Here's few quick fixes to our previous update. Now it is time to go drink some sima and celebrate Virtual Vappu. Happy May Day to everyone.
HOTFIXES - April 30 2020
UPDATE: Made some drinking effects more fair, or less dangerous UPDATE: Switching item from Ukkoskivi when submerged is safer UPDATE: Kiuaskivi no longer works as X UPDATE: Kiuaskivi provides protection from X UPDATE: Swapper is less common UPDATE: Gamepad spray/throw scheme can be changed via Options
BUGFIX: Stomach was very small if continuing old save, making eating and drinking very dangerous
Pour yourself some nice hot toxic sludge and get comfy, we've put on a feast of an update for you. Here's the trailer:
Update #11 release notes (Apr 28 2020)
FEATURE: Eating/drinking rework - lots of new ingestion effects FEATURE: Kolmisilmä rework (WIP) FEATURE: New spell: Tiny Ghost FEATURE: New spell: Prickly Spore Pod FEATURE: New spell: Auto-Aim FEATURE: New spell: Projectile Energy Shield FEATURE: New spell: Automatic Rotation FEATURE: New spell: Swapper FEATURE: New spell: Propane Tank FEATURE: New spell: Intense Concentrated Light FEATURE: New perk: Unlimited Spells FEATURE: New perk: Always Cast FEATURE: New perk: No More Shuffle FEATURE: New secret perk FEATURE: New item: Broken Wand FEATURE: New item: Kiuaskivi FEATURE: New item: Kuu FEATURE: New enemy: Vaihdosmestari FEATURE: New elusive enemy FEATURE: Added growing vines to Underground Jungle
UPDATE: Overhauled Hiisi Base layout and visuals UPDATE: Overhauled Underground Jungle visuals UPDATE: Gold nugget normal maps are more detailed and bit more normal UPDATE: First 50 gold dropped by enemies is spawned as smaller nuggets UPDATE: Gold nuggets are more glittery UPDATE: Lava lake and dark flooded caves layouts adjusted UPDATE: Added more shops to biomes UPDATE: Casting and throwing via mouse is blocked while inventory is open (can be changed via options) UPDATE: Switched default Throw and Spray buttons around UPDATE: Eggs have been updated UPDATE: Thunderstone is more useful UPDATE: Active item is retained when saving a game UPDATE: More variation in loading screen music UPDATE: Smoother transition out of loading screen music UPDATE: Homing and other spells now affect bombs and other physics projectiles UPDATE: Homing does not work on invisible targets UPDATE: Some Mestaris bleed more magically UPDATE: Propane tanks are now more deterministic UPDATE: Can't get the Victory achievement if mods have been active during a run UPDATE: Flask icon in item info box displays the contents UPDATE: Vampirism health regeneration speed is less tedious UPDATE: Acceleratium lasts a lot longer UPDATE: No one likes rats, not even the healers UPDATE: Disabled drinking while swimming UPDATE: Charmed creatures maintain their charm when polymorphed UPDATE: Piercing Shot can now hit the caster UPDATE: Renamed an item
BUGFIX: Ragdolls are now less likely to get stuck on ground BUGFIX: Creature sprites turned blurry from time to time BUGFIX: Flashing of the background mountains while teleporting should happen less now BUGFIX: Creatures that hatched from eggs used to drop gold BUGFIX: Full sprite sheets rarely flashed for a frame BUGFIX: Procedural generation would sometimes create a dead end start for the Temple of the Art and Coal Pits BUGFIX: Perk spawning code sometimes spawned duplicate perks too soon BUGFIX: Liquid splash sometimes played while standing still BUGFIX: Torjuntalaite didn't sink in liquids BUGFIX: Certain spidey perk made reaching a red portal harder
MODDING: Lua - added ComponentGetValue2() MODDING: Lua - added ComponentSetValue2() MODDING: Lua - added ComponentObjectGetValue2() MODDING: Lua - added ComponentObjectSetValue2() MODDING: Lua - added EntityGetComponentIncludingDisabled() MODDING: Lua - added EntityGetFirstComponentIncludingDisabled() MODDING: Lua - added EntityLoadToEntity() MODDING: Lua - added StringToHerdId() MODDING: Lua - added HerdIdToString() MODDING: Lua - added GetHerdRelation() MODDING: Lua - added EntityGetHerdRelation() MODDING: Lua - added EntityGetFirstHitboxCenter() MODDING: Lua - added EntityInflictDamage() MODDING: Lua - added ComponentGetIsEnabled() MODDING: Lua - fixed some incorrect and missing function names in documentation MODDING: Lua - added support for debugging lua scripts using the Decoda debugger (see tools_modding/lua_debugging.txt) MODDING: Lua - added support for statically checking lua scripts using luacheck (see tools_modding/lua_debugging.txt) MODDING: Lua - added call_init_function to LuaComponent (see potion.xml for example) MODDING: Lua - added script_enabled_changed to LuaComponent MODDING: Lua - potion scripts are now moddable via ModLuaFileAppend MODDING: Lua - status effects are moddable via scripts/status_effects/status_list.lua MODDING: Ingestion effects are moddable via data/materials.xml MODDING: Breaking - got rid of the LuaComponent execute_every_n_frame>10000 hack. Use -1 for infinite wait
MODDING/BUGFIX: Lua - ComponentObjectGetMembers() didn't correctly return member values
Hello, The second part of the Noita Soundtrack has been finished and will be released in a few weeks time! The OST contains music from the game's jam-based dynamic soundtrack, meticulously sculpted by Niilo into a form that works for standalone listening. Everyone who's already got the OST on Steam will get Vol. 2 for no extra gold.
Vol. 2 will include chilly tracks from the Snowy Depths, Hiisi Base, Magical Temple and more, and will more than double the total track count to over 40.
We'll be raising the price of the OST (~doubling it) when Vol. 2 releases, so in case you were on the fence about getting it, now might be a good time ;)
While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).
HOTFIXES - Mar 20 2020
BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9 BUGFIX: Some haunting files were saved if mods were enabled BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled BUGFIX: Autosave was broken in nightmare game mode BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates BUGFIX: Tentacles shot near 0,0 always shot towards 0,0 BUGFIX: Enemy laser sights were sometimes left visible longer than they should BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled BUGFIX: Enemy radar did not detect bosses or Lukkis BUGFIX: Alchemist kept on throwing the same potion if it stood still BUGFIX: Improved stability of ceiling chain torches
Fixed few bugs (and hopefully didn't introduce new ones).
BUGFIX: Big worm's health bars were ragdolled BUGFIX: Some main character's attributes were different between daily run and other modes BUGFIX: Background layer had pieces that would not load correctly BUGFIX: Wand Radar perk now ignores the wands that the player holds
MODDING: Game warns if a workshop mod might require a newer version of the game MODDING: Lua - added ModGetAPIVersion() MODDING: XML entity serialization - Base now has include_children attribute MODDING/BUGFIX: Custom FMOD banks didn't work when mod was used via Steam Workshop
Noita now has Steam Workshop support! This makes installing and sharing mods much more easy.
We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.
Spellbound Bundle by Evaisa & Perh This mod adds a ton of brand new spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!
Goki's Things by goki_dev This mod contains an in-game config menu. There is too much content to fit in the steam description box, so if you're interested in learning about the content Goki's Things has to offer in detail, you can read the full description on the mod's GitHub page.
Anvil of Destiny by horscht Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!
Selectable Classes by Runi Spawns the player in a house where they can select a starting loadout before each run.
FEATURE: Steam Workshop support FEATURE: Added a Secret reward
UPDATE: Overhauled The Vault layout and visuals UPDATE: Surface backgrounds blend better to the world UPDATE: Progress menu is scrollable
BUGFIX: Fixed misbehaving background sprites BUGFIX: Enemies that hatched from eggs sometimes lost their charm BUGFIX: Quitting the game while being polymorphed caused an instadeath BUGFIX: Save game and autosave didn't work correctly in New Game+ BUGFIX: Fixed a texture memory leak BUGFIX: Holy Mountain teleportation was more dangerous on slow computers BUGFIX: The player could be charmed forever (even if the stains were washed off)
MODDING: Added support for translation mods (see mods/translation_fi/ for an example) MODDING: Lua - added OnPlayerDied hook (accessible via init.lua) MODDING: Lua - added LoadBackgroundSprite() MODDING: Lua - added GameDropPlayerInventoryItems() MODDING: Lua - added GameDestroyInventoryItems() MODDING: Lua - added GameTriggerGameOver() MODDING: Lua - added ModIsEnabled() MODDING: Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam
One of the most incredible things that happened last month was mcqueeb's no hit Noita run. We didn't think it was humanly possible to beat the game without taking any damage. We're glad to be proven wrong. Congrats to mcqueeb!
It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.
Also the game is now on a 20% sale during the Lunar New Year Sale.
Warning! Spoilers and heavy gifs ahead!
Spell gifs
Here's some gifs of the new spells and perks.
Perk - Wand Radar
Detects nearby wands
Personal lightning caster
Causes creatures hit by the projectile to cast lightning in random directions.
Personal tentacler
Causes creatures hit by the projectile to rapidly grow tentacles in random directions
Heavy spread
The projectile has a much lower cast delay, but gains a lot of spread
UPDATE: Overhauled Magical Temple layout and visuals UPDATE: Overhauled Temple of the Art layout and visuals UPDATE: Added new puzzle rooms to Temple of the Art and Snowy Depths UPDATE: Enhanced trap box visuals and functionality UPDATE: Added Enemy and wand radar perks UPDATE: Alcohol emits flammable and intoxicating fumes UPDATE: Mod menu improvements UPDATE: Steam - Opening Steam overlay pauses the game UPDATE: Saving the game after long sessions is now faster
BUGFIX: Teleport spell created shell casings BUGFIX: Charmed enemies from eggs will now stay charmed
This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...
In other news, Antti Tiihonen (@antti_tiihonen) of Legend of Grimrock fame has joined our team! Welcome!
Noita is also currently on a 20% off sale!
Update #8 release notes (Dec 19 2019)
FEATURE: 15 new spells! FEATURE: New, very elusive creature roams a certain area... FEATURE: New creature. Very bomb. FEATURE: 5 new weather phenomena FEATURE: 5 new magical materials FEATURE: New Game+
UPDATE: No restart when entering nightmare game via main menu UPDATE: Downwards bolt bundle has unlimited uses UPDATE: Changed item attraction perk to gold attraction to make it more useful UPDATE: A hidden creature has an extra tool UPDATE: Tweaked a boss' sounds UPDATE: Foggy nights are darker UPDATE: Cosmetic tweaks to fire immunity perk UPDATE: Optimization - tentacles are more CPU-friendly UPDATE: Various gameplay tweaks UPDATE: Gold nuggets come in various different sizes UPDATE: Summon hollow egg has unlimited uses
BUGFIX: Nightmare mode - some of the entrances were blocked BUGFIX: Nightmare mode - empty chunks were appearing in places BUGFIX: Thunderstone could be placed into spell inventory BUGFIX: Fungal caverns had no potion spawns BUGFIX: Healers etc were friendly with player BUGFIX: Revenge explosion and tentacle did nothing BUGFIX: Fixed TNT explosions BUGFIX: Several randomized effects were broken BUGFIX: Loading screen audio didn't fade smoothly BUGFIX: Autosave should work better now BUGFIX: Crash - Boss crashes, general stability fixes (thanks to Captain_Duck for helping investigate this!) BUGFIX: Crash - relating to the Light modifier (thanks to Efi)
MODDING: Mods can define new game modes (see mods/nightmare for an example) MODDING: Lua/BUGFIX - dofile handling when file doesn't exist was a bit broken and didn't log errors MODDING: Lua/BUGFIX - fixed a lua sandbox escape exploit MODDING: Lua - added ProceduralRandomf() MODDING: Lua - added Randomf() MODDING: Lua - added GetComponentTypeName() MODDING: Lua - added GameGetDateAndTimeLocal() MODDING: Lua - added GameGetDateAndTimeUTC() MODDING: Lua - added GameEmitRainParticles() MODDING: Lua - added GetRandomAction() MODDING: Lua - added script_kick to LuaComponent MODDING: Tags - now there are 256 tag slots available for Entities
Mod Highlights
Enemy Traits - modworkshop By Pixelstorm "Enemy Traits adds spells and perks that imitate, or are inspired by, various enemy attacks and designs. Probably not too well balanced."
Lukki - Spiderwalk - modworkshop By Lemonhead "Trades flying for nimble spiderlegs, able to scale walls and quickly traverse difficult terrain."
This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!
Noita is also currently on a 10% off sale!
Update #7 release notes (Nov 28 2019)
FEATURE: Nightmare game mode FEATURE: Main menu FEATURE: New game menu FEATURE: Added 6 new spells FEATURE: Added 5 new enemies
UPDATE: Large aesthetical updates to a secret area UPDATE: Summon Deer Decoy is now properly named as Summon Deercoy UPDATE: Nerfed Sokaisunmestari's blinding spell UPDATE: Polymorph flying has been updated UPDATE: Optimization - replay recorder - up to 6x faster gif saving UPDATE: Optimization - got rid of some script performance bottlenecks UPDATE: Added a new starting loadout UPDATE: Autosave is now on - it's a bit buggy, but it should be better than losing your progress UPDATE: Lukki mutation perk now has a different control scheme UPDATE: Scrollable GUI elements can be scrolled using mouse wheel
BUGFIX: Crash - sometimes when enemies shot eggs BUGFIX: Crash - kicking crashed the game when playing old savegame (or old mods) BUGFIX: Crash - fixed memory leak with material trails BUGFIX: Crash - replay editor crashed if used at the very first frame of the game BUGFIX: Crash - game crashed at start on some older CPUs BUGFIX: Certain enemies could be damaged via unintended means BUGFIX: There were duplicate items in progress menu BUGFIX: Glitch wand has been fixed BUGFIX: Perks - if you had both Extra Life and Saving Grace neither of them respawned you BUGFIX: [redacted] affects vision like it used to do BUGFIX: Sokaisunmestari's blinding spell had ridiculous knockback BUGFIX: Final boss' health was reset to 100% if game was restarted during the battle BUGFIX: Final boss stopped working if player polymorphed BUGFIX: Final boss could take damage when inactive BUGFIX: Infinite rats when combining Plaque rats and polymorph BUGFIX: Aiming was wrong while polymoprhed BUGFIX: Rock spell's damage wasn't based on the rock's velocity BUGFIX: Physics damage was sometimes dealt multiple frames after it seemed to occur BUGFIX: Melee immunity didn't protect from tentacle attacks BUGFIX: Player's horizontal flight speed was randomized BUGFIX: Jäähdytyslaite should no longer self-destruct in certain circumstances BUGFIX: Healers etc didn't behave exactly as intended
MODDING: Added a new tag 'projectile_player' for all default player projectiles MODDING: Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context. MODDING: Lua - dofile() and loadfile() return values follow lua conventions (breaking change) MODDING: Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster
Mod Highlights
Spellbound Bundle - modworkshop By Evaisa & co. "Welcome to the Spellbound Bundle, this mod adds over 10 brand new unique spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands! These special modifier versions of spells are indicated by a red icon on the spell and will effect your spells in many often strange ways. We hope you have fun with this mod, even more expansion is planned for the future!"
Steam Award season is upon us. The yearly tradition of remembering to be thankful for Witcher 3. As far as I understand it, Steam Awards are all about which witch game is the witchest witch game. And Noita definitely is a witch game (Noita even means witch in Finnish). I'd even argue that Noita is the most witchy game out there. I'd even go as far to say it's witcher than Witcher 3.
So nominate us for a Steam Award. Preferably The Most Innovative Gameplay Award.