You can now capture the crazed physics-driven deaths of your little wizard in Noita. U/troyirving on Reddit has discovered a 'replay_recorder_enabled' line tucked away in Noita's config file. All you have to do is find it, change a 0 to a 1, and you'll be presented with the option to create a gif upon future deaths. Here's a quick step-by-step.
Hit Windows+R and enter %appdata%\..\LocalLow\Nolla_Games_Noita\save_shared into the empty text box.
Use notepad (or the text editor of your choice) to open the config file.
Control+F and search for replay_recorder_enabled, then change the "0" to a "1".
Now when you die in game you have the option to view the replay. You can change the centre of view for the final gif, and set start and end points with a couple of clicks, then press enter to export.
There's only one little bug I've found. The gif folder link doesn't go to the right place for me, but you can navigate to your saved gifs at C:\Users\(user)\AppData\LocalLow\Nolla_Games_Noita\save_shared
Enjoy! Here's one I made earlier. Noita is out now in Early Access.
When things go wrong in Noita, they generally go wrong in all the right ways. The wizard sim will kill you in a cascade of calamities that begs for an easy way to show them off. But unless you’re recording the game at that moment, you’ll be left to reenact the death using stray cats and burning oil, and I’m not a fan of that. So here’s a tiny tweak that popped up on the game s Reddit that lets you save your death and then edit it into a neat gif. For whatever reason, the game shipped with it disabled, but it’s such an easy fix that undoing it is not a problem.
Blimey, it’s a good day for destruction, isn’t it? Now that we’ve spent all morning tossing bricks at towers, it’s time to dig a little deeper. Underground, perhaps, into a cavern full of goblins and wizards and plenty of flammable barrels just waiting to explode. Pick up your wand and don your witchiest robe, physics-simulated dungeon crawler Noita entered early access today.
Oh man, how did I miss Noita? It looks like someone took that Powder Game everyone was well into back in school, gave it a colour palette and made a Spelunky out of it. Brilliant! There’s so much physical goodness going on, I’d love it if one of the developers, say, released a 10-and-a-bit minute YouTube video explaining how Noita’s meticulously simulated materials come together to create chaos.
Wait, they did what?
Noita, the "action roguelite" in which every pixel is physically simulated, is headed to Steam Early Access on September 24. To mark the big news, developer Nolla Games dropped a new trailer showcasing how that simulation translates into gameplay.
James described Noita in a preview last year as a "hilarious, horrifying wizard death experiment," because magic is necessary but the results of using it are unpredictable—often dangerously so. Waving your wand around carelessly is as likely to bring a ton of rocks down on your head as it is to dispatch your enemies, and it seems remarkably easy to set yourself on fire.
I'm not sure what Noita is actually about, but I don't think it necessarily matters either. The goal is simply to delve as deeply as you can—that is, until you die—and experimentation (and quick thinking) would seem to be at the core of the experience: Dispatching enemies may be easy enough, but can you avoid the fallout that follows?
Noita is expected to be in Early Access on Steam for about a year.