Steam Workshop - contact@rockpapershotgun.com (Adam Smith)

Steam Workshop, eh? My bulging eyes are scouring mod lists even now.

Civ V is integrating with Steam Workshop with the intent of making the use of mods much more user friendly. Create mod collections, browse what’s available through Steam and then fall to your knees in anguish because Fall From Heaven is nowhere to be seen in this version of the game and never will be. I haven’t explored the modding scene for this one a great deal, although now is the time for revisitations with the Gods and Kings expansion pack due on June 19. I’ll be telling you wot I think about that in due course and might be tempted to dip into modland as well.

Sid Meier's Civilization® V - Valve
2K Games and Steam announced today that the critically acclaimed and award-winning Sid Meier's Civilization® V is now a part of Steam Workshop. With this partnership, gamers can browse, comment, rate and subscribe to Civilization V mods directly from the Steam Workshop.

“Civ fans now have the added benefit of using Steam Workshop for their Civilization V modding,” said Sarah Anderson, senior vice president of marketing for 2K. “With this partnership and the Civilization V: Gods & Kings expansion pack due out on June 19, it’s a great time to be a Civ fan.”

Civilization V mod authors can now post their mods in Steam Workshop. Additionally, Civ fans can now use Steam Workshop to browse mods in-game or on the Steam Workshop website, keep track of mods from their favorite mod authors, create mod collections to share with friends, and more.

“Civilization V is a fantastic addition to the Steam Workshop,” said Jason Holtman, Director of Business Development for Steam. “We hope that the Steam Workshop will provide another avenue for the many talented Civ V mod creators to have their work seen and played by millions of Civ V fans.”

Civilization V features fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language. Wars between empires feel massive, as armies dominate the landscape and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging them to develop clever new strategies to guarantee victory on the battlefield. Civilization V also features an even more extensive suite of community, modding and multiplayer elements with the addition of Steam Workshop.

Sid Meier's Civilization® V - Valve
[MODDING]

- Steam Workshop enabled.
- DLL swapping is now possible in-game.
- Updated mod browser to utilize Steam Workshop.
- Font Icons are now moddable.
- Unit art is now fully moddable.
- Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."

[ADVISORS & TUTORIALS]

- Improved the queuing and prioritization of advisor pop-ups.
- Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
- Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
- Fixed several issues with the Tutorials.
- When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."

[MULTIPLAYER]

- When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
- Fix Diplomacy Deals in Hotseat.
- Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
- Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).

[UI]

- Main Menu now contains an option to activate/deactivate specific DLCs.
- Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
- Options menu now contains "Skip intro video."
- New Loading screens have been implemented.
- Diplomacy: Disabled modifiers for trying to win the same way.
- Diplomacy: Layout changes to diplo modifiers for better readability and more information.
- Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
- The "Time Spent" message now displays in the saved replays.
- Load Replay Menu now defaults to "Sort by Last Modified."
- Added a "Retire" button to the game menu.

[GENERAL]

- In some cases, previous saves may not work correctly after updating.
- Several text bugs fixed (in all languages).
- Prevent escape from being used when a leader requests a luxury resource from you.
- Social policies may not be unlocked unless the player has founded at least 1 city.

Sid Meier's Civilization® V
Civilization 2 - the ten year game
How would a Civilization 2 map look after running for nearly ten years? Redditor, Lycerius , has found out, and has posted the current status of humanity in the year 3991 AD. Things are NOT GOOD.

"The world is a hellish nightmare of suffering and devastation," says Lycerius. "There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands."

A 1700 year war has wiped out 90% of the world's population in a nuclear holocaust that seemingly has no end. The polar ice caps have melted and reformed 20 times. Land that isn't rock or mountain has been reduced to festering, irradiated swampland. Every nation's resources are devoted to pumping tanks to the front line, where they bash out an everlasting stalemate, and are occasionally nuked. Large cities are long gone. Every time one gets too big, an enemy nation's spy sneaks in a nuke, and BOOM. The three nations, the Celts, Vikings and the Americans, are poised to continue the war forever.

"The military stalemate is air tight. The post-late game in civ II is perfectly balanced because all remaining nations already have all the technologies so there is no advantage," Lycerius explains. "There are so many units at once on the map that you could lose 20 tank units and not have your lines dented because you have a constant stream moving to the front.

"This also means that cities are not only tiny towns full of starving people, but that you can never improve the city. "So you want a granary so you can eat? Sorry; I have to build another tank instead. Maybe next time."



Lycerius has been dipping into the game every so often for almost a decade, and is determined to break the stalemate that's emerged. He wants to bring back farmland and start restoring his cities. As such, he's been taking some advice from the hundreds and hundreds of comments that have been posted in response.

"Diplomacy's failed in this world," DonutEF declares, "you’ve got to hit em hard and take over the world for the greater good. Then you can spend turn upon turn under the blanket of enforced religious peace fixing it with hundreds of engineers if you like!"

"Its for the greater good," he adds.

"Fundamentalism is what you need," suggests snarc. "Fanatics are cheap as anything. Let the enemy nuke them: one nuclear missile costs far more than the Fanatics it might kill. It's about making him spend his resources killing chaff, while you protect the interior where you're building the army that will win the war."

Civilization is brilliant. Have you been playing any huge, long-form games (not of Civ, necessarily)? How did they turn out?

Sid Meier's Civilization® V - contact@rockpapershotgun.com (Alec Meer)

It's still better than living in Hull

What happens when you play a single game of Civilization II across ten long years? Well, carpal tunnel syndrome and a lifelong fear of pixels smaller than than the size of a fist. Also, an in-game world which is “a hellish nightmare of suffering and devastation”, riddled with nuclear fallout and caught in a terrible stalemate between three ultra-nations which have been at war for millennia. (more…)

Sid Meier's Civilization® V
Civilization 5
2K have announced that Civilization V's existing mod browser feature will be overhauled and replaced with the Steam Workshop following the release of the Gods & Kings expansion.

The change will affect all players, not just those who've bought the add-on. It'll allow you to rate mods and subscribe to collections and authors in exactly the same way as Team Fortress 2, Skyrim and Portal 2.

Check out Tyler's hands-on for more information on the expansion. Later in the week, 2K will be posting further instructions for existing modders on the game's official forums. Civilization V: Gods & Kings is due on the 19th of June in North America and the 22nd everywhere else.

Is Workshop support enough to rekindle - or start - a Civ addiction, readers?
Sid Meier's Civilization® V - Valve
When Civilization V released nearly 2 years ago, it included a feature that allowed players to browse a list of community-created mods and install them directly inside the game. With the Gods & Kings expansion pack on the horizon, 2K Games and Firaxis Games have decided to go a step further and overhaul the system to use Steam Workshop (and yes, this will be for the base game as well, not just the expansion!) See the full announcement here.

Keep your eyes on the Steam Workshop for the Civilization V update coming soon!

Sid Meier's Civilization® V - Valve
Kick off the weekend by playing Civilization V for FREE starting now until Sunday at 1PM Pacific Time.

You can also pickup the entire Civilization V franchise this weekend only at 75% off the regular price! Sale ends Monday, May 28th at 10AM Pacific Time.

If you already have Steam installed, click here to install or play Civilization V. If you don't have Steam, you can download it here.

Sid Meier's Civilization® V - Valve
The 2K Games Publisher Weekend concludes today with discounts of up to 50% off on the entire 2K Catalog*!

Today only, take 75% off Sid Meier's Civilization V and all of it's DLC's!

*Offer excludes MLB 2K12

Sid Meier's Civilization® V
CIV V Gods and Kings thumbnail
2K have just announced that a new expansion is incoming for Civ V. We got to chat with the game's producer, Dennis Shirk about the expansion a few days ago: "We wanted to take the experience to a deeper level," he said. "We’re giving you new challenges to face."

There'll be a new focus on religious mechanics, along with nine new civilisations and a heap of fresh units. You'll also get to sample one of nine new leaders, including Prince of Orange and Boudicca.

Gods and Kings will also bring spies to the world of Civ. They'll break in to your opponents cities and have a rummage around for exclusive info. Get a super sneaky one involved and they might even steal you some advanced technology and help to rig elections in your favour. Dirty buggers. We'll also get to interact with two new city-state types: Mercantile and Religious. As Dennis mentioned: "Earning a diplomatic victory is now more about being a good Global Partner to all the states, and less about amassing a lot of gold and spending it on them."

The expansion is due in Spring this year. We're not sure of the price, yet. Click through for an image of the updated interface.

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