GENERAL UPDATE: Added support for 4th and 5th mouse buttons UPDATE: Added localization for missing items
PERKS UPDATE: Combined Faster Swimming and Breathless; now Breathless gives both drowning immunity and better swimming ability UPDATE: Reduced the cast delay increase in Concentrated Spells slightly and gave it a more accurate description
BUG FIXES BUGFIX: Fixed sprites that caused a minor graphics glitch BUGFIX: Inventory quick keys can now be mouse buttons BUGFIX: Update available notice should now work BUGFIX: Removal of the Lukki perk is now fixed BUGFIX: Too many error messages could have affected performance BUGFIX: Few rare crashes have been fixed BUGFIX: Rare bug in wand code fixed BUGFIX: Progress achievements sometimes failed BUGFIX: Typos in few descriptions have been fixed BUGFIX: Sauvojen Tuntija - certain spawn configuration didn't work properly BUGFIX: Physics body duplication bug should be fixed BUGFIX: Stability of PWs has been improved BUGFIX: Fast travel in PWs is now more stable BUGFIX: Rare crash in PWs fixed
MODDING MODDING: Options / Mod Settings - error spam reduced MODDING: Game now supports a greater number of CameraBounded entities MODDING: Localization - loading translation files now reports errors MODDING: Lua - added CellFactory_GetTags() MODDING: Lua - added EntityGetHerdRelationSafe()
*GENERAL* UPDATE: Rooms holding secret items now look a bit prettier UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers UPDATE: Explosive box spells are walk-through again UPDATE: Summon Rock works with more modifiers UPDATE: Achievement localizations on Steam and GOG UPDATE: Buffed a couple enemies slightly
*BUG FIXES* BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place BUGFIX: Fixed Summon Rock disappearing at the slightest damage BUGFIX: Fixed certain player spells BUGFIX: Fixed a broken item room graphic
*PERKS* UPDATE: Exploding Gold stacks; the damage increases per stack UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy
Noita Epilogue update is out now. It's one of our biggest updates yet and is also going to be the last major update for Noita. The change list alone is 319 entries long. You can read the full release notes at the end of this post.
While this is the last major update for Noita, it's not going to be the End of Everything. We'll still keep an eye out for bugs and try to patch them. There is also a thriving modding scene, which is producing amazing mods for the game. And most importantly the Noita playercommunity is more active than ever.
Massive thanks to the community for your support! It’s been a long journey.
Edit: April 2 hotfix release notes can be found here.
*GENERAL AND BALANCE* FEATURE: New Steam and GOG Achievements! FEATURE: [REDACTED] might affect your reality! UPDATE: Nightmare Mode gives you the Tinker With Wands Everywhere perk by default UPDATE: There's a new type of gold nugget for the extremely greedy UPDATE: Slightly reduced speed variation of Heikko limanuljaska's projectiles UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed UPDATE: Small text adjustments UPDATE: Combined the Weaken and Wither status effects into one UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one UPDATE: If you're polymorphed into a sheep, minions created by perks should no longer attack you UPDATE: Perk reroll machine no longer stops working if there are still perks to pick up UPDATE: Perks that do not stack should no longer appear ever again when rerolling UPDATE: Certain stackable perks appear less often when rerolling UPDATE: Perks that can only stack a specific number of times should no longer appear after meeting the limit UPDATE: Stacking multiple Permanent Shield perks works better UPDATE: Effects that increase/decrease spell damage can't wrap from negative to positive and vice versa UPDATE: Player Ghost is back UPDATE: Reduced electric trap box damage UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect UPDATE: Stronger Hearts can stack UPDATE: Adjusted Always Cast perk spell pool UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles UPDATE: Tweaked Underground Jungle statue visuals UPDATE: Added a particle effect for Projectile Repulsion Field UPDATE: Perk reroll machine's cost is centered! Isn't that beautiful? UPDATE: Essence to Power counts player summon -like spells UPDATE: Hiisi Base lamps give weaker electric jolts UPDATE: Retired multicast spells from the always cast spell pool due to certain bugs UPDATE: Added new spells to the always cast lineup UPDATE: Alt + Enter toggles between fullscreen and windowed mode UPDATE: F2 screenshot key is rebindable UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces
*UI* UPDATE: SHIFT+CLICK works for auto move UPDATE: Auto move supports moving spells to the selected wand UPDATE: Extremely large numbers are displayed with numeric abbreviations UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI UPDATE: No damage numbers from lanterns UPDATE: The teleportation and blindness statuses have an HUD element UPDATE: There's a UI hint to enter New Game+
*MATERIALS* FEATURE: A new guiding alchemy reaction UPDATE: The nests in Coal Pits are no longer flammable UPDATE: Frog meat is tastier than ever! UPDATE: Brass is no longer walk-through UPDATE: Sima stains give Wet status UPDATE: Fire emits occasional cosmetic spark particles UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them UPDATE: Testing a slight material change to make certain biomes less laggy
*SPELLS* FEATURE: New spell: Glue Shot FEATURE: New spell: Iceball FEATURE: New spell: Summon Explosive Box FEATURE: New spell: Summon Large Explosive Box FEATURE: New spell: Rainbow Trail FEATURE: New spell: Short-range Homing FEATURE: New spell: Remove Bounce FEATURE: New spell: Venomous Curse FEATURE: New spell: Slow But Steady FEATURE: New spell: Mana To Damage FEATURE: New spell: Projectile Area Teleport FEATURE: New spell: Black Hole with Death Trigger FEATURE: New spell: Withering Curse - Projectiles FEATURE: New spell: Withering Curse - Explosives FEATURE: New spell: Withering Curse - Electricity FEATURE: New spell: Withering Curse - Melee FEATURE: New spell: Gold Magic FEATURE: New spell: Tau FEATURE: New spell: Sigma FEATURE: New spell: Petrify FEATURE: New spell: Expanding Sphere FEATURE: New spell: Powder Vacuum Field FEATURE: New spell: Liquid Vacuum Field FEATURE: New spell: Vacuum Field FEATURE: New spell: Remove Explosion FEATURE: New spell: Liquid to Explosion FEATURE: New spell: Concentrated Explosion FEATURE: New spell: Plasma Cutter FEATURE: New spell: Plasma Beam Enhancer FEATURE: New spell: Plasma Beam FEATURE: New spell: Plasma Beam Cross FEATURE: New spell: Plasma Beam Bounce FEATURE: New spell: Plasma Beam Thrower FEATURE: New spell: Aimed Arc FEATURE: A selection of 8 whimsical spells FEATURE: A selection of 6 absurd spells FEATURE: 5 funny modifier spells FEATURE: Some new secret spells UPDATE: Add Trigger, Add Timer & Add Death Trigger are of type 'other' instead of 'modifier' UPDATE: Summon rock and other spells that summon physical objects benefit from modifiers like homing UPDATE: Slight adjustments to the mana costs and other details of several spells UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered UPDATE: Removed mana cost from Tiny Ghost UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes
*CREATURES* FEATURE: Two new minibosses FEATURE: New enemy: Kyrmyniska FEATURE: New enemy: Tarkkailija FEATURE: New enemy: Huhtasieni FEATURE: New Enemy: Pysäyttäjä FEATURE: New Enemy: Vakoilija FEATURE: New Enemy: Teloittaja FEATURE: New enemy: Liimahiisi FEATURE: New enemy: Tuonelankone FEATURE: New enemy: Marraskone FEATURE: New enemy: Pienkätyri FEATURE: New enemy: Elvytyskristalli FEATURE: New enemy: Suur-Ukko FEATURE: A couple other new enemies UPDATE: Boss' minions don't drop gold anymore UPDATE: Enemies holding wands looks less buggy UPDATE: Hiisi's weakness should work everywhere UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly UPDATE: Polished and clarified Toimari minion spawning UPDATE: Minibosses should drop the same loot every time when using the same seed UPDATE: Moved miniboss spell unlocks around a bit
*PERKS* FEATURE: New perk: Lukki Minion FEATURE: New perk: Gas Blood FEATURE: New perk: Summon Sädekivi FEATURE: New perk: Cordyceps FEATURE: New perk: Fungal Disease FEATURE: New perk: Gamble FEATURE: New perk: Fungal Colony FEATURE: New perk: Rage-fueled Levitation FEATURE: New perk: Eat Your Vegetables FEATURE: New perk: Mournful Spirit FEATURE: New perk: Risky Living FEATURE: New perk: Hungry Ghost FEATURE: New Perk: Healthy Exploration FEATURE: New perk: Contact Damage FEATURE: New secret perk UPDATE: Some new perks marked as one-off UPDATE: Several particle-heavy perks no longer add extra particles when stacked UPDATE: Removed redundant entity spawns from some perks UPDATE: Lukki and Leggy Mutation buffed with ability to climb along walls UPDATE: Exploding Corpses grants explosion immunity UPDATE: Buffed Enemy Radar perk UPDATE: Attract Gold gains additional range when stacked UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well UPDATE: Removed Low and High Gravity UPDATE: Removed Extra Potion Capacity UPDATE: Removed Worm Detractor UPDATE: Homunculi no longer take damage from Contact Damage UPDATE: Homunculi gain extra damage by stacking the perk UPDATE: Stacking Homunculus increases the maximum count of homunculi you can have UPDATE: Angry Ghost shoots in sync with the player instead of autonomously UPDATE: Exploding Gold makes gold explode when enemies go near the nuggets UPDATE: Certain perks may remove other perks from the perk pool if their effects are very similar UPDATE: Wand Experimenter heals three times what it used to UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks
*ITEMS* FEATURE: New item: Pouch - carry powdery materials FEATURE: New item: Kuulokivi FEATURE: New item: Shiny Orb FEATURE: New item: Cruel Orb FEATURE: New item: Auringonsiemen FEATURE: New item: Tannerkivi FEATURE: New item: Paha Silmä FEATURE: New item: Runestone of Metal FEATURE: Some new items to make looking for secrets a bit easier FEATURE: A very rare and powerful artefact, dropped by a powerful monster FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy UPDATE: Potions always break into pieces of glass UPDATE: A certain artifact found in a snowy area has a pair in a sandy area UPDATE: Tower reward wands look cooler
*BIOMES, AREAS AND STRUCTURES* FEATURE: 4 new hidden areas FEATURE: A new hidden structure FEATURE: A new very useful structure, deep underground! FEATURE: A new structure in the Vault FEATURE: New structure in Mines FEATURE: New structures in Coal Pits and Snowy Depths UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes UPDATE: The Vault is rusted UPDATE: New props and structures in Snowy Wasteland and Desert UPDATE: Small new pedestals to decorate certain areas a bit
*BIOME MODIFIERS* FEATURE: 3 new biome modifiers! UPDATE: A fog of war effect that appears in some biomes has a biome modifier message
*MENUS* UPDATE: Progress menu tracks the most dangerous creature UPDATE: Progress menu shows how many times an enemy has killed the player UPDATE: Progress menu enemies are sorted better UPDATE: Kiukkukalma & Spiraalikalma are counted as ghosts, not mages UPDATE: Pause menu displays NG+ counts and far away lands UPDATE: The game tracks streaks for normal runs (displayed in game over screen) UPDATE: Options - added "Open Gif Directory" shortcut to options UPDATE: Options - right clicking on Language scrolls languages in the other direction
*GAMEPAD* FEATURE: Gamepad - Name of material under gamepad cursor is displayed FEATURE: Gamepad - Spells can also be dragged with A button FEATURE: Gamepad - Aiming stick is rebindable FEATURE: Gamepad - "Analog flying" option FEATURE: Gamepad - You can set the game to use a specific controller FEATURE: Gamepad - Gamepad UI keys are rebindable FEATURE: Gamepad - Controller auto detection automatically switches between keyboard and gamepad controls FEATURE: Gamepad - Buttons are rebindable UPDATE: Gamepad - Gamepad auto detection is the new default
*OPTIMIZATION* UPDATE: NG+ cleans up the old world files UPDATE: Performance of some rare spell combos has been improved UPDATE: Optimized some scripts
*BUG FIXES* BUGFIX: Fixed Vuoksikivi not offering underwater breathing like it was meant to BUGFIX: Potions spawned by perks in Nightmare Mode were broken BUGFIX: Frog meat was improperly named BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily BUGFIX: Fixed a possible, rare crash when starting a new game BUGFIX: Invisibility didn't turn lukki legs invisible BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent BUGFIX: Scroll container scroll speed adapts to lots of content BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore BUGFIX: Potion aiming line dots left 1-frame trails BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them BUGFIX: Worms attacked some traps BUGFIX: Fixed one cause of 'Cause of death: "" ' BUGFIX: Cape lagged behind character when moving quickly BUGFIX: Wands and other items lagged behind character when moving quickly BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly BUGFIX: Freeze immunity also granted melee immunity BUGFIX: Multiline perk description rendering was broken BUGFIX: Some disabled teleporters started playing audio after loading game BUGFIX: End of Everything spell was prematurely unlocked BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes BUGFIX: Resetting the game after a certain win would crash the game BUGFIX: Game stats handle a certain end condition better BUGFIX: Sauvojen Tuntija spawn fixed BUGFIX: There was a chance that the boss arena had a wrong biome in New Game+ BUGFIX: Maximum hp was not displayed if your hp was less than 1 BUGFIX: Key binds for open inventory should work better BUGFIX: The background colors were very slightly wrong BUGFIX: Fixed the transition between two biomes having a seam on the background BUGFIX: Fast Projectiles perk sometimes caused crashes and lag BUGFIX: Fixed a rare speed multiplier-related slowdown issue BUGFIX: Fixed a miniboss spawning endlessly BUGFIX: More Blood -perk didn't always work BUGFIX: Unstable teleportatium is more unstable BUGFIX: Perks are more deterministic regardless where you reset the game BUGFIX: Throw potion and switch to wand quickly bug is fixed BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved BUGFIX: Fixed game trying to open an extremely small resolution window BUGFIX: Fixed a rare crash, caused by explosion being too tiny BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player BUGFIX: Chain Spell was lagging heavily with certain spell combinations BUGFIX: More hatred perk affected relations of player and plague rats BUGFIX: Replay edit progress display was missing a '%' character BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches BUGFIX: Several enemies had broken progress menu icons BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident BUGFIX: Rat minions won't attack you when berserk BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles BUGFIX: Fixed a rare error with the Wand Refresh spell BUGFIX: Prevented a certain cube from spawning in nightmare mode BUGFIX: A miniboss couldn't be targeted by homing BUGFIX: A miniboss didn't spawn its rewards correctly BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be BUGFIX: Armed Creature streaming event would give wands to too many creatures BUGFIX: Fixed a rare crash with streaming event chat names BUGFIX: Wand selection UI - wand didn't go to the requested empty wand slot
*MODDING* MODDING: Lua - added EntityRemoveIngestionStatusEffect() MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter MODDING: Lua - added GameGetCameraBounds() MODDING: Lua - Added GameGetOrbCountTotal() MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua) MODDING: Lua - added EntityGetFilename() MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions MODDING: Lua - added GetParallelWorldPos() MODDING: Lua - added GetMaterialInventoryMainMaterial() MODDING: Lua - added ConvertMaterialEverywhere() MODDING: Lua - added CellFactory_GetUIName() MODDING: Lua - added ConvertMaterialOnAreaInstantly() MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam MODDING: Added pickup_count as a fourth parameter when picking up a perk MODDING: Profiler displays LuaComponent 'script_source_file' names MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/ MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" ) MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" ) MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" ) MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter MODDING: LifetimeComponent has kill_parent and kill_all_parents flags MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar MODDING: ControlsComponent has mButtonDownLeftClick MODDING: ControlsComponent mButtonDownRightClick should work MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities MODDING: Larpa spells (and Quantum Shift) add the tag "projectile_cloned" to all entities created using them MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks MODDING: DamageModelComponent - added healing_particle_effect_entity MODDING: Perks more clearly indicate whether they stack or not MODDING: Added stackable_is_rare for stackable perks that only seldom reappear MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4) MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious MODDING: Steam Workshop uploader supports .plz files MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate maps if path didn't start with "mods/MOD_NAME/..." MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites MODDING/BUGFIX: GameGetPotionColorUint() returns an unsigned int MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4
*MODDING - DOCUMENTATION* MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory() MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile() MODDING: Lua API documentation - removed a duplicate comma MODDING: Lua API documentation - has type information for all functions MODDING: Lua API documentation - improved some function descriptions MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation
Hey everyone, We're very happy to see that your votes helped nominate Noita for the Most Innovative Gameplay award! Thank you!
It's a honor to see Noita alongside the other games nominated for the award. Yeah, picking one game from that selection as The winner is going to be just as easy as choosing between Melee Immunity, Fire Immunity and Tinker with Wands Everywhere (or insert your favourite perks here)! But please consider clicking that VOTE button above anyway!
I don't know what the implications of destroying the award monolith are, but hey it looks cool!
In other news the beta branch was updated yesterday. We're now going to take a little winter break and get back to development in early January.
Also, our Commercial Christmas Present Endorsement Department suggests Noita and Noita Soundtrack, which are currently 25% off in the Steam Winter Sale!
Here comes a hot bunch of hotfixes and even some new stuff.
If you like Noita, there's still time to give it a vote in the Steam Awards. We suggest the Most Innovative Gameplay Award although we're sure the Best Game You Suck At Award some other awards might also make sense.
HOTFIXES - Dec 1 2020
SPELLS
FEATURE: Essence to Power
BALANCE
UPDATE: Spells to Power can no longer use Levitation Trail as a source UPDATE: Made Personal Plasma Beam slightly stronger and able to cut through more materials UPDATE: Concentrated Spells adds some damage to your shots UPDATE: Pinpointer increases your accuracy and projectile speed UPDATE: Personal Plasma Beam kills are no longer accidental UPDATE: Personal Plasma Beam destroys wood and other soft materials UPDATE: Homunculi and Tiny Ghost gain extra damage as you explore further UPDATE: Made Personal Plasma Beam slow down your spellcasting a bit less UPDATE: Pinpointer orange instead of red to avoid confusion UPDATE: Made homunculi no longer pick up wands UPDATE: Made homunculi able to wander a bit further away before teleporting back UPDATE: Added a damage cap to Essence to Power (Max. 6000 damage per projectile) UPDATE: Added an explosion radius cap to Spells to Power
BGUFIX: A new item has its correct name BUGFIX: Gamepad UI focus was lost when entering progress menu BUGFIX: Gamepad UI focus was lost when entering some options menu pages BUGFIX: Mod settings fold buttons repeated hover sound when hovered BUGFIX: Fixed a few lua bugs BUGFIX: Pinpointer's additional effects weren't loaded properly BUGFIX: Fixed certain projectiles not interacting with new modifiers correctly BUGFIX: Coward should be a bit less likely to teleport its friends inside walls BUGFIX: Fixed fire traps in Temple of the Art also dealing projectile damage BUGFIX: Twitch integration - Fixed the specific homunculi summoning events always picking a random one anyway BUGFIX: Fixed two issues in localizations
MODDING - DOCUMENTATION
MODDING: Improved gui and setting lua API documentation MODDING: Fixed some typos in lua API documentation
MODDING - LUA API
MODDING: Lua - NOTE: GuiImage() has new parameter order MODDING: Lua - GuiImage() takes new optional scale_y, rect_animation_playback and rect_animation_name parameters, made more parameters optional MODDING: Lua - GuiLayoutBeginVertical() takes optional position_in_ui_scale, margin_x and margin_y parameters MODDING: Lua - GuiLayoutBeginHorizontal() takes optional position_in_ui_scale, margin_x and margin_y parameters MODDING/BUGFIX: Lua - GuiGetPreviousWidgetInfo() had wrong types for the first three return values
The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.
Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.
A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.
(Scroll past the wall of text ːsteamboredː for fan art and more!)
CREATURES
FEATURE: New enemy: Turvattomuusmestari FEATURE: New enemy: Kuihdutusmestari FEATURE: New enemy: Turvalennokki FEATURE: New enemy: Raukka FEATURE: New enemy: Taivaankatse
PERKS
FEATURE: New perk: Pinpointer FEATURE: New perk: Projectile Repulsion Sector FEATURE: New perk: Projectile Eater FEATURE: New perk: Projectile Slower FEATURE: New perk: Low Recoil FEATURE: New perk: Personal Plasma Beam FEATURE: New perk: Extra Shop Item
SPELLS
FEATURE: New spell: Ball Lightning FEATURE: New spell: Nolla FEATURE: New spell: Accelerative homing FEATURE: New spell: Zeta FEATURE: New spell: Phi FEATURE: New spell: Homebringer Teleport Bolt FEATURE: New spell: Myriad Spell FEATURE: New spell: Magical Explosion FEATURE: New spell: Spells to Power FEATURE: New spell: Summon Omega Sawblade FEATURE: New spell: Spiraling Arc FEATURE: New spell: Orbit Arc FEATURE: New spell: Temporary Wall FEATURE: New spell: Temporary Platform FEATURE: New spell: Summon Missile
BIOMES, AREAS AND STRUCTURES
FEATURE: New structure: Sauna FEATURE: New dangerous props in Temple of the Art FEATURE: Spell shops in Holy Mountains have twice the spells to sell! FEATURE: New work-in-progress area, deep underground... UPDATE: New background in Coal Pits UPDATE: Slight increase in variety in the Temple of the Art layout
BALANCE
UPDATE: Patsas enemies no longer need to breathe UPDATE: Curse of greed advances a tiny tiny bit slower UPDATE: Sätkymestari shots make player projectiles hurt the player UPDATE: Rebalanced the Tower rewards and gave them their own names UPDATE: Certain legendary spells are not be affected by unlimited spells UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances UPDATE: Alpha spell does not automatically cast another spell UPDATE: Gamma spell does not automatically cast another spell UPDATE: Random loadouts - Slime loadout has an actually castable third wand UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect UPDATE: Reduced the cost of spells in Holy Mountains slightly UPDATE: Made certain new enemies not able to suffocate UPDATE: What is above is no longer exactly like what is below UPDATE: Made some spells somewhat more common UPDATE: Made Sauvojen tuntija drop both of its rewards every time UPDATE: Rebalanced unlockable spell pools
MISC. IMPROVEMENTS
UPDATE: All localizations are up to date UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost UPDATE: Music machines have more health to make them harder to detonate accidentally UPDATE: Increased changes of perk pool having all perks UPDATE: Testing a slightly different freeze effect to maybe improve performance UPDATE: Made Odd Firebolt have a more interesting flight pattern UPDATE: Tweaked a kammi feature UPDATE: Runestones activate as soon as you throw them UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge UPDATE: Shop items and their price tags are properly centered UPDATE: Perk descriptions can be seen before picking them up UPDATE: Improved release notes UX
BIOME MODIFIERS
UPDATE: Biome modifier's texts are displayed more prominently UPDATE: Made biome modifiers slightly more common
COMPREHENSIBILITY
UPDATE: Updated some perk names and descriptions to better reflect their functionality UPDATE: Perk description can be seen before you pick them up UPDATE: Finally removed firearm imagery from certain spell icons
PERK CHANGES
UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions UPDATE: Perk - Attract gold has a longer range and stronger pull UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas UPDATE: Perk - The Homunculi's HP scales better towards the endgame UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such UPDATE: Perk - Bounce also increases the duration of your spells UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change) UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change) UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells UPDATE: Perk - Vampirism heals more and reduces your max hp less UPDATE: Perk - Reduced Blood Money healing somewhat UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs UPDATE: Perk - Re-implemented Plague rats rat friendship UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations
TWITCH INTEGRATION
UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list UPDATE: Twitch integration - Votes can be cast while game is paused UPDATE: Twitch integration - Votes can be changed while voting is in progress UPDATE: Twitch integration - Enable/disable all events button in options UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does
BUG FIXES
BUGFIX: UI Damage numbers support numbers that are over 2 billion BUGFIX: Telekinetic kick works with Runestones and some other objects BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes BUGFIX: Fixed projectile transmutation field transmuting itself BUGFIX: Fixed projectile thunder field transmuting itself BUGFIX: Fixed projectile gravity field affecting itself BUGFIX: Items could damage player if they changed faction BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge BUGFIX: Yes/No boxes took previous ESC press for a No BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles BUGFIX: Fixed a broken text entry BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu BUGFIX: Fixed Vault plasma cannons shooting too far BUGFIX: Some biome modifiers could replace potion spawns in some cases BUGFIX: Fixed curse of greed ignoring certain materials BUGFIX: Damage field should no longer bug out when enemies die in specific ways BUGFIX: Fixed some texturing bugs at the starting area BUGFIX: Game mode list banners had rendering depth order issues BUGFIX: Certain special ending code and progress tracking wasn't working BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects BUGFIX: Fixed fish enemies having the wrong names BUGFIX: Old save Yes/No message didn't specify the question being asked BUGFIX: Crash - recent optimizations caused a crash when loading some save games BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it BUGFIX: Fixed an ancient typo in lava reactions BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains BUGFIX: Tower rewards disappeared at wrong times BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )
MODDING - FEATURES
MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua
MODDING - DOCUMENTATION
MODDING: Improved entity lua API documentation - added type information MODDING: Improved gui lua API documentation MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)
We managed to cram so much content in this HOTFIX releasePATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful spell combos will now sound better.
Update #14 Release Notes (Oct 29 2020)
FEATURE: A new (WIP) challenge awaits you FEATURE: New perk: Exploding gold FEATURE: New perk: Faster projectiles FEATURE: New perk: Remove worm and lukki digging FEATURE: New perk: Extra wand slots FEATURE: New perk: Teleportitis Dodge FEATURE: New perk: High mana, low capacity FEATURE: New perk: Homunculus FEATURE: New spell: Quantum Split FEATURE: New spell: Chain spell FEATURE: New spell: Wand refresh FEATURE: New spell: Mu FEATURE: New spell: Larpa explosion FEATURE: New spell: Larpa bounce FEATURE: New enemy: Haavoittajamestari FEATURE: New enemy: Sätkymestari FEATURE: New item: Kammi FEATURE: New stream event: Summon Random Homunculus FEATURE: New stream event: Spawn perk FEATURE: New stream event: Give Perks To Enemies FEATURE: New stream event: Extreme Spread FEATURE: New stream event: Matter Eater FEATURE: New stream event: Excess Gas FEATURE: New stream event: Summon Shielding Ghost FEATURE: New stream event: Personal Invisibility FEATURE: New stream event: Invisible Enemies FEATURE: New stream event: Neutralized Spells
UPDATE: Updated to FMOD 2.0 audio engine UPDATE: Added more variation to some spells sounds UPDATE: Improved audio mix when using loud or high cast rate wands UPDATE: Made unstable crystal destroy ground better UPDATE: Made some end-level spells more expensive UPDATE: Familiars spawned from eggs area bit more useful (maybe) UPDATE: Certain rare wands hold more spells UPDATE: The Hiisi have a new weakness UPDATE: New Game+ boss is bit more difficult UPDATE: "Install streaming integration mods" links to the category page on Steam Workshop UPDATE: Remove Worm Digging also affects lukki digging UPDATE: Ancient Laboratory has a new danger for you UPDATE: Removed raincloud from the starting wand pool, added unstable crystal to replace it UPDATE: Made several previously non-stackable perks stackable UPDATE: Made spells that deal with recursion be able to stack up to a point UPDATE: Changed "Extra wand slots" to "Extra wand capacity" UPDATE: Made Destruction's downside a bit less severe
BUGFIX: Fixed certain spells not seemingly duplicating properly BUGFIX: Hopefully fixed issues with certain new spells and their interactions with infite-cast spells BUGFIX: Friendsip is now friendship, as it should be BUGFIX: Made certain overworld areas not overly dark during daytime BUGFIX: Fixed an item not updating its description BUGFIX: Desert water evaporated too fast BUGFIX: Lava appeared out of nowhere in some places BUGFIX: Several spells ignored limited uses of other spells BUGFIX: Certain sprites had the wrong info on them BUGFIX: Destroying lanterns and some other objects counted towards 'Enemies slain' BUGFIX: A tank enemy had wrong laser sight color BUGFIX: Fixed a cause of audio stuttering when using high cast rate wands BUGFIX: Summon portal spell worked anywhere BUGFIX: Fixed typo in Chain spell spawn level BUGFIX: Fixed certain spells not seemingly duplicating properly BUGFIX/Modding: Fixed very large biome areas not working
Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.
HOTFIXES - Oct 22 2020
FEATURE: Steam Cloud on/off option
UPDATE: More coherent plasma beam destruction UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier UPDATE: Small text edits
BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster. BUGFIX: Fixed minor issues in some translations BUGFIX: Plasma beams were blocked by fire BUGFIX: World seed and build are displayed always when starting a new game BUGFIX: A rare crash with Pixel Sprites has been fixed BUGFIX: World generation may have created impassable world in Mines BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
MODDING: Fixed an incorrect parameter name in documentation MODDING: Lua - EntityAddComponent2 supports _enabled boolean
Daily Noita 1.0 HOTFIXES coming in. Just a reminder that Noita is still -20% until Thursday.
HOTFIXES - Oct 20 2020
FEATURE: New biome modifier: shielded
UPDATE: Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable
BUGFIX: Crash - picking up an orb crashed the game, if language was set to Suomi BUGFIX: Slowdown - sometime save files caused the game to run extremely slow BUGFIX: Summon portal spell's target could be lost when game is saved BUGFIX: Moved the health bar of a certain miniboss, so it's not in their face BUGFIX: Mana usage -decreasing spells should now work as always_casts
Another set of Noita 1.0 🔥HOTFIXES🔥 coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel .
Here's one of our favorite Noita YouTubers, FuryForged, explaining new things in Noita 1.0.
HOTFIXES - Oct 19 2020
FEATURE: New biome modifiers: gravity fields, flooded and fungus FEATURE: New enemy: Sätkymestari FEATURE: New perk: High gravity
UPDATE: Updated the starting potions UPDATE: Miniboss music UPDATE: Made certain spell worthier of its name UPDATE: Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features UPDATE: Menu Yes/No boxes - hitting ESCAPE counts as No UPDATE: On opening Noita the mouse cursor is no longer moved inside the window at start UPDATE: Streaming - Removed Health Minus and Max Health Minus events
BUGFIX: Parts of biome modifiers could be applied to biomes in which they were blocked BUGFIX: Fixed a way to farm endless extra HP BUGFIX: Made Trigger/Timer/Death trigger spells work with modifiers BUGFIX: Fixed a case where high-level spells could spawn in odd spots BUGFIX: Options - switching monitors should now display the resolution correctly BUGFIX: Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects BUGFIX: Update available box sometimes appeared in the Steam build
BUGFIX/MODDING: CreateXFrameParticle() - allows now for creation of 1 frame sprite BUGFIX/MODDING: scatter_position.lua - error spam is reduced BUGFIX/MODDING: Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT