Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild
Hello Neighbors,

The second update for Secret Neighbor on Steam focuses on Quality of Life improvements. Next up are performance improvements.

There has also been a lot of work done in the backend, mostly focused on networking.

  • Added the ability to interact with doors and bars while stunned
  • Fixed the lag spike that occurred after a kid died in Neighbor’s hands
  • Fixed the leaflets appearing under a kid’s shoes when that kid leaves the spectator mode
  • Fixed bars randomization
  • Brave can no longer hit items that are lying on the floor
  • Fixed freezing that occurred when you would knock down a door while in pause menu
  • Reworked sliding mechanic
  • You can no longer climb on vertical surfaces or angles
  • Reworked the Crow logic (now it shows the way either to a key or a keycard you need)
  • Reworked Detective’s skill logic (now it shows the way either to a key or a keycard you need)
  • Fixed the Crow disappearing after turning into the Neighbor (proximity to Neighbor at which the Crow disappears changed from 15 to 5)
  • Fixed the Crow disappearing after a key has been successfully used
  • Fixed Detective’s photos when playing with no keycards.
  • Fixed a bug where a kid’s saucepan would disappear after they transform into the Neighbor
  • Slightly changed player models’ interpolation to minimize cases where the Neighbor can catch kids from extreme distances
  • Adjusted saucepan positioning for some characters
  • Increased Neighbor’s fall damage
  • Fixed the inconsistencies between torso and legs positioning when turning (characters twisting)
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild
Howdy ho, Neighbors

Day 1 patch time!

It's been a day since we launched, and oh boy have we been listening! Thanks for the overwhelming amounts of feedback. Today we bring lots of changes that mostly revolve around the balance of the game.

The main one I noticed when playing is that new players -- when playing as the Neighbor -- wouldn't fully understand their goal, and start trying to kill off other players. Since the Neighbor player can't turn into the Neighbor, it came off as if some random player is griefing others. An all-round bad experience. So we now allow the Neighbor to take his true form in the beginning of the match, albeit with a cooldown at that stage. We've also removed 2 upgrade machines to counter balance that.

We heard you loud and clear on keycards. What we did now with the Neighbor in this update is essentially buffed him, and we also added more keycards. Now the spawnrate is higher, so let's see how this impacts the balance and flow of the match.

Also on the balancing side, we've nerfed the Scout. Now you get 10 nuts and 5 damage per nut.

On the lobby front, we've made sure only the lobby leader can kick players. You can now see who the leader is. And in Custom Games you will now get awarded with coins. To counter act farming, the amount of coins will depend on how many players are in the match.

And on the FPS front, we've added the option to uncap the FPS.

Finally, you can fully disable doors in Custom Games.

Full changelist:
  • Scout nerf. You now get 10 nuts and 5 damage per nut.
  • Fixed occlusion in several spots
  • Improved Neighbor hints
  • Neighbor now can turn into his true form at Level 1 (from the start)
  • Removed 2 of Neighbor's upgrade spots to compensate for the buff
  • Modified Neighbor's upgrade stats, modified for 4 levels instead of 5
  • Reduced spawnrate of items in fridges
  • Added a 15 second cooldown for Neighbor transformations in the beginning of the match.
  • Added the ability to remove keycard doors in Custom Games
  • Increased spawnrate for keycards, there will be more of them in the house
  • Fixed an player model issue when items are equipped on player heads
  • Fixed an issue with the glue item (it now spills only on the floor)
  • Now you can see who is the lobby leader
  • Only the Custom Game owner can now kick players in the lobby
  • Added an option to uncap FPS, so you can go beyond 60fps
  • Players will now get awarded coins for playing custom games. The amount of awarded coins depends on how many players are in the lobby.
  • You can fully disable keycard doors in Custom Games

We're working on further fixes in regards to performance. Stay tuned on that. And we're actively listening to everyone on the forums, in the reviews, our discord, and other social networks.

Further updates will get beta tests from our Discord community, so make sure to join in - https://discord.gg/tinybuild
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild


Hello everyone and welcome to Secret Neighbor!

First off I want to thank the community for your incredible support. As a token of appreciation, fans who helped us playtest the Steam Beta, or if you own the original Hello Neighbor on Steam, you get an 40% off coupon in addition to the 10% launch discount.

Launch Trailer

Checkout our amazing Launch Trailer

https://youtu.be/J5QIIQpnq08

How To Play

For a quickstart guide please checkout this video

https://youtu.be/n7VfXn2e7j4

See you in Secret Neighbor!

We'll be hanging around the forums and on our discord all day. See you in the game, on the forums, and in the chats!

https://store.steampowered.com/app/859570/Secret_Neighbor/
Oct 24, 2019
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild
Hello Neighbors!

The game is launching in 3 hours from this post.

Please make sure to watch the How To Play video to get yourself up to speed with all the recent developments

https://youtu.be/n7VfXn2e7j4

I know you have lots of questions, so I will address them here

FAQ

Why is there a free to play tag on the Steam page?
This is a user tag that was done by fans during the Beta. It's inaccurate. The game will cost $19.99 with a 10% launch discount

Why did I just get a discount coupon?
We love our fans and decided to give all owners of the original Hello Neighbor, and all participants of the Secret Neighbor beta a generous 40% off coupon. Thank you for being with us!

You can actually buy Hello Neighbor right now to get the 40% off coupon.

Where can I get artwork for the game?

We have a handy presskit on https://SecretNeighbor.com

Please let us know what other questions you have in the comments below, I will be putting together an extensive FAQ on the forums

https://store.steampowered.com/app/859570/Secret_Neighbor/

Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild


Howdy ho, Neighbors!

It's only 2 days left until Secret Neighbor launches on Steam!

Today I bring you brand new footage in the form of a How To Play video. It's recorded from the release version of the game, and I'm sure you'll enjoy spotting the progress we've made.

https://www.youtube.com/watch?v=n7VfXn2e7j4&feature=youtu.be

During the lead up to Secret Neighbor I've also launched all of the Hello Neighbor Alphas. You can check them out on this page

Make sure to stay connected so you get all the latest news and leaks:


The press builds have just gone out, so expect to start seeing videos and livestreams soon.

See you in 2 days!

https://store.steampowered.com/app/859570/Secret_Neighbor/
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild


Hey everyone! It's time for the Secret Neighbor Pumpkin Carving Contest!

It’s that time of the year. And it’s one week until Secret Neighbor’s release. Which means — you guessed it — we’re starting our Halloween-themed SN contests! First up — Pumpkin Carving. Here’s how it goes:

- Carve out a Neighbor-themed pumpkin
- Submit a photo of the result to #🏆contest_submissions on our discord server between now and October 31st, 11:59 PM PST
- Prizes: a bundle of 6 Secret Neighbor keys
- Prizepool will depend on the number of participants; the more participants — the more winners
- You may submit multiple entries, but you can only win once.
- We don’t think anyone would actually do it, but just to be safe: no hateful/18+ imagery is allowed. Let’s keep this family-friendly.
- The winners will be determined by the subjective judgment of the tinyBuild team. The winners will be announced within a week after the submission deadline.
- By participating in the contest you agree that your submission can be used by tinyBuild for promotional purposes (e.g. being published on our social media).

Good luck!
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild
Hey everyone!

We're busy doing final stretches of development as we gear up for launch on October 24!



What do you folks think?

Don't forget to join our social channels:


See you in 13 days
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild


Good news, everyone!

Secret Neighbor, the multiplayer spin-off of Hello Neighbor, is coming to Steam on October 24th. That's exactly in 2 weeks!



Remember to Wishlist the game so you're notified of when it launches:

https://store.steampowered.com/app/859570/Secret_Neighbor/

To celebrate the anticipated launch, we are launching the Alphas on Steam

I know many of you have been waiting for the release of the original Hello Neighbor Alphas. It's 2 weeks until launch of Secret Neighbor, and there are 5 alpha builds. I will be launching a new alpha every few days leading up to launch.

The Alphas of Hello Neighbor were a series of game builds we used to test out the original game's gameplay, setting, lore, and AI. They show the logical evolution of how the game became Hello Neighbor.

I just launched the first Pre-Alpha build. Enjoy:

https://store.steampowered.com/app/1092700/Hello_Neighbor_PreAlpha/
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild


Howdy there Neighbors!

We are gearing up for the Halloween-ish launch window for Secret Neighbor, and the whole team is working non-stop to make sure we get a good game that meets all of your expectations.

I may have leaked the below already on our discord (https://discord.gg/secretneighbor) but the details over there revolve around Neighbor's abilities and leveling.

https://store.steampowered.com/app/859570/Secret_Neighbor/

If you participated in the Secret Neighbor Beta, you will know we have character and Neighbor classes. What we didn't really like about the system was lack of progression during the match. Some Neighbor players would go haywire from minute 1, and sometimes kid players would just run off and very quickly get all keys. So we decided to change this in 2 meaningful ways.

One is around the house itself. You will now need to progress through the house by unlocking its doors. The further you are in the house, the more high tier loot you can find, and you will need to unlock all of it to find keys to the basement. You unlock in-house doors with keycards. This creates a natural sense of progression.

To counter this, we decided to make the Neighbor level up as the match goes. The Neighbor player will need to sneak off to search for specific items that level him up, gradually unlocking his abilities. So in the very beginning it makes absolutely no sense to reveal yourself and attack others.

I will update everyone on how this shapes up as we're still trying to balance it.

Oh, and also - Hello Neighbor: Hide & Seek is coming to Steam this December. Rejoice!

https://store.steampowered.com/app/960420/Hello_Neighbor_Hide_and_Seek/
Secret Neighbor: Hello Neighbor Multiplayer - Alex@tinybuild


Hey everyone!

If you missed the livestream, it'll be soon available on our Youtube channel at https://youtube.com/tinybuildgames

We had an incredible PRE-PAX night full of announcements and mystery! I am writing this before the actual event happens, so I have no idea if we'll make it into cringe compilations yet. Fingers crossed!

So let's run through the news.

Secret Neighbor coming this HALLOWEEN

https://www.youtube.com/watch?v=nkF9NFhV_uI

https://store.steampowered.com/app/859570/Secret_Neighbor/

Announcing Black Skylands - Playable at PAX

https://www.youtube.com/watch?v=bhbBtC88LME&feature=youtu.be

https://store.steampowered.com/app/1143810/Black_Skylands/

Announcing Not For Broadcast - Playable at PAX

https://www.youtube.com/watch?v=x_7kAwTJ8Ic&feature=youtu.be

https://store.steampowered.com/app/1147550/Not_For_Broadcast/

Announcing Once Upon a Time in Roswell - Playable at PAX

https://www.youtube.com/watch?v=eHdr8SXmHx8&feature=youtu.be

https://store.steampowered.com/app/907500/Once_Upon_A_Time_In_Roswell/

Announcing RAWMEN

https://www.youtube.com/watch?v=-aSUaYhUuxQ&feature=youtu.be

https://store.steampowered.com/app/782940/RAWMEN/

Announcing a new Pathologic 2 DLC!

The Marble Nest DLC will be free for everyone who buys the main Pathologic 2 game before the DLC comes out.

https://www.youtube.com/watch?v=Nn0ogVC9pgM&feature=youtu.be

SpeedRunners finally coming to Nintendo Switch!

https://www.youtube.com/watch?v=-Jf7yGjygt0&feature=youtu.be

Yes, it's true. It's happening.

If you're at PAXWest this weekend in Seattle, be sure to checkout our large booth right next to the Indie Megabooth. We have a very special Secret Neighbor and Graveyard Keeper sections, alongside your favorite Totally Reliable Delivery Service and the games listed above.

In case you're wondering, you will indeed be able to play Graveyard Keeper in an actual coffin.
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