Apr 12, 2024
Deadside - Loaf
Hello Deadsiders!

With the release of update 0.12.0 yesterday, our news has been saturated, but we would like to take some time to shine a spotlight on these new DLC weapon skins, designed in house by our dedicated weapon designer. As you can see, these skins range from serious, to more, unique, designs. Each skin can be applied to 5 in game weapons, the AK-mod, VSD, AK-SM, AR4 & AR4-M.

https://store.steampowered.com/app/2911890/Deadside_Ghost_From_The_Deep_Skin_Set/?curator_clanid=33598199
https://store.steampowered.com/app/2911870/Deadside_Anatomical_Atlas_Skin_set/?curator_clanid=33598199
https://store.steampowered.com/app/2911860/Deadside_DragonSkin_Skin_set/?curator_clanid=33598199
https://store.steampowered.com/app/2911880/Deadside_Ass_on_Fire_Team_Skin_Set/?curator_clanid=4777282





Check them out if you are interested!

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Deadside - Loaf


Hello Deadsiders!

On April 11th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
Version 0.12.0 is probably our largest update of the year so far, not only with the addition of proning, but changes to the overall gameplay experience. This update also brings a huge gunplay rebalance, which we think will hugely improve the overall weapon balance. Not only that, we believe that this new weapon gunplay system gives more control to the shooter, which will not only make the game more approachable, but also more competitive.

Before we go through the full list of changes and additions, first we would like to quickly cover the results of the recent public test. To all of you who participated in the public test, and filled out our survey, thank you, your feedback was very helpful in further refining this update. Here is a list of just changes we made after the release of the PTS, to save you the trouble of reading through the full patch notes again;

Changes after Public Testing;
  • Fixed a bug that was impacting FPS performance
  • Reduced the amount of sleeping bags to 3
  • Rebalanced the prices of armor at traders again
  • Added the ability to turn off client side weapon tracers
  • Reduced the size of tracer visuals
  • Added DLC weapon skins
One last note before we go into the patch notes, there will be no wipe included with this update, you will keep all progress



Version 0.12.0 Features

Prone Position



Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.

For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.

Gunplay Rebalance

Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;
  • Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
  • Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
  • Weapon default recoil is now less extreme, more predictable
  • Weapon recoil is much more predictable on semi-auto
  • Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
  • Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
  • Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory. Tracers can be disabled if you prefer the old style.
  • Chest armor now protects more of the chest hitbox
  • Chest armor now has greater protection to most weapon types
  • Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
  • All helmets now protect the entire head and face hitbox
  • Made bullet impact effects larger

The AR4-M



This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there

New Weapon Repair System + Backpack Buff

This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.



Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.

This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.

DLC Weapon Skins & New Painting Mechanic

One last addition to version 0.12.0, is DLC weapon skins, and importantly, these skins can be applied to weapons at a workbench! To be fair however, the luxury of painting weapons at workbenches, can only be utilized with the new paint item. Painting items at a workbench now requires paint, which can be found in the world, purchased, dug up in buried stashes. You can use this paint to apply DLC skins to items in game. You can have a look at these new weapon skins here:






Thank you for reading, enjoy update 0.12.0!

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Deadside - Loaf


Hello Deadsiders!

Today we begin the public testing of update 0.12.0! This is going to be a game changing update for sure, we have some pretty major changes ahead, like the ability to go prone, as well as a complete gunplay rebalance. This update contains a lot of new systems to test out, so we hope to see you on the PTS!

PTS 0.12.0 Will Include:

  • The ability to go into the prone position
  • Huge gunplay rebalance
  • New weapon repair system
  • New item painting system
  • New AR4-M
  • Added tracers to only your shots
  • Many various bug fixes
#Discussions_QuoteBlock_Author
More details on these features, and full patch notes, are at the end of this post
Feedback:
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server
Survey:
Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Prone Position


Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.

For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.

Gunplay Rebalance

Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;

  • Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
  • Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
  • Weapon default recoil is now less extreme, more predictable
  • Weapon recoil is much more predictable on semi-auto
  • Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
  • Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
  • Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory
  • Chest armor now protects more of the chest hitbox
  • Chest armor now has greater protection to most weapon types
  • Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
  • All helmets now protect the entire head and face hitbox
  • Made bullet impact effects larger

There are some seriously major changes here, and we understand if your initial reaction is a bit apprehensive. We ask you to go into this test with an open mind, and when you are ready, let us know what you thought in the survey, your feedback is very important in this process.

The AR4-M


This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there

New Weapon Repair System + Backpack Buff

This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.


Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.

This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.

New Painting Mechanic

Painting items at a workbench now requires paint, which can be found in the world, purchased at traders, or buried in stashes. You can use this paint to apply DLC skins to items in game.

Thank you for reading, enjoy testing!

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Deadside - Loaf


Hello Deadsiders!

After the release of version 0.11, we have been focused on improving and fixing some technical aspects of the game, however, we have continued working on new content in the background, and we would like to share some of that with you today. So, let's take a look at some of the features that may be included in our next update;

Weapon Accuracy & Balance:

For those who are unaware, weapon accuracy can vary greatly depending on which weapon you are using in Deadside. Some weapons like an SMG are much more inaccurate than your typical AR, however, even the most accurate snipers in the game still are not perfectly accurate, in fact, they are less accurate than most players realize. So, we have begun making changes to the accuracy of weapons, with accurate weapons generally becoming more precise, and inaccurate weapons generally becoming a bit less accurate. This should further diversify the weapon balance of Deadside, by making weapon accuracy a more important factor when choosing your weapon.

This change is part of a larger effort to rebalance our weapons, which also includes recoil. While the recoil we currently have in game is functional, we would like to reduce the randomness of the patterns, and this is something we are currently testing. In general, we would like our shooting to be a bit more approachable than it is now, so that newer players aren’t put off by the steep learning curve of complex recoil patterns and gunplay. This also has the benefit of making our gunplay more consistent, so that better players are consistently shooting better.

AR4M:


This is a new variant of the AR4 that already exists in game, but with a shorter barrel, which gives it different handling characteristics, which makes it better suited for close range. However, the normal AR4 will do better at longer distances, with its longer barrel. While this weapon may not be totally game changing, it will give you the ability to further specialize with your weapon into a specific playstyle.

Armor Changes:

Sticking with the theme of rebalance, we have made some slight adjustments to armor values and protection. This doesn’t mean armor is going to become more tanky, the changes are mainly focused on lower tier armor, like the police vest and armored tactical vest. On top of that, both helmets and armor will cover a bit more hitboxes than before, so that sneaky bullets don’t get past armor in areas that players don’t expect.

Safezone Workbenches (pay to use):

We have added workbenches to both safezones on the map, which will allow players to use them to repair or paint their items, for a set price. This gives players more ways to spend their money, while also allowing players to skin or repair their items when it is more convenient. But unless you plan to spend lots of money renting the safezone workbench, it would still be best to construct one in your base

Prone

As we covered in detail in our last WIP post, prone is currently in development, and progress is still being made. We expect the prone feature to enter into closed testing in the next few weeks, hopefully with a release to follow soon after, although that depends on how well testing goes. Overall, the prone feature is looking good, and we are excited to release it for you all as soon as we reasonably can.

If you haven’t seen our video covering prone yet, you can watch it here; https://youtu.be/hyc3BqYEEt4

Thank you for reading!

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Mar 21, 2024
Deadside - Loaf
Hello Deadsiders!

On March 21st, at 11:00AM GMT / 4:00AM PDT, Hotfix 0.11.3 will be deployed!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
This patch includes;
  • Re-introduction of crouch jumping, with revisions to prevent exploits
  • Changed the way character positions are saved, to prevent teleportation if a character logs out in a no-crouch zone
  • Fixed a bug that caused players to climb ladders silently
  • Fixed a bug that caused the inability to place stairs or decks on scaffolds
We would like to remind players that we are now more active in combating base exploits. If you find a base using any type of exploit, please send a screenshot of the base, its location on the map, and the server information to either the #feedback-and-report channel in the official discord, or to deadsidecontact@gmail.com


Thank you for reading, stay tuned for more news very soon!

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Mar 14, 2024
Deadside - Loaf
Hello Deadsiders!

In a few hours, the team will be releasing a hotfix to address the server lag problems included with version 0.11.1. We apologize for the inconvenience

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

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Mar 14, 2024
Deadside - Loaf
https://store.steampowered.com/app/895400/Deadside/

https://store.steampowered.com/bundle/13993/Deadside__Supporter_Pack/


Hello Deadsiders!

Deadside and all DLC will be -60% off until the 21st! For those looking to try out our game for the first time, or experienced players looking to upgrade to the supporter pack, now is the time!

Don’t forget about our clothing skin packs, which give you access to a whole lot more customization for every piece of clothing;



https://store.steampowered.com/app/2060120/Deadside_Hooligan_Skin_Set/

https://store.steampowered.com/app/2060140/Deadside_Tribal_Skin_Set/



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Mar 13, 2024
Deadside - Loaf
Hello Deadsiders!

On March 14th, at 1:00PM GMT / 6:00AM PDT, Hotfix 0.11.1 will be deployed!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.
Patch Notes:

Building is now prohibited in the campgrounds in the Kamensk suburb and in the new settlement near Kamensk.

⚠️Warning:
Any bases constructed inside of these areas will be deleted with the release of version 0.11.1.
We fixed an exploit that allowed players to place storage crates, and other structures floating in the air

If you encounter any bases using this exploit in game, please report it to us so that we can delete them. You can send a report in the Official Discord, or by sending an email to deadsidecontact@gmail.com. Please include the location of the offending base on the map with a screenshot, and the server it is on.

Important for community server owners: the “|” symbol can no longer be used in server names

Other Fixes:
  • Fixed an exploit that allowed players to shoot without recoil by switching weapon modes rapidly while shooting
  • Fixed an issue that caused hints to not appear on the queue screen
  • Fixed the audio of AI gunshots SFX being too quiet
  • Fixed a bug that caused players to jitter rapidly when pressing Space+C
  • Fixed an exploit that allowed players to gather wood much faster than intended by using the emote wheel
  • Lowered the height of grenades thrown while crouching so that it correctly lines up with your hand
  • Bases now block loot spawners in its territory
Added the ability to sell the following items:
  • Whole Ducks: 500
  • Raw Duck Meat: 250
  • Cooked Duck Meat: 400
  • Raw Deer Meat: 250
  • Cooked Deer Meat: 400
  • Raw Fish: 250
  • Cooked Fish: 400

Thanks for reading, enjoy version 0.11.1!

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Mar 12, 2024
Deadside - Loaf
Hello Deadsiders!

Our Lead CM Loaf has created a short video covering the development and current state of the prone feature in detail!

Translated subtitles are available for the RU, ES, and DE sides of our community.

Be sure to check it out to get a preview of this highly requested feature!

https://youtu.be/hyc3BqYEEt4

Thanks for reading, enjoy the video!

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Deadside - Loaf


Hello Deadsiders!

On March 4th, at 12:00PM GMT / 4:00AM PDT, we will begin the release of version 0.11.0!

Plus, we have lots to talk about in this post regarding our new official server host, GGHost! If you haven’t read our 0.11.0 PTS post and would like to see the update content and patch notes, they will be at the bottom of this post.

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 0.11.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.
Introducing: GGHost!

GGHost is a high quality server hosting company, who will be our new official server host going forward. This means all of our official servers will be moved from G-Portal, to GGHost machines in the near future. One of the biggest factors of this decision is the selection of quality hardware, which you can see here;
  • Ryzen 9 79XX CPUs
  • DDR5 Memory
  • NVMe Storage
  • 20Gbps Connectivity
This selection of hardware has higher clock speeds, as opposed to more memory and cores. For Deadside servers, this is actually more efficient, so, we do expect at least slightly better performance on GGHost servers. In addition, GGHost will allow us to start hosting in completely new regions of the world, like South Africa for example.

We have made this decision not only to improve the performance of the game overall, but to help our community expand and flourish. We have heard complaints for our community about the lack of hosting options, which become especially pronounced during periods of poor server performance and uptime. So, with the introduction of GGHost, we hope that these concerns are adequately addressed.

For our Community Server admins, both GGHost and G-Portal will offer servers for you to rent, with GGHost being a more expensive option.

If you are interested in renting a server from GGHost and would like more information, the best place to go would be to visit their website here.

Once our GGHost servers start running and become available, be sure to use the promo code “GGDEADSIDE” for -50% off the first month! (monthly billing only)

Thanks for reading, enjoy version 0.11.0!

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Sleeping Bags


Sleeping Bags can be crafted using 10 rags, and then added to your hotbar. Once added to your hotbar, you can place them almost anywhere on the map, be sure to hide them though, as other players won’t think twice about destroying any they find. Once placed, you can respawn on them after waiting for the 5 minute cooldown timer. This cooldown timer will be present again after each respawn.

While many can be placed around the map, any sleeping bags within 300 meters of each other will be automatically grouped together. This means when you respawn on one bag in the group, both sleeping bags will be on a cooldown timer.


Respawn Beacons have been changed to keep them relevant with the introduction of sleeping bags. Instead of just being available to only you, now respawn beacons are available to your squad members too. And finally, base respawn markers will be removed, and replaced by sleeping bags

Explosive Charge Throwing Animation

Explosive Charges are now placed in the game world through a throw animation. This is much faster and easier than using the base building UI, especially during tense PvP situations.

Kamensk Area Expansion - Caves, Campsites & Achievements


Sticking to our plan to expand the map southwest of the map around the city of Kamensk, we have added two new caves, and some campsites in the area.

In one of these new caves to the southwest, it's even possible to catch a rare cavefish! This fish can be sold for 5000, and it is now needed for the fishing achievement.

This area expansion also comes with the addition of a nice new achievement, earned by visiting all of the caves on the map.

Other Changes:
  • Fixed the issue where the sound of looting a corpse could be heard on the death screen.
  • Fixed the issue where it was not possible to dismantle some items during a raid (tripwires, explosive charges, respawn beacons, campfires, small wooden box)
  • Omul can now be sold to a trader for 500
  • Omul and Perch now yield 2 fish meat instead of one
  • Burbot now yields 3 fish meat instead of two
  • Homemade Fishing Rods will now only catch Omul and Electric Fish
  • The price of Wolf Pelts has been raised to 1000
  • The collision of characters and doors has been redesigned in order to reduce the likelihood of characters getting pushed into objects nearby
  • Added SFX for roe deer in an idle state
  • Corrected/Added sounds for the rooftops of skyscrapers and cranes
  • Fixed a bug that caused the VSD SFX to not play correctly
  • Fixed missing interaction sounds with water in some swamps
  • Fixed a bug that caused the registered base icon to disappear for registered players after the initial timer expired
  • Fixed a bug that allowed you to deal melee damage through walls
  • Optimized the technical performance of SFX
  • Lots of work on server optimization and GGHost integration


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