Hello, The second part of the Noita Soundtrack has been finished and will be released in a few weeks time! The OST contains music from the game's jam-based dynamic soundtrack, meticulously sculpted by Niilo into a form that works for standalone listening. Everyone who's already got the OST on Steam will get Vol. 2 for no extra gold.
Vol. 2 will include chilly tracks from the Snowy Depths, Hiisi Base, Magical Temple and more, and will more than double the total track count to over 40.
We'll be raising the price of the OST (~doubling it) when Vol. 2 releases, so in case you were on the fence about getting it, now might be a good time ;)
While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).
HOTFIXES - Mar 20 2020
BUGFIX: Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9 BUGFIX: Some haunting files were saved if mods were enabled BUGFIX: Fixed some issues with loading haunting files saved when mods were enabled BUGFIX: Autosave was broken in nightmare game mode BUGFIX: Crash - projectile timer trigger crashed when used with bombs, which some mods allowed BUGFIX: Tentacle shot from trigger projectile didn't start from correct coordinates BUGFIX: Tentacles shot near 0,0 always shot towards 0,0 BUGFIX: Enemy laser sights were sometimes left visible longer than they should BUGFIX: Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status BUGFIX: Invisible enemies didn't become visible when doing dash/melee attacks BUGFIX: Backbuffer size wasn't updated if changing resolution before entering game BUGFIX: Autosave restore didn't work correctly when workshop mods were enabled BUGFIX: Enemy radar did not detect bosses or Lukkis BUGFIX: Alchemist kept on throwing the same potion if it stood still BUGFIX: Improved stability of ceiling chain torches
Fixed few bugs (and hopefully didn't introduce new ones).
BUGFIX: Big worm's health bars were ragdolled BUGFIX: Some main character's attributes were different between daily run and other modes BUGFIX: Background layer had pieces that would not load correctly BUGFIX: Wand Radar perk now ignores the wands that the player holds
MODDING: Game warns if a workshop mod might require a newer version of the game MODDING: Lua - added ModGetAPIVersion() MODDING: XML entity serialization - Base now has include_children attribute MODDING/BUGFIX: Custom FMOD banks didn't work when mod was used via Steam Workshop
Noita now has Steam Workshop support! This makes installing and sharing mods much more easy.
We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.
Spellbound Bundle by Evaisa & Perh This mod adds a ton of brand new spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands!
Goki's Things by goki_dev This mod contains an in-game config menu. There is too much content to fit in the steam description box, so if you're interested in learning about the content Goki's Things has to offer in detail, you can read the full description on the mod's GitHub page.
Anvil of Destiny by horscht Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!
Selectable Classes by Runi Spawns the player in a house where they can select a starting loadout before each run.
FEATURE: Steam Workshop support FEATURE: Added a Secret reward
UPDATE: Overhauled The Vault layout and visuals UPDATE: Surface backgrounds blend better to the world UPDATE: Progress menu is scrollable
BUGFIX: Fixed misbehaving background sprites BUGFIX: Enemies that hatched from eggs sometimes lost their charm BUGFIX: Quitting the game while being polymorphed caused an instadeath BUGFIX: Save game and autosave didn't work correctly in New Game+ BUGFIX: Fixed a texture memory leak BUGFIX: Holy Mountain teleportation was more dangerous on slow computers BUGFIX: The player could be charmed forever (even if the stains were washed off)
MODDING: Added support for translation mods (see mods/translation_fi/ for an example) MODDING: Lua - added OnPlayerDied hook (accessible via init.lua) MODDING: Lua - added LoadBackgroundSprite() MODDING: Lua - added GameDropPlayerInventoryItems() MODDING: Lua - added GameDestroyInventoryItems() MODDING: Lua - added GameTriggerGameOver() MODDING: Lua - added ModIsEnabled() MODDING: Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam
One of the most incredible things that happened last month was mcqueeb's no hit Noita run. We didn't think it was humanly possible to beat the game without taking any damage. We're glad to be proven wrong. Congrats to mcqueeb!
It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.
Also the game is now on a 20% sale during the Lunar New Year Sale.
Warning! Spoilers and heavy gifs ahead!
Spell gifs
Here's some gifs of the new spells and perks.
Perk - Wand Radar
Detects nearby wands
Personal lightning caster
Causes creatures hit by the projectile to cast lightning in random directions.
Personal tentacler
Causes creatures hit by the projectile to rapidly grow tentacles in random directions
Heavy spread
The projectile has a much lower cast delay, but gains a lot of spread
UPDATE: Overhauled Magical Temple layout and visuals UPDATE: Overhauled Temple of the Art layout and visuals UPDATE: Added new puzzle rooms to Temple of the Art and Snowy Depths UPDATE: Enhanced trap box visuals and functionality UPDATE: Added Enemy and wand radar perks UPDATE: Alcohol emits flammable and intoxicating fumes UPDATE: Mod menu improvements UPDATE: Steam - Opening Steam overlay pauses the game UPDATE: Saving the game after long sessions is now faster
BUGFIX: Teleport spell created shell casings BUGFIX: Charmed enemies from eggs will now stay charmed
This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...
In other news, Antti Tiihonen (@antti_tiihonen) of Legend of Grimrock fame has joined our team! Welcome!
Noita is also currently on a 20% off sale!
Update #8 release notes (Dec 19 2019)
FEATURE: 15 new spells! FEATURE: New, very elusive creature roams a certain area... FEATURE: New creature. Very bomb. FEATURE: 5 new weather phenomena FEATURE: 5 new magical materials FEATURE: New Game+
UPDATE: No restart when entering nightmare game via main menu UPDATE: Downwards bolt bundle has unlimited uses UPDATE: Changed item attraction perk to gold attraction to make it more useful UPDATE: A hidden creature has an extra tool UPDATE: Tweaked a boss' sounds UPDATE: Foggy nights are darker UPDATE: Cosmetic tweaks to fire immunity perk UPDATE: Optimization - tentacles are more CPU-friendly UPDATE: Various gameplay tweaks UPDATE: Gold nuggets come in various different sizes UPDATE: Summon hollow egg has unlimited uses
BUGFIX: Nightmare mode - some of the entrances were blocked BUGFIX: Nightmare mode - empty chunks were appearing in places BUGFIX: Thunderstone could be placed into spell inventory BUGFIX: Fungal caverns had no potion spawns BUGFIX: Healers etc were friendly with player BUGFIX: Revenge explosion and tentacle did nothing BUGFIX: Fixed TNT explosions BUGFIX: Several randomized effects were broken BUGFIX: Loading screen audio didn't fade smoothly BUGFIX: Autosave should work better now BUGFIX: Crash - Boss crashes, general stability fixes (thanks to Captain_Duck for helping investigate this!) BUGFIX: Crash - relating to the Light modifier (thanks to Efi)
MODDING: Mods can define new game modes (see mods/nightmare for an example) MODDING: Lua/BUGFIX - dofile handling when file doesn't exist was a bit broken and didn't log errors MODDING: Lua/BUGFIX - fixed a lua sandbox escape exploit MODDING: Lua - added ProceduralRandomf() MODDING: Lua - added Randomf() MODDING: Lua - added GetComponentTypeName() MODDING: Lua - added GameGetDateAndTimeLocal() MODDING: Lua - added GameGetDateAndTimeUTC() MODDING: Lua - added GameEmitRainParticles() MODDING: Lua - added GetRandomAction() MODDING: Lua - added script_kick to LuaComponent MODDING: Tags - now there are 256 tag slots available for Entities
Mod Highlights
Enemy Traits - modworkshop By Pixelstorm "Enemy Traits adds spells and perks that imitate, or are inspired by, various enemy attacks and designs. Probably not too well balanced."
Lukki - Spiderwalk - modworkshop By Lemonhead "Trades flying for nimble spiderlegs, able to scale walls and quickly traverse difficult terrain."
This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!
Noita is also currently on a 10% off sale!
Update #7 release notes (Nov 28 2019)
FEATURE: Nightmare game mode FEATURE: Main menu FEATURE: New game menu FEATURE: Added 6 new spells FEATURE: Added 5 new enemies
UPDATE: Large aesthetical updates to a secret area UPDATE: Summon Deer Decoy is now properly named as Summon Deercoy UPDATE: Nerfed Sokaisunmestari's blinding spell UPDATE: Polymorph flying has been updated UPDATE: Optimization - replay recorder - up to 6x faster gif saving UPDATE: Optimization - got rid of some script performance bottlenecks UPDATE: Added a new starting loadout UPDATE: Autosave is now on - it's a bit buggy, but it should be better than losing your progress UPDATE: Lukki mutation perk now has a different control scheme UPDATE: Scrollable GUI elements can be scrolled using mouse wheel
BUGFIX: Crash - sometimes when enemies shot eggs BUGFIX: Crash - kicking crashed the game when playing old savegame (or old mods) BUGFIX: Crash - fixed memory leak with material trails BUGFIX: Crash - replay editor crashed if used at the very first frame of the game BUGFIX: Crash - game crashed at start on some older CPUs BUGFIX: Certain enemies could be damaged via unintended means BUGFIX: There were duplicate items in progress menu BUGFIX: Glitch wand has been fixed BUGFIX: Perks - if you had both Extra Life and Saving Grace neither of them respawned you BUGFIX: [redacted] affects vision like it used to do BUGFIX: Sokaisunmestari's blinding spell had ridiculous knockback BUGFIX: Final boss' health was reset to 100% if game was restarted during the battle BUGFIX: Final boss stopped working if player polymorphed BUGFIX: Final boss could take damage when inactive BUGFIX: Infinite rats when combining Plaque rats and polymorph BUGFIX: Aiming was wrong while polymoprhed BUGFIX: Rock spell's damage wasn't based on the rock's velocity BUGFIX: Physics damage was sometimes dealt multiple frames after it seemed to occur BUGFIX: Melee immunity didn't protect from tentacle attacks BUGFIX: Player's horizontal flight speed was randomized BUGFIX: Jäähdytyslaite should no longer self-destruct in certain circumstances BUGFIX: Healers etc didn't behave exactly as intended
MODDING: Added a new tag 'projectile_player' for all default player projectiles MODDING: Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context. MODDING: Lua - dofile() and loadfile() return values follow lua conventions (breaking change) MODDING: Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster
Mod Highlights
Spellbound Bundle - modworkshop By Evaisa & co. "Welcome to the Spellbound Bundle, this mod adds over 10 brand new unique spells, as well as adding unused spells back into the game, aside from this it also adds a modifier version of a lot of spells so you can create even more synergy wands! These special modifier versions of spells are indicated by a red icon on the spell and will effect your spells in many often strange ways. We hope you have fun with this mod, even more expansion is planned for the future!"
Steam Award season is upon us. The yearly tradition of remembering to be thankful for Witcher 3. As far as I understand it, Steam Awards are all about which witch game is the witchest witch game. And Noita definitely is a witch game (Noita even means witch in Finnish). I'd even argue that Noita is the most witchy game out there. I'd even go as far to say it's witcher than Witcher 3.
So nominate us for a Steam Award. Preferably The Most Innovative Gameplay Award.
This update adds new perks and spells, along with a new ability to re-roll your perk options in the Holy Mountains in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...
Update #6 release notes (Nov 5 2019)
FEATURE: Perks can be rerolled with gold FEATURE: Added 4 new perks FEATURE: Added 7 new spells FEATURE: Added 2 new secret areas FEATURE: Added 2 new enemies FEATURE: Secret area is harder to get to
UPDATE: Repositioned a secret item into a more sensible spot UPDATE: Gave a monster the lair it deserves UPDATE: Buffed "Slime blood" perk - removes slime slowdown from player UPDATE: Wands with high reload times are now more interesting UPDATE: Wands have a new secret ability UPDATE: Gave a certain monster a new tool
BUGFIX: Gamepad cursor sometimes focused on screen corner BUGFIX: Emerald tablets did collision damage to berserked player BUGFIX: Rock spell did collision damage to berserked player BUGFIX: Several spells listed a wrong type BUGFIX: Enemies killed with lightning dropped double gold BUGFIX: Enemies killed with bombs dropped double gold BUGFIX: Performance/modding - some sprite rendering code paths were slow if any mods were enabled BUGFIX: Rerolled perks rolled off screen BUGFIX: Throw button rebinding didn't work BUGFIX: Certain spells could deal ludicrous damage every frame BUGFIX: "Boomerang spells" perk could break modifiers BUGFIX: "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained BUGFIX: Teleporting sometimes moved entities inside walls BUGFIX: UI - "Always casts" row layout was a bit broken BUGFIX: Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it BUGFIX: Endings were broken BUGFIX: Sentient wands would bug out when saving and loading BUGFIX: A reward chest was spawning inconsistently BUGFIX: Crash - rare crashes in inventory logic BUGFIX: Crash - "Personal Gravity Field" crashed the game BUGFIX: Crash - when there were too many particles BUGFIX: Crash - very rare crash caused by the player cape
MODDING: Mod list is scrollable MODDING: Lua - improved error reporting when C++ code calls lua functions MODDING: Lua - added ComponentGetMetaCustom( component_id, variable_name ) MODDING: Lua - added PhysicsGetComponentVelocity( entity_id, component_id ) MODDING: Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id ) MODDING: Lua - added PhysicsVecToGameVec( x, y ) MODDING: Lua - added GameVecToPhysicsVec( x, y ) MODDING: Lua - added EntityGetInRadius( pos_x, pos_y, radius ) MODDING: Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag ) MODDING: Lua - added GameDropAllItems( entity_id ) MODDING: Added new tags to various objects - easier object identification via tags MODDING/BUGFIX: "Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps
Mod Highlights
Noita+ - modworkshop "This mod restructures the overall world layout to provide a much larger area to play and progress in, similar to a more open-world style of play like a Metroidvania. All orb rooms and essence locations are preserved, and are now able to be accessed by regular play. You are also able to eventually return to the surface to complete the true ending, if you can survive! Also included are some minor gameplay tweaks to make it more feasible to endure and survive the new extended map."
Nuke's mods - GitHub Adjusted wands, new spells, new items, new perks, and more!