Jun 30, 2020
Noita - Nolla Games


Hello,

here's few quick fixes to our latest release. The biggest issue was that we broke the game on older CPUs. It should be fixed now.

BUGFIX: Game froze on older CPUs
BUGFIX: Lukki mutation attacked lamps and other similar objects
BUGFIX: Telekinetic kick caused erratic behaviour in submerged bodies

Also, Noita is 25% off for the duration of the Summer Sale.



Noita - Nolla Games


Besides pioneering the new technical innovation of restarting the game, we've also been adding a bunch of new stuff. There's new perks and enemies. But we've also been fixing bugs, and polishing backgrounds and biomes all around.

To celebrate the newfound reset abilities, we put the game on -25% sale.

Today also marks the release of Noita Soundtrack Volume 2!
Recorded in the mystical Sipoo forests, Vol. 2 delves deeper into the Snowy Depths, Hiisi Base and more, without forgetting side biomes, secret tracks and out-takes!



Here's the full release notes:

Update #12 release notes (Jun 24 2020)

FEATURE: Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program.
FEATURE: New perk: Levitation Trail
FEATURE: New perk: No Wand Editing
FEATURE: New perk: Trick Blood Money
FEATURE: New perk: Wand Experimenter
FEATURE: New perk: Gold is Forever
FEATURE: New perk: Living on the Edge
FEATURE: New perk: Telekinetic kick
FEATURE: New physical wires and hazardous objects
FEATURE: New rope bridges
FEATURE: New enemy: Jättilaser-lennokki
FEATURE: New enemy: Märkiäinen
FEATURE: New spell: Bomb Cart
FEATURE: Proper worm ragdolls
FEATURE: Proper lukki ragdolls
FEATURE: New secrets..

UPDATE: Backgrounds blend together in a less edgy way
UPDATE: Kolmisilmä has a custom shield. Increased base HP. Ceiling collapse works more reliably.
UPDATE: Improved some common wood textures
UPDATE: New Orbroom graphics
UPDATE: Tubelights hang on wires and they can give electric shocks when broken
UPDATE: New background structures in Coal Pits
UPDATE: New background in Fungal Caverns
UPDATE: New background in Underground Jungle
UPDATE: Improved lukki leg animation
UPDATE: Improved audio reverbs
UPDATE: Improved liquid audio
UPDATE: Improved audio mixing
UPDATE: Kuu's gravity now attracts all physics bodies
UPDATE: Black holes have gravity
UPDATE: Improved physics and destruction of Hiisi Base furniture
UPDATE: New materials with ingestion effects
UPDATE: New rare material: Healium
UPDATE: Memory use optimization - reduced baseline memory use by 10-15%
UPDATE: File access optimization - less redundant copies
UPDATE: Particle system optimization - parallel update and rendering

BUGFIX: Ragdoll joints weren't retained over a save-load cycle
BUGFIX: Lanterns and other props drifted spatially over a save-load cycle (fixed in some biomes)
BUGFIX: Mine cart sometimes had invisible forces holding it together when split in multiple parts
BUGFIX: Fixed some physical props losing their transform, destruction and other properties on a save-load cycle
BUGFIX: Intense Concentrated Light caused some spell combinations to stay perpetually alive
BUGFIX: Autoaim targeted the shooter if stained with Berserkium
BUGFIX: Fixed gamepad drinking and item drop binding conflict (now for reals)
BUGFIX: No More Shuffle perk should work a bit better
BUGFIX: Necromanced enemies drop wands when dying
BUGFIX: Chest drops are now deterministic

MODDING: Lua - added ModTextFileGetContent(), ModTextFileSetContent() and ModTextFileWhoSetContent() - for modfying text-based assets in memory
MODDING: Lua - added ModGetActiveModIDs()
MODDING: Lua - added GameSetPostFxParameter(), GameUnsetPostFxParameter()
MODDING: Lua - added EntityAddComponent2()
MODDING: Lua - added PhysicsBody2InitFromComponents()
MODDING: Lua - added PhysicsApplyForceOnArea()
MODDING: Lua - added DoesWorldExistAt()
MODDING: Lua - added ProceduralRandomi()
MODDING: Lua - added BiomeSetValue(), BiomeGetValue()
MODDING: Lua - added EntityApplyTransform()
MODDING: Lua - ComponentGet/SetValue2 API supports access to some internals of VerletPhysicsComponent. (For example masses, positions)
MODDING: Lua - utilities.lua - added component_read/write() helpers
MODDING: Lua - right click state can be read via ControlsComponent
MODDING: Added PhysicsBody2Component, PhysicsJoint2Component and Physics2JointMutatorComponent, an improved API for creating physics-based objects
MODDING: Added OnMagicNumbersAndWorldSeedInitialized hook (Accessible via init.lua. Use this when init needs world seed!)



Community Fan Art

by @edgymoss

Slimey boi by @simosimouk

Green F*** by New Enemy©

Cool Mods

New Weathers Mod! by hornedkey

This mod adds a bunch of new weather effects to the game, including Locust Infestation and Sandstorm.


Material Randomizer by Horscht

Horscht's mod randomizes all the materials in the game, adding weird and random drinking and staining effects in the process.


Retro Noita by Evaisa

This is a purely visual mod, making the game look like it was ported to the original Game Boy.
May 20, 2020
Noita - Nolla Games
Hey,
Here's few quick fixes to our previous update and some small features requested by modders.



HOTFIXES - May 20 2020

BUGFIX: Fixed Intense Concentrated Light
BUGFIX: Fixed gamepad drinking and item drop binding conflict

MODDING: Progress menu displays creatures from mods
MODDING: Exposed some parameters of IKLimbAttackerComponent
Apr 30, 2020
Noita - Nolla Games
Here's few quick fixes to our previous update. Now it is time to go drink some sima and celebrate Virtual Vappu. Happy May Day to everyone.



HOTFIXES - April 30 2020

UPDATE: Made some drinking effects more fair, or less dangerous
UPDATE: Switching item from Ukkoskivi when submerged is safer
UPDATE: Kiuaskivi no longer works as X
UPDATE: Kiuaskivi provides protection from X
UPDATE: Swapper is less common
UPDATE: Gamepad spray/throw scheme can be changed via Options

BUGFIX: Stomach was very small if continuing old save, making eating and drinking very dangerous

MODDING: Lua - added EntityIngestMaterial()
Apr 28, 2020
Noita - Nolla Games
Greetings all,

Pour yourself some nice hot toxic sludge and get comfy, we've put on a feast of an update for you. Here's the trailer:




Update #11 release notes (Apr 28 2020)
FEATURE: Eating/drinking rework - lots of new ingestion effects
FEATURE: Kolmisilmä rework (WIP)
FEATURE: New spell: Tiny Ghost
FEATURE: New spell: Prickly Spore Pod
FEATURE: New spell: Auto-Aim
FEATURE: New spell: Projectile Energy Shield
FEATURE: New spell: Automatic Rotation
FEATURE: New spell: Swapper
FEATURE: New spell: Propane Tank
FEATURE: New spell: Intense Concentrated Light
FEATURE: New perk: Unlimited Spells
FEATURE: New perk: Always Cast
FEATURE: New perk: No More Shuffle
FEATURE: New secret perk
FEATURE: New item: Broken Wand
FEATURE: New item: Kiuaskivi
FEATURE: New item: Kuu
FEATURE: New enemy: Vaihdosmestari
FEATURE: New elusive enemy
FEATURE: Added growing vines to Underground Jungle

UPDATE: Overhauled Hiisi Base layout and visuals
UPDATE: Overhauled Underground Jungle visuals
UPDATE: Gold nugget normal maps are more detailed and bit more normal
UPDATE: First 50 gold dropped by enemies is spawned as smaller nuggets
UPDATE: Gold nuggets are more glittery
UPDATE: Lava lake and dark flooded caves layouts adjusted
UPDATE: Added more shops to biomes
UPDATE: Casting and throwing via mouse is blocked while inventory is open (can be changed via options)
UPDATE: Switched default Throw and Spray buttons around
UPDATE: Eggs have been updated
UPDATE: Thunderstone is more useful
UPDATE: Active item is retained when saving a game
UPDATE: More variation in loading screen music
UPDATE: Smoother transition out of loading screen music
UPDATE: Homing and other spells now affect bombs and other physics projectiles
UPDATE: Homing does not work on invisible targets
UPDATE: Some Mestaris bleed more magically
UPDATE: Propane tanks are now more deterministic
UPDATE: Can't get the Victory achievement if mods have been active during a run
UPDATE: Flask icon in item info box displays the contents
UPDATE: Vampirism health regeneration speed is less tedious
UPDATE: Acceleratium lasts a lot longer
UPDATE: No one likes rats, not even the healers
UPDATE: Disabled drinking while swimming
UPDATE: Charmed creatures maintain their charm when polymorphed
UPDATE: Piercing Shot can now hit the caster
UPDATE: Renamed an item

BUGFIX: Ragdolls are now less likely to get stuck on ground
BUGFIX: Creature sprites turned blurry from time to time
BUGFIX: Flashing of the background mountains while teleporting should happen less now
BUGFIX: Creatures that hatched from eggs used to drop gold
BUGFIX: Full sprite sheets rarely flashed for a frame
BUGFIX: Procedural generation would sometimes create a dead end start for the Temple of the Art and Coal Pits
BUGFIX: Perk spawning code sometimes spawned duplicate perks too soon
BUGFIX: Liquid splash sometimes played while standing still
BUGFIX: Torjuntalaite didn't sink in liquids
BUGFIX: Certain spidey perk made reaching a red portal harder

MODDING: Lua - added ComponentGetValue2()
MODDING: Lua - added ComponentSetValue2()
MODDING: Lua - added ComponentObjectGetValue2()
MODDING: Lua - added ComponentObjectSetValue2()
MODDING: Lua - added EntityGetComponentIncludingDisabled()
MODDING: Lua - added EntityGetFirstComponentIncludingDisabled()
MODDING: Lua - added EntityLoadToEntity()
MODDING: Lua - added StringToHerdId()
MODDING: Lua - added HerdIdToString()
MODDING: Lua - added GetHerdRelation()
MODDING: Lua - added EntityGetHerdRelation()
MODDING: Lua - added EntityGetFirstHitboxCenter()
MODDING: Lua - added EntityInflictDamage()
MODDING: Lua - added ComponentGetIsEnabled()
MODDING: Lua - fixed some incorrect and missing function names in documentation
MODDING: Lua - added support for debugging lua scripts using the Decoda debugger (see tools_modding/lua_debugging.txt)
MODDING: Lua - added support for statically checking lua scripts using luacheck (see tools_modding/lua_debugging.txt)
MODDING: Lua - added call_init_function to LuaComponent (see potion.xml for example)
MODDING: Lua - added script_enabled_changed to LuaComponent
MODDING: Lua - potion scripts are now moddable via ModLuaFileAppend
MODDING: Lua - status effects are moddable via scripts/status_effects/status_list.lua
MODDING: Ingestion effects are moddable via data/materials.xml
MODDING: Breaking - got rid of the LuaComponent execute_every_n_frame>10000 hack. Use -1 for infinite wait

MODDING/BUGFIX: Lua - ComponentObjectGetMembers() didn't correctly return member values


Community Fan Art

Noiter by @sbubbey

"Drew another wizard enemy, this time its the thunder mage!" by Geo_Pluto

"I love that so many artists play Noita! Recreated a scene from memory" by ummhellow
Noita - Nolla Games
Hello,
The second part of the Noita Soundtrack has been finished and will be released in a few weeks time!
The OST contains music from the game's jam-based dynamic soundtrack, meticulously sculpted by Niilo into a form that works for standalone listening.
Everyone who's already got the OST on Steam will get Vol. 2 for no extra gold.

Vol. 2 will include chilly tracks from the Snowy Depths, Hiisi Base, Magical Temple and more, and will more than double the total track count to over 40.

We'll be raising the price of the OST (~doubling it) when Vol. 2 releases, so in case you were on the fence about getting it, now might be a good time ;)



Stay safe,
Nolla Games and the music magicians
Noita - Nolla Games
While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).



HOTFIXES - Mar 20 2020

BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
BUGFIX: Some haunting files were saved if mods were enabled
BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled
BUGFIX: Autosave was broken in nightmare game mode
BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates
BUGFIX: Tentacles shot near 0,0 always shot towards 0,0
BUGFIX: Enemy laser sights were sometimes left visible longer than they should
BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks
BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game
BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled
BUGFIX: Enemy radar did not detect bosses or Lukkis
BUGFIX: Alchemist kept on throwing the same potion if it stood still
BUGFIX: Improved stability of ceiling chain torches

MODDING: Breaking - moved collapse masks under "data/procedural_gfx"
MODDING: Lua - added RaytraceSurfaces()
MODDING: Lua - added RaytraceSurfacesAndLiquiform()
MODDING: Lua - added RaytracePlatforms()

Previous (March 3) hotfix patch notes:

Stay safe and remember to wash your robes,
Nolla Games
Noita - Nolla Games
Fixed few bugs (and hopefully didn't introduce new ones).



BUGFIX: Big worm's health bars were ragdolled
BUGFIX: Some main character's attributes were different between daily run and other modes
BUGFIX: Background layer had pieces that would not load correctly
BUGFIX: Wand Radar perk now ignores the wands that the player holds

MODDING: Game warns if a workshop mod might require a newer version of the game
MODDING: Lua - added ModGetAPIVersion()
MODDING: XML entity serialization - Base now has include_children attribute
MODDING/BUGFIX: Custom FMOD banks didn't work when mod was used via Steam Workshop

Noita - Nolla Games
Hello,

Noita now has Steam Workshop support! This makes installing and sharing mods much more easy.

We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.

The game and soundtrack are on a 25% discount!



Guide to installing mods

1) Click on Mods in the main menu


2) Click on Install mods using Workshop


3) Select a mod you want and click on Subscribe


4) The mod should download automatically and appear in the mods list


5) Enable the mod(s) by clicking them on the list


6) Start a new game through the main menu



Mods featured in the trailer

Play As a Deer by Firecracker.K
Play as a deer in Noita, just like you've always wanted.


Spellbound Bundle by Evaisa & Perh
This mod adds a ton of brand new spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!

New Enemies Mod! by hornedkey
This mod enables many New creatures to the game.

Goki's Things by goki_dev
This mod contains an in-game config menu. There is too much content to fit in the steam description box, so if you're interested in learning about the content Goki's Things has to offer in detail, you can read the full description on the mod's GitHub page.

Anvil of Destiny by horscht
Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!

Selectable Classes by Runi
Spawns the player in a house where they can select a starting loadout before each run.



Steam Workshop Update - release notes (Feb 24 2020)

FEATURE: Steam Workshop support
FEATURE: Added a Secret reward

UPDATE: Overhauled The Vault layout and visuals
UPDATE: Surface backgrounds blend better to the world
UPDATE: Progress menu is scrollable

BUGFIX: Fixed misbehaving background sprites
BUGFIX: Enemies that hatched from eggs sometimes lost their charm
BUGFIX: Quitting the game while being polymorphed caused an instadeath
BUGFIX: Save game and autosave didn't work correctly in New Game+
BUGFIX: Fixed a texture memory leak
BUGFIX: Holy Mountain teleportation was more dangerous on slow computers
BUGFIX: The player could be charmed forever (even if the stains were washed off)

MODDING: Added support for translation mods (see mods/translation_fi/ for an example)
MODDING: Lua - added OnPlayerDied hook (accessible via init.lua)
MODDING: Lua - added LoadBackgroundSprite()
MODDING: Lua - added GameDropPlayerInventoryItems()
MODDING: Lua - added GameDestroyInventoryItems()
MODDING: Lua - added GameTriggerGameOver()
MODDING: Lua - added ModIsEnabled()
MODDING: Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam

Community Fan Art
SAWS - Coming Soon to a Theater Near YouMeme by -SD-

by @KotatuBiyori


by @shiburingaru321

Community highlights

One of the most incredible things that happened last month was mcqueeb's no hit Noita run. We didn't think it was humanly possible to beat the game without taking any damage. We're glad to be proven wrong. Congrats to mcqueeb!



Jan 24, 2020
Noita - Nolla Games


Hello,

It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.

Also the game is now on a 20% sale during the Lunar New Year Sale.

Warning! Spoilers and heavy gifs ahead!

Spell gifs
Here's some gifs of the new spells and perks.

Perk - Wand Radar
Detects nearby wands


Personal lightning caster
Causes creatures hit by the projectile to cast lightning in random directions.


Personal tentacler
Causes creatures hit by the projectile to rapidly grow tentacles in random directions


Heavy spread
The projectile has a much lower cast delay, but gains a lot of spread


You can see the rest of the spell gifs on our Twitter.

Update #9 release notes (Jan 24 2020)

FEATURE: 7 new spells

UPDATE: Overhauled Magical Temple layout and visuals
UPDATE: Overhauled Temple of the Art layout and visuals
UPDATE: Added new puzzle rooms to Temple of the Art and Snowy Depths
UPDATE: Enhanced trap box visuals and functionality
UPDATE: Added Enemy and wand radar perks
UPDATE: Alcohol emits flammable and intoxicating fumes
UPDATE: Mod menu improvements
UPDATE: Steam - Opening Steam overlay pauses the game
UPDATE: Saving the game after long sessions is now faster

BUGFIX: Teleport spell created shell casings
BUGFIX: Charmed enemies from eggs will now stay charmed

MODDING: Organized files in "data/biome_impl/" into subfolders (breaking change)
MODDING: Lua - added EntityGetRootEntity()
MODDING: Lua - added GameCreateSpriteForXFrames()
MODDING: Added modding agreement

Community Fan Art

【Noita】by @Rtn_ofthedead

Playing some #Noita by @samhears

U'll be noited, noited everywhere by @anglegentle

...