Noita - Nolla Games


See Epilogue update release notes here.

GENERAL
UPDATE: Added support for 4th and 5th mouse buttons
UPDATE: Added localization for missing items

PERKS
UPDATE: Combined Faster Swimming and Breathless; now Breathless gives both drowning immunity and better swimming ability
UPDATE: Reduced the cast delay increase in Concentrated Spells slightly and gave it a more accurate description

BUG FIXES
BUGFIX: Fixed sprites that caused a minor graphics glitch
BUGFIX: Inventory quick keys can now be mouse buttons
BUGFIX: Update available notice should now work
BUGFIX: Removal of the Lukki perk is now fixed
BUGFIX: Too many error messages could have affected performance
BUGFIX: Few rare crashes have been fixed
BUGFIX: Rare bug in wand code fixed
BUGFIX: Progress achievements sometimes failed
BUGFIX: Typos in few descriptions have been fixed
BUGFIX: Sauvojen Tuntija - certain spawn configuration didn't work properly
BUGFIX: Physics body duplication bug should be fixed
BUGFIX: Stability of PWs has been improved
BUGFIX: Fast travel in PWs is now more stable
BUGFIX: Rare crash in PWs fixed

MODDING
MODDING: Options / Mod Settings - error spam reduced
MODDING: Game now supports a greater number of CameraBounded entities
MODDING: Localization - loading translation files now reports errors
MODDING: Lua - added CellFactory_GetTags()
MODDING: Lua - added EntityGetHerdRelationSafe()
Noita - Nolla Games
*HOTFIXES - EPILOGUE UDPATE - Apr 2 2021*
See Epilogue update release notes here.



*GENERAL*
UPDATE: Rooms holding secret items now look a bit prettier
UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers
UPDATE: Explosive box spells are walk-through again
UPDATE: Summon Rock works with more modifiers
UPDATE: Achievement localizations on Steam and GOG
UPDATE: Buffed a couple enemies slightly

*BUG FIXES*
BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place
BUGFIX: Fixed Summon Rock disappearing at the slightest damage
BUGFIX: Fixed certain player spells
BUGFIX: Fixed a broken item room graphic

*PERKS*
UPDATE: Exploding Gold stacks; the damage increases per stack
UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage
UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps
UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy

*LOCALIZATION*
FEATURE: 100% Finnished localization (Options, Language)

*MODDING*
MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml.
Mar 30, 2021
Noita - Nolla Games
Noita Epilogue update is out now. It's one of our biggest updates yet and is also going to be the last major update for Noita. The change list alone is 319 entries long. You can read the full release notes at the end of this post.



While this is the last major update for Noita, it's not going to be the End of Everything. We'll still keep an eye out for bugs and try to patch them. There is also a thriving modding scene, which is producing amazing mods for the game. And most importantly the Noita player community is more active than ever.

Massive thanks to the community for your support!
It’s been a long journey.


Edit: April 2 hotfix release notes can be found here.

FAN ART


by Nathan Malone


Release notes

*GENERAL AND BALANCE*
FEATURE: New Steam and GOG Achievements!
FEATURE: [REDACTED] might affect your reality!
UPDATE: Nightmare Mode gives you the Tinker With Wands Everywhere perk by default
UPDATE: There's a new type of gold nugget for the extremely greedy
UPDATE: Slightly reduced speed variation of Heikko limanuljaska's projectiles
UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed
UPDATE: Small text adjustments
UPDATE: Combined the Weaken and Wither status effects into one
UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time
UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one
UPDATE: If you're polymorphed into a sheep, minions created by perks should no longer attack you
UPDATE: Perk reroll machine no longer stops working if there are still perks to pick up
UPDATE: Perks that do not stack should no longer appear ever again when rerolling
UPDATE: Certain stackable perks appear less often when rerolling
UPDATE: Perks that can only stack a specific number of times should no longer appear after meeting the limit
UPDATE: Stacking multiple Permanent Shield perks works better
UPDATE: Effects that increase/decrease spell damage can't wrap from negative to positive and vice versa
UPDATE: Player Ghost is back
UPDATE: Reduced electric trap box damage
UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect
UPDATE: Stronger Hearts can stack
UPDATE: Adjusted Always Cast perk spell pool
UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles
UPDATE: Tweaked Underground Jungle statue visuals
UPDATE: Added a particle effect for Projectile Repulsion Field
UPDATE: Perk reroll machine's cost is centered! Isn't that beautiful?
UPDATE: Essence to Power counts player summon -like spells
UPDATE: Hiisi Base lamps give weaker electric jolts
UPDATE: Retired multicast spells from the always cast spell pool due to certain bugs
UPDATE: Added new spells to the always cast lineup
UPDATE: Alt + Enter toggles between fullscreen and windowed mode
UPDATE: F2 screenshot key is rebindable
UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces

*SECRETS*
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]

*UI*
UPDATE: SHIFT+CLICK works for auto move
UPDATE: Auto move supports moving spells to the selected wand
UPDATE: Extremely large numbers are displayed with numeric abbreviations
UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI
UPDATE: No damage numbers from lanterns
UPDATE: The teleportation and blindness statuses have an HUD element
UPDATE: There's a UI hint to enter New Game+

*MATERIALS*
FEATURE: A new guiding alchemy reaction
UPDATE: The nests in Coal Pits are no longer flammable
UPDATE: Frog meat is tastier than ever!
UPDATE: Brass is no longer walk-through
UPDATE: Sima stains give Wet status
UPDATE: Fire emits occasional cosmetic spark particles
UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them
UPDATE: Testing a slight material change to make certain biomes less laggy

*SPELLS*
FEATURE: New spell: Glue Shot
FEATURE: New spell: Iceball
FEATURE: New spell: Summon Explosive Box
FEATURE: New spell: Summon Large Explosive Box
FEATURE: New spell: Rainbow Trail
FEATURE: New spell: Short-range Homing
FEATURE: New spell: Remove Bounce
FEATURE: New spell: Venomous Curse
FEATURE: New spell: Slow But Steady
FEATURE: New spell: Mana To Damage
FEATURE: New spell: Projectile Area Teleport
FEATURE: New spell: Black Hole with Death Trigger
FEATURE: New spell: Withering Curse - Projectiles
FEATURE: New spell: Withering Curse - Explosives
FEATURE: New spell: Withering Curse - Electricity
FEATURE: New spell: Withering Curse - Melee
FEATURE: New spell: Gold Magic
FEATURE: New spell: Tau
FEATURE: New spell: Sigma
FEATURE: New spell: Petrify
FEATURE: New spell: Expanding Sphere
FEATURE: New spell: Powder Vacuum Field
FEATURE: New spell: Liquid Vacuum Field
FEATURE: New spell: Vacuum Field
FEATURE: New spell: Remove Explosion
FEATURE: New spell: Liquid to Explosion
FEATURE: New spell: Concentrated Explosion
FEATURE: New spell: Plasma Cutter
FEATURE: New spell: Plasma Beam Enhancer
FEATURE: New spell: Plasma Beam
FEATURE: New spell: Plasma Beam Cross
FEATURE: New spell: Plasma Beam Bounce
FEATURE: New spell: Plasma Beam Thrower
FEATURE: New spell: Aimed Arc
FEATURE: A selection of 8 whimsical spells
FEATURE: A selection of 6 absurd spells
FEATURE: 5 funny modifier spells
FEATURE: Some new secret spells
UPDATE: Add Trigger, Add Timer & Add Death Trigger are of type 'other' instead of 'modifier'
UPDATE: Summon rock and other spells that summon physical objects benefit from modifiers like homing
UPDATE: Slight adjustments to the mana costs and other details of several spells
UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered
UPDATE: Removed mana cost from Tiny Ghost
UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator
UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes

*CREATURES*
FEATURE: Two new minibosses
FEATURE: New enemy: Kyrmyniska
FEATURE: New enemy: Tarkkailija
FEATURE: New enemy: Huhtasieni
FEATURE: New Enemy: Pysäyttäjä
FEATURE: New Enemy: Vakoilija
FEATURE: New Enemy: Teloittaja
FEATURE: New enemy: Liimahiisi
FEATURE: New enemy: Tuonelankone
FEATURE: New enemy: Marraskone
FEATURE: New enemy: Pienkätyri
FEATURE: New enemy: Elvytyskristalli
FEATURE: New enemy: Suur-Ukko
FEATURE: A couple other new enemies
UPDATE: Boss' minions don't drop gold anymore
UPDATE: Enemies holding wands looks less buggy
UPDATE: Hiisi's weakness should work everywhere
UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly
UPDATE: Polished and clarified Toimari minion spawning
UPDATE: Minibosses should drop the same loot every time when using the same seed
UPDATE: Moved miniboss spell unlocks around a bit

*PERKS*
FEATURE: New perk: Lukki Minion
FEATURE: New perk: Gas Blood
FEATURE: New perk: Summon Sädekivi
FEATURE: New perk: Cordyceps
FEATURE: New perk: Fungal Disease
FEATURE: New perk: Gamble
FEATURE: New perk: Fungal Colony
FEATURE: New perk: Rage-fueled Levitation
FEATURE: New perk: Eat Your Vegetables
FEATURE: New perk: Mournful Spirit
FEATURE: New perk: Risky Living
FEATURE: New perk: Hungry Ghost
FEATURE: New Perk: Healthy Exploration
FEATURE: New perk: Contact Damage
FEATURE: New secret perk
UPDATE: Some new perks marked as one-off
UPDATE: Several particle-heavy perks no longer add extra particles when stacked
UPDATE: Removed redundant entity spawns from some perks
UPDATE: Lukki and Leggy Mutation buffed with ability to climb along walls
UPDATE: Exploding Corpses grants explosion immunity
UPDATE: Buffed Enemy Radar perk
UPDATE: Attract Gold gains additional range when stacked
UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well
UPDATE: Removed Low and High Gravity
UPDATE: Removed Extra Potion Capacity
UPDATE: Removed Worm Detractor
UPDATE: Homunculi no longer take damage from Contact Damage
UPDATE: Homunculi gain extra damage by stacking the perk
UPDATE: Stacking Homunculus increases the maximum count of homunculi you can have
UPDATE: Angry Ghost shoots in sync with the player instead of autonomously
UPDATE: Exploding Gold makes gold explode when enemies go near the nuggets
UPDATE: Certain perks may remove other perks from the perk pool if their effects are very similar
UPDATE: Wand Experimenter heals three times what it used to
UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks

*ITEMS*
FEATURE: New item: Pouch - carry powdery materials
FEATURE: New item: Kuulokivi
FEATURE: New item: Shiny Orb
FEATURE: New item: Cruel Orb
FEATURE: New item: Auringonsiemen
FEATURE: New item: Tannerkivi
FEATURE: New item: Paha Silmä
FEATURE: New item: Runestone of Metal
FEATURE: Some new items to make looking for secrets a bit easier
FEATURE: A very rare and powerful artefact, dropped by a powerful monster
FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy
UPDATE: Potions always break into pieces of glass
UPDATE: A certain artifact found in a snowy area has a pair in a sandy area
UPDATE: Tower reward wands look cooler

*BIOMES, AREAS AND STRUCTURES*
FEATURE: 4 new hidden areas
FEATURE: A new hidden structure
FEATURE: A new very useful structure, deep underground!
FEATURE: A new structure in the Vault
FEATURE: New structure in Mines
FEATURE: New structures in Coal Pits and Snowy Depths
UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes
UPDATE: The Vault is rusted
UPDATE: New props and structures in Snowy Wasteland and Desert
UPDATE: Small new pedestals to decorate certain areas a bit

*BIOME MODIFIERS*
FEATURE: 3 new biome modifiers!
UPDATE: A fog of war effect that appears in some biomes has a biome modifier message

*MENUS*
UPDATE: Progress menu tracks the most dangerous creature
UPDATE: Progress menu shows how many times an enemy has killed the player
UPDATE: Progress menu enemies are sorted better
UPDATE: Kiukkukalma & Spiraalikalma are counted as ghosts, not mages
UPDATE: Pause menu displays NG+ counts and far away lands
UPDATE: The game tracks streaks for normal runs (displayed in game over screen)
UPDATE: Options - added "Open Gif Directory" shortcut to options
UPDATE: Options - right clicking on Language scrolls languages in the other direction

*GAMEPAD*
FEATURE: Gamepad - Name of material under gamepad cursor is displayed
FEATURE: Gamepad - Spells can also be dragged with A button
FEATURE: Gamepad - Aiming stick is rebindable
FEATURE: Gamepad - "Analog flying" option
FEATURE: Gamepad - You can set the game to use a specific controller
FEATURE: Gamepad - Gamepad UI keys are rebindable
FEATURE: Gamepad - Controller auto detection automatically switches between keyboard and gamepad controls
FEATURE: Gamepad - Buttons are rebindable
UPDATE: Gamepad - Gamepad auto detection is the new default

*STREAM INTEGRATION*
FEATURE: Stream event: Friendly Contact Damage
FEATURE: Stream event: Enemy Contact Damage
FEATURE: Stream event: Holiday Mood
FEATURE: Stream event: Always Cast
FEATURE: Stream event: Free-for-all Portals

*OPTIMIZATION*
UPDATE: NG+ cleans up the old world files
UPDATE: Performance of some rare spell combos has been improved
UPDATE: Optimized some scripts

*BUG FIXES*
BUGFIX: Fixed Vuoksikivi not offering underwater breathing like it was meant to
BUGFIX: Potions spawned by perks in Nightmare Mode were broken
BUGFIX: Frog meat was improperly named
BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI
BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles
BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily
BUGFIX: Fixed a possible, rare crash when starting a new game
BUGFIX: Invisibility didn't turn lukki legs invisible
BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy
BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types
BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent
BUGFIX: Scroll container scroll speed adapts to lots of content
BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore
BUGFIX: Potion aiming line dots left 1-frame trails
BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them
BUGFIX: Worms attacked some traps
BUGFIX: Fixed one cause of 'Cause of death: "" '
BUGFIX: Cape lagged behind character when moving quickly
BUGFIX: Wands and other items lagged behind character when moving quickly
BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units
BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire
BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation
BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly
BUGFIX: Freeze immunity also granted melee immunity
BUGFIX: Multiline perk description rendering was broken
BUGFIX: Some disabled teleporters started playing audio after loading game
BUGFIX: End of Everything spell was prematurely unlocked
BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes
BUGFIX: Resetting the game after a certain win would crash the game
BUGFIX: Game stats handle a certain end condition better
BUGFIX: Sauvojen Tuntija spawn fixed
BUGFIX: There was a chance that the boss arena had a wrong biome in New Game+
BUGFIX: Maximum hp was not displayed if your hp was less than 1
BUGFIX: Key binds for open inventory should work better
BUGFIX: The background colors were very slightly wrong
BUGFIX: Fixed the transition between two biomes having a seam on the background
BUGFIX: Fast Projectiles perk sometimes caused crashes and lag
BUGFIX: Fixed a rare speed multiplier-related slowdown issue
BUGFIX: Fixed a miniboss spawning endlessly
BUGFIX: More Blood -perk didn't always work
BUGFIX: Unstable teleportatium is more unstable
BUGFIX: Perks are more deterministic regardless where you reset the game
BUGFIX: Throw potion and switch to wand quickly bug is fixed
BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up
BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved
BUGFIX: Fixed game trying to open an extremely small resolution window
BUGFIX: Fixed a rare crash, caused by explosion being too tiny
BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player
BUGFIX: Chain Spell was lagging heavily with certain spell combinations
BUGFIX: More hatred perk affected relations of player and plague rats
BUGFIX: Replay edit progress display was missing a '%' character
BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy
BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches
BUGFIX: Several enemies had broken progress menu icons
BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident
BUGFIX: Rat minions won't attack you when berserk
BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles
BUGFIX: Fixed a rare error with the Wand Refresh spell
BUGFIX: Prevented a certain cube from spawning in nightmare mode
BUGFIX: A miniboss couldn't be targeted by homing
BUGFIX: A miniboss didn't spawn its rewards correctly
BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be
BUGFIX: Armed Creature streaming event would give wands to too many creatures
BUGFIX: Fixed a rare crash with streaming event chat names
BUGFIX: Wand selection UI - wand didn't go to the requested empty wand slot

*MODDING*
MODDING: Lua - added EntityRemoveIngestionStatusEffect()
MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter
MODDING: Lua - added GameGetCameraBounds()
MODDING: Lua - Added GameGetOrbCountTotal()
MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua)
MODDING: Lua - added EntityGetFilename()
MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions
MODDING: Lua - added GetParallelWorldPos()
MODDING: Lua - added GetMaterialInventoryMainMaterial()
MODDING: Lua - added ConvertMaterialEverywhere()
MODDING: Lua - added CellFactory_GetUIName()
MODDING: Lua - added ConvertMaterialOnAreaInstantly()
MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime
MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam
MODDING: Added pickup_count as a fourth parameter when picking up a perk
MODDING: Profiler displays LuaComponent 'script_source_file' names
MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/
MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag
MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity
MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" )
MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" )
MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" )
MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy
MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag
MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected
MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter
MODDING: LifetimeComponent has kill_parent and kill_all_parents flags
MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar
MODDING: ControlsComponent has mButtonDownLeftClick
MODDING: ControlsComponent mButtonDownRightClick should work
MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities
MODDING: Larpa spells (and Quantum Shift) add the tag "projectile_cloned" to all entities created using them
MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks
MODDING: DamageModelComponent - added healing_particle_effect_entity
MODDING: Perks more clearly indicate whether they stack or not
MODDING: Added stackable_is_rare for stackable perks that only seldom reappear
MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)
MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
MODDING: Steam Workshop uploader supports .plz files
MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities
MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading
MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that
MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean
MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate maps if path didn't start with "mods/MOD_NAME/..."
MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites
MODDING/BUGFIX: GameGetPotionColorUint() returns an unsigned int
MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame
MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4

*MODDING - DOCUMENTATION*
MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()
MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile()
MODDING: Lua API documentation - removed a duplicate comma
MODDING: Lua API documentation - has type information for all functions
MODDING: Lua API documentation - improved some function descriptions
MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation


Congrats, you are the Master of Scrolling!
Noita - Nolla Games
Hey everyone,
We're very happy to see that your votes helped nominate Noita for the Most Innovative Gameplay award! Thank you!



It's a honor to see Noita alongside the other games nominated for the award. Yeah, picking one game from that selection as The winner is going to be just as easy as choosing between Melee Immunity, Fire Immunity and Tinker with Wands Everywhere (or insert your favourite perks here)! But please consider clicking that VOTE button above anyway!


I don't know what the implications of destroying the award monolith are, but hey it looks cool!

In other news the beta branch was updated yesterday. We're now going to take a little winter break and get back to development in early January.


Here are some interesting mods:


https://steamcommunity.com/sharedfiles/filedetails/?id=2319794898 With Conjurer you can play Noita like the falling sand games that helped inspire it!



https://steamcommunity.com/sharedfiles/filedetails/?id=2325248416 Another creative mod!



https://steamcommunity.com/sharedfiles/filedetails/?id=2297568811 "Spell Lab is a wand building playground and tutorial mod. It is designed for testing and learning about the wand system, not for normal gameplay."



https://steamcommunity.com/sharedfiles/filedetails/?id=2284931352 "This mod simply allows you to force a seed for your runs.
Allowing you to for example play with the same seed multiple times."




Also, our Commercial Christmas Present Endorsement Department suggests Noita and Noita Soundtrack, which are currently 25% off in the Steam Winter Sale!

Happy Holidays,
Nolla Games team
Noita - Nolla Games


Here comes a hot bunch of hotfixes and even some new stuff.

If you like Noita, there's still time to give it a vote in the Steam Awards. We suggest the Most Innovative Gameplay Award although we're sure the Best Game You Suck At Award some other awards might also make sense.





HOTFIXES - Dec 1 2020

SPELLS
FEATURE: Essence to Power

BALANCE
UPDATE: Spells to Power can no longer use Levitation Trail as a source
UPDATE: Made Personal Plasma Beam slightly stronger and able to cut through more materials
UPDATE: Concentrated Spells adds some damage to your shots
UPDATE: Pinpointer increases your accuracy and projectile speed
UPDATE: Personal Plasma Beam kills are no longer accidental
UPDATE: Personal Plasma Beam destroys wood and other soft materials
UPDATE: Homunculi and Tiny Ghost gain extra damage as you explore further
UPDATE: Made Personal Plasma Beam slow down your spellcasting a bit less
UPDATE: Pinpointer orange instead of red to avoid confusion
UPDATE: Made homunculi no longer pick up wands
UPDATE: Made homunculi able to wander a bit further away before teleporting back
UPDATE: Added a damage cap to Essence to Power (Max. 6000 damage per projectile)
UPDATE: Added an explosion radius cap to Spells to Power

AUDIO
UPDATE: Personal Plasma Beam has audio

OPTIMIZATION
UPDATE: Optimization - Sprite animation lookups are faster
UPDATE: Optimization - Massively improved Spiral Shot performance

BUG FIXES
BGUFIX: A new item has its correct name
BUGFIX: Gamepad UI focus was lost when entering progress menu
BUGFIX: Gamepad UI focus was lost when entering some options menu pages
BUGFIX: Mod settings fold buttons repeated hover sound when hovered
BUGFIX: Fixed a few lua bugs
BUGFIX: Pinpointer's additional effects weren't loaded properly
BUGFIX: Fixed certain projectiles not interacting with new modifiers correctly
BUGFIX: Coward should be a bit less likely to teleport its friends inside walls
BUGFIX: Fixed fire traps in Temple of the Art also dealing projectile damage
BUGFIX: Twitch integration - Fixed the specific homunculi summoning events always picking a random one anyway
BUGFIX: Fixed two issues in localizations

MODDING - DOCUMENTATION
MODDING: Improved gui and setting lua API documentation
MODDING: Fixed some typos in lua API documentation

MODDING - LUA API
MODDING: Lua - NOTE: GuiImage() has new parameter order
MODDING: Lua - GuiImage() takes new optional scale_y, rect_animation_playback and rect_animation_name parameters, made more parameters optional
MODDING: Lua - GuiLayoutBeginVertical() takes optional position_in_ui_scale, margin_x and margin_y parameters
MODDING: Lua - GuiLayoutBeginHorizontal() takes optional position_in_ui_scale, margin_x and margin_y parameters
MODDING/BUGFIX: Lua - GuiGetPreviousWidgetInfo() had wrong types for the first three return values
Noita - Nolla Games
The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.

Noita is also currently on a 25% sale!




RELEASE NOTES - Nov 24 2020
(Scroll past the wall of text ːsteamboredː for fan art and more!)

CREATURES
FEATURE: New enemy: Turvattomuusmestari
FEATURE: New enemy: Kuihdutusmestari
FEATURE: New enemy: Turvalennokki
FEATURE: New enemy: Raukka
FEATURE: New enemy: Taivaankatse

PERKS
FEATURE: New perk: Pinpointer
FEATURE: New perk: Projectile Repulsion Sector
FEATURE: New perk: Projectile Eater
FEATURE: New perk: Projectile Slower
FEATURE: New perk: Low Recoil
FEATURE: New perk: Personal Plasma Beam
FEATURE: New perk: Extra Shop Item

SPELLS
FEATURE: New spell: Ball Lightning
FEATURE: New spell: Nolla
FEATURE: New spell: Accelerative homing
FEATURE: New spell: Zeta
FEATURE: New spell: Phi
FEATURE: New spell: Homebringer Teleport Bolt
FEATURE: New spell: Myriad Spell
FEATURE: New spell: Magical Explosion
FEATURE: New spell: Spells to Power
FEATURE: New spell: Summon Omega Sawblade
FEATURE: New spell: Spiraling Arc
FEATURE: New spell: Orbit Arc
FEATURE: New spell: Temporary Wall
FEATURE: New spell: Temporary Platform
FEATURE: New spell: Summon Missile

BIOMES, AREAS AND STRUCTURES
FEATURE: New structure: Sauna
FEATURE: New dangerous props in Temple of the Art
FEATURE: Spell shops in Holy Mountains have twice the spells to sell!
FEATURE: New work-in-progress area, deep underground...
UPDATE: New background in Coal Pits
UPDATE: Slight increase in variety in the Temple of the Art layout

BALANCE
UPDATE: Patsas enemies no longer need to breathe
UPDATE: Curse of greed advances a tiny tiny bit slower
UPDATE: Sätkymestari shots make player projectiles hurt the player
UPDATE: Rebalanced the Tower rewards and gave them their own names
UPDATE: Certain legendary spells are not be affected by unlimited spells
UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances
UPDATE: Alpha spell does not automatically cast another spell
UPDATE: Gamma spell does not automatically cast another spell
UPDATE: Random loadouts - Slime loadout has an actually castable third wand
UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
UPDATE: Reduced the cost of spells in Holy Mountains slightly
UPDATE: Made certain new enemies not able to suffocate
UPDATE: What is above is no longer exactly like what is below
UPDATE: Made some spells somewhat more common
UPDATE: Made Sauvojen tuntija drop both of its rewards every time
UPDATE: Rebalanced unlockable spell pools

MISC. IMPROVEMENTS
UPDATE: All localizations are up to date
UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost
UPDATE: Music machines have more health to make them harder to detonate accidentally
UPDATE: Increased changes of perk pool having all perks
UPDATE: Testing a slightly different freeze effect to maybe improve performance
UPDATE: Made Odd Firebolt have a more interesting flight pattern
UPDATE: Tweaked a kammi feature
UPDATE: Runestones activate as soon as you throw them
UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it
UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge
UPDATE: Shop items and their price tags are properly centered
UPDATE: Perk descriptions can be seen before picking them up
UPDATE: Improved release notes UX

BIOME MODIFIERS
UPDATE: Biome modifier's texts are displayed more prominently
UPDATE: Made biome modifiers slightly more common

COMPREHENSIBILITY
UPDATE: Updated some perk names and descriptions to better reflect their functionality
UPDATE: Perk description can be seen before you pick them up
UPDATE: Finally removed firearm imagery from certain spell icons

PERK CHANGES
UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon
UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand
UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions
UPDATE: Perk - Attract gold has a longer range and stronger pull
UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage
UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas
UPDATE: Perk - The Homunculi's HP scales better towards the endgame
UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle
UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage
UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
UPDATE: Perk - Bounce also increases the duration of your spells
UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts
UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly
UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful
UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells
UPDATE: Perk - Vampirism heals more and reduces your max hp less
UPDATE: Perk - Reduced Blood Money healing somewhat
UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
UPDATE: Perk - Re-implemented Plague rats rat friendship
UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations

TWITCH INTEGRATION
UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list
UPDATE: Twitch integration - Votes can be cast while game is paused
UPDATE: Twitch integration - Votes can be changed while voting is in progress
UPDATE: Twitch integration - Enable/disable all events button in options
UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does

BUG FIXES
BUGFIX: UI Damage numbers support numbers that are over 2 billion
BUGFIX: Telekinetic kick works with Runestones and some other objects
BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes
BUGFIX: Fixed projectile transmutation field transmuting itself
BUGFIX: Fixed projectile thunder field transmuting itself
BUGFIX: Fixed projectile gravity field affecting itself
BUGFIX: Items could damage player if they changed faction
BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge
BUGFIX: Yes/No boxes took previous ESC press for a No
BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints
BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
BUGFIX: Fixed a broken text entry
BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu
BUGFIX: Fixed Vault plasma cannons shooting too far
BUGFIX: Some biome modifiers could replace potion spawns in some cases
BUGFIX: Fixed curse of greed ignoring certain materials
BUGFIX: Damage field should no longer bug out when enemies die in specific ways
BUGFIX: Fixed some texturing bugs at the starting area
BUGFIX: Game mode list banners had rendering depth order issues
BUGFIX: Certain special ending code and progress tracking wasn't working
BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects
BUGFIX: Fixed fish enemies having the wrong names
BUGFIX: Old save Yes/No message didn't specify the question being asked
BUGFIX: Crash - recent optimizations caused a crash when loading some save games
BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
BUGFIX: Fixed an ancient typo in lava reactions
BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains
BUGFIX: Tower rewards disappeared at wrong times
BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )

MODDING - FEATURES
MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua

MODDING - DOCUMENTATION
MODDING: Improved entity lua API documentation - added type information
MODDING: Improved gui lua API documentation
MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)

MODDING - LUA API
MODDING: Lua - Added EntityGetWandCapacity()
MODDING: Lua - Added StreamingGetConnectedChannelName()
MODDING: Lua - Added StreamingSetCustomPhaseDurations()
MODDING: Lua - Added StreamingForceNewVoting()
MODDING: Lua - Added StreamingSetVotingEnabled()
MODDING: Lua - Added ModSettingGet()
MODDING: Lua - Added ModSettingSet()
MODDING: Lua - Added ModSettingGetNextValue()
MODDING: Lua - Added ModSettingSetNextValue()
MODDING: Lua - Added ModSettingRemove()
MODDING: Lua - Added ModSettingGetCount()
MODDING: Lua - Added ModSettingGetAtIndex()
MODDING: Lua - Added GameIsBetaBuild()
MODDING: Lua - Added GuiSlider()
MODDING: Lua - Added GuiTextInput()
MODDING: Lua - Added GuiTooltip()
MODDING: Lua - Added GuiOptionsAdd()
MODDING: Lua - Added GuiOptionsRemove()
MODDING: Lua - Added GuiOptionsClear()
MODDING: Lua - Added GuiOptionsAddForNextWidget()
MODDING: Lua - Added GuiColorSetForNextWidget()
MODDING: Lua - Added GuiIdPush()
MODDING: Lua - Added GuiIdPop()
MODDING: Lua - Added GuiAnimateBegin()
MODDING: Lua - Added GuiAnimateEnd()
MODDING: Lua - Added GuiAnimateAlphaFadeIn()
MODDING: Lua - Added GuiAnimateScaleIn()
MODDING: Lua - Added GuiImage()
MODDING: Lua - Added GuiImageButton()
MODDING: Lua - Added GuiGetScreenDimensions()
MODDING: Lua - Added GuiGetTextDimensions()
MODDING: Lua - Added GuiZSet()
MODDING: Lua - Added GuiZSetForNextWidget()
MODDING: Lua - Added GuiIdPushString()
MODDING: Lua - Added GuiImageNinePiece()
MODDING: Lua - Added GuiBeginAutoBox()
MODDING: Lua - Added GuiEndAutoBoxNinePiece()
MODDING: Lua - Added GuiBeginScrollContainer()
MODDING: Lua - Added GuiEndScrollContainer()
MODDING: Lua - Added GuiLayoutBeginLayer()
MODDING: Lua - Added GuiLayoutEndLayer()
MODDING: Lua - Added GuiGetImageDimensions()
MODDING: Lua - Added GuiGetPreviousWidgetInfo()
MODDING: Lua - GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
MODDING: Lua - GuiLayoutAddHorizontalSpacing() takes optional amount parameter
MODDING: Lua - GamePrintImportant() takes optional ui art parameter, made second parameter optional
MODDING: Lua - StatsLogPlayerKill() takes optional 'klled_entity' parameter
MODDING: Lua - Removed StreamingGetSettingsGhostsNamedAfterViewers()
MODDING: Lua - Added OnModSettingsChanged hook (Accessible via init.lua)
MODDING: Lua - Added OnPausePreUpdate() hook (Accessible via init.lua)
MODDING: LuaComponent - added script_damage_about_to_be_received
MODDING: LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
MODDING: Streaming integration - IRC commands can be handled on the lua side (with some limitations)

MODDING - MISC
MODDING: Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua

FAN ART



by epebe



by mighty ybaba


by Pinky Bowtie


by Oracle of the Obvious


by Dandelion

MODS
There's a ton of great mod stuff that all deserves your attention, but I want to highlight these two mods for their innovative use of physics:

Although quite experimental and not without bugs, I can see lots of potential in this.


No words needed.
Noita - Nolla Games


We managed to cram so much content in this HOTFIX release PATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful spell combos will now sound better.



Update #14 Release Notes (Oct 29 2020)

FEATURE: A new (WIP) challenge awaits you
FEATURE: New perk: Exploding gold
FEATURE: New perk: Faster projectiles
FEATURE: New perk: Remove worm and lukki digging
FEATURE: New perk: Extra wand slots
FEATURE: New perk: Teleportitis Dodge
FEATURE: New perk: High mana, low capacity
FEATURE: New perk: Homunculus
FEATURE: New spell: Quantum Split
FEATURE: New spell: Chain spell
FEATURE: New spell: Wand refresh
FEATURE: New spell: Mu
FEATURE: New spell: Larpa explosion
FEATURE: New spell: Larpa bounce
FEATURE: New enemy: Haavoittajamestari
FEATURE: New enemy: Sätkymestari
FEATURE: New item: Kammi
FEATURE: New stream event: Summon Random Homunculus
FEATURE: New stream event: Spawn perk
FEATURE: New stream event: Give Perks To Enemies
FEATURE: New stream event: Extreme Spread
FEATURE: New stream event: Matter Eater
FEATURE: New stream event: Excess Gas
FEATURE: New stream event: Summon Shielding Ghost
FEATURE: New stream event: Personal Invisibility
FEATURE: New stream event: Invisible Enemies
FEATURE: New stream event: Neutralized Spells

UPDATE: Updated to FMOD 2.0 audio engine
UPDATE: Added more variation to some spells sounds
UPDATE: Improved audio mix when using loud or high cast rate wands
UPDATE: Made unstable crystal destroy ground better
UPDATE: Made some end-level spells more expensive
UPDATE: Familiars spawned from eggs area bit more useful (maybe)
UPDATE: Certain rare wands hold more spells
UPDATE: The Hiisi have a new weakness
UPDATE: New Game+ boss is bit more difficult
UPDATE: "Install streaming integration mods" links to the category page on Steam Workshop
UPDATE: Remove Worm Digging also affects lukki digging
UPDATE: Ancient Laboratory has a new danger for you
UPDATE: Removed raincloud from the starting wand pool, added unstable crystal to replace it
UPDATE: Made several previously non-stackable perks stackable
UPDATE: Made spells that deal with recursion be able to stack up to a point
UPDATE: Changed "Extra wand slots" to "Extra wand capacity"
UPDATE: Made Destruction's downside a bit less severe

BUGFIX: Fixed certain spells not seemingly duplicating properly
BUGFIX: Hopefully fixed issues with certain new spells and their interactions with infite-cast spells
BUGFIX: Friendsip is now friendship, as it should be
BUGFIX: Made certain overworld areas not overly dark during daytime
BUGFIX: Fixed an item not updating its description
BUGFIX: Desert water evaporated too fast
BUGFIX: Lava appeared out of nowhere in some places
BUGFIX: Several spells ignored limited uses of other spells
BUGFIX: Certain sprites had the wrong info on them
BUGFIX: Destroying lanterns and some other objects counted towards 'Enemies slain'
BUGFIX: A tank enemy had wrong laser sight color
BUGFIX: Fixed a cause of audio stuttering when using high cast rate wands
BUGFIX: Summon portal spell worked anywhere
BUGFIX: Fixed typo in Chain spell spawn level
BUGFIX: Fixed certain spells not seemingly duplicating properly
BUGFIX/Modding: Fixed very large biome areas not working
Noita - Nolla Games


Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.

HOTFIXES - Oct 22 2020

FEATURE: Steam Cloud on/off option

UPDATE: More coherent plasma beam destruction
UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
UPDATE: Small text edits

BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
BUGFIX: Fixed minor issues in some translations
BUGFIX: Plasma beams were blocked by fire
BUGFIX: World seed and build are displayed always when starting a new game
BUGFIX: A rare crash with Pixel Sprites has been fixed
BUGFIX: World generation may have created impassable world in Mines
BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted
BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes

MODDING: Fixed an incorrect parameter name in documentation
MODDING: Lua - EntityAddComponent2 supports _enabled boolean

Noita - Nolla Games


Daily Noita 1.0 HOTFIXES coming in. Just a reminder that Noita is still -20% until Thursday.

HOTFIXES - Oct 20 2020

FEATURE: New biome modifier: shielded

UPDATE: Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable

BUGFIX: Crash - picking up an orb crashed the game, if language was set to Suomi
BUGFIX: Slowdown - sometime save files caused the game to run extremely slow
BUGFIX: Summon portal spell's target could be lost when game is saved
BUGFIX: Moved the health bar of a certain miniboss, so it's not in their face
BUGFIX: Mana usage -decreasing spells should now work as always_casts


Noita - Nolla Games


Another set of Noita 1.0 🔥HOTFIXES🔥 coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel .

Here's one of our favorite Noita YouTubers, FuryForged, explaining new things in Noita 1.0.




HOTFIXES - Oct 19 2020

FEATURE: New biome modifiers: gravity fields, flooded and fungus
FEATURE: New enemy: Sätkymestari
FEATURE: New perk: High gravity

UPDATE: Updated the starting potions
UPDATE: Miniboss music
UPDATE: Made certain spell worthier of its name
UPDATE: Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
UPDATE: Menu Yes/No boxes - hitting ESCAPE counts as No
UPDATE: On opening Noita the mouse cursor is no longer moved inside the window at start
UPDATE: Streaming - Removed Health Minus and Max Health Minus events

BUGFIX: Parts of biome modifiers could be applied to biomes in which they were blocked
BUGFIX: Fixed a way to farm endless extra HP
BUGFIX: Made Trigger/Timer/Death trigger spells work with modifiers
BUGFIX: Fixed a case where high-level spells could spawn in odd spots
BUGFIX: Options - switching monitors should now display the resolution correctly
BUGFIX: Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
BUGFIX: Update available box sometimes appeared in the Steam build

BUGFIX/MODDING: CreateXFrameParticle() - allows now for creation of 1 frame sprite
BUGFIX/MODDING: scatter_position.lua - error spam is reduced
BUGFIX/MODDING: Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT

MODDING: Exposed streaming events types
...