Noita - Nolla Games
Hello,
The second part of the Noita Soundtrack has been finished and will be released in a few weeks time!
The OST contains music from the game's jam-based dynamic soundtrack, meticulously sculpted by Niilo into a form that works for standalone listening.
Everyone who's already got the OST on Steam will get Vol. 2 for no extra gold.

Vol. 2 will include chilly tracks from the Snowy Depths, Hiisi Base, Magical Temple and more, and will more than double the total track count to over 40.

We'll be raising the price of the OST (~doubling it) when Vol. 2 releases, so in case you were on the fence about getting it, now might be a good time ;)



Stay safe,
Nolla Games and the music magicians
Noita - Nolla Games
While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).



HOTFIXES - Mar 20 2020

BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
BUGFIX: Some haunting files were saved if mods were enabled
BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled
BUGFIX: Autosave was broken in nightmare game mode
BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates
BUGFIX: Tentacles shot near 0,0 always shot towards 0,0
BUGFIX: Enemy laser sights were sometimes left visible longer than they should
BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks
BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game
BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled
BUGFIX: Enemy radar did not detect bosses or Lukkis
BUGFIX: Alchemist kept on throwing the same potion if it stood still
BUGFIX: Improved stability of ceiling chain torches

MODDING: Breaking - moved collapse masks under "data/procedural_gfx"
MODDING: Lua - added RaytraceSurfaces()
MODDING: Lua - added RaytraceSurfacesAndLiquiform()
MODDING: Lua - added RaytracePlatforms()

Previous (March 3) hotfix patch notes:

Stay safe and remember to wash your robes,
Nolla Games
Noita - Nolla Games
Fixed few bugs (and hopefully didn't introduce new ones).



BUGFIX: Big worm's health bars were ragdolled
BUGFIX: Some main character's attributes were different between daily run and other modes
BUGFIX: Background layer had pieces that would not load correctly
BUGFIX: Wand Radar perk now ignores the wands that the player holds

MODDING: Game warns if a workshop mod might require a newer version of the game
MODDING: Lua - added ModGetAPIVersion()
MODDING: XML entity serialization - Base now has include_children attribute
MODDING/BUGFIX: Custom FMOD banks didn't work when mod was used via Steam Workshop

Noita - Nolla Games
Hello,

Noita now has Steam Workshop support! This makes installing and sharing mods much more easy.

We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.

The game and soundtrack are on a 25% discount!



Guide to installing mods

1) Click on Mods in the main menu


2) Click on Install mods using Workshop


3) Select a mod you want and click on Subscribe


4) The mod should download automatically and appear in the mods list


5) Enable the mod(s) by clicking them on the list


6) Start a new game through the main menu



Mods featured in the trailer

Play As a Deer by Firecracker.K
Play as a deer in Noita, just like you've always wanted.


Spellbound Bundle by Evaisa & Perh
This mod adds a ton of brand new spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!

New Enemies Mod! by hornedkey
This mod enables many New creatures to the game.

Goki's Things by goki_dev
This mod contains an in-game config menu. There is too much content to fit in the steam description box, so if you're interested in learning about the content Goki's Things has to offer in detail, you can read the full description on the mod's GitHub page.

Anvil of Destiny by horscht
Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!

Selectable Classes by Runi
Spawns the player in a house where they can select a starting loadout before each run.



Steam Workshop Update - release notes (Feb 24 2020)

FEATURE: Steam Workshop support
FEATURE: Added a Secret reward

UPDATE: Overhauled The Vault layout and visuals
UPDATE: Surface backgrounds blend better to the world
UPDATE: Progress menu is scrollable

BUGFIX: Fixed misbehaving background sprites
BUGFIX: Enemies that hatched from eggs sometimes lost their charm
BUGFIX: Quitting the game while being polymorphed caused an instadeath
BUGFIX: Save game and autosave didn't work correctly in New Game+
BUGFIX: Fixed a texture memory leak
BUGFIX: Holy Mountain teleportation was more dangerous on slow computers
BUGFIX: The player could be charmed forever (even if the stains were washed off)

MODDING: Added support for translation mods (see mods/translation_fi/ for an example)
MODDING: Lua - added OnPlayerDied hook (accessible via init.lua)
MODDING: Lua - added LoadBackgroundSprite()
MODDING: Lua - added GameDropPlayerInventoryItems()
MODDING: Lua - added GameDestroyInventoryItems()
MODDING: Lua - added GameTriggerGameOver()
MODDING: Lua - added ModIsEnabled()
MODDING: Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam

Community Fan Art
SAWS - Coming Soon to a Theater Near YouMeme by -SD-

by @KotatuBiyori


by @shiburingaru321

Community highlights

One of the most incredible things that happened last month was mcqueeb's no hit Noita run. We didn't think it was humanly possible to beat the game without taking any damage. We're glad to be proven wrong. Congrats to mcqueeb!



Jan 24, 2020
Noita - Nolla Games


Hello,

It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.

Also the game is now on a 20% sale during the Lunar New Year Sale.

Warning! Spoilers and heavy gifs ahead!

Spell gifs
Here's some gifs of the new spells and perks.

Perk - Wand Radar
Detects nearby wands


Personal lightning caster
Causes creatures hit by the projectile to cast lightning in random directions.


Personal tentacler
Causes creatures hit by the projectile to rapidly grow tentacles in random directions


Heavy spread
The projectile has a much lower cast delay, but gains a lot of spread


You can see the rest of the spell gifs on our Twitter.

Update #9 release notes (Jan 24 2020)

FEATURE: 7 new spells

UPDATE: Overhauled Magical Temple layout and visuals
UPDATE: Overhauled Temple of the Art layout and visuals
UPDATE: Added new puzzle rooms to Temple of the Art and Snowy Depths
UPDATE: Enhanced trap box visuals and functionality
UPDATE: Added Enemy and wand radar perks
UPDATE: Alcohol emits flammable and intoxicating fumes
UPDATE: Mod menu improvements
UPDATE: Steam - Opening Steam overlay pauses the game
UPDATE: Saving the game after long sessions is now faster

BUGFIX: Teleport spell created shell casings
BUGFIX: Charmed enemies from eggs will now stay charmed

MODDING: Organized files in "data/biome_impl/" into subfolders (breaking change)
MODDING: Lua - added EntityGetRootEntity()
MODDING: Lua - added GameCreateSpriteForXFrames()
MODDING: Added modding agreement

Community Fan Art

【Noita】by @Rtn_ofthedead

Playing some #Noita by @samhears

U'll be noited, noited everywhere by @anglegentle

Dec 19, 2019
Noita - Nolla Games


Hello everyone and snowy holidays!

This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...

In other news, Antti Tiihonen (@antti_tiihonen) of Legend of Grimrock fame has joined our team! Welcome!


Noita is also currently on a 20% off sale!

Update #8 release notes (Dec 19 2019)
FEATURE: 15 new spells!
FEATURE: New, very elusive creature roams a certain area...
FEATURE: New creature. Very bomb.
FEATURE: 5 new weather phenomena
FEATURE: 5 new magical materials
FEATURE: New Game+

UPDATE: No restart when entering nightmare game via main menu
UPDATE: Downwards bolt bundle has unlimited uses
UPDATE: Changed item attraction perk to gold attraction to make it more useful
UPDATE: A hidden creature has an extra tool
UPDATE: Tweaked a boss' sounds
UPDATE: Foggy nights are darker
UPDATE: Cosmetic tweaks to fire immunity perk
UPDATE: Optimization - tentacles are more CPU-friendly
UPDATE: Various gameplay tweaks
UPDATE: Gold nuggets come in various different sizes
UPDATE: Summon hollow egg has unlimited uses

BUGFIX: Nightmare mode - some of the entrances were blocked
BUGFIX: Nightmare mode - empty chunks were appearing in places
BUGFIX: Thunderstone could be placed into spell inventory
BUGFIX: Fungal caverns had no potion spawns
BUGFIX: Healers etc were friendly with player
BUGFIX: Revenge explosion and tentacle did nothing
BUGFIX: Fixed TNT explosions
BUGFIX: Several randomized effects were broken
BUGFIX: Loading screen audio didn't fade smoothly
BUGFIX: Autosave should work better now
BUGFIX: Crash - Boss crashes, general stability fixes (thanks to Captain_Duck for helping investigate this!)
BUGFIX: Crash - relating to the Light modifier (thanks to Efi)

MODDING: Mods can define new game modes (see mods/nightmare for an example)
MODDING: Lua/BUGFIX - dofile handling when file doesn't exist was a bit broken and didn't log errors
MODDING: Lua/BUGFIX - fixed a lua sandbox escape exploit
MODDING: Lua - added ProceduralRandomf()
MODDING: Lua - added Randomf()
MODDING: Lua - added GetComponentTypeName()
MODDING: Lua - added GameGetDateAndTimeLocal()
MODDING: Lua - added GameGetDateAndTimeUTC()
MODDING: Lua - added GameEmitRainParticles()
MODDING: Lua - added GetRandomAction()
MODDING: Lua - added script_kick to LuaComponent
MODDING: Tags - now there are 256 tag slots available for Entities

Mod Highlights

Enemy Traits - modworkshop
By Pixelstorm
"Enemy Traits adds spells and perks that imitate, or are inspired by, various enemy attacks and designs. Probably not too well balanced."

Lukki - Spiderwalk - modworkshop
By Lemonhead
"Trades flying for nimble spiderlegs, able to scale walls and quickly traverse difficult terrain."

Community Fan Art

Parantajahiisin kosto by ThatTied


By @ppowersteef


You guys seem to love Spidey, here we go ;) by BigBigFooot
Nov 29, 2019
Noita - Nolla Games
This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!


Noita is also currently on a 10% off sale!

Update #7 release notes (Nov 28 2019)
FEATURE: Nightmare game mode
FEATURE: Main menu
FEATURE: New game menu
FEATURE: Added 6 new spells
FEATURE: Added 5 new enemies

UPDATE: Large aesthetical updates to a secret area
UPDATE: Summon Deer Decoy is now properly named as Summon Deercoy
UPDATE: Nerfed Sokaisunmestari's blinding spell
UPDATE: Polymorph flying has been updated
UPDATE: Optimization - replay recorder - up to 6x faster gif saving
UPDATE: Optimization - got rid of some script performance bottlenecks
UPDATE: Added a new starting loadout
UPDATE: Autosave is now on - it's a bit buggy, but it should be better than losing your progress
UPDATE: Lukki mutation perk now has a different control scheme
UPDATE: Scrollable GUI elements can be scrolled using mouse wheel

BUGFIX: Crash - sometimes when enemies shot eggs
BUGFIX: Crash - kicking crashed the game when playing old savegame (or old mods)
BUGFIX: Crash - fixed memory leak with material trails
BUGFIX: Crash - replay editor crashed if used at the very first frame of the game
BUGFIX: Crash - game crashed at start on some older CPUs
BUGFIX: Certain enemies could be damaged via unintended means
BUGFIX: There were duplicate items in progress menu
BUGFIX: Glitch wand has been fixed
BUGFIX: Perks - if you had both Extra Life and Saving Grace neither of them respawned you
BUGFIX: [redacted] affects vision like it used to do
BUGFIX: Sokaisunmestari's blinding spell had ridiculous knockback
BUGFIX: Final boss' health was reset to 100% if game was restarted during the battle
BUGFIX: Final boss stopped working if player polymorphed
BUGFIX: Final boss could take damage when inactive
BUGFIX: Infinite rats when combining Plaque rats and polymorph
BUGFIX: Aiming was wrong while polymoprhed
BUGFIX: Rock spell's damage wasn't based on the rock's velocity
BUGFIX: Physics damage was sometimes dealt multiple frames after it seemed to occur
BUGFIX: Melee immunity didn't protect from tentacle attacks
BUGFIX: Player's horizontal flight speed was randomized
BUGFIX: Jäähdytyslaite should no longer self-destruct in certain circumstances
BUGFIX: Healers etc didn't behave exactly as intended

MODDING: Added a new tag 'projectile_player' for all default player projectiles
MODDING: Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context.
MODDING: Lua - dofile() and loadfile() return values follow lua conventions (breaking change)
MODDING: Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster

Mod Highlights
Spellbound Bundle - modworkshop
By Evaisa & co.

"Welcome to the Spellbound Bundle, this mod adds over 10 brand new unique spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!
These special modifier versions of spells are indicated by a red icon on the spell and will effect your spells in many often strange ways.
We hope you have fun with this mod, even more expansion is planned for the future!"


Community Fan Art

noita by blark


NOITA Fan Art by VJ Franz K


Noita by @Juisetus


Definitely not Spelunky by CapnJ
Noita - Nolla Games
Steam Award season is upon us. The yearly tradition of remembering to be thankful for Witcher 3. As far as I understand it, Steam Awards are all about which witch game is the witchest witch game. And Noita definitely is a witch game (Noita even means witch in Finnish). I'd even argue that Noita is the most witchy game out there. I'd even go as far to say it's witcher than Witcher 3.

So nominate us for a Steam Award. Preferably The Most Innovative Gameplay Award.

Also, Noita is on a -10% sale right now.
Nov 20, 2019
Noita - Nolla Games
HOTFIX - Nov 20 2019

"Summon deer decoy" has been renamed to "Summon deercoy". Very important.
Nov 5, 2019
Noita - Nolla Games
Hi!

This update adds new perks and spells, along with a new ability to re-roll your perk options in the Holy Mountains in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...

Update #6 release notes (Nov 5 2019)

FEATURE: Perks can be rerolled with gold
FEATURE: Added 4 new perks
FEATURE: Added 7 new spells
FEATURE: Added 2 new secret areas
FEATURE: Added 2 new enemies
FEATURE: Secret area is harder to get to

UPDATE: Repositioned a secret item into a more sensible spot
UPDATE: Gave a monster the lair it deserves
UPDATE: Buffed "Slime blood" perk - removes slime slowdown from player
UPDATE: Wands with high reload times are now more interesting
UPDATE: Wands have a new secret ability
UPDATE: Gave a certain monster a new tool

BUGFIX: Gamepad cursor sometimes focused on screen corner
BUGFIX: Emerald tablets did collision damage to berserked player
BUGFIX: Rock spell did collision damage to berserked player
BUGFIX: Several spells listed a wrong type
BUGFIX: Enemies killed with lightning dropped double gold
BUGFIX: Enemies killed with bombs dropped double gold
BUGFIX: Performance/modding - some sprite rendering code paths were slow if any mods were enabled
BUGFIX: Rerolled perks rolled off screen
BUGFIX: Throw button rebinding didn't work
BUGFIX: Certain spells could deal ludicrous damage every frame
BUGFIX: "Boomerang spells" perk could break modifiers
BUGFIX: "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained
BUGFIX: Teleporting sometimes moved entities inside walls
BUGFIX: UI - "Always casts" row layout was a bit broken
BUGFIX: Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it
BUGFIX: Endings were broken
BUGFIX: Sentient wands would bug out when saving and loading
BUGFIX: A reward chest was spawning inconsistently
BUGFIX: Crash - rare crashes in inventory logic
BUGFIX: Crash - "Personal Gravity Field" crashed the game
BUGFIX: Crash - when there were too many particles
BUGFIX: Crash - very rare crash caused by the player cape

MODDING: Mod list is scrollable
MODDING: Lua - improved error reporting when C++ code calls lua functions
MODDING: Lua - added ComponentGetMetaCustom( component_id, variable_name )
MODDING: Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsVecToGameVec( x, y )
MODDING: Lua - added GameVecToPhysicsVec( x, y )
MODDING: Lua - added EntityGetInRadius( pos_x, pos_y, radius )
MODDING: Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag )
MODDING: Lua - added GameDropAllItems( entity_id )
MODDING: Added new tags to various objects - easier object identification via tags
MODDING/BUGFIX: "Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps

Mod Highlights
Noita+ - modworkshop
"This mod restructures the overall world layout to provide a much larger area to play and progress in, similar to a more open-world style of play like a Metroidvania. All orb rooms and essence locations are preserved, and are now able to be accessed by regular play. You are also able to eventually return to the surface to complete the true ending, if you can survive! Also included are some minor gameplay tweaks to make it more feasible to endure and survive the new extended map."

Nuke's mods - GitHub
Adjusted wands, new spells, new items, new perks, and more!

Community Fan Art

Noita by Conlan Parkman


noita is a game that you hold egg in by @loni_art


Shopping by nemcade
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