Noita - Nolla Games
The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.

Noita is also currently on a 25% sale!




RELEASE NOTES - Nov 24 2020
(Scroll past the wall of text ːsteamboredː for fan art and more!)

CREATURES
FEATURE: New enemy: Turvattomuusmestari
FEATURE: New enemy: Kuihdutusmestari
FEATURE: New enemy: Turvalennokki
FEATURE: New enemy: Raukka
FEATURE: New enemy: Taivaankatse

PERKS
FEATURE: New perk: Pinpointer
FEATURE: New perk: Projectile Repulsion Sector
FEATURE: New perk: Projectile Eater
FEATURE: New perk: Projectile Slower
FEATURE: New perk: Low Recoil
FEATURE: New perk: Personal Plasma Beam
FEATURE: New perk: Extra Shop Item

SPELLS
FEATURE: New spell: Ball Lightning
FEATURE: New spell: Nolla
FEATURE: New spell: Accelerative homing
FEATURE: New spell: Zeta
FEATURE: New spell: Phi
FEATURE: New spell: Homebringer Teleport Bolt
FEATURE: New spell: Myriad Spell
FEATURE: New spell: Magical Explosion
FEATURE: New spell: Spells to Power
FEATURE: New spell: Summon Omega Sawblade
FEATURE: New spell: Spiraling Arc
FEATURE: New spell: Orbit Arc
FEATURE: New spell: Temporary Wall
FEATURE: New spell: Temporary Platform
FEATURE: New spell: Summon Missile

BIOMES, AREAS AND STRUCTURES
FEATURE: New structure: Sauna
FEATURE: New dangerous props in Temple of the Art
FEATURE: Spell shops in Holy Mountains have twice the spells to sell!
FEATURE: New work-in-progress area, deep underground...
UPDATE: New background in Coal Pits
UPDATE: Slight increase in variety in the Temple of the Art layout

BALANCE
UPDATE: Patsas enemies no longer need to breathe
UPDATE: Curse of greed advances a tiny tiny bit slower
UPDATE: Sätkymestari shots make player projectiles hurt the player
UPDATE: Rebalanced the Tower rewards and gave them their own names
UPDATE: Certain legendary spells are not be affected by unlimited spells
UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances
UPDATE: Alpha spell does not automatically cast another spell
UPDATE: Gamma spell does not automatically cast another spell
UPDATE: Random loadouts - Slime loadout has an actually castable third wand
UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
UPDATE: Reduced the cost of spells in Holy Mountains slightly
UPDATE: Made certain new enemies not able to suffocate
UPDATE: What is above is no longer exactly like what is below
UPDATE: Made some spells somewhat more common
UPDATE: Made Sauvojen tuntija drop both of its rewards every time
UPDATE: Rebalanced unlockable spell pools

MISC. IMPROVEMENTS
UPDATE: All localizations are up to date
UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost
UPDATE: Music machines have more health to make them harder to detonate accidentally
UPDATE: Increased changes of perk pool having all perks
UPDATE: Testing a slightly different freeze effect to maybe improve performance
UPDATE: Made Odd Firebolt have a more interesting flight pattern
UPDATE: Tweaked a kammi feature
UPDATE: Runestones activate as soon as you throw them
UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it
UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge
UPDATE: Shop items and their price tags are properly centered
UPDATE: Perk descriptions can be seen before picking them up
UPDATE: Improved release notes UX

BIOME MODIFIERS
UPDATE: Biome modifier's texts are displayed more prominently
UPDATE: Made biome modifiers slightly more common

COMPREHENSIBILITY
UPDATE: Updated some perk names and descriptions to better reflect their functionality
UPDATE: Perk description can be seen before you pick them up
UPDATE: Finally removed firearm imagery from certain spell icons

PERK CHANGES
UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon
UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand
UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions
UPDATE: Perk - Attract gold has a longer range and stronger pull
UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage
UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas
UPDATE: Perk - The Homunculi's HP scales better towards the endgame
UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle
UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage
UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
UPDATE: Perk - Bounce also increases the duration of your spells
UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts
UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly
UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful
UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells
UPDATE: Perk - Vampirism heals more and reduces your max hp less
UPDATE: Perk - Reduced Blood Money healing somewhat
UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
UPDATE: Perk - Re-implemented Plague rats rat friendship
UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations

TWITCH INTEGRATION
UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list
UPDATE: Twitch integration - Votes can be cast while game is paused
UPDATE: Twitch integration - Votes can be changed while voting is in progress
UPDATE: Twitch integration - Enable/disable all events button in options
UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does

BUG FIXES
BUGFIX: UI Damage numbers support numbers that are over 2 billion
BUGFIX: Telekinetic kick works with Runestones and some other objects
BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes
BUGFIX: Fixed projectile transmutation field transmuting itself
BUGFIX: Fixed projectile thunder field transmuting itself
BUGFIX: Fixed projectile gravity field affecting itself
BUGFIX: Items could damage player if they changed faction
BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge
BUGFIX: Yes/No boxes took previous ESC press for a No
BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints
BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
BUGFIX: Fixed a broken text entry
BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu
BUGFIX: Fixed Vault plasma cannons shooting too far
BUGFIX: Some biome modifiers could replace potion spawns in some cases
BUGFIX: Fixed curse of greed ignoring certain materials
BUGFIX: Damage field should no longer bug out when enemies die in specific ways
BUGFIX: Fixed some texturing bugs at the starting area
BUGFIX: Game mode list banners had rendering depth order issues
BUGFIX: Certain special ending code and progress tracking wasn't working
BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects
BUGFIX: Fixed fish enemies having the wrong names
BUGFIX: Old save Yes/No message didn't specify the question being asked
BUGFIX: Crash - recent optimizations caused a crash when loading some save games
BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
BUGFIX: Fixed an ancient typo in lava reactions
BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains
BUGFIX: Tower rewards disappeared at wrong times
BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )

MODDING - FEATURES
MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua

MODDING - DOCUMENTATION
MODDING: Improved entity lua API documentation - added type information
MODDING: Improved gui lua API documentation
MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)

MODDING - LUA API
MODDING: Lua - Added EntityGetWandCapacity()
MODDING: Lua - Added StreamingGetConnectedChannelName()
MODDING: Lua - Added StreamingSetCustomPhaseDurations()
MODDING: Lua - Added StreamingForceNewVoting()
MODDING: Lua - Added StreamingSetVotingEnabled()
MODDING: Lua - Added ModSettingGet()
MODDING: Lua - Added ModSettingSet()
MODDING: Lua - Added ModSettingGetNextValue()
MODDING: Lua - Added ModSettingSetNextValue()
MODDING: Lua - Added ModSettingRemove()
MODDING: Lua - Added ModSettingGetCount()
MODDING: Lua - Added ModSettingGetAtIndex()
MODDING: Lua - Added GameIsBetaBuild()
MODDING: Lua - Added GuiSlider()
MODDING: Lua - Added GuiTextInput()
MODDING: Lua - Added GuiTooltip()
MODDING: Lua - Added GuiOptionsAdd()
MODDING: Lua - Added GuiOptionsRemove()
MODDING: Lua - Added GuiOptionsClear()
MODDING: Lua - Added GuiOptionsAddForNextWidget()
MODDING: Lua - Added GuiColorSetForNextWidget()
MODDING: Lua - Added GuiIdPush()
MODDING: Lua - Added GuiIdPop()
MODDING: Lua - Added GuiAnimateBegin()
MODDING: Lua - Added GuiAnimateEnd()
MODDING: Lua - Added GuiAnimateAlphaFadeIn()
MODDING: Lua - Added GuiAnimateScaleIn()
MODDING: Lua - Added GuiImage()
MODDING: Lua - Added GuiImageButton()
MODDING: Lua - Added GuiGetScreenDimensions()
MODDING: Lua - Added GuiGetTextDimensions()
MODDING: Lua - Added GuiZSet()
MODDING: Lua - Added GuiZSetForNextWidget()
MODDING: Lua - Added GuiIdPushString()
MODDING: Lua - Added GuiImageNinePiece()
MODDING: Lua - Added GuiBeginAutoBox()
MODDING: Lua - Added GuiEndAutoBoxNinePiece()
MODDING: Lua - Added GuiBeginScrollContainer()
MODDING: Lua - Added GuiEndScrollContainer()
MODDING: Lua - Added GuiLayoutBeginLayer()
MODDING: Lua - Added GuiLayoutEndLayer()
MODDING: Lua - Added GuiGetImageDimensions()
MODDING: Lua - Added GuiGetPreviousWidgetInfo()
MODDING: Lua - GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
MODDING: Lua - GuiLayoutAddHorizontalSpacing() takes optional amount parameter
MODDING: Lua - GamePrintImportant() takes optional ui art parameter, made second parameter optional
MODDING: Lua - StatsLogPlayerKill() takes optional 'klled_entity' parameter
MODDING: Lua - Removed StreamingGetSettingsGhostsNamedAfterViewers()
MODDING: Lua - Added OnModSettingsChanged hook (Accessible via init.lua)
MODDING: Lua - Added OnPausePreUpdate() hook (Accessible via init.lua)
MODDING: LuaComponent - added script_damage_about_to_be_received
MODDING: LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
MODDING: Streaming integration - IRC commands can be handled on the lua side (with some limitations)

MODDING - MISC
MODDING: Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua

FAN ART



by epebe



by mighty ybaba


by Pinky Bowtie


by Oracle of the Obvious


by Dandelion

MODS
There's a ton of great mod stuff that all deserves your attention, but I want to highlight these two mods for their innovative use of physics:

Although quite experimental and not without bugs, I can see lots of potential in this.


No words needed.
Noita - Nolla Games


We managed to cram so much content in this HOTFIX release PATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful spell combos will now sound better.



Update #14 Release Notes (Oct 29 2020)

FEATURE: A new (WIP) challenge awaits you
FEATURE: New perk: Exploding gold
FEATURE: New perk: Faster projectiles
FEATURE: New perk: Remove worm and lukki digging
FEATURE: New perk: Extra wand slots
FEATURE: New perk: Teleportitis Dodge
FEATURE: New perk: High mana, low capacity
FEATURE: New perk: Homunculus
FEATURE: New spell: Quantum Split
FEATURE: New spell: Chain spell
FEATURE: New spell: Wand refresh
FEATURE: New spell: Mu
FEATURE: New spell: Larpa explosion
FEATURE: New spell: Larpa bounce
FEATURE: New enemy: Haavoittajamestari
FEATURE: New enemy: Sätkymestari
FEATURE: New item: Kammi
FEATURE: New stream event: Summon Random Homunculus
FEATURE: New stream event: Spawn perk
FEATURE: New stream event: Give Perks To Enemies
FEATURE: New stream event: Extreme Spread
FEATURE: New stream event: Matter Eater
FEATURE: New stream event: Excess Gas
FEATURE: New stream event: Summon Shielding Ghost
FEATURE: New stream event: Personal Invisibility
FEATURE: New stream event: Invisible Enemies
FEATURE: New stream event: Neutralized Spells

UPDATE: Updated to FMOD 2.0 audio engine
UPDATE: Added more variation to some spells sounds
UPDATE: Improved audio mix when using loud or high cast rate wands
UPDATE: Made unstable crystal destroy ground better
UPDATE: Made some end-level spells more expensive
UPDATE: Familiars spawned from eggs area bit more useful (maybe)
UPDATE: Certain rare wands hold more spells
UPDATE: The Hiisi have a new weakness
UPDATE: New Game+ boss is bit more difficult
UPDATE: "Install streaming integration mods" links to the category page on Steam Workshop
UPDATE: Remove Worm Digging also affects lukki digging
UPDATE: Ancient Laboratory has a new danger for you
UPDATE: Removed raincloud from the starting wand pool, added unstable crystal to replace it
UPDATE: Made several previously non-stackable perks stackable
UPDATE: Made spells that deal with recursion be able to stack up to a point
UPDATE: Changed "Extra wand slots" to "Extra wand capacity"
UPDATE: Made Destruction's downside a bit less severe

BUGFIX: Fixed certain spells not seemingly duplicating properly
BUGFIX: Hopefully fixed issues with certain new spells and their interactions with infite-cast spells
BUGFIX: Friendsip is now friendship, as it should be
BUGFIX: Made certain overworld areas not overly dark during daytime
BUGFIX: Fixed an item not updating its description
BUGFIX: Desert water evaporated too fast
BUGFIX: Lava appeared out of nowhere in some places
BUGFIX: Several spells ignored limited uses of other spells
BUGFIX: Certain sprites had the wrong info on them
BUGFIX: Destroying lanterns and some other objects counted towards 'Enemies slain'
BUGFIX: A tank enemy had wrong laser sight color
BUGFIX: Fixed a cause of audio stuttering when using high cast rate wands
BUGFIX: Summon portal spell worked anywhere
BUGFIX: Fixed typo in Chain spell spawn level
BUGFIX: Fixed certain spells not seemingly duplicating properly
BUGFIX/Modding: Fixed very large biome areas not working
Noita - Nolla Games


Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.

HOTFIXES - Oct 22 2020

FEATURE: Steam Cloud on/off option

UPDATE: More coherent plasma beam destruction
UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
UPDATE: Small text edits

BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
BUGFIX: Fixed minor issues in some translations
BUGFIX: Plasma beams were blocked by fire
BUGFIX: World seed and build are displayed always when starting a new game
BUGFIX: A rare crash with Pixel Sprites has been fixed
BUGFIX: World generation may have created impassable world in Mines
BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted
BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes

MODDING: Fixed an incorrect parameter name in documentation
MODDING: Lua - EntityAddComponent2 supports _enabled boolean

Noita - Nolla Games


Daily Noita 1.0 HOTFIXES coming in. Just a reminder that Noita is still -20% until Thursday.

HOTFIXES - Oct 20 2020

FEATURE: New biome modifier: shielded

UPDATE: Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable

BUGFIX: Crash - picking up an orb crashed the game, if language was set to Suomi
BUGFIX: Slowdown - sometime save files caused the game to run extremely slow
BUGFIX: Summon portal spell's target could be lost when game is saved
BUGFIX: Moved the health bar of a certain miniboss, so it's not in their face
BUGFIX: Mana usage -decreasing spells should now work as always_casts


Noita - Nolla Games


Another set of Noita 1.0 🔥HOTFIXES🔥 coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel .

Here's one of our favorite Noita YouTubers, FuryForged, explaining new things in Noita 1.0.




HOTFIXES - Oct 19 2020

FEATURE: New biome modifiers: gravity fields, flooded and fungus
FEATURE: New enemy: Sätkymestari
FEATURE: New perk: High gravity

UPDATE: Updated the starting potions
UPDATE: Miniboss music
UPDATE: Made certain spell worthier of its name
UPDATE: Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
UPDATE: Menu Yes/No boxes - hitting ESCAPE counts as No
UPDATE: On opening Noita the mouse cursor is no longer moved inside the window at start
UPDATE: Streaming - Removed Health Minus and Max Health Minus events

BUGFIX: Parts of biome modifiers could be applied to biomes in which they were blocked
BUGFIX: Fixed a way to farm endless extra HP
BUGFIX: Made Trigger/Timer/Death trigger spells work with modifiers
BUGFIX: Fixed a case where high-level spells could spawn in odd spots
BUGFIX: Options - switching monitors should now display the resolution correctly
BUGFIX: Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
BUGFIX: Update available box sometimes appeared in the Steam build

BUGFIX/MODDING: CreateXFrameParticle() - allows now for creation of 1 frame sprite
BUGFIX/MODDING: scatter_position.lua - error spam is reduced
BUGFIX/MODDING: Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT

MODDING: Exposed streaming events types
Noita - Nolla Games


Here's some more of them hotfixes.

BUGFIX: Some Perk combos didn't work
BUGFIX: Certain save games crashed the game

We've also been updating and fixing some things in the Beta branch. E.g. in Beta branch there's now an offline Daily Run (turn off online features from the options menu), that works the same way the old Daily Run did.

Oct 16, 2020
Noita - petri.purho




First set of Noita 1.0 🔥HOTFIXES🔥 straight out of the oven, steaming hot, probably burning everything and setting you ablaze. The hotfix fixes some of the most glaring bugs that sneaked in, adds a few cosmetic improvements, localizes unlocalized text, and adds a few features requested by modders.

We've also updated the Noita beta branch on Steam. On the beta branch, there's a new set of starting potions for all you hydro homies.

In other news, the Noita 1.0 launch has been going great. We've very much enjoyed seeing all the new players discovering old things and seeing the old players discovering new things. Also its been a blast watching twitch streamers playing Noita with twitch integration :)

Btw. Here's a video from one the best Noita players McQueeb, explaining The biggest changes in Noita 1.0.


HOTFIXES - Oct 16 2020

UPDATE: Twitch integration - added some animations to the UI
UPDATE: Added a few missing localizations
UPDATE: Improved Emerald Tablet fade animation

BUGFIX: Daily run game mode description didn't have correct text
BUGFIX: Game over menu said "Completed the game" twice

MODDING: Restored common.csv and common_dev.csv stuff
MODDING: Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)

Oct 15, 2020
Noita - petri.purho


Noita 1.0 is out now. We're really excited. We've worked really hard and put together the biggest update so far. A ton of new content, secrets, tweaks and polish. And more importantly there's now a new Daily Practice game mode and Twitch integration.

And to celebrate Noita 1.0 coming, we've put the game on -20% discount!

Huge thank you to all of you, who played the game during Early Access. Your feedback has been invaluable to us.



1.0 HIGHLIGHTS:
New Daily Practice Run game mode.
Twitch integration - let stream viewers make your game even more more chaotic.
Biome modifiers - biomes are sometimes a bit different from the usual form.
Some biomes have simulated temperature effects.
Lots of gameplay and UI tweaks and additions.
Visual and audio enhancements.
New spells, perks, enemies, materials, secrets, sounds and more.
Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
Performance optimizations and bug fixes.
Options menu overhaul.



And here are the full looooonggg release notes:

1.0 Release Notes (Oct 15 2020)

FEATURE: Twitch integration - let stream viewers make your game more chaotic
FEATURE: New progress is displayed at the end of a run
FEATURE: Sim - liquids freeze in cold biomes
FEATURE: Sim - ice and snow melt in hot biomes
FEATURE: Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more..
FEATURE: New contraption in holy mountain
FEATURE: More new stuff in holy mountain
FEATURE: New elements in Nightmare mode
FEATURE: Menus support keyboard input
FEATURE: Rendering - some environments have custom color grading
FEATURE: Rendering - some environments hav underground fog/mist
FEATURE: New perk: Revenge bullets
FEATURE: New perk - Gas fire
FEATURE: New perk - Phasing
FEATURE: New perk: No More Knockback
FEATURE: New perk: Faster levitation
FEATURE: New perk: Peace with Gods
FEATURE: New perk: Kills To Mana
FEATURE: New spell: Cursed Sphere
FEATURE: New spell: Freezing gaze
FEATURE: New spell: Pinpoint of light
FEATURE: New spell: Blood magic
FEATURE: New spell: Octagonal bolt bundle
FEATURE: New spell: Fizzle
FEATURE: New spell: Decelerating shot
FEATURE: New spell: Warp cast
FEATURE: New spell: Laser bounce
FEATURE: New spell: Magic guard
FEATURE: New spell: Big magic guard
FEATURE: New spell: Infestation
FEATURE: New spell: Earthquake shot
FEATURE: New spell: Duplicate
FEATURE: New spell: Linear arc
FEATURE: New spell: Oil rain
FEATURE: New spell: Bubbly Bounce
FEATURE: More than 30 new secret spells
FEATURE: 4 new enemies added
FEATURE: New enemy: ???
FEATURE: New enemy: Munkki
FEATURE: New enemy: Maadoittajamestari
FEATURE: New enemy: Palauttajamestari
FEATURE: New item: Vuoksikivi
FEATURE: A variety of new items to find in the game world
FEATURE: New prop: Water barrel
FEATURE: New prop: Plasma beam box
FEATURE: New music: Underground Jungle
FEATURE: New music: Vault
FEATURE: New music: Temple of Art
FEATURE: New music: Kolmisilmä
FEATURE: New music: Credits
FEATURE: New music: Stevari
FEATURE: New music: Various side biomes
FEATURE: New music: The Work
FEATURE: New music: Snowy Wasteland
FEATURE: New music: The tower
FEATURE: Audio: new material sounds for chains
FEATURE: Audio: new material sounds for wires
FEATURE: Audio: new material sounds for magical materials
FEATURE: Audio: new projectile sounds
FEATURE: Audio: new creature sounds
FEATURE: Audio: new boss sounds
FEATURE: Audio: new explosion sounds
FEATURE: Audio: new ambiences for Underground Jungle, Vault and Temple of Art
FEATURE: Audio: various new sounds
FEATURE: New traps in crypt
FEATURE: New material: Levitation
FEATURE: New material: Hastium
FEATURE: New secret materials and material interactions
FEATURE: Option for reducing cosmetic particle amount, other new options
FEATURE: New achievements
FEATURE: New secrets..

UPDATE: New background in Temple of the Art, Pyramid and Mines
UPDATE: Telekinetic kick animations
UPDATE: Levitation Trail sparks have increased velocity but slow down when penetrating materials
UPDATE: Added variety to projectile explosion VFX
UPDATE: Increased the strength of physical impulses of many projectiles
UPDATE: Mines has new wands, spells and tiles
UPDATE: Starting equipment is randomized
UPDATE: Enhanced Holy Mountain visuals
UPDATE: Adjusted spawn probabilities of several spells
UPDATE: Pentagram / Hexagram mana tweaked
UPDATE: Light modifier's radius increased
UPDATE: New attack for Plasmakukka
UPDATE: Improved UI graphics filtering (pixel-perfect UI rendering)
UPDATE: Health bar displays damage amount
UPDATE: Spell icons are colored according to spell type
UPDATE: Tweaked selected item look in inventory
UPDATE: Wand info boxes display all slots
UPDATE: Mana bar is displayed only if a wand is selected
UPDATE: Overhauled and extended a side biome
UPDATE: Overhauled options menu
UPDATE: Improved adaptive vsync logic
UPDATE: Gamma setting can no longer be used to see in the dark
UPDATE: Overhauled knockback effects
UPDATE: Picking up the nearest item is now prefered
UPDATE: Polished teleport fx
UPDATE: Mountain background fixes
UPDATE: Never Skip Leg Day perk is buffed
UPDATE: Never Skip Leg Day perk affects Telekinetic Kick
UPDATE: Living On The Edge perk effects start when hp is under 25%
UPDATE: Toxic sludge immunity perk now protects you from frozen toxic sludge
UPDATE: Some ragdolls fall down more easily
UPDATE: Jetpack particles indicate remaining jetpack energy
UPDATE: Melee on frozen player doesn't lead to instakill
UPDATE: Glass Cannon is shinier
UPDATE: Liquids can now push characters
UPDATE: UI - bars now shake to indicate when you're out of them
UPDATE: UI - mana drain now has its own icon
UPDATE: UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay
UPDATE: Buffed a secret spell to be worth its salt
UPDATE: AI doesn't attempt to use wands with certain spells
UPDATE: AI throws away wands that have no usable spells
UPDATE: Polished AI wand carrying animations
UPDATE: Various text changes
UPDATE: Spells in the progress menu have a background indicating the spell type
UPDATE: Torch will melt frozen materials around it
UPDATE: Made some wall materials harder
UPDATE: UI - New rising damage numbers
UPDATE: Emerald tablet text appears in a more mysterious way
UPDATE: Optimization - optimized various systems
UPDATE: Optimization - optimized rainforest performance
UPDATE: Optimization - optimized area saving and loading
UPDATE: An arcane action is acknowledged
UPDATE: Game over UI tweaks
UPDATE: Updated some spell icons
UPDATE: Audio - mix tweaks
UPDATE: Audio - rain ambience stereo panning
UPDATE: Audio - added flying sound to Stevari's projectiles
UPDATE: Polished the visuals of various props and background sprites
UPDATE: Enemies have new particle-based laser sights
UPDATE: Menus - scrolling boxes are smoother
UPDATE: Menus - locked game mode description text is washed out
UPDATE: Menus - menu UI animations
UPDATE: Menus - main menu polish
UPDATE: Tweaked emerald tablet text animations
UPDATE: Tweaked some teleport particle effects
UPDATE: Temple and boss music reacts better to various situations

BUGFIX: Revenge Tentacle and Revenge Explosion used to trigger on heal
BUGFIX: Some rainforest enemies didn't drop gold on death
BUGFIX: UI wasn't scaled correctly on some resolutions
BUGFIX: UI bars could sometimes go negative
BUGFIX: The game allowed selecting resolutions where the UI became so small it was illegible
BUGFIX: Display resolution change restore counter went below zero
BUGFIX: Perk list went offscreen when lots of perks had been picked
BUGFIX: Health bar went partially over other UI elements when max hp was high
BUGFIX: When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed
BUGFIX: Changes to "Low resolution rendering" option weren't applied correctly until other options were changed
BUGFIX: Dragged spells weren't always rendered at correct depth
BUGFIX: Spell Refresh effects on wand weren't applied until inventory was interacted with
BUGFIX: Character kept momentum after entering a portal, while the target area was loading
BUGFIX: Quiet liquid flow sound could be heard throughout the intro
BUGFIX: Gamepad always overrode mouse input focus when it was enabled
BUGFIX: Crash - shooting wand with fireworks and downwards bolt bundle
BUGFIX: Game should be hitting 60 fps more consistently now
BUGFIX: Hitting Escape at the start made things bug out
BUGFIX: Gold couldn't be picked up near enemies that were alive
BUGFIX: Boss arena bridge didn't always collapse
BUGFIX: Cloud spell spawn positions ignored obstacles
BUGFIX: Teleportitis triggered even though damage was blocked
BUGFIX: HP overflow is handled better
BUGFIX: Money overflow is handled better
BUGFIX: Setting enemies or yourself on fire multiple times didn't work correctly
BUGFIX: Inanimate objects displayed damage numbers
BUGFIX: Fixed some issues in scripts
BUGFIX: Inventory gamepad controls didn't work with some item configurations
BUGFIX: Fixed a crash when loading very old save game
BUGFIX: Homing on Eel didn't work
BUGFIX: Splash sound could be heard when approaching [REDACTED]
BUGFIX: Throwable items had a lifetime of 28 minutes
BUGFIX: Clouds had ridiculous maximum speed
BUGFIX: Progress menu item info boxes weren't sometimes fully visible
BUGFIX: "Press E to pick treasure chest" -> "Press E to open treasure chest"
BUGFIX: Audio - a fungal enemy didn't play sound on all deaths
BUGFIX: Scroll container left side worked as a snap target
BUGFIX: Mouse cursor flickered when starting the game
BUGFIX: Hopefully fixed Hiisi Base turrets being able to shoot backwards
BUGFIX: It was not possible to anger the gods in the holy mountain area of The Laboratory
BUGFIX: Improved note spell code

MODDING: EntityAddComponent2() supports tags via _tags="tag1,tag2"
MODDING: Lua - added StatsGlobalGetValue()
MODDING: Lua - added BiomeMapConvertPixelFromUintToInt()
MODDING: Lua - added BiomeObjectSetValue()
MODDING: Lua - added BiomeVegetationSetValue()
MODDING: Lua - added BiomeMaterialSetValue()
MODDING: Lua - added BiomeMaterialGetValue()
MODDING: Lua - added EntitySetDamageFromMaterial()
MODDING: Lua - added EntityAddRandomStains()
MODDING: Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.)
MODDING: Lua - added StreamingGetVotingCycleDurationFrames()
MODDING: Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe)
MODDING: Lua - added GameIsModeFullyDeterministic()
MODDING: Lua - added GameIsInventoryOpen()
MODDING: Lua - added StreamingGetIsConnected()
MODDING: Lua - StreamingGetSettingsGhostsNamedAfterViewers()
MODDING: Lua - added ComponentAddTag()
MODDING: Lua - added ComponentRemoveTag()
MODDING: Lua - added ComponentHasTag()
MODDING: Lua - added StreamingGetRandomViewerName()
MODDING: Lua - added SetWorldSeed()


Community Fan Art

by @smokinchips
#fanart of your everyday experience running through the death-filled caverns of
@NollaGames
' #noita

Playing with several light sources and adding more and more details was both a ton of fun and total nightmare haha

A Hiisi in the coldImage by Silverdragon701

by @greenpixels_
Been playing way too much #Noita by @NollaGames over the past days. Addicting stuff, for real.

I love the mysterious, eerie feeling when going down the cave full of dangers and enemies, soooo cool.



Noita - Nolla Games


Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed it to its limits and often surpassed them. We want to thank everyone who played the game during its Early Access - your feedback has been invaluable to us. Special thanks to all the modders and streamers and everyone who’s created content for and out of Noita :)

1.0 will be Noita’s biggest update yet, featuring tons of new stuff, including new enemies, perks, music, and over 20 spells, as well as a wide range of general game improvements and bug fixes, along with other surprises, and perhaps a new game mode. In addition, the introduction of Twitch integration will allow streamers to let their viewers vote on various in-game events for even more creative surprises!

1.0 will be released on October 15, but you can get Noita right now at -20%, or together with some of our previous games in the Nolla Games Bundle.
Noita - Nolla Games
Hey,
it looks like we’re well on our way towards Noita 1.0! Before we get there though, there’s one step in our roadmap that we want to get out of the way:



The game has grown and gotten quite a bit of polish since its early access launch, and our plan was to increase the price accordingly. This will happen during the summer, but meanwhile there's still time to get Noita at 25% off.

https://store.steampowered.com/app/881100



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