The developer of B.I.O.T.A. must really like us because he designed and implemented a special new playable character inspired by the Warlock!
Warlock’s magical staff is well suited both for short and long distances, while his Harvester special ability fires four piercing rounds to smash enemies into a mush. The new character will remain available only for one month, so don’t wait up, and give it a try!
You can still get both games at discount with the Project Warlock X B.I.O.T.A. Bundle too.
We’ve just released a patch that updates Project Warlock to version 1.0.5.9. With it, we try to solve some more specific issues that keep bugging (!?) our community for some time and were pretty hard either to replicate, identify their source, or fix.
List of changes in this patch:
The mouse wheel scroll is now bound to the next/previous weapon by default
Fixed issue with key bindings on AZERTY keyboards
Fixed tentacles bug during the Arctic boss fight
Fixed a bug with a missing Continue button after dying
We’re also working to resolve the screen resolution issue when launching the game for the first time. There should be an improvement with this patch but the issue is pretty hardware-specific. We try to cover the most popular configs and appreciate any help you can provide, so please let us know directly if you keep experiencing this bug.
We’re really grateful that you keep playing Project Warlock while we’re preparing to launch the sequel.
Owning Project Warlock now gives you an additional benefit!
We have a special bundle that gives you an extra 10% off when buying B.I.O.T.A., a 2D metroidvania action-platformer in which you can choose your hero, fight gruesome monsters, and customize your 8-bit retro experience with swappable 4-color palettes.
You don't own Project Warlock? Even better as the bundle gives you a discount for both games!
Together, Project Warlock and B.I.O.T.A. make a perfect match for everyone who enjoys challenging gameplay and the retro vibe of the early 90s’.
Sometimes it's nice to take a break from killing demons and kill some alien mutants instead, especially in a colorful and challenging game like B.I.O.T.A.!
Developed by a single developer, and our dear friend, B.I.O.T.A. has the charm of Game Boy retro games and also lets you customize its visuals with 54 swappable color palettes. We recommend it to everyone who enjoys the retro vibe of 8-bit consoles and the first PCs from the early 90s’.
Go give it a look and share it with friends if you like it.
We’ve just released a patch that updates Project Warlock to version 1.0.5.7. This build introduces improvements in key bindings, how the elevators work, and various bug fixes. Check below for the full patch notes.
Features:
Reworked key binding system for weapons.
Weapon categories are not hardcoded to numbers 1-9 anymore
You can bind 2 weapons to a single key on your keyboard
Reworked elevator system in levels. If you happen to miss an elevator after using it, you will be able to call it back down now
Bug fixes:
Fixed geometry collision problems in E4M5
Fixed Minigun audio loop issue
Fixed a map display issue in E2M8
Fixed a map display issue in E2M9
Fixed a bug where Single Stage deaths would affect campaign
Fixed a bug where Nailgun would not deal damage to Sphinx
Fixed a bug where Nailgun would not deal damage to Tank Boss
Fixed SMG sounds by reverting to the original ones
Thank you for your continued interest in the game! We hope you’ll enjoy playing it and be sure to check out and wishlist our upcoming sequel, Project Warlock II.
We’ve just released a patch that updates Project Warlock to version 1.0.5.1. This build introduces highly requested balance updates to the Tank boss in the Industrial world and the Sphinx boss in Egypt.
Tank boss is probably the one area that is being tweaked the most of all Project Warlock. It already underwent three major changes in the past years, from adjusting its stats to adding enemy spawns around it. We wanted to make it a formidable foe and its previous iteration was the closest to Kuba’s original vision. Today we make an additional adjustment based on your feedback and hope it will make this boss fight a more balanced and fun challenge both to new and returning players.
Project Warlock now also features Steam Trading Cards. You can collect them while playing, craft them into badges, and unlock unique emojis and profile backgrounds as rewards.
Finally, we want you to know that we’re already working on the next update to the game while continuing our work on the sequel.
Thank you for your patience, continuous feedback, and support.
It may be freezing and snowy outside, but the demons don’t rest, and there needs to be someone that sends them back where they belong. Grab Project Warlock with a 70% discount during the Steam Winter Sale that runs until January 5th.
We’d also like to invite you to visit our Steam card, where we’re running a broadcast all sale long with the developer gameplay with commentary.
We’re also running another broadcast on the Project Warlock II page, where you can see the updated demo level for the first time. Check it out, leave a follow, and wishlist the game!
We’ve just released a patch that updates Project Warlock to version 1.0.4.12. This build introduces some bug fixes requested by our players.
Patch notes:
Fixed enemy spawning in the Endless Mode.
Options no longer reset after relaunching the game.
We removed the preferences menu from the main menu as they didn’t apply changes to the game. Now you can set preferences only in the in-game menu.
Fixed the low health character image bug that kept it visible after starting a new game.
Progress from previous playthroughs now resets properly once you start a new game.
Known issues with unavailable items being displayed in the weapon upgrade station and spell crafting station remain and will be fixed in the next patch.
Time-limited Halloween content is no longer available in the game.
You can also revert to pre-Halloween build version 1.0.3.0. To access it, please switch to the Beta channel called “beta_portal - Voluntary experimental versions testing”.
We hope you keep enjoying the game, share your feedback, and recommend us to your friends.
The knife has just begun Revisit the game you know and love, only this time some weapons are inspired by those wielded by heroes and antiheroes of the movies that you love to fear.
Finger on the pulse Reimagined main theme will ease you into the pumpkin carving mood, and so will the new overlay on the title screen. But... what's that laying on the table when you're entering the game?
Axidents may happen To see the new weapons you need only to start the game during Halloween Event and pick up the corresponding weapon to see their alternate skins. The technical attributes or ammo used is the same as in the base game. Also - upgrading the firearms will result in the skin being substituted for the new, upgraded model.
Project Warlock Halloween Exclusive Features Set
- New Halloween Dagger skin - Project Mike Kitchen Knife! - New Halloween Axe skin - Project Johnny Fire Axe! - New Halloween Shotgun skin - Project Blade Stake Shotgun! - New Halloween Super Shotgun skin - Project Ash Boomstick! - New Halloween SMG skin - Project Ripley Pulse Rifle! - New Halloween-themed Main Theme and main menu! - New Halloween entering artwork!
Changelog
Fixes - Fixed changing screen resolution bug - Fixed incorrectly displayed perk point numbers in the stats screen
Balance - Balanced the crossbow - now you have to wait 1 second before picking up the bolt you shot - Changed the way that the Staff charges - the mana is reduced after shot, instead of while charging
Also - if this wasn't clear - the fixes and balance issues are here to stay. But all the Halloween Exclusive Features are limited time only and will not be available after the Halloween Event. So... Get to it!
Well then - Happy Halloween everybody! And don't forget to FOLLOW and WISHLIST Project Warlock II below.