Autonomica - Crytivo
Hello Farmers, Builders, and Ranchers!

We’re excited to introduce you to our Devlog #2. Our team was working hard last month on implementing and improving fundamental systems that will support future core systems in-game and things are shaping up well!

Before we dive into development details, we have great news to share with you first:

INTRODUCING THE FANFOLKS MEMBERSHIP PROGRAM

We’re extremely excited to let you know that we’re launching a membership program similar to Patreon on the Crytivo website here. This will allow us to interact more with eager fans who want to be more heavily involved in the development process of Farm Folks. Fans who sign-up for the membership will gain access to day-to-day updates, including - but not limited to - work in progress materials, exclusive internal development updates, and closed polls that will influence our development.

We’re going to start with the following 3 membership roles - Explorer, VIP, and Legendairy. Each role will offer access to the unique content as follows:

SUPPORTER $3


  • Your name in the game credits
  • Exclusive access to the closed Discord channel
  • Access to developer/community polls

VIP $5

  • Fans get access to more polished content only
  • All rewards from previous tiers
  • Access to confirmed and polished media content updates
  • Your name in the game credits, listed under “VIP”
  • Discord Role “VIP”
  • Fans get access to closed Discord channels and access to developers polls

LEGENDAIRY $10


Fans get updates on almost a daily basis. These updates will include early sketches, prototyping videos, and more! You will also have open communication with the developers on Discord. This is the highest tier.

  • All rewards from previous tiers
  • Instant access to the production content and work-in-progress materials
  • Your name in the game credits, listed under “Legendairy Supporter”
  • Discord Role “Legendairy”



Since you’re reading this and have probably been around the project for a while, we would love to offer you a complimentary lifelong VIP Membership. All you need to do is request your role on our Discord Server here by December 10th by typing, “!getrole”

Keep in mind, we’re running this opportunity for a LIMITED TIME ONLY.

After December 10th, you’ll not be able to claim your membership if you didn’t back Farm Folks earlier. Make sure you claim your membership before that date and let your friends know as well!



And as a special thank you to all who have already backed the project via Kickstarter, Humble, or Crytivo, you’ll receive the highest current membership level, “Legendairy” for free, for evah! All you need to do is go to our Discord and tell our bot, Waffle, “!getrole” and the magic will happen!

We understand the frustrations you might’ve had waiting for updates on a game that you backed some time ago and, subsequently, felt let down by the previous team during their hardships. Our goal is to make all of the original backers feel special and reward them for their trust and support. We want to make you feel that backing Farm Folks was the best decision you ever made and, in response, we only ask for your kindness and continued support in development.

This membership program will help us scale our team up and hire more creatives to help us develop additional content for the game (if it works out, of course :D). We’re very committed to making Farm Folks an unforgettable experience and a little help will take us to where we need to be. Help us share this news with your friends and family! It will be fun to have your close ones around in our Discord to contribute and help us make a game that we all will love.

NEW MAIN ART
With all the improvements and enhancements Farm Folks has been going through, we think that it’s important to update to the main art that will reflect things that will be in the game:



Let us know in the comments what you think! There should be plenty of things to discover.

CUSTOMIZATION UI

Our goal is to give you the ability to build the farm of your dreams. We would like to get our customization system in-game to the level of detail similar to Animal Crossing, Sims 4, and Paralives. Well, we can’t promise it’s not going to be even better.



As it stands right now, you’ll be able to customize the following things during the object placement or editing:

  • Pattern Selection. We will have a rich library of patterns that can be applied to various objects such as sofas, beds, curtains, lamps, blankets, and much more.



  • Colors of each pattern can be modified separately. Some patterns can have up to three customizable colors. You will be able to create color pallets and save them so you can apply them to other objects.



  • Some objects can have options. For example, lighting poles can have different lantern options and floor lamps can have different lamp shades.



  • You will be able to choose different trim materials like wood tonality, texture. or material of the object you’re customizing at the time.



Most of the objects will come in various sizes that can be adjusted through this panel as well. Additionally, you can mirror objects or easily make a copy of the same objects.

LAMPS



Lighting will play an important role in making things look natural and vibrant in Farm Folks. Last month, we spent some time developing a lighting system that will be used with indoor and outdoor objects.



We created a bunch of floor lamps that you’ll be able to place around your cozy home and customize them to your liking by choosing height, wood trim, and custom shade + pattern.



Translucent lamp shade fabric will cast tinted light that matches your chosen pattern colors in the environment.



BEDS

Characters will have daily stamina that will deplete over time or by actions performed throughout the day. Without going to sleep on time, your character can pass out! To have a proper restful sleep, you’ll need to get into your cozy bed on time. Beds will have great customization options, including the ability to build bunk beds. Who’s going to sleep on top?





TABLES & CHAIRS

We added two types of tables (square and round) with additional sizing variations each. You can choose to place tablecloths, table runners, and customize them to your liking by choosing styles and patterns with custom colors. There are going to be plenty of cosmetic items that can be placed on even surfaces. Plates, glasses, napkins, etc. that will help you create cozy or festive environments at home.





FROGGY CHAIR

Inspired by recent Animal Crossing updates, we decided to model some cute chairs for Farm Folks and yes! We included froggy chair!



PILLOWS

Because why not?! We added a gazillion pillows as a part of the setup system that will allow players to place cosmetic items.





CHARACTER IMPLEMENTATION



After modeling the main character, we were tasked to rig and skin our character properly to make animations work smoothly. This allowed us to finally have our base character in the game, however, we had some issues with the pants. As a result, our character is running around without pants for a while. Right now, the base character is using placeholder animations. We’re planning on reaching out to a motion capture studio that will record unique animations for us later on.

WORLD FOLIAGE



The world of Farm Folks will be massive in scale (though we’re not fully ready to talk about it, just yet) and it’s important for us to have an optimized foliage system that will help us make things pretty. We’ve developed a grass system that allows us to combine multiple styles together like great density with support for weather conditions such as wind, rain, and snow.



Grass is folded by both the character and objects, creating a very satisfying feeling. It makes you not want to stop running around for days!

CONSTRUCTION OPTIMIZATION



We had to get back to our modular construction system since it’s been implemented in the form of a prototype for testing. You can really lose yourself building the farmhouse of your dreams. The construction system is very peaceful, intuitive, and satisfying. We’re quite happy with how it’s shaping up! We know some players prefer a non-granular construction system where they can place constructions as a whole without architecturing every bit and piece by themselves. Because of this, we’re planning to add a blueprint system down the road that will allow players to acquire whole construction pieces (i.e. rooms or even entire structures). We’re considering integrating all of these with Steam Workshop which would allow the community to share their creative buildings with each other.

WHAT’S NEXT?

In these upcoming months, we’re starting to work on a farming system that will allow us to create plots, plant crops, and more. Most of the things that we’re working on are carefully selected to allow us proper implementation of the systems into the game that will support scalability and offer creativity to our fans. In our next update, we will talk about animals and the products they produce, their needs, and social and environmental preference systems.



WE’RE LOOKING FOR A COMMUNITY MANAGER

To help us keep our fans updated and engaged on Discord, we’re looking for a community manager to join us! We drafted a quick form with some requirements that you can fill out here if you’re interested.

We’ve been working hard to bring Farm Folks to life and we hope you’re equally excited about the game! Be sure to hit the like button and leave us your comment below.

-Your Crytivo Crew


Would like to get updates more frequently? BECOME A MEMBER



FOLLOW US ON TWITTER

Wishlist Farm Folks

https://store.steampowered.com/app/895160/Farm_Folks/
Nov 19, 2021
Autonomica - Huntxer
Hello Farmers,

Starting this month, we will be introducing the NPCs that will populate a diverse Farm Folks world. In Farm Folks, you’ll find yourself on islands isolated by the ocean. Though separated, these islands will connect the overarching world by bridges. The world we have in mind is pretty big, meaning that there will be plenty of points of interest scattered throughout areas such as forests, deserts, caves, and mountains. We will share more about the world of Farm Folks in our future updates. Make sure to sign up to our email newsletter here if you don’t want to miss it!




Meet Ricardo

Ricardo is a former military airplane pilot who crashed on the island 17 years ago. He was saved by a local man named Mikkel who was hiking near the crash site when it happened. Nurse Hanna had to amputate Ricardo’s right leg as it was severely damaged during the crash. Years after the crash, Ricardo opened his own bread bakery in town. He works solo and always opens his store at 7 o’clock in the morning and closes it at 3 pm. Everyone in town not only enjoys fresh buttery bread but also the smell from the ovens that can be experienced miles away from the bakery.



(Initial Character Explorations)

Ricardo holds letters from his only daughter. His daughter decided to travel around the world after the death of her mother. She’s been traveling for a while and always sends Ricardo letters, describing her journeys, encounters, etc.



(The second concept iteration looked a bit too Lumberjack-ish, so we went back to the drawing board!)

Ricardo knows that his daughter is fine; she is smart, mature, and very creative. But Ricardo misses her and wants to recover letters that still might be in the abandoned airplane in the middle of the forest. He tried reaching the crash site on multiple occasions, but his prosthetic leg limits his mobility and he is too prideful to ask anyone for help.



(Now we're talking! He looks more like the Ricardo we'll come to know)

Ricardo has a best friend, Mr. Whistler, that he carries on his shoulder at all times. Mr. Whistler is a parrot that flew into Ricardo’s apartment one day. For some reason, the bird never left and stayed with Ricardo. It might be because Ricardo is entertaining, despite his shyness, or it could be the bread that he bakes.



Occupation: Local baker, former military pilot

Typical outfit: Jeans, boots, rolled up sleeves, apron, and a beanie with the hair poking out from underneath

Dream/Goals: See his daughter again and somehow retrieve her letters at the plane crash site

Gender: Male

Age: 42

Hair color: Dark brown, almost black depending on lighting

Eye color: Dark brown

Skin tone: Tan

Ethnic inspiration: Latino/Hispanic

Height: 6’3”

Body type: Strong and fit build. Broad shoulders + arms

This is just a little snippet about who Ricardo is. You’ll be able to learn more about Ricardo in the game, starting with retrieving his daughter’s letters from the crash site. A bit of advice: if you want to get to know Ricardo, it’s probably best that you become friends with Mr. Whistler first. That grumpy bird will actually change the color of his feathers based on his relationship with you. The happier he is, the brighter he will appear.

We hope you enjoyed this first NPC feature for Farm Folks! We hope you like Ricardo as much as we do and we can’t wait to share more stories for upcoming characters. We want to give you some insight into the NPCs, but we won’t spoil everything, of course.

We also want to add that most of the characters in-game are going to be romanceable with no particular gender preferences. We will allow you to create the relationships of your dreams and how they unfold is up to you. Please leave us a like and a comment and don’t forget to sign-up to our newsletter to receive updates about all upcoming features and events.

And of course, join our Discord!






Love,
The Crytivo Crew
Autonomica - Crytivo
Hello Farmers,

This is our first official devlog for Farm Folks after acquiring the game’s IP from the previous dev team. Hearing this for the first time? Read the letter from our Crytivo CEO, Alex Koshelkov, here.

While our team is hard at work building the future systems for Farm Folks, we still wanted to take the time to share our initial progress with you.

We do want to preface our developer notes by explaining that, upon receiving the original files for Farm Folks, there was very little that possessed long-term functionality. Upon adopting this project, we had to make the difficult decision to scrap the faulty foundation of the game and build a stronger, more reliable one.



It’s not an easy task to adopt a game like Farm Folks. While mechanics and code can be fixed, we understand the hard reality that the original vision of the game can never be fully achieved. The Farm Folks that the original developers foresaw has become a part of its early history.

We see this as a good thing. We recognize the origin of the game and remain committed to bringing it to life, even if the roles have changed.

Our goal is to deliver a Farm Folks that has the essence of the early iteration - that celebrates the qualities it aimed to achieve and more - with the care, dedication, and love it deserves. We want to give you a beautiful game that offers flexibility in farm-building, management, NPC relationships, tool diversity, and character and props customization. Because of these ambitions, Farm Folks will have an emphasis on life sim mechanics and customization with all the flavor of a proper farming game.

We understand that some supporters may be saddened by the surprising journey the game has taken, but we ask for patience and understanding. A little support and encouragement goes a long way and we know that this community can be just that. We hope you’ll enjoy this journey with us ❤️

Alright! Onward to what we've been working on:

Planned Character Customizations


Our insanely talented 3D Artist, Natalie, is working on our first character! When she's not busy helping to guide the art direction for the game, she's been focused on making a customizable base model for your future Farm Folks character.



3 Tone Hair Color Customization

  • Customize your character’s Base Hair Color, Root Color, Strand Color, and Tips. There will be no color limitation and you’ll be able to create and combine any colors you want.




2 Color Tones for Eyes
  • Customize the Inner and Outer Iris
  • You’ll have the ability to choose different hairstyles - some of which will be available from the beginning of the game. Other hairstyles will only be available in the City Center Hair Salons and Barber Shops. NPCs will notice your hairstyle changes and might even compliment you during conversations.
  • Clothing and accessories will be interchangeable, meaning that you’ll be able to create your own clothing styles with combination and mix-and-match capability.



  • All clothing will have adjustable color pallets and patterns. Similar to hair styles, some clothing can only be acquired by purchasing them in the City Center, receiving them as a gift from NPCs, finding them in the Crates scattered around the islands, etc.



Our new 3D Artist, Uliana, has been hard at work as well. She is helping us develop a flexible system that will allow the customization of indoor props/furniture. We know, we know, you guys are all about doors, but take a look at these super comfy looking sofas:




  • On top of fabric and size variations, you also will be able to choose between materials such as untreated wood, brown wood, or dark wood.



Keep in mind that this is just one style, we can't stop making them. Somebody call cops!



  • Furniture and Props are currently being designed and modeled in different shapes and styles.
    • Each unique style will have size variations. During building mode, you’ll be able to select your preferred sizing on the fly.



  • Most in-game props will have color and pattern variations that you can select.
  • Furniture and prop items can also be found, won, unlocked, or purchased in the City Centers
  • Hats! Because who doesn’t want to wear a fancy hat?


Character body mass adjustment is one of the most requested features by our community and we’re currently performing tests to see if this is a viable option for customization. The base character that Natalie is working on will have all of the features listed above and will be the foundation for all character customizations and animations going forward.

Anastasia, who is also a wizard with 3D art, has been working on the first set of tools for your character. These include a Pickaxe, Axe, and Construction Hammer. You'll be able to upgrade tools to be more efficient and effective as time goes on. There will also be Automatization Tools that will help you mine certain valuable resources without spending too much time around glowy rocks. We'll talk more about those in our future blogs...



Anastasia is also busy with light poles! 💡 Some snazzy outdoor lanterns will make your farm stand out and, as you've probably seen, we love to provide you with as many tools as possible. That's why our outdoor lanterns will have loads of customization features. You'll be able to choose the height of the pole, wood material, lantern design, and even the color of light that will emanate from the lantern!



We also want to give a special shout out to our enchanting artist, Vlada. Vlada works predominantly on The Universim but has taken time from her already busy schedule to help guide the art team for Farm Folks.

Marius, our phenomenal Lead Programmer, is busy with the implementation of rudimentary systems. Careful, we don't want to give him too much credit or else he'll get a big head (we love you, Marius ❤️). Here's what Marius is working on:

Character Controller


Our character controller is more than just basic movement and camera control.

Our system tracks each foot of the character and places it correctly in the world. This means characters will move without sliding and will have independent elevation of each foot.

Subtle IK will bring your character to life as they turn their head with the camera or look toward a nearby item that can be collected.

Your character will also leave footprints on different surfaces. The depth of the footprint is defined by the surface your character is on. For example, footprints on a sandy surface will be more prominent compared to footprints on general ground. The same approach applies to surface sound effects. Each surface reacts realistically to footsteps in a way that really connects the character with the world.

And at the end of a long day, your character can walk up to a comfy sofa and sit down to relax. All of this being beautifully animated.

Environmental Lighting

This system will allow us to have complex lighting throughout the world. We will have different ambient lighting for each season, day/night transitions, and weather conditions. For example, winter mornings will be cool and misty while autumn sunsets will be more vibrant and romantic.

The lighting system will also adjust to accurately simulate the environment around the player, making it more believable. When you enter a building, the lighting outside will dim to make way for the indoor lighting; essentially contrasting the two environments to add to the immersion.

World and Environment


Spanning multiple large islands, we want the world to feel truly epic in scale, but not so massive and sparse that it feels empty. We’ve been doing a lot of experimental development and recently arrived at a world size and layout that seems to strike the perfect balance.

Standing on the beach, looking across the water to another mysterious island just visible through the fog, instills a sense of exploration.

We will talk more in the future about the weather, world, and environmental effects.

User Interface

We would like to keep things clean and minimalistic when it comes to User Interface. Our goal is to keep your screen space tidy, but informative. Check out the UI WIP of the main menu down below! Keep in mind that some features are missing and are subject to change.



Construction

In Farm Folks, we want you to have maximum flexibility and freedom. Build your dream farm, personalized home, cozy barn for your animals, etc. The sky's the limit! You should be able to love your home and you may even impress some of the locals with your eye for design.

Please keep in mind that the screenshots of the house are from our early construction prototype and don't represent final quality. It's placed in a prototype environment and it works really well and we can't wait to let you try it out:







With full customization, we’re beyond excited to see what you will be able to create. We’ll talk more about this system in the future, so stay tuned!

CO-OP

Oh yes, you read that right. Everything listed above is going to be available not only to you but also to three of your friends that’ll join and share your journey in Farm Folks. Up to 4 players co-op will allow every player to contribute and build the ultimate farm full of diverse animals, crops, and structures.

We hope these updates excite you as much as they excite us. From the moment we rolled up our sleeves to get to work, our team sincerely fell in love with the project. While we aim to deliver on the promises of the previous developer, we want to go the extra mile for our community to make the best Farm Life Sim ever made.

SOUNDTRACK


We also want to share some of the early music for Farm Folks with you. We want the soundtrack to be uplifting, playful, and calming. We hope you enjoy it!



More Big News! ALPHA, BETA, and OMEGA!

With skills, passion, and vision in our toolbox, we’re thrilled for the future. With that said, our tentative plan is to launch the pre-Alpha in February 2022. We will initially invite Alpha Backers to play the game and, shortly thereafter, Beta backers will be able to join.

We’re also thinking about launching a Farm Folks Patreon that can potentially help us fund additional features for the game and help us make Farm Folks an unforgettable experience for you guys. There is a lot of financial heavy lifting with this adopted project and any additional funding will help us make things bigger and brighter. OF COURSE, for the Kickstarter backers, they will not need to contribute extra donations as they will automatically qualify for the highest Patreon tiers, regardless of how much you contributed initially.



The Kickstarter funding was fully absorbed by the original development team, but we’re committed to fulfilling all rewards for Kickstarter backers. The Patreon page is simply an opportunity for fans - old and new - to contribute to the game if they choose.

And if you guys haven't had enough sofas and couches in this Devblog, here is the bug that spawned hundreds of them on the map for us. Agh sofarustrating 🤦



To end this devlog, we want to thank our most active Discord members who have offered some fantastic feedback, ideas, and contributed to a positive and uplifting environment:

Kirara Lala#0666
Poet#4177
Aurelia#2018
Mage💜#0666
LetTheBodyFall#6374
PurpleDragon#5561
Rin#3530

If you would like to be featured in a future devlog, join our Discord and start a conversation! Keep in mind that positivity and encouragement are some of the most important aspects of our community!




Thank you for your tremendous support. Be sure to leave a comment below, wishlist the game on Steam, and talk with you soon!
https://store.steampowered.com/app/895160/Farm_Folks/
With love,
The Crytivo Team
Autonomica - Huntxer
Hi everyone,

Happy July! With a new month ahead, we wanted to update you all on what’s going on with Farm Folks. We are proud to say that the game documents are pushing the 100 pages mark! This fresh foundation is vital for us to ensure quality production and player experience. We have posted 4 pages worth from the Farm Folks GDD (Game Design Document) down below so you can get a sneak peek of developmental work as well as some game features soon to be in development.

Enjoy!

Animals

Husbandry is one of the main activities of Farm Folks and is associated with many other aspects of the game such as farming, crafting, and gathering. Animal husbandry is a generic term to describe the breeding and care of player-owned animals.



Farm Folks has 10 animal breeds, each with different characteristics and animal products. When a new animal is discovered, players can check their farmer's log for information like what type of feed an animal needs and what products they can produce. In the world, you will be able to encounter female or male animals. Each animal breed is subdivided into 3 different categories: small, medium or large.

Animals are divided into:
Animals that provide various resources of animal origin
Animals that the player can ride
Animals as pets that will keep the player company

Appearance of Animals on the Player's Farm

There are several ways to obtain animals:
- Buy them in the shop in the town of Port Merida (not all species will be available here)
- Breed animals and help care for their babies
- Receive animals as a reward for quests from NPCs
- Receive animals from other players
- Tame animals in the wild

Animal Habitats

The main habitat of pets is considered to be a corral. A corral is a fenced-in area. It should be noted that the fence may be broken by a hurricane, which can lead to animals being displaced around the neighborhood. If the animals that have been scattered are not returned to the pen within three days, they become “feral” and need to be tamed again.

Feeding

Each animal has its own preferences for food (main food and delicacy), but there is a general rule: animals provide resources only if you feed them the main food. If the animal was fed on that day, then at 6:00 am (the following day) the player can collect a resource. For example, milk from cows or wool from sheep.

The basis for animal feed is crop production.

Unfed animals have a question mark above their heads, which is seen from far away when the animal itself is seen. If unfed, animals will not produce any resources.

A treat is needed to increase the state of happiness in your animals.

Animal Care

In addition to feeding animals, you can also pet your animal, comb their hair, and wash them.

This is implemented through the USE function.

In order to pet an animal, you do not need any special devices. It is enough to approach them.

In order to comb, you must use a comb.

In order to wash, you must use a brush, water, and soap.

Each of these actions, performed once a day, increases the animal's happiness by 1 level. If actions are performed several times a day, then they do not increase the level of happiness by more than 1.

The State of Happiness and the "Golden Bonus"

The state of happiness directly affects the bonus capabilities of animals.

In a regular state, the animal has 1% change to produce an additional "gold" resource in addition to the regular one. At 6:00am in the morning of a new day, this takes into account the level of happiness of the animal for the previous day.

With an increase in the level of happiness by 1 unit, the chance to get a "golden" resource increases by 1%. So the maximum possible chance = 5%.

Fatigue and Sleep

All animals have a STAMINA level similar to the player, but in most cases this level is not needed for game mechanics. Animals spend their energy during the day in order to sleep at night. During sleep, the animals do not go anywhere but the sleep animation takes place (i.e. slow movements). Birds, in particular, spend the night in poultry houses.

In bad weather (rain or hurricane), animals try to hide for the night in a barn, if it is built by the player.
If the player does not have a barn or there are not enough places in it for all the animals, then after a cold night the level of happiness in animals drops by 1, which means that the chance of a gold resource falls.

The exception is a mounting animal, for which the STAMINA level is the most important. Those animals use it as they ride with the player on their back. As soon as the level drops to a minimum, the player must get off the animal (or it happens automatically) and the animal stops to rest. During rest, it will follow the player at his pace.

Mounts are divided into several types:
- Lightweight (can only drag the player and his inventory)
- Heavy (can drag the player and reinforced inventory)
- Draft (can also be harnessed)

Taming Wild Animals

Some of the wild animals that live on Softshoal Island can be tamed, but each of them should be approached.

Some of the animals will live in a strictly defined area, some will go out only at night, or vice versa - only at dawn. Some of them will be shy and, in order to tame the animal, you need to track it down and establish a snare into which this animal will fall. Others, on the contrary, will be gullible and the player will only have to treat them with their favorite snack.

Size

Animals are divided into three sizes: small, medium and large. Generally, the larger the animal, the more resources it consumes and generates. Animals can be kept on the farm.

The diagram below shows how small, medium, and large animals differ.



By the end of this month, we hope to select the new Farm Folks developer so that we can see this text and vision truly come to life. We have narrowed the candidates down to 3 developers who are currently designing prototypes for our final review. Stay tuned!

Thank you all for your continued patience, kindness, and understanding. It’s not an ideal situation for any game, publisher, or player, but we do love a good underdog story. We’re grateful that you are a part of it.

🦎 Crytivo Team

https://store.steampowered.com/app/895160/Farm_Folks/
Apr 6, 2021
Autonomica - Crytivo
Hello Folks,

We know it’s been quiet for some time and you’re eager for updates and today is an update day, yay! For everyone who missed our announcement we would like to remind you that Farm Folks IP has been acquired by Crytivo. The original developer, Overgrown, was going through substantial hardships that stalled their progress and through time we at Crytivo became worried about the future of the project so we decided to acquire it.



They gave us their entire documentation, but it isn’t detailed enough to hand them over to a team and expect them to make the game perfectly. So we are rewriting their documentation so that all details can be clearly communicated, and we figured it would be a good time to pull back the curtain and share our progress. We want to communicate directly with you the players and make sure we’re making a game that everyone will love and enjoy. This is our first of many planned updates and we hope you’ll like it.



We’re still in talks with multiple Dev. teams that will develop Farm Folks (complicated business). We want to make sure we give the project to the right “parents” that will raise it well. As soon as we’re done with foundation, which might take a few months you guys will start seeing bigger strides in progress.

With the game being called Farm Folks we figured we should start from the beginning—farming. Keep in mind that these game design decisions are not final and subject to change. Your feedback and comments will influence our future development. Make sure to leave us a love note below ;)



Alright, let’s get to it!

Like with many farming games the main general cycle will look like this:
Getting seeds -> Planting seeds -> Growing crops -> Harvesting

Let's review each step in detail.



How would you get seeds ?

Since seeds are one of the most important resources in the game, there are multiple ways to get them.
Buy them at a shop in Port Medir. This is the fastest way to get seeds, but definitely not the cheapest.
Other NPC’s can sell or exchange seeds with the player if their storyline is advanced enough or they have a high enough friendship level.
Rare seeds can be obtained as a reward from winning an agriculture competition or participating in festivals.



Seeds can also be found by exploring. You can find them on the ground, hiding under a bush, near a tree, or in other nooks and crannies around the world.
Seeds can be also found while exploring caves.

Soil Preparation

In order to “prepare” the soil you will have to perform a couple of simple steps. You will need to make sure that you have a hoe equipped, aim where you want to plant, and then perform an action. Each time you take a swing with the hoe the player character will lose some stamina. If you run out of stamina then you won’t be able to swing the hoe. Simple as that.

If in 24 hours nothing is planted in the prepared soil area, there is a chance that space will get overgrown with grass. Then the player would have to remove the grass in order to prepare the soil again.



Planting Seeds

Once the soil is prepared, the player will have to choose which seed they would like to plant, then place it on the prepared soil. Once the seed is planted, the player will be able to click on it and learn the following information about it:



  • Name of the seed
  • Produce name: only if it is unlocked in the farmer’s log
  • Planted: How many days ago the seeds were planted and how long to wait for the harvest
  • Fertilizer: What fertilizers, if any, were used for this crop.
  • Water: Was the seed watered today or not. If the seed was not watered, it will stop growing and won’t be ready for harvesting until it will be watered again
  • Stage: The current number of stars in the plant

Watering

Watering is the most important method of caring for plants, since a non-hydrated crop will not grow. Players must use a watering can, fill it with water (you can get it from any water source), and water the crops. Crops are automatically watered on rainy and wet days.



Fertilizer

Fertilizing is one way to improve the yield. A crop that grows on fertilized soil will benefit depending on which fertilizer is used. Once the crop is harvested, the fertilizer will be removed. It will need to be re-fertilized for the next crop.



There are the following types of fertilizers that will exist in the game:

Basic: purchased or created by adding manure to the composter. Plain brown. Reduces the chance of the disease by 10%.

Sandy: created by mixing the main fertilizer with sand in a composter. Brown with yellow spots. Reduces the chance of the disease by 25%.

Organic: created by mixing the main fertilizer with hay in a composter. Brown with green spots. Gives you a 50% chance to increase the yield per unit.

Sweet: it is created by mixing the main fertilizer with any sweets in the composter. Increases the star rating of the plant by one.

Loamy: created by mixing sand and organic fertilizers in a composter. A mixture of brown, yellow and green. Reduces the chance of disease by 20% and gives a 40% chance to increase the yield per unit.




Growth

The future crop goes through several stages of growth (at least three), which correspond to different plants.
At each stage, the plants look a little different-from small sprouts to adult, mature plants.
The change of growth stages occurs at 6.00 on a new day.
The player can only harvest the crop when its stage is "Ripened Crop.”


Crop quality and health



Each crop and trees will have an internal HP value that will be used with systems such as plant diseases and pest attacks. HP won’t be regenerated if the crop was already damaged.

Besides the HP parameter, each crop will have a “Star Rating”, which will influence the price that the player can receive for the crop. The crop gains or loses stars depending on multiple factors during their growth. The Star rating will affect how the crops will perform during festivals and other activities. The Maximum star rating of the culture is 3 stars. The way star rating will be calculated will look like this:


+ 1 star: awarded if the crop never stays sick overnight
+ 1 star: given for using the correct ( preferable by the crop ) fertilizer
+ 1 star: given if there was a large harvest

Your crops can also lose stars based on the following:

-1 star: one star will be removed for each day when the crop remains sick overnight
-1 star: one star is removed if the crop was damaged by pests

The quality of the crops will determine its price.



Crop Disease

During the growth phase, each crop has a chance to get sick. The change determined by the actual crop and how delicate it is and by the fertilizer that was used for the crop. Sick crops won’t be able to grow until it is treated.

Four types of diseases will exist in the game. Each disease will be more common at certain times of the year, but it does not exclude the appearance of the others. For example, in the summertime, crops have a higher chance of getting sick due to infection called Solaria and a very small chance to get infected by the disease called Rhyvacteria. The consequences of each disease are following:

Rhivacteria ( Yellow ): Most common during spring. It deals 1 damage to the crop. If it is not cured overnight, it will spread to the neighbouring crops.

Solaarea ( red ): Most common during Summer times. Deals 2 points of damage to the crops. Spreads across all neighbour crops overnight.

Warribalus ( green ): Most common during autumn. Deals 2 damage to the crops. Applies to all crops within 3 squares overnight

Cilluenza ( blue ): Most common during winter time. Deals 1 damage. Spreads across neighbour crops overnight.


Disease Treatment

Sick crops can be cured with various types of pesticides that can be purchased at the Meridia Farming Store. They can also be crafted by players. There are many types of pesticides.

Rhyvacteria Salve: Cures Rhyvacteria
Solaarea Serum: Cures Solaarea
Warribalus Formula: Cures Warribalus
Cilluenza Cure: Cures Cilluenza
Universal remedy Vulnerary: cures any diseases

Each of them has a “super” version that the player can create, and it cannot be purchased in the store. The Super version will not only cure the crop, but also make it immune to the respective disease.

For example, Super Solaarea Serum will immunize the crops against Solaarea, but Super Vulnerary will immunize the crops against all diseases. The use of fertilizers and proper crops soils can help prevent diseases.

Sick cultures are identified by their hue and a visual effect. This allows you to immediately identify them. When you treat the crop, it will produce 2-3 disease essences. The Rhyvacteria essence will fall out of the crop that has been cleared of Rhyvactiera. The essence of the disease is necessary when creating items related to pesticides.

Harvesting the crop

Once the crop is ready to be harvested, the player will have to pick it. For each day when the crop is ripe but not harvested, the quality of the product is reduced by one star. If it falls below zero, the crop will die. Harvested crops will display their star value. If the player has used the water or fertilizer that the crop prefers, their farmer's log will be updated with this new information.

And that’s it for this update, we hope you enjoyed it. We’re extremely excited to share more info with you in the future. Please keep in mind that it’s an unusual and challenging process to take over someone else's project. Our main goal is to develop the game you were excited for, and to do that right, we’re taking our time to avoid future issues. We’re counting on your support. Sign up and stay tuned for more updates.
🦎 Crytivo Team.

https://store.steampowered.com/app/895160/Farm_Folks/
Autonomica - Haren
Hello, I’m Alex, the founder of Crytivo - the publisher for Farm Folks.
We're aware that there has been a lack of communication and progress updates from the development team for quite some time.

Developers have been going through business and personal hardship during the last year (covid didn’t help either) and struggled to stay on track and it’s not our story to elaborate on. We tried to help where we could, but there was little to no movement in development. We decided to acquire IP rights for the Farm Folks and assign it to a new team that will continue development progress. We’re planning to do our best to fulfill all the initial promises made by developers on a kickstarter and through community communications. As well as fulfill the physical items that people bought. We did not receive any money from the kickstarter, but we feel this is an important promise to keep.

We believe that Farm Folks will be a great game, especially with several new additions we’re planning to add, we will talk about them later on. For now I would like to ask for your patience (I know you probably heard this way too many times at this point) but we really need some time to re-strategize and put things back on track. We’re enormously excited and committed to making Farm Folks the best game it can be with your help.

Thank you,

Alex Koshelkov
Crytivo Founder
Autonomica - Crytivo


Crytivo and Soda Den Studio are proud to unveil Roots of Pacha, an online co-op, farming, and life-simulation RPG set during the Stone Age. Grab your friends and some rocks (whichever is more useful) and start building the world’s first and finest farming village!

Watch Announcement Trailer



https://youtu.be/mYEhKvcDhsY


About the game


After roaming the prehistoric world, it’s time to settle down and build a village to stand for generations. Join with friends to develop technology, discover plants to farm, harvest crops, befriend and domesticate animals, and create a thriving stone age community. Find love, nurture relationships, and grow your community—and then celebrate and honor nature in glorious festivals!


Prehistoric ride sharing! Ride animals with your friends!

Key Features:

  • Grow and harvest. Start your own farming revolution and invent the tools and techniques to build a prosperous village from nothing.

  • Explore an ancient world. A fertile, vibrant world awaits! Fish streams and rivers, discover unique flora and fauna, and mine the darkest caves for resources.

  • Join the clan. Work with the community, develop friendships, and even find love!

  • Grow your village. Help villagers develop ideas and discover new farming and crafting technology. Construct buildings, invite others into the clan, and transform your settlement into an agricultural marvel.

  • Play with friends. Invite up to 3 friends to join your village. Live with them (or keep your distance), share talents and resources, and celebrate festivals, where each player can contribute to communal dinners or compete in fishing contests!


How about taking your wolves out for an adventure?

Release: Early 2021
Platforms: Steam | Xbox | PS | Switch | Crytivo


Wishlist and Follow Roots of Pacha on Steam

https://store.steampowered.com/app/1245560/Roots_of_Pacha/


Join our official Roots of Pacha Discord server to participate in closed alpha tests, offer your feedback, and get some exciting sneak peeks at new content from the developers. We’d love to hear your thoughts from the reveal!





⭐⭐WIN NINTENDO SWITCH LITE⭐⭐



To celebrate the announcement of Roots of Pacha, we're giving away 2 Nintendo Switch Lites!

How to enter:

Twitter (1st Nintendo Switch Lite):

Facebook (2nd Nintendo Switch Lite):

Best of luck to everyone!
Tell your friends!

This game published by Crytivo
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