Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys. How are you today?
From all of the feedback we received so far, one of the feedback that became our main concern was about fps drop issue. We got some feedback from you guys that said the game is lagging. We thought that this condition will make you can’t enjoy the game.
In this new update, our programmer team tried to optimize the game. There are some memory leaks from the game which are the reason why the game is lagging. We’ve done several testing for this new version and it runs better than before. But if you still have a problem with fps drop issue, feel free to tell us on the FPS drop issue discussion. We also changed the fps cap from 30 to 60.
We also add a new feature about a new way of selling fish. So, after harvesting fish, if you hold the fish box, there will show up a new panel (just like customer order panel) on the left side of the screen. You can drag the box to that panel to sell your fish to the market. We add this feature because we want to make the easiest way of selling fish. But don’t worry, you still can sell your fish to the market through the market condition menu.
Besides that, our 2D artist team also makes an improvement for character animation. We add some movement so it will make the animation better. We improve almost all basic animation like digging, cutting grass, and harvesting fish. We still not implement it yet in this version. Here the previews for the new animation :
This week we focused on game optimization, whether it’s system optimization or animation improvement. We decided to do this because we want you to enjoy playing Aquaculture Land. Don’t worry, besides the optimization things, we also doing stuff for other features that we already planned for the next update. We already sorting all the feedback we received so far and make plan list for what kind of features we will add to the game and when we’re gonna work on it.
If you encounter any problems after today’s update or if you have feedback or suggestions for us, feel free to tell us on the discussion.
As always, we give you a changelog down below so you will know the details about today’s update.
Changelog Optimization - Decrease the number of emoticons shown in a pond. - Decrease the number of daily spawn bush. - Fish have appeared and disappeared animation to increase some performance. - Other optimization in several parts in code, making sure there is no memory leak like in the previous version.
UI/UX - Introduce a new way to sell your commodity box by dragging your box to the new panel that appears on the left side of the screen. - Auto store active/inactive info now appears in when activating the toggle pond info.
Balancing - Price change for some tools and machines. ------------------------------------------------------------------------------------------------------
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys. How’s your day?
Back to Aquaculture Land Update. Today’s update is still about adjusting UI and gameplay behavior. We changed behavior to create pond by using click and drag instead of having to click twice on the start and end tile.
There are slight change to Worker Management. We added new job type Environment Management for workers and we changed job type Food Management into Fish Management. Environment Management jobs will cover all works that related to environment, such as cutting trees and bushes. Fish Management jobs consist of works that related to fish, such as feeding, storing, and disposing.
We added autosave at the end of the day so you don’t need to worry again if you exit the game without saving. We also did bug fixing that happened in the last version. We still try to find the best state for UI and gameplay behavior so you can enjoy playing Aquaculture Land more.
If there are problems after updating or if you want to give feedback or suggestions about this update or about anything else, as always feel free to tell us in the discussion.
For more detail about today’s update, you can check the changelog down below.
Gameplay Feature: - Added autosave at the end of each day. - Changed behavior to create pond by using click and drag instead of having to click twice on the start and end tile. - Added new job type Environment Management for workers. Environment Management jobs consist of works that related to environment, such as cutting trees and bushes. - Changed job type Food Management into Fish Management. Fish Management jobs consist of works that related to fish, such as feeding, storing, and disposing.
UI: - Added continue button on the main menu to load from autosave. - Added new checkbox in worker job assignment menu for Environment Management, and change Food Management into Fish Management. - Pond info now showing pond name. - Added highlight on some objects when hovered over. - Added confirmation alert when creating a new game and there are save data exist. - Work icon on the objects now showing worker's head when the work is taken from the queue.
Bug fix: - Fix some cases where worker missing after load game or change day. - Fix bug where turning off item does not reduce pond noise level. - Fix bug where camera can still be moved when some popup are opened. - Fix market menu cannot be changed back to chart view when closed after choosing simple view. - Fix electrical source animation does not stop if energy is empty. - Fix some types of aerator was not facing to the right direction when installed on the edge of the pond.
After some discussion in our internal team and from players feedbacks. We have a new feature that we’ll add on the future update. We try to add this feature because we think that this feature will create better game flow. Let’s take a sneak peek for this new feature :D
We will focus to develop this feature for our next big update. So maybe there won’t be update for the game next week, but we still give some fixes for bugs, if any.
If you have any feedback regarding this future update, we can discuss it in discussion forum. We hope this new feature will make the game better and make you guys more fun to play.
Aquaculture Land: Fish Farming Simulation - bangsawankaya
Hello everyone, sorry for the trouble on the last update.
We found out the problem was not the only one like we said in the announcement before, so we took some time to fix them. Thank you so much for your patient. So here are the changes for this new update.
0.7.5 build 5
changelog: - fix some translation error in order list. - fix misspelling "Eletric Source" to "Electric Source". - fix a case where worker can't do anything after load game - fix cannot change day after load game. - fix number text that spelling like "2e+1" to the right number. - fix car does not appear after load game. - fix worker does not work to pond with hungry fish after load game. - redesign the UI icon now with a transparent handler. - redesign environment image.
Now you are safe to load saved data from version 0.7.4. If you found another bug or maybe wanted to share some suggestions about the game, feel free to drop it in the discussion forum.
Thank you for this nice week. We got many feedbacks and suggestions from all of you, so we hope it will make this game better. And thank you for you who already left a review for this game, if you haven't done it but have the chance, it will really help this game to grow more.
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys How are you today?
Within 1 week after the release of Aquaculture Land, we have received some feedback and suggestions from all of you. Thank you for all your support. We really appreciate it. These suggestions and feedback really helped us in developing this Aquaculture Land. For now, we’re gathering all feedback and suggestions that we have and we are currently sorting out for any suggestions and feedback that we will use for the future Aquaculture Land.
In this update, we made a few minor changes to the UI and gameplay behavior. One example of changes to the UI is the addition of toggle views. Toggle view is used to show or hide indicators that exist in several things such as pond warning, fish feeling, fish info, and electricity.
Then there is also an additional feature for canceling actions from workers. We feel that this is also quite important for game flow. Because in the previous version if we did an action that would later be done by a worker, especially if the action is wrong one, then we would not be able to cancel the worker to do the action and that would be quite annoying.
We also add animated condition info for fish in pond details showing the fish undergoing health restoration process or in decreasing process. With this indicator, we can know the state of our fish at that time and which fish are in good or bad condition.
We hope that with this small update you can enjoy playing Aquaculture Land more. You can check if you are already in correct version by checking bottom-right screen on start menu, the version should be 0.7.5(4).
If you guys have problem after updating or wanted to give feedback or suggestions about this update or about anything else, as always feel free to tell us in the discussion.
If you guys want to know the detail about the update, we will put the changelog down below so you can check it out.
Have a great day. Cheers!
NB: Some people experiencing bug worker not want to work and cannot change day after load their save game. If you encounter the same problem please don't save your progress yet, we still trying to solve the problem. If you have already saved the game after the problem, you can send your save data to us in contact@maulidangames.com, we will help you recover your save data.
Bug Fixes - Fixed bug where the game stuck on day/night screen if it paused during the night time
Gameplay Changelogs - Added ability to cancel worker job by clicking the icon on the objects. - The item selling price will be reduced to 75% of buy price after 3 hours. - Added warning when the balance is insufficient to hire worker, repair item, and cut tree. - Every popups and menu will now pause the game, except for pond detail. - Update some English translation text. (Thanks @scuba! ːsteamhappyː )
UI Changelog - Added new animated info in pond detail menu to show if the fish health is increasing or decreasing. Info will be hidden if the fish already reached its max health. - Added new icon on the fish in pond detail menu to indicate that it will be stored or trashed. - Added combo box in pond detail menu to change the info shown on fish icons, so you can now sort and view info by different filters instead of always view info based on the sorted filter. - Added filter by hungry level in pond detail menu combo box. - Added new toggle view to show/hide fish summary info inside each pond. - Added new toggle view to show/hide fish emoticons. - Added new toggle view to show/hide ponds warning sign. - Added new emoticon indicating the fish is too old and will die in the next few days. - Added new button to view tutorials. Tutorial contents will be updated in future updates. - Order taken now have scrollable panel, so it will not overflow the screen. - Added placement text for deadline in order info, but orders will still have no deadline for now. - Added tab menu in the company profile to show the history of fish sold. - Some UI changes for clock, main panel, and popups. - Added new "on/off" icon on items. - Adjusted context menu position. - Added new panel to warn for the weekly bill. - Changed "continue" to "load game" on the main menu, and the button will be disabled if there is no save data exist. - Added icons on any objects that will be processed by workers to show what kind of work will be done there. ------------------------------------------------------------------------------------------------------
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys How’s your day?
It’s been almost a week since we released Aquaculture Land. We got some feedback and suggestions that really help us to make the game better. Thank you so much for all your support. We really appreciate it.
Talk about making the game better, there were some feedback that make us see something that are lacking in the flow of the game. So, for this week, we have already prepared some little updates for Aquaculture Land. There will be some changes to the UI and gameplay behavior. These changes hopefully make the game interactions easier, so you will enjoy this game more. We are still undergoing last check for the changes. We planned to update it in a few days, and hope you will like it.
Some of this updates mainly came from our early testers that play the game again after it's launched, and some of them are from suggestions in the Steam discussion. For other suggestions that already proposed in discussion but do not appear in this update, please don't worry, we heard you. We are working on it and prepare it for another update. We will processed them one by one and hope each update will make the game better. We'll also try to give some more updates before Summer Sale begin.
Lastly, we want to thank you again to all of you that already give us your support for this game, and give us feedback in the discussion. Especially to you who already left us steam review to the game, thank you very much. If you haven't review it and have a chance, we really appreciate it! Those reviews and feedback are very helpful to us in this current state of the game cycle.
If you guys still have some suggestions, feedback or even if you find bug, feel free to tell us in in the discussion.
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys :D How’s your day?
First of all we want to say thank so much to all of you guys who have been waiting for our game, Aquaculture Land. Just like the title said, we finally released Aquaculture Land on Steam Early Access. Thank you for your patience and support so far.
Aquaculture Land came when we were finding a dead end while making Aquaponics Life. One of the reasons we were making Aquaponics Life was because Aquaponics farming concept was booming at that time and we haven't seen games that use the concept. Because we focus on management games, so we decided to make a management game with the concept of "Aquaponics". But in the midst of making Aquaponics Life, we found a dead end. We find it difficult to show the core of the aquaponics concept from the game Aquaponics Life. We had several times changed the view and art style of the game but still found a dead end. We feel the concept of "Aquaponics" is still too big. So, why we not going for smaller one?
That's where we decided to breakdown the concept to be smaller and sparked the idea to use the concept of "Aquaculture" as the core game. Because we will create a management game simulation, we need to collect valid data about how to do aquafarming and how the business is. We also learned from aquaculture experts and finally decided to hold Aquaponics Life development and start making Aquaculture Land.
Aquaculture Land is a freshwater aquafarming management game with sandbox style mechanic and 2D pixel art visual design. Player will act as a businessman that runs a freshwater fish farm. They will manage all things related to fisheries, produce some high-quality products, fulfill the needs of customers to get benefits, and develop the business.
Learning from our previous games, we began to realize that the role of the community or player in making a game was so important. The game that we felt had fulfilled the player's expectations turned out to be still lacking. After going through various considerations, we decided to bring Aquaculture Land to Steam Early Access. We feel Steam Early Access is the right place to get suggestions and feedbacks from the community so that our game can continue to grow and meet player expectations later on.
This is the first time we released a game in early access state. At first, we were hesitant to do it. But because we saw enthusiasm from the community and support from all of you, we decided to try Steam Early Access.
In this early access state, there is only a "Free mode" mode where you can make your own farm and manage your business without any quests or anything. You can already play Core Loops gameplay such as building ponds, nurturing fish, harvesting fish, and selling fish. And as usual if you have suggestions or feedback, feel free to let us know. You can tell us on the discussion thread.
This is just the beginning for Aquaculture Land. In this Steam Early Access we want to grow together with the community. We want to make this game become a game that not only meet our player expectations, but also something that we build together with the community.
We will not participated in the Summer Sale. But don't worry, we are giving you a launching discount! We will set the discount to 10%! This is one of our way to say thank you to all of you who always support us.
Last but not least, we hope you enjoy our game and please keep supporting us from now on :)
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys :D How’s your day?
After all that devlog about pond, fish, and farm things, now we finally will talk about the business. Maybe this is gonna be the last pre-early access devlog because tomorrow, June 7, 2019 will be the release date for Aquaculture Land on Steam Early Access, yay!!
Okay, back to devlog. Today we will talk about market and customer order. There are two ways to sell fish from your farm, through customer orders or sell them directly to the market.
Sales through the market or even through customer orders have their own advantages. And that choice will also determine which fish we will breed.
If you choose to sell through the market, you need to pay attention to the market price chart. Which fish has a higher price and which fish has a lower price. It should be noted that market prices will always change, so make sure you sell your fish when it's on the highest price.
Sales through customer orders are easier than selling directly to the market. The selling price and which fish we have to breed are clearly in accordance with the customer order. We just choose which order is the most suitable for the situation of money to treat fish and of course the most profitable for us.
Besides that, every time we successfully fulfill or complete an order, we will get an exp point. This exp point is used to raise our level and if we reach a certain level, we can unlock new types of fish.
For types of fish that can be sold, both in customer orders and markets, will adjust to the unlocked fish.
We’ll end today’s devlog here. How do you guys think about this way of selling fish? Just like before, feel free to give us some feedbacks and suggestion in the comment section below or in the discussion.
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys :D Long time no see. How’s your weekend?
Back again with Aquaculture Land pre-early access devlog. Today we will talk about feeding and harvesting. Let’s check it out :D
Feeding your fish is a must. Beside you need to check other status like dissolved oxygen, pond density, or fish waste, you need to feed your fish regularly to keep them stay alive. A food indicator (emoticon) will appear when your fish is hungry so you will know the right time to feed them. Remember, food will also produce food waste which will affect your pond status. You can feed your fish manually or you can set your worker to feed them automatically.
You already keep the pond in best condition, you already feed your fish when they’re hungry, after all that nurturing thing, now it’s time to harvest your fish. Before that, you should take a note that you can only harvest level 2 fish. Actually you can wait a little longer to make them bigger but as soon as you had a level 2 fish, you can harvest your fish immediately. You can choose between harvest all your fish or just harvest the selected one.
A tips after harvesting your fish, if your pond have a really kind of bad status, instead of add more equipments to make it better (for the next fish), you can drain your pond and fill it with a new water. Your pond status will be as good as new pond.
Okay guys, that will end our today’s devlog. How do you guys think? If you have suggestions or feedbacks, as always feel free to tell us in the comment section below or in the discussion thread.
Hope you guys have a great weekend, see you :D Cheers!
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello guys :D How are you today?
Aquaculture Land is in the final state for early access. After all this time, we finally decided to release Aquaculture Land in Steam Early Access next week, more precisely on Friday, June 7, 2019.
It’s been a quite long journey for us. Starting from Aquaponics Life on hold development until we finally decided trying to release on Steam Early Access. We still do balancing and fixing for few things. We hope you’ll enjoy playing our game and we hope everything goes well so we can show you Aquaculture Land next week.
Aquaculture Land: Fish Farming Simulation - Maulidan Games
Hello :D How are you?
We will talk about fish and it’s status this time. Fish is one of the core element for Aquaculture Land. Most of your time will spend for raising fish and trying produce the best quality of it.
In Aquaculture Land, there are several kinds of fishes you can raise. Not only fish, but you can also raise clam, shrimp, snail, crayfish, oyster, and others. For the current state, there are 12 kinds of fishes and several variants from each of it. You can raise all of that fishes. But, in the beginning of the game, there will be only several of fishes you can raise. You can unlock the rest of it as time goes by and some conditions are met.
Fish has some kinds of status. Dissolved oxygen, pond density, noise tolerance, fish waste, and others. Each fish has different status condition. There is fish that need pond with good dissolve oxygen, while some can live in pond with less dissolved oxygen. All these status will affect the condition of the fish. So, make sure to always check the status of your fish, okay ;)
I think we’ll end today’s devlog here. Raise some fish are challenging but so exciting at the same time. If you guys have some suggestion or feedbacks about today’s devlog, feel free to let us know. You can write it on the comment section below or on the discussion.