The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.
Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.
A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.
(Scroll past the wall of text ːsteamboredː for fan art and more!)
CREATURES
FEATURE: New enemy: Turvattomuusmestari FEATURE: New enemy: Kuihdutusmestari FEATURE: New enemy: Turvalennokki FEATURE: New enemy: Raukka FEATURE: New enemy: Taivaankatse
PERKS
FEATURE: New perk: Pinpointer FEATURE: New perk: Projectile Repulsion Sector FEATURE: New perk: Projectile Eater FEATURE: New perk: Projectile Slower FEATURE: New perk: Low Recoil FEATURE: New perk: Personal Plasma Beam FEATURE: New perk: Extra Shop Item
SPELLS
FEATURE: New spell: Ball Lightning FEATURE: New spell: Nolla FEATURE: New spell: Accelerative homing FEATURE: New spell: Zeta FEATURE: New spell: Phi FEATURE: New spell: Homebringer Teleport Bolt FEATURE: New spell: Myriad Spell FEATURE: New spell: Magical Explosion FEATURE: New spell: Spells to Power FEATURE: New spell: Summon Omega Sawblade FEATURE: New spell: Spiraling Arc FEATURE: New spell: Orbit Arc FEATURE: New spell: Temporary Wall FEATURE: New spell: Temporary Platform FEATURE: New spell: Summon Missile
BIOMES, AREAS AND STRUCTURES
FEATURE: New structure: Sauna FEATURE: New dangerous props in Temple of the Art FEATURE: Spell shops in Holy Mountains have twice the spells to sell! FEATURE: New work-in-progress area, deep underground... UPDATE: New background in Coal Pits UPDATE: Slight increase in variety in the Temple of the Art layout
BALANCE
UPDATE: Patsas enemies no longer need to breathe UPDATE: Curse of greed advances a tiny tiny bit slower UPDATE: Sätkymestari shots make player projectiles hurt the player UPDATE: Rebalanced the Tower rewards and gave them their own names UPDATE: Certain legendary spells are not be affected by unlimited spells UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances UPDATE: Alpha spell does not automatically cast another spell UPDATE: Gamma spell does not automatically cast another spell UPDATE: Random loadouts - Slime loadout has an actually castable third wand UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect UPDATE: Reduced the cost of spells in Holy Mountains slightly UPDATE: Made certain new enemies not able to suffocate UPDATE: What is above is no longer exactly like what is below UPDATE: Made some spells somewhat more common UPDATE: Made Sauvojen tuntija drop both of its rewards every time UPDATE: Rebalanced unlockable spell pools
MISC. IMPROVEMENTS
UPDATE: All localizations are up to date UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost UPDATE: Music machines have more health to make them harder to detonate accidentally UPDATE: Increased changes of perk pool having all perks UPDATE: Testing a slightly different freeze effect to maybe improve performance UPDATE: Made Odd Firebolt have a more interesting flight pattern UPDATE: Tweaked a kammi feature UPDATE: Runestones activate as soon as you throw them UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge UPDATE: Shop items and their price tags are properly centered UPDATE: Perk descriptions can be seen before picking them up UPDATE: Improved release notes UX
BIOME MODIFIERS
UPDATE: Biome modifier's texts are displayed more prominently UPDATE: Made biome modifiers slightly more common
COMPREHENSIBILITY
UPDATE: Updated some perk names and descriptions to better reflect their functionality UPDATE: Perk description can be seen before you pick them up UPDATE: Finally removed firearm imagery from certain spell icons
PERK CHANGES
UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions UPDATE: Perk - Attract gold has a longer range and stronger pull UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas UPDATE: Perk - The Homunculi's HP scales better towards the endgame UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such UPDATE: Perk - Bounce also increases the duration of your spells UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change) UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change) UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells UPDATE: Perk - Vampirism heals more and reduces your max hp less UPDATE: Perk - Reduced Blood Money healing somewhat UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs UPDATE: Perk - Re-implemented Plague rats rat friendship UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations
TWITCH INTEGRATION
UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list UPDATE: Twitch integration - Votes can be cast while game is paused UPDATE: Twitch integration - Votes can be changed while voting is in progress UPDATE: Twitch integration - Enable/disable all events button in options UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does
BUG FIXES
BUGFIX: UI Damage numbers support numbers that are over 2 billion BUGFIX: Telekinetic kick works with Runestones and some other objects BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes BUGFIX: Fixed projectile transmutation field transmuting itself BUGFIX: Fixed projectile thunder field transmuting itself BUGFIX: Fixed projectile gravity field affecting itself BUGFIX: Items could damage player if they changed faction BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge BUGFIX: Yes/No boxes took previous ESC press for a No BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles BUGFIX: Fixed a broken text entry BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu BUGFIX: Fixed Vault plasma cannons shooting too far BUGFIX: Some biome modifiers could replace potion spawns in some cases BUGFIX: Fixed curse of greed ignoring certain materials BUGFIX: Damage field should no longer bug out when enemies die in specific ways BUGFIX: Fixed some texturing bugs at the starting area BUGFIX: Game mode list banners had rendering depth order issues BUGFIX: Certain special ending code and progress tracking wasn't working BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects BUGFIX: Fixed fish enemies having the wrong names BUGFIX: Old save Yes/No message didn't specify the question being asked BUGFIX: Crash - recent optimizations caused a crash when loading some save games BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it BUGFIX: Fixed an ancient typo in lava reactions BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains BUGFIX: Tower rewards disappeared at wrong times BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )
MODDING - FEATURES
MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua
MODDING - DOCUMENTATION
MODDING: Improved entity lua API documentation - added type information MODDING: Improved gui lua API documentation MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)
We managed to cram so much content in this HOTFIX releasePATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful spell combos will now sound better.
Update #14 Release Notes (Oct 29 2020)
FEATURE: A new (WIP) challenge awaits you FEATURE: New perk: Exploding gold FEATURE: New perk: Faster projectiles FEATURE: New perk: Remove worm and lukki digging FEATURE: New perk: Extra wand slots FEATURE: New perk: Teleportitis Dodge FEATURE: New perk: High mana, low capacity FEATURE: New perk: Homunculus FEATURE: New spell: Quantum Split FEATURE: New spell: Chain spell FEATURE: New spell: Wand refresh FEATURE: New spell: Mu FEATURE: New spell: Larpa explosion FEATURE: New spell: Larpa bounce FEATURE: New enemy: Haavoittajamestari FEATURE: New enemy: Sätkymestari FEATURE: New item: Kammi FEATURE: New stream event: Summon Random Homunculus FEATURE: New stream event: Spawn perk FEATURE: New stream event: Give Perks To Enemies FEATURE: New stream event: Extreme Spread FEATURE: New stream event: Matter Eater FEATURE: New stream event: Excess Gas FEATURE: New stream event: Summon Shielding Ghost FEATURE: New stream event: Personal Invisibility FEATURE: New stream event: Invisible Enemies FEATURE: New stream event: Neutralized Spells
UPDATE: Updated to FMOD 2.0 audio engine UPDATE: Added more variation to some spells sounds UPDATE: Improved audio mix when using loud or high cast rate wands UPDATE: Made unstable crystal destroy ground better UPDATE: Made some end-level spells more expensive UPDATE: Familiars spawned from eggs area bit more useful (maybe) UPDATE: Certain rare wands hold more spells UPDATE: The Hiisi have a new weakness UPDATE: New Game+ boss is bit more difficult UPDATE: "Install streaming integration mods" links to the category page on Steam Workshop UPDATE: Remove Worm Digging also affects lukki digging UPDATE: Ancient Laboratory has a new danger for you UPDATE: Removed raincloud from the starting wand pool, added unstable crystal to replace it UPDATE: Made several previously non-stackable perks stackable UPDATE: Made spells that deal with recursion be able to stack up to a point UPDATE: Changed "Extra wand slots" to "Extra wand capacity" UPDATE: Made Destruction's downside a bit less severe
BUGFIX: Fixed certain spells not seemingly duplicating properly BUGFIX: Hopefully fixed issues with certain new spells and their interactions with infite-cast spells BUGFIX: Friendsip is now friendship, as it should be BUGFIX: Made certain overworld areas not overly dark during daytime BUGFIX: Fixed an item not updating its description BUGFIX: Desert water evaporated too fast BUGFIX: Lava appeared out of nowhere in some places BUGFIX: Several spells ignored limited uses of other spells BUGFIX: Certain sprites had the wrong info on them BUGFIX: Destroying lanterns and some other objects counted towards 'Enemies slain' BUGFIX: A tank enemy had wrong laser sight color BUGFIX: Fixed a cause of audio stuttering when using high cast rate wands BUGFIX: Summon portal spell worked anywhere BUGFIX: Fixed typo in Chain spell spawn level BUGFIX: Fixed certain spells not seemingly duplicating properly BUGFIX/Modding: Fixed very large biome areas not working
Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.
HOTFIXES - Oct 22 2020
FEATURE: Steam Cloud on/off option
UPDATE: More coherent plasma beam destruction UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier UPDATE: Small text edits
BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster. BUGFIX: Fixed minor issues in some translations BUGFIX: Plasma beams were blocked by fire BUGFIX: World seed and build are displayed always when starting a new game BUGFIX: A rare crash with Pixel Sprites has been fixed BUGFIX: World generation may have created impassable world in Mines BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
MODDING: Fixed an incorrect parameter name in documentation MODDING: Lua - EntityAddComponent2 supports _enabled boolean
Daily Noita 1.0 HOTFIXES coming in. Just a reminder that Noita is still -20% until Thursday.
HOTFIXES - Oct 20 2020
FEATURE: New biome modifier: shielded
UPDATE: Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable
BUGFIX: Crash - picking up an orb crashed the game, if language was set to Suomi BUGFIX: Slowdown - sometime save files caused the game to run extremely slow BUGFIX: Summon portal spell's target could be lost when game is saved BUGFIX: Moved the health bar of a certain miniboss, so it's not in their face BUGFIX: Mana usage -decreasing spells should now work as always_casts
Another set of Noita 1.0 🔥HOTFIXES🔥 coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel .
Here's one of our favorite Noita YouTubers, FuryForged, explaining new things in Noita 1.0.
HOTFIXES - Oct 19 2020
FEATURE: New biome modifiers: gravity fields, flooded and fungus FEATURE: New enemy: Sätkymestari FEATURE: New perk: High gravity
UPDATE: Updated the starting potions UPDATE: Miniboss music UPDATE: Made certain spell worthier of its name UPDATE: Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features UPDATE: Menu Yes/No boxes - hitting ESCAPE counts as No UPDATE: On opening Noita the mouse cursor is no longer moved inside the window at start UPDATE: Streaming - Removed Health Minus and Max Health Minus events
BUGFIX: Parts of biome modifiers could be applied to biomes in which they were blocked BUGFIX: Fixed a way to farm endless extra HP BUGFIX: Made Trigger/Timer/Death trigger spells work with modifiers BUGFIX: Fixed a case where high-level spells could spawn in odd spots BUGFIX: Options - switching monitors should now display the resolution correctly BUGFIX: Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects BUGFIX: Update available box sometimes appeared in the Steam build
BUGFIX/MODDING: CreateXFrameParticle() - allows now for creation of 1 frame sprite BUGFIX/MODDING: scatter_position.lua - error spam is reduced BUGFIX/MODDING: Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT
BUGFIX: Some Perk combos didn't work BUGFIX: Certain save games crashed the game
We've also been updating and fixing some things in the Beta branch. E.g. in Beta branch there's now an offline Daily Run (turn off online features from the options menu), that works the same way the old Daily Run did.
First set of Noita 1.0 🔥HOTFIXES🔥 straight out of the oven, steaming hot, probably burning everything and setting you ablaze. The hotfix fixes some of the most glaring bugs that sneaked in, adds a few cosmetic improvements, localizes unlocalized text, and adds a few features requested by modders.
We've also updated the Noita beta branch on Steam. On the beta branch, there's a new set of starting potions for all you hydro homies.
In other news, the Noita 1.0 launch has been going great. We've very much enjoyed seeing all the new players discovering old things and seeing the old players discovering new things. Also its been a blast watching twitch streamers playing Noita with twitch integration :)
Btw. Here's a video from one the best Noita players McQueeb, explaining The biggest changes in Noita 1.0.
HOTFIXES - Oct 16 2020
UPDATE: Twitch integration - added some animations to the UI UPDATE: Added a few missing localizations UPDATE: Improved Emerald Tablet fade animation
BUGFIX: Daily run game mode description didn't have correct text BUGFIX: Game over menu said "Completed the game" twice
MODDING: Restored common.csv and common_dev.csv stuff MODDING: Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)
Noita 1.0 is out now. We're really excited. We've worked really hard and put together the biggest update so far. A ton of new content, secrets, tweaks and polish. And more importantly there's now a new Daily Practice game mode and Twitch integration.
And to celebrate Noita 1.0 coming, we've put the game on -20% discount!
Huge thank you to all of you, who played the game during Early Access. Your feedback has been invaluable to us.
1.0 HIGHLIGHTS:
New Daily Practice Run game mode. Twitch integration - let stream viewers make your game even more more chaotic. Biome modifiers - biomes are sometimes a bit different from the usual form. Some biomes have simulated temperature effects. Lots of gameplay and UI tweaks and additions. Visual and audio enhancements. New spells, perks, enemies, materials, secrets, sounds and more. Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more. Performance optimizations and bug fixes. Options menu overhaul.
And here are the full looooonggg release notes:
1.0 Release Notes (Oct 15 2020)
FEATURE: Twitch integration - let stream viewers make your game more chaotic FEATURE: New progress is displayed at the end of a run FEATURE: Sim - liquids freeze in cold biomes FEATURE: Sim - ice and snow melt in hot biomes FEATURE: Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more.. FEATURE: New contraption in holy mountain FEATURE: More new stuff in holy mountain FEATURE: New elements in Nightmare mode FEATURE: Menus support keyboard input FEATURE: Rendering - some environments have custom color grading FEATURE: Rendering - some environments hav underground fog/mist FEATURE: New perk: Revenge bullets FEATURE: New perk - Gas fire FEATURE: New perk - Phasing FEATURE: New perk: No More Knockback FEATURE: New perk: Faster levitation FEATURE: New perk: Peace with Gods FEATURE: New perk: Kills To Mana FEATURE: New spell: Cursed Sphere FEATURE: New spell: Freezing gaze FEATURE: New spell: Pinpoint of light FEATURE: New spell: Blood magic FEATURE: New spell: Octagonal bolt bundle FEATURE: New spell: Fizzle FEATURE: New spell: Decelerating shot FEATURE: New spell: Warp cast FEATURE: New spell: Laser bounce FEATURE: New spell: Magic guard FEATURE: New spell: Big magic guard FEATURE: New spell: Infestation FEATURE: New spell: Earthquake shot FEATURE: New spell: Duplicate FEATURE: New spell: Linear arc FEATURE: New spell: Oil rain FEATURE: New spell: Bubbly Bounce FEATURE: More than 30 new secret spells FEATURE: 4 new enemies added FEATURE: New enemy: ??? FEATURE: New enemy: Munkki FEATURE: New enemy: Maadoittajamestari FEATURE: New enemy: Palauttajamestari FEATURE: New item: Vuoksikivi FEATURE: A variety of new items to find in the game world FEATURE: New prop: Water barrel FEATURE: New prop: Plasma beam box FEATURE: New music: Underground Jungle FEATURE: New music: Vault FEATURE: New music: Temple of Art FEATURE: New music: Kolmisilmä FEATURE: New music: Credits FEATURE: New music: Stevari FEATURE: New music: Various side biomes FEATURE: New music: The Work FEATURE: New music: Snowy Wasteland FEATURE: New music: The tower FEATURE: Audio: new material sounds for chains FEATURE: Audio: new material sounds for wires FEATURE: Audio: new material sounds for magical materials FEATURE: Audio: new projectile sounds FEATURE: Audio: new creature sounds FEATURE: Audio: new boss sounds FEATURE: Audio: new explosion sounds FEATURE: Audio: new ambiences for Underground Jungle, Vault and Temple of Art FEATURE: Audio: various new sounds FEATURE: New traps in crypt FEATURE: New material: Levitation FEATURE: New material: Hastium FEATURE: New secret materials and material interactions FEATURE: Option for reducing cosmetic particle amount, other new options FEATURE: New achievements FEATURE: New secrets..
UPDATE: New background in Temple of the Art, Pyramid and Mines UPDATE: Telekinetic kick animations UPDATE: Levitation Trail sparks have increased velocity but slow down when penetrating materials UPDATE: Added variety to projectile explosion VFX UPDATE: Increased the strength of physical impulses of many projectiles UPDATE: Mines has new wands, spells and tiles UPDATE: Starting equipment is randomized UPDATE: Enhanced Holy Mountain visuals UPDATE: Adjusted spawn probabilities of several spells UPDATE: Pentagram / Hexagram mana tweaked UPDATE: Light modifier's radius increased UPDATE: New attack for Plasmakukka UPDATE: Improved UI graphics filtering (pixel-perfect UI rendering) UPDATE: Health bar displays damage amount UPDATE: Spell icons are colored according to spell type UPDATE: Tweaked selected item look in inventory UPDATE: Wand info boxes display all slots UPDATE: Mana bar is displayed only if a wand is selected UPDATE: Overhauled and extended a side biome UPDATE: Overhauled options menu UPDATE: Improved adaptive vsync logic UPDATE: Gamma setting can no longer be used to see in the dark UPDATE: Overhauled knockback effects UPDATE: Picking up the nearest item is now prefered UPDATE: Polished teleport fx UPDATE: Mountain background fixes UPDATE: Never Skip Leg Day perk is buffed UPDATE: Never Skip Leg Day perk affects Telekinetic Kick UPDATE: Living On The Edge perk effects start when hp is under 25% UPDATE: Toxic sludge immunity perk now protects you from frozen toxic sludge UPDATE: Some ragdolls fall down more easily UPDATE: Jetpack particles indicate remaining jetpack energy UPDATE: Melee on frozen player doesn't lead to instakill UPDATE: Glass Cannon is shinier UPDATE: Liquids can now push characters UPDATE: UI - bars now shake to indicate when you're out of them UPDATE: UI - mana drain now has its own icon UPDATE: UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay UPDATE: Buffed a secret spell to be worth its salt UPDATE: AI doesn't attempt to use wands with certain spells UPDATE: AI throws away wands that have no usable spells UPDATE: Polished AI wand carrying animations UPDATE: Various text changes UPDATE: Spells in the progress menu have a background indicating the spell type UPDATE: Torch will melt frozen materials around it UPDATE: Made some wall materials harder UPDATE: UI - New rising damage numbers UPDATE: Emerald tablet text appears in a more mysterious way UPDATE: Optimization - optimized various systems UPDATE: Optimization - optimized rainforest performance UPDATE: Optimization - optimized area saving and loading UPDATE: An arcane action is acknowledged UPDATE: Game over UI tweaks UPDATE: Updated some spell icons UPDATE: Audio - mix tweaks UPDATE: Audio - rain ambience stereo panning UPDATE: Audio - added flying sound to Stevari's projectiles UPDATE: Polished the visuals of various props and background sprites UPDATE: Enemies have new particle-based laser sights UPDATE: Menus - scrolling boxes are smoother UPDATE: Menus - locked game mode description text is washed out UPDATE: Menus - menu UI animations UPDATE: Menus - main menu polish UPDATE: Tweaked emerald tablet text animations UPDATE: Tweaked some teleport particle effects UPDATE: Temple and boss music reacts better to various situations
BUGFIX: Revenge Tentacle and Revenge Explosion used to trigger on heal BUGFIX: Some rainforest enemies didn't drop gold on death BUGFIX: UI wasn't scaled correctly on some resolutions BUGFIX: UI bars could sometimes go negative BUGFIX: The game allowed selecting resolutions where the UI became so small it was illegible BUGFIX: Display resolution change restore counter went below zero BUGFIX: Perk list went offscreen when lots of perks had been picked BUGFIX: Health bar went partially over other UI elements when max hp was high BUGFIX: When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed BUGFIX: Changes to "Low resolution rendering" option weren't applied correctly until other options were changed BUGFIX: Dragged spells weren't always rendered at correct depth BUGFIX: Spell Refresh effects on wand weren't applied until inventory was interacted with BUGFIX: Character kept momentum after entering a portal, while the target area was loading BUGFIX: Quiet liquid flow sound could be heard throughout the intro BUGFIX: Gamepad always overrode mouse input focus when it was enabled BUGFIX: Crash - shooting wand with fireworks and downwards bolt bundle BUGFIX: Game should be hitting 60 fps more consistently now BUGFIX: Hitting Escape at the start made things bug out BUGFIX: Gold couldn't be picked up near enemies that were alive BUGFIX: Boss arena bridge didn't always collapse BUGFIX: Cloud spell spawn positions ignored obstacles BUGFIX: Teleportitis triggered even though damage was blocked BUGFIX: HP overflow is handled better BUGFIX: Money overflow is handled better BUGFIX: Setting enemies or yourself on fire multiple times didn't work correctly BUGFIX: Inanimate objects displayed damage numbers BUGFIX: Fixed some issues in scripts BUGFIX: Inventory gamepad controls didn't work with some item configurations BUGFIX: Fixed a crash when loading very old save game BUGFIX: Homing on Eel didn't work BUGFIX: Splash sound could be heard when approaching [REDACTED] BUGFIX: Throwable items had a lifetime of 28 minutes BUGFIX: Clouds had ridiculous maximum speed BUGFIX: Progress menu item info boxes weren't sometimes fully visible BUGFIX: "Press E to pick treasure chest" -> "Press E to open treasure chest" BUGFIX: Audio - a fungal enemy didn't play sound on all deaths BUGFIX: Scroll container left side worked as a snap target BUGFIX: Mouse cursor flickered when starting the game BUGFIX: Hopefully fixed Hiisi Base turrets being able to shoot backwards BUGFIX: It was not possible to anger the gods in the holy mountain area of The Laboratory BUGFIX: Improved note spell code
MODDING: EntityAddComponent2() supports tags via _tags="tag1,tag2" MODDING: Lua - added StatsGlobalGetValue() MODDING: Lua - added BiomeMapConvertPixelFromUintToInt() MODDING: Lua - added BiomeObjectSetValue() MODDING: Lua - added BiomeVegetationSetValue() MODDING: Lua - added BiomeMaterialSetValue() MODDING: Lua - added BiomeMaterialGetValue() MODDING: Lua - added EntitySetDamageFromMaterial() MODDING: Lua - added EntityAddRandomStains() MODDING: Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.) MODDING: Lua - added StreamingGetVotingCycleDurationFrames() MODDING: Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe) MODDING: Lua - added GameIsModeFullyDeterministic() MODDING: Lua - added GameIsInventoryOpen() MODDING: Lua - added StreamingGetIsConnected() MODDING: Lua - StreamingGetSettingsGhostsNamedAfterViewers() MODDING: Lua - added ComponentAddTag() MODDING: Lua - added ComponentRemoveTag() MODDING: Lua - added ComponentHasTag() MODDING: Lua - added StreamingGetRandomViewerName() MODDING: Lua - added SetWorldSeed()
Community Fan Art
by @smokinchips #fanart of your everyday experience running through the death-filled caverns of @NollaGames ' #noita
Playing with several light sources and adding more and more details was both a ton of fun and total nightmare haha
Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed it to its limits and often surpassed them. We want to thank everyone who played the game during its Early Access - your feedback has been invaluable to us. Special thanks to all the modders and streamers and everyone who’s created content for and out of Noita :)
1.0 will be Noita’s biggest update yet, featuring tons of new stuff, including new enemies, perks, music, and over 20 spells, as well as a wide range of general game improvements and bug fixes, along with other surprises, and perhaps a new game mode. In addition, the introduction of Twitch integration will allow streamers to let their viewers vote on various in-game events for even more creative surprises!
1.0 will be released on October 15, but you can get Noita right now at -20%, or together with some of our previous games in the Nolla Games Bundle.
Hey, it looks like we’re well on our way towards Noita 1.0! Before we get there though, there’s one step in our roadmap that we want to get out of the way:
The game has grown and gotten quite a bit of polish since its early access launch, and our plan was to increase the price accordingly. This will happen during the summer, but meanwhile there's still time to get Noita at 25% off.