First set of Noita 1.0 🔥HOTFIXES🔥 straight out of the oven, steaming hot, probably burning everything and setting you ablaze. The hotfix fixes some of the most glaring bugs that sneaked in, adds a few cosmetic improvements, localizes unlocalized text, and adds a few features requested by modders.
We've also updated the Noita beta branch on Steam. On the beta branch, there's a new set of starting potions for all you hydro homies.
In other news, the Noita 1.0 launch has been going great. We've very much enjoyed seeing all the new players discovering old things and seeing the old players discovering new things. Also its been a blast watching twitch streamers playing Noita with twitch integration :)
Btw. Here's a video from one the best Noita players McQueeb, explaining The biggest changes in Noita 1.0.
HOTFIXES - Oct 16 2020
UPDATE: Twitch integration - added some animations to the UI UPDATE: Added a few missing localizations UPDATE: Improved Emerald Tablet fade animation
BUGFIX: Daily run game mode description didn't have correct text BUGFIX: Game over menu said "Completed the game" twice
MODDING: Restored common.csv and common_dev.csv stuff MODDING: Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)
Noita 1.0 is out now. We're really excited. We've worked really hard and put together the biggest update so far. A ton of new content, secrets, tweaks and polish. And more importantly there's now a new Daily Practice game mode and Twitch integration.
And to celebrate Noita 1.0 coming, we've put the game on -20% discount!
Huge thank you to all of you, who played the game during Early Access. Your feedback has been invaluable to us.
1.0 HIGHLIGHTS:
New Daily Practice Run game mode. Twitch integration - let stream viewers make your game even more more chaotic. Biome modifiers - biomes are sometimes a bit different from the usual form. Some biomes have simulated temperature effects. Lots of gameplay and UI tweaks and additions. Visual and audio enhancements. New spells, perks, enemies, materials, secrets, sounds and more. Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more. Performance optimizations and bug fixes. Options menu overhaul.
And here are the full looooonggg release notes:
1.0 Release Notes (Oct 15 2020)
FEATURE: Twitch integration - let stream viewers make your game more chaotic FEATURE: New progress is displayed at the end of a run FEATURE: Sim - liquids freeze in cold biomes FEATURE: Sim - ice and snow melt in hot biomes FEATURE: Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more.. FEATURE: New contraption in holy mountain FEATURE: More new stuff in holy mountain FEATURE: New elements in Nightmare mode FEATURE: Menus support keyboard input FEATURE: Rendering - some environments have custom color grading FEATURE: Rendering - some environments hav underground fog/mist FEATURE: New perk: Revenge bullets FEATURE: New perk - Gas fire FEATURE: New perk - Phasing FEATURE: New perk: No More Knockback FEATURE: New perk: Faster levitation FEATURE: New perk: Peace with Gods FEATURE: New perk: Kills To Mana FEATURE: New spell: Cursed Sphere FEATURE: New spell: Freezing gaze FEATURE: New spell: Pinpoint of light FEATURE: New spell: Blood magic FEATURE: New spell: Octagonal bolt bundle FEATURE: New spell: Fizzle FEATURE: New spell: Decelerating shot FEATURE: New spell: Warp cast FEATURE: New spell: Laser bounce FEATURE: New spell: Magic guard FEATURE: New spell: Big magic guard FEATURE: New spell: Infestation FEATURE: New spell: Earthquake shot FEATURE: New spell: Duplicate FEATURE: New spell: Linear arc FEATURE: New spell: Oil rain FEATURE: New spell: Bubbly Bounce FEATURE: More than 30 new secret spells FEATURE: 4 new enemies added FEATURE: New enemy: ??? FEATURE: New enemy: Munkki FEATURE: New enemy: Maadoittajamestari FEATURE: New enemy: Palauttajamestari FEATURE: New item: Vuoksikivi FEATURE: A variety of new items to find in the game world FEATURE: New prop: Water barrel FEATURE: New prop: Plasma beam box FEATURE: New music: Underground Jungle FEATURE: New music: Vault FEATURE: New music: Temple of Art FEATURE: New music: Kolmisilmä FEATURE: New music: Credits FEATURE: New music: Stevari FEATURE: New music: Various side biomes FEATURE: New music: The Work FEATURE: New music: Snowy Wasteland FEATURE: New music: The tower FEATURE: Audio: new material sounds for chains FEATURE: Audio: new material sounds for wires FEATURE: Audio: new material sounds for magical materials FEATURE: Audio: new projectile sounds FEATURE: Audio: new creature sounds FEATURE: Audio: new boss sounds FEATURE: Audio: new explosion sounds FEATURE: Audio: new ambiences for Underground Jungle, Vault and Temple of Art FEATURE: Audio: various new sounds FEATURE: New traps in crypt FEATURE: New material: Levitation FEATURE: New material: Hastium FEATURE: New secret materials and material interactions FEATURE: Option for reducing cosmetic particle amount, other new options FEATURE: New achievements FEATURE: New secrets..
UPDATE: New background in Temple of the Art, Pyramid and Mines UPDATE: Telekinetic kick animations UPDATE: Levitation Trail sparks have increased velocity but slow down when penetrating materials UPDATE: Added variety to projectile explosion VFX UPDATE: Increased the strength of physical impulses of many projectiles UPDATE: Mines has new wands, spells and tiles UPDATE: Starting equipment is randomized UPDATE: Enhanced Holy Mountain visuals UPDATE: Adjusted spawn probabilities of several spells UPDATE: Pentagram / Hexagram mana tweaked UPDATE: Light modifier's radius increased UPDATE: New attack for Plasmakukka UPDATE: Improved UI graphics filtering (pixel-perfect UI rendering) UPDATE: Health bar displays damage amount UPDATE: Spell icons are colored according to spell type UPDATE: Tweaked selected item look in inventory UPDATE: Wand info boxes display all slots UPDATE: Mana bar is displayed only if a wand is selected UPDATE: Overhauled and extended a side biome UPDATE: Overhauled options menu UPDATE: Improved adaptive vsync logic UPDATE: Gamma setting can no longer be used to see in the dark UPDATE: Overhauled knockback effects UPDATE: Picking up the nearest item is now prefered UPDATE: Polished teleport fx UPDATE: Mountain background fixes UPDATE: Never Skip Leg Day perk is buffed UPDATE: Never Skip Leg Day perk affects Telekinetic Kick UPDATE: Living On The Edge perk effects start when hp is under 25% UPDATE: Toxic sludge immunity perk now protects you from frozen toxic sludge UPDATE: Some ragdolls fall down more easily UPDATE: Jetpack particles indicate remaining jetpack energy UPDATE: Melee on frozen player doesn't lead to instakill UPDATE: Glass Cannon is shinier UPDATE: Liquids can now push characters UPDATE: UI - bars now shake to indicate when you're out of them UPDATE: UI - mana drain now has its own icon UPDATE: UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay UPDATE: Buffed a secret spell to be worth its salt UPDATE: AI doesn't attempt to use wands with certain spells UPDATE: AI throws away wands that have no usable spells UPDATE: Polished AI wand carrying animations UPDATE: Various text changes UPDATE: Spells in the progress menu have a background indicating the spell type UPDATE: Torch will melt frozen materials around it UPDATE: Made some wall materials harder UPDATE: UI - New rising damage numbers UPDATE: Emerald tablet text appears in a more mysterious way UPDATE: Optimization - optimized various systems UPDATE: Optimization - optimized rainforest performance UPDATE: Optimization - optimized area saving and loading UPDATE: An arcane action is acknowledged UPDATE: Game over UI tweaks UPDATE: Updated some spell icons UPDATE: Audio - mix tweaks UPDATE: Audio - rain ambience stereo panning UPDATE: Audio - added flying sound to Stevari's projectiles UPDATE: Polished the visuals of various props and background sprites UPDATE: Enemies have new particle-based laser sights UPDATE: Menus - scrolling boxes are smoother UPDATE: Menus - locked game mode description text is washed out UPDATE: Menus - menu UI animations UPDATE: Menus - main menu polish UPDATE: Tweaked emerald tablet text animations UPDATE: Tweaked some teleport particle effects UPDATE: Temple and boss music reacts better to various situations
BUGFIX: Revenge Tentacle and Revenge Explosion used to trigger on heal BUGFIX: Some rainforest enemies didn't drop gold on death BUGFIX: UI wasn't scaled correctly on some resolutions BUGFIX: UI bars could sometimes go negative BUGFIX: The game allowed selecting resolutions where the UI became so small it was illegible BUGFIX: Display resolution change restore counter went below zero BUGFIX: Perk list went offscreen when lots of perks had been picked BUGFIX: Health bar went partially over other UI elements when max hp was high BUGFIX: When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed BUGFIX: Changes to "Low resolution rendering" option weren't applied correctly until other options were changed BUGFIX: Dragged spells weren't always rendered at correct depth BUGFIX: Spell Refresh effects on wand weren't applied until inventory was interacted with BUGFIX: Character kept momentum after entering a portal, while the target area was loading BUGFIX: Quiet liquid flow sound could be heard throughout the intro BUGFIX: Gamepad always overrode mouse input focus when it was enabled BUGFIX: Crash - shooting wand with fireworks and downwards bolt bundle BUGFIX: Game should be hitting 60 fps more consistently now BUGFIX: Hitting Escape at the start made things bug out BUGFIX: Gold couldn't be picked up near enemies that were alive BUGFIX: Boss arena bridge didn't always collapse BUGFIX: Cloud spell spawn positions ignored obstacles BUGFIX: Teleportitis triggered even though damage was blocked BUGFIX: HP overflow is handled better BUGFIX: Money overflow is handled better BUGFIX: Setting enemies or yourself on fire multiple times didn't work correctly BUGFIX: Inanimate objects displayed damage numbers BUGFIX: Fixed some issues in scripts BUGFIX: Inventory gamepad controls didn't work with some item configurations BUGFIX: Fixed a crash when loading very old save game BUGFIX: Homing on Eel didn't work BUGFIX: Splash sound could be heard when approaching [REDACTED] BUGFIX: Throwable items had a lifetime of 28 minutes BUGFIX: Clouds had ridiculous maximum speed BUGFIX: Progress menu item info boxes weren't sometimes fully visible BUGFIX: "Press E to pick treasure chest" -> "Press E to open treasure chest" BUGFIX: Audio - a fungal enemy didn't play sound on all deaths BUGFIX: Scroll container left side worked as a snap target BUGFIX: Mouse cursor flickered when starting the game BUGFIX: Hopefully fixed Hiisi Base turrets being able to shoot backwards BUGFIX: It was not possible to anger the gods in the holy mountain area of The Laboratory BUGFIX: Improved note spell code
MODDING: EntityAddComponent2() supports tags via _tags="tag1,tag2" MODDING: Lua - added StatsGlobalGetValue() MODDING: Lua - added BiomeMapConvertPixelFromUintToInt() MODDING: Lua - added BiomeObjectSetValue() MODDING: Lua - added BiomeVegetationSetValue() MODDING: Lua - added BiomeMaterialSetValue() MODDING: Lua - added BiomeMaterialGetValue() MODDING: Lua - added EntitySetDamageFromMaterial() MODDING: Lua - added EntityAddRandomStains() MODDING: Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.) MODDING: Lua - added StreamingGetVotingCycleDurationFrames() MODDING: Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe) MODDING: Lua - added GameIsModeFullyDeterministic() MODDING: Lua - added GameIsInventoryOpen() MODDING: Lua - added StreamingGetIsConnected() MODDING: Lua - StreamingGetSettingsGhostsNamedAfterViewers() MODDING: Lua - added ComponentAddTag() MODDING: Lua - added ComponentRemoveTag() MODDING: Lua - added ComponentHasTag() MODDING: Lua - added StreamingGetRandomViewerName() MODDING: Lua - added SetWorldSeed()
Community Fan Art
by @smokinchips #fanart of your everyday experience running through the death-filled caverns of @NollaGames ' #noita
Playing with several light sources and adding more and more details was both a ton of fun and total nightmare haha
Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed it to its limits and often surpassed them. We want to thank everyone who played the game during its Early Access - your feedback has been invaluable to us. Special thanks to all the modders and streamers and everyone who’s created content for and out of Noita :)
1.0 will be Noita’s biggest update yet, featuring tons of new stuff, including new enemies, perks, music, and over 20 spells, as well as a wide range of general game improvements and bug fixes, along with other surprises, and perhaps a new game mode. In addition, the introduction of Twitch integration will allow streamers to let their viewers vote on various in-game events for even more creative surprises!
1.0 will be released on October 15, but you can get Noita right now at -20%, or together with some of our previous games in the Nolla Games Bundle.
Hey, it looks like we’re well on our way towards Noita 1.0! Before we get there though, there’s one step in our roadmap that we want to get out of the way:
The game has grown and gotten quite a bit of polish since its early access launch, and our plan was to increase the price accordingly. This will happen during the summer, but meanwhile there's still time to get Noita at 25% off.
here's few quick fixes to our latest release. The biggest issue was that we broke the game on older CPUs. It should be fixed now.
BUGFIX: Game froze on older CPUs BUGFIX: Lukki mutation attacked lamps and other similar objects BUGFIX: Telekinetic kick caused erratic behaviour in submerged bodies
Besides pioneering the new technical innovation of restarting the game, we've also been adding a bunch of new stuff. There's new perks and enemies. But we've also been fixing bugs, and polishing backgrounds and biomes all around.
Today also marks the release of Noita Soundtrack Volume 2! Recorded in the mystical Sipoo forests, Vol. 2 delves deeper into the Snowy Depths, Hiisi Base and more, without forgetting side biomes, secret tracks and out-takes!
Here's the full release notes:
Update #12 release notes (Jun 24 2020)
FEATURE: Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program. FEATURE: New perk: Levitation Trail FEATURE: New perk: No Wand Editing FEATURE: New perk: Trick Blood Money FEATURE: New perk: Wand Experimenter FEATURE: New perk: Gold is Forever FEATURE: New perk: Living on the Edge FEATURE: New perk: Telekinetic kick FEATURE: New physical wires and hazardous objects FEATURE: New rope bridges FEATURE: New enemy: Jättilaser-lennokki FEATURE: New enemy: Märkiäinen FEATURE: New spell: Bomb Cart FEATURE: Proper worm ragdolls FEATURE: Proper lukki ragdolls FEATURE: New secrets..
UPDATE: Backgrounds blend together in a less edgy way UPDATE: Kolmisilmä has a custom shield. Increased base HP. Ceiling collapse works more reliably. UPDATE: Improved some common wood textures UPDATE: New Orbroom graphics UPDATE: Tubelights hang on wires and they can give electric shocks when broken UPDATE: New background structures in Coal Pits UPDATE: New background in Fungal Caverns UPDATE: New background in Underground Jungle UPDATE: Improved lukki leg animation UPDATE: Improved audio reverbs UPDATE: Improved liquid audio UPDATE: Improved audio mixing UPDATE: Kuu's gravity now attracts all physics bodies UPDATE: Black holes have gravity UPDATE: Improved physics and destruction of Hiisi Base furniture UPDATE: New materials with ingestion effects UPDATE: New rare material: Healium UPDATE: Memory use optimization - reduced baseline memory use by 10-15% UPDATE: File access optimization - less redundant copies UPDATE: Particle system optimization - parallel update and rendering
BUGFIX: Ragdoll joints weren't retained over a save-load cycle BUGFIX: Lanterns and other props drifted spatially over a save-load cycle (fixed in some biomes) BUGFIX: Mine cart sometimes had invisible forces holding it together when split in multiple parts BUGFIX: Fixed some physical props losing their transform, destruction and other properties on a save-load cycle BUGFIX: Intense Concentrated Light caused some spell combinations to stay perpetually alive BUGFIX: Autoaim targeted the shooter if stained with Berserkium BUGFIX: Fixed gamepad drinking and item drop binding conflict (now for reals) BUGFIX: No More Shuffle perk should work a bit better BUGFIX: Necromanced enemies drop wands when dying BUGFIX: Chest drops are now deterministic
MODDING: Lua - added ModTextFileGetContent(), ModTextFileSetContent() and ModTextFileWhoSetContent() - for modfying text-based assets in memory MODDING: Lua - added ModGetActiveModIDs() MODDING: Lua - added GameSetPostFxParameter(), GameUnsetPostFxParameter() MODDING: Lua - added EntityAddComponent2() MODDING: Lua - added PhysicsBody2InitFromComponents() MODDING: Lua - added PhysicsApplyForceOnArea() MODDING: Lua - added DoesWorldExistAt() MODDING: Lua - added ProceduralRandomi() MODDING: Lua - added BiomeSetValue(), BiomeGetValue() MODDING: Lua - added EntityApplyTransform() MODDING: Lua - ComponentGet/SetValue2 API supports access to some internals of VerletPhysicsComponent. (For example masses, positions) MODDING: Lua - utilities.lua - added component_read/write() helpers MODDING: Lua - right click state can be read via ControlsComponent MODDING: Added PhysicsBody2Component, PhysicsJoint2Component and Physics2JointMutatorComponent, an improved API for creating physics-based objects MODDING: Added OnMagicNumbersAndWorldSeedInitialized hook (Accessible via init.lua. Use this when init needs world seed!)
Here's few quick fixes to our previous update. Now it is time to go drink some sima and celebrate Virtual Vappu. Happy May Day to everyone.
HOTFIXES - April 30 2020
UPDATE: Made some drinking effects more fair, or less dangerous UPDATE: Switching item from Ukkoskivi when submerged is safer UPDATE: Kiuaskivi no longer works as X UPDATE: Kiuaskivi provides protection from X UPDATE: Swapper is less common UPDATE: Gamepad spray/throw scheme can be changed via Options
BUGFIX: Stomach was very small if continuing old save, making eating and drinking very dangerous
Pour yourself some nice hot toxic sludge and get comfy, we've put on a feast of an update for you. Here's the trailer:
Update #11 release notes (Apr 28 2020)
FEATURE: Eating/drinking rework - lots of new ingestion effects FEATURE: Kolmisilmä rework (WIP) FEATURE: New spell: Tiny Ghost FEATURE: New spell: Prickly Spore Pod FEATURE: New spell: Auto-Aim FEATURE: New spell: Projectile Energy Shield FEATURE: New spell: Automatic Rotation FEATURE: New spell: Swapper FEATURE: New spell: Propane Tank FEATURE: New spell: Intense Concentrated Light FEATURE: New perk: Unlimited Spells FEATURE: New perk: Always Cast FEATURE: New perk: No More Shuffle FEATURE: New secret perk FEATURE: New item: Broken Wand FEATURE: New item: Kiuaskivi FEATURE: New item: Kuu FEATURE: New enemy: Vaihdosmestari FEATURE: New elusive enemy FEATURE: Added growing vines to Underground Jungle
UPDATE: Overhauled Hiisi Base layout and visuals UPDATE: Overhauled Underground Jungle visuals UPDATE: Gold nugget normal maps are more detailed and bit more normal UPDATE: First 50 gold dropped by enemies is spawned as smaller nuggets UPDATE: Gold nuggets are more glittery UPDATE: Lava lake and dark flooded caves layouts adjusted UPDATE: Added more shops to biomes UPDATE: Casting and throwing via mouse is blocked while inventory is open (can be changed via options) UPDATE: Switched default Throw and Spray buttons around UPDATE: Eggs have been updated UPDATE: Thunderstone is more useful UPDATE: Active item is retained when saving a game UPDATE: More variation in loading screen music UPDATE: Smoother transition out of loading screen music UPDATE: Homing and other spells now affect bombs and other physics projectiles UPDATE: Homing does not work on invisible targets UPDATE: Some Mestaris bleed more magically UPDATE: Propane tanks are now more deterministic UPDATE: Can't get the Victory achievement if mods have been active during a run UPDATE: Flask icon in item info box displays the contents UPDATE: Vampirism health regeneration speed is less tedious UPDATE: Acceleratium lasts a lot longer UPDATE: No one likes rats, not even the healers UPDATE: Disabled drinking while swimming UPDATE: Charmed creatures maintain their charm when polymorphed UPDATE: Piercing Shot can now hit the caster UPDATE: Renamed an item
BUGFIX: Ragdolls are now less likely to get stuck on ground BUGFIX: Creature sprites turned blurry from time to time BUGFIX: Flashing of the background mountains while teleporting should happen less now BUGFIX: Creatures that hatched from eggs used to drop gold BUGFIX: Full sprite sheets rarely flashed for a frame BUGFIX: Procedural generation would sometimes create a dead end start for the Temple of the Art and Coal Pits BUGFIX: Perk spawning code sometimes spawned duplicate perks too soon BUGFIX: Liquid splash sometimes played while standing still BUGFIX: Torjuntalaite didn't sink in liquids BUGFIX: Certain spidey perk made reaching a red portal harder
MODDING: Lua - added ComponentGetValue2() MODDING: Lua - added ComponentSetValue2() MODDING: Lua - added ComponentObjectGetValue2() MODDING: Lua - added ComponentObjectSetValue2() MODDING: Lua - added EntityGetComponentIncludingDisabled() MODDING: Lua - added EntityGetFirstComponentIncludingDisabled() MODDING: Lua - added EntityLoadToEntity() MODDING: Lua - added StringToHerdId() MODDING: Lua - added HerdIdToString() MODDING: Lua - added GetHerdRelation() MODDING: Lua - added EntityGetHerdRelation() MODDING: Lua - added EntityGetFirstHitboxCenter() MODDING: Lua - added EntityInflictDamage() MODDING: Lua - added ComponentGetIsEnabled() MODDING: Lua - fixed some incorrect and missing function names in documentation MODDING: Lua - added support for debugging lua scripts using the Decoda debugger (see tools_modding/lua_debugging.txt) MODDING: Lua - added support for statically checking lua scripts using luacheck (see tools_modding/lua_debugging.txt) MODDING: Lua - added call_init_function to LuaComponent (see potion.xml for example) MODDING: Lua - added script_enabled_changed to LuaComponent MODDING: Lua - potion scripts are now moddable via ModLuaFileAppend MODDING: Lua - status effects are moddable via scripts/status_effects/status_list.lua MODDING: Ingestion effects are moddable via data/materials.xml MODDING: Breaking - got rid of the LuaComponent execute_every_n_frame>10000 hack. Use -1 for infinite wait
MODDING/BUGFIX: Lua - ComponentObjectGetMembers() didn't correctly return member values
Hello, The second part of the Noita Soundtrack has been finished and will be released in a few weeks time! The OST contains music from the game's jam-based dynamic soundtrack, meticulously sculpted by Niilo into a form that works for standalone listening. Everyone who's already got the OST on Steam will get Vol. 2 for no extra gold.
Vol. 2 will include chilly tracks from the Snowy Depths, Hiisi Base, Magical Temple and more, and will more than double the total track count to over 40.
We'll be raising the price of the OST (~doubling it) when Vol. 2 releases, so in case you were on the fence about getting it, now might be a good time ;)