time to make sure that these vehicles are functional on release. This means you all will have to wait a bit longer before driving across the fields and forests of Deadside, but don’t worry, ground vehicles aren’t the only major feature we are planning for the next major update

Oh and before we go, we just wanted to point out that Deadside is currently -55% off! Check out this special sale if you are interested;

https://store.steampowered.com/app/895400/Deadside/

Thanks for reading, stay tuned for more!

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Apr 12, 2024
Deadside - Loaf
Hello Deadsiders!

With the release of update 0.12.0 yesterday, our news has been saturated, but we would like to take some time to shine a spotlight on these new DLC weapon skins, designed in house by our dedicated weapon designer. As you can see, these skins range from serious, to more, unique, designs. Each skin can be applied to 5 in game weapons, the AK-mod, VSD, AK-SM, AR4 & AR4-M.

https://store.steampowered.com/app/2911890/Deadside_Ghost_From_The_Deep_Skin_Set/?curator_clanid=33598199
https://store.steampowered.com/app/2911870/Deadside_Anatomical_Atlas_Skin_set/?curator_clanid=33598199
https://store.steampowered.com/app/2911860/Deadside_DragonSkin_Skin_set/?curator_clanid=33598199
https://store.steampowered.com/app/2911880/Deadside_Ass_on_Fire_Team_Skin_Set/?curator_clanid=4777282





Check them out if you are interested!

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Deadside - Loaf


Hello Deadsiders!

On April 11th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
Version 0.12.0 is probably our largest update of the year so far, not only with the addition of proning, but changes to the overall gameplay experience. This update also brings a huge gunplay rebalance, which we think will hugely improve the overall weapon balance. Not only that, we believe that this new weapon gunplay system gives more control to the shooter, which will not only make the game more approachable, but also more competitive.

Before we go through the full list of changes and additions, first we would like to quickly cover the results of the recent public test. To all of you who participated in the public test, and filled out our survey, thank you, your feedback was very helpful in further refining this update. Here is a list of just changes we made after the release of the PTS, to save you the trouble of reading through the full patch notes again;

Changes after Public Testing;
  • Fixed a bug that was impacting FPS performance
  • Reduced the amount of sleeping bags to 3
  • Rebalanced the prices of armor at traders again
  • Added the ability to turn off client side weapon tracers
  • Reduced the size of tracer visuals
  • Added DLC weapon skins
One last note before we go into the patch notes, there will be no wipe included with this update, you will keep all progress



Version 0.12.0 Features

Prone Position



Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.

For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.

Gunplay Rebalance

Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;
  • Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
  • Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
  • Weapon default recoil is now less extreme, more predictable
  • Weapon recoil is much more predictable on semi-auto
  • Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
  • Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
  • Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory. Tracers can be disabled if you prefer the old style.
  • Chest armor now protects more of the chest hitbox
  • Chest armor now has greater protection to most weapon types
  • Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
  • All helmets now protect the entire head and face hitbox
  • Made bullet impact effects larger

The AR4-M



This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there

New Weapon Repair System + Backpack Buff

This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.



Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.

This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.

DLC Weapon Skins & New Painting Mechanic

One last addition to version 0.12.0, is DLC weapon skins, and importantly, these skins can be applied to weapons at a workbench! To be fair however, the luxury of painting weapons at workbenches, can only be utilized with the new paint item. Painting items at a workbench now requires paint, which can be found in the world, purchased, dug up in buried stashes. You can use this paint to apply DLC skins to items in game. You can have a look at these new weapon skins here:






Thank you for reading, enjoy update 0.12.0!

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Deadside - Loaf


Hello Deadsiders!

Today we begin the public testing of update 0.12.0! This is going to be a game changing update for sure, we have some pretty major changes ahead, like the ability to go prone, as well as a complete gunplay rebalance. This update contains a lot of new systems to test out, so we hope to see you on the PTS!

PTS 0.12.0 Will Include:

  • The ability to go into the prone position
  • Huge gunplay rebalance
  • New weapon repair system
  • New item painting system
  • New AR4-M
  • Added tracers to only your shots
  • Many various bug fixes
#Discussions_QuoteBlock_Author
More details on these features, and full patch notes, are at the end of this post
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server
Survey:
Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Prone Position


Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.

For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.

Gunplay Rebalance

Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;

  • Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
  • Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
  • Weapon default recoil is now less extreme, more predictable
  • Weapon recoil is much more predictable on semi-auto
  • Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
  • Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
  • Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory
  • Chest armor now protects more of the chest hitbox
  • Chest armor now has greater protection to most weapon types
  • Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
  • All helmets now protect the entire head and face hitbox
  • Made bullet impact effects larger

There are some seriously major changes here, and we understand if your initial reaction is a bit apprehensive. We ask you to go into this test with an open mind, and when you are ready, let us know what you thought in the survey, your feedback is very important in this process.

The AR4-M


This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there

New Weapon Repair System + Backpack Buff

This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.


Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.

This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.

New Painting Mechanic

Painting items at a workbench now requires paint, which can be found in the world, purchased at traders, or buried in stashes. You can use this paint to apply DLC skins to items in game.

Thank you for reading, enjoy testing!

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Deadside - Loaf


Hello Deadsiders!

After the release of version 0.11, we have been focused on improving and fixing some technical aspects of the game, however, we have continued working on new content in the background, and we would like to share some of that with you today. So, let's take a look at some of the features that may be included in our next update;

Weapon Accuracy & Balance:

For those who are unaware, weapon accuracy can vary greatly depending on which weapon you are using in Deadside. Some weapons like an SMG are much more inaccurate than your typical AR, however, even the most accurate snipers in the game still are not perfectly accurate, in fact, they are less accurate than most players realize. So, we have begun making changes to the accuracy of weapons, with accurate weapons generally becoming more precise, and inaccurate weapons generally becoming a bit less accurate. This should further diversify the weapon balance of Deadside, by making weapon accuracy a more important factor when choosing your weapon.

This change is part of a larger effort to rebalance our weapons, which also includes recoil. While the recoil we currently have in game is functional, we would like to reduce the randomness of the patterns, and this is something we are currently testing. In general, we would like our shooting to be a bit more approachable than it is now, so that newer players aren’t put off by the steep learning curve of complex recoil patterns and gunplay. This also has the benefit of making our gunplay more consistent, so that better players are consistently shooting better.

AR4M:


This is a new variant of the AR4 that already exists in game, but with a shorter barrel, which gives it different handling characteristics, which makes it better suited for close range. However, the normal AR4 will do better at longer distances, with its longer barrel. While this weapon may not be totally game changing, it will give you the ability to further specialize with your weapon into a specific playstyle.

Armor Changes:

Sticking with the theme of rebalance, we have made some slight adjustments to armor values and protection. This doesn’t mean armor is going to become more tanky, the changes are mainly focused on lower tier armor, like the police vest and armored tactical vest. On top of that, both helmets and armor will cover a bit more hitboxes than before, so that sneaky bullets don’t get past armor in areas that players don’t expect.

Safezone Workbenches (pay to use):

We have added workbenches to both safezones on the map, which will allow players to use them to repair or paint their items, for a set price. This gives players more ways to spend their money, while also allowing players to skin or repair their items when it is more convenient. But unless you plan to spend lots of money renting the safezone workbench, it would still be best to construct one in your base

Prone

As we covered in detail in our last WIP post, prone is currently in development, and progress is still being made. We expect the prone feature to enter into closed testing in the next few weeks, hopefully with a release to follow soon after, although that depends on how well testing goes. Overall, the prone feature is looking good, and we are excited to release it for you all as soon as we reasonably can.

If you haven’t seen our video covering prone yet, you can watch it here; https://youtu.be/hyc3BqYEEt4

Thank you for reading!

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Mar 21, 2024
Deadside - Loaf
Hello Deadsiders!

On March 21st, at 11:00AM GMT / 4:00AM PDT, Hotfix 0.11.3 will be deployed!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
This patch includes;
  • Re-introduction of crouch jumping, with revisions to prevent exploits
  • Changed the way character positions are saved, to prevent teleportation if a character logs out in a no-crouch zone
  • Fixed a bug that caused players to climb ladders silently
  • Fixed a bug that caused the inability to place stairs or decks on scaffolds
We would like to remind players that we are now more active in combating base exploits. If you find a base using any type of exploit, please send a screenshot of the base, its location on the map, and the server information to either the #feedback-and-report channel in the official discord, or to deadsidecontact@gmail.com


Thank you for reading, stay tuned for more news very soon!

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Mar 14, 2024
Deadside - Loaf
Hello Deadsiders!

In a few hours, the team will be releasing a hotfix to address the server lag problems included with version 0.11.1. We apologize for the inconvenience

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

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