A mythical new update has arrived, bringing with it the long-anticipated addition of Super Dragons! These fiery newcomers aren’t the only thing we’ve got to show off, so strap on ye olde knight’s armor and wizard’s garb, for ahead of us is a grand journey through everything new in the Dragon’s Loot Update.
Highlights
The Dragon’s Loot Pass is a treasure trove of fantasy-themed cosmetics to earn, including sets like the Wizard and Ranger outfits, the Penguin Palace Photo Booth scene, Coconut Canter emote, and of course, the adorable Mini Horse pet. Just… don’t try to ride it into battle.
The Season 10 Starter Pack DLC is now available, and features the delightful Super Fairy Skullcat.
Super Dragons have been released from their slumber to the Research Lab, with 6 distinct breeds to unlock!
It’s the jolliest, most genetically-modified time of the year: CRISPRmas! For the next 3 weeks, new weekly challenges and Super Animal breeds will unlock as the event progresses. There’s a ton of legacy items to earn, too!
A wealth of UI improvements, gameplay changes and bug fixes have been implemented to improve player experience.
It’s Super Animal Royale’s 5th Anniversary! To celebrate we have a coupon code for 4 free items, a new Super Animal, and a sneak peek of some of what’s coming in 2024.
The Dragon’s Loot Pass
Gather your fellowship, Super Animals, because the Dragon’s Loot Pass is a golden hoard of classic fantasy-themed cosmetics to earn. It’s like an island-wide LARPing session… just with weapons that aren’t made out of cardboard.
During Season 10, the Dragon’s Loot Pass will be available for a discounted price of 550 S.A.W. Tickets.
As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Season 10 Starter Pack DLC
A new season means a new Starter Pack DLC, available all throughout Season 10!
The Starter Pack DLC for last season (Season 9) will be going into the vault on December 19th, so if you’ve had your eye on the Super Kitsune and its set, don’t forget to get it before then.
Thar be Super Dragons
The highly-requested Super Dragons have awakened from their slumber to burninate the competition! As the island’s first mythical Super Animal species, they intend to prove why the tales of yesteryear held them in such fearsome regard.
Super Dragons are available in the Research Lab beginning at level 80, with six total breeds to unlock (two of which are Wyverns with a unique design):
Super Dragon
Super Orange Dragon
Super Forest Dragon
Super Superite Dragon
Super Ice Wyvern
Super Black Wyvern
We get a whole lot of requests for mythical species, and Super Dragons in particular, from all of you, and they’ve been in our plans for a long time so we’re so excited to finally release them from the labs! The whole team was so thrilled to see all the excitement for them when we released the first teaser trailer (above), and we hope you’ll all love their season.
Peace on Earth is Overrated: It’s CRISPRmas
As winter arrives, Super Animal World is ready to celebrate everything CRISPRmas means to its Super inhabitants: friendship, generosity, peace (for now), and most importantly, the miracle of genetic modification! The event includes:
3 new Super Animal breeds
15 challenges to complete with 9 new event cosmetics
20 legacy cosmetics return from previous CRISPRmas events
This year’s event functions differently from past years, with challenges to complete to earn the rewards. Here’s how it works:
When each week begins, a set of five weekly challenges will unlock for you to complete, with three of these challenges awarding you with the event’s new cosmetic items. Once each week’s challenges have unlocked, you’ll have until the event ends to complete them and earn their rewards.
Each week also debuts a new festive Super Animal breed in the Research Lab! As always, the animals are permanent additions so there’s no time limit to unlock them!
Candy canes are scattered around the map to consume for a small healing effect and to count towards some of your challenges.
Snowmen (or are they snowanimals?) have been built around Thomas’ Tundra! You can smash them to get some candy canes, and some of the event’s challenges will require you to destroy them.
CRISPRmas Week 1
We’ve got three weeks of gifts to unwrap this CRISPRmas, so check back for new Steam news posts each week with the debut of a new Super Animal breed and challenges!
Here’s what’s coming down the chimney in Week 1:
5 challenge rewards to earn
Candy Cane Tie | Collect Candy Canes
1500 XP | Smash Snowmen
Present Outfit | Get Kills
750 Carl Coins | Chop Grass
Present Tophat | Land on Ice
New Super Animal breed
Super Icicle Deer (available to unlock beginning at level 10 in the Research Lab and featuring transparency!)
New SAW Shop and Carl’s Cart Items
Ms. Macawsome’s got some new items in stock, just in time for CRISPRmas! The Street Art Bundle is available now, as well as the stylish Checker Glasses!
The Street Art Bundle contains the following items:
Street Artist Outfit
Street Artist Bandana
Spray Paint melee weapon
Carl’s Cart also has some new additions to its rotation: Balloon Swords! They come in three colors (red, blue, and green), and don’t ask Carl how he makes them deal as much damage as a typical melee weapon. They just do.
UI Updates
The game’s user interface has received some improvements and fixes that will help to save time and add clarity.
Cosmetic & item icons now load from hard drive dynamically instead of on game launch. Considering how much SAR has grown over the years, this change will help improve load time and save hundreds of megabytes worth of memory usage.
When viewing cosmetic items, users may now briefly see hamster ball load spinners depending on hard drive speed.
Adding an animal in the Photo booth now refreshes from Customize each time, in case there were changes made to the preset.
Fixed a bug where the "Show Pet" toggle in the Photo Booth wouldn't work if you had updated your preset with a pet later.
Fixed the game modes screen being bugged on first launch for new players in certain regions.
Fixed two bugs with death explosions in the shop: changing tabs while mousing over an explosion would position it in the wrong spot, and controller users changing shop tabs would leave the explosion running overtop of the character.
Changed 'Grenade' to be 'Throwables' for hotkey settings.
Gameplay and Map Changes
Several hamster balls and Giant Emus are now available to use in the pre-game lobby!
Banana Forker healing has been reduced from 25 to 20 HP.
Additionally, the Banana Forker no longer increases range and healing from event currency items like candy canes.
Slightly increased banana drop rate from slicing grass.
You can eat mushrooms, coconuts, and health fruit while downed. No hands required!
Added priority back for the "Ride Emu" interaction, which should make dismounting to gather ammo easier, similar to before. Note that SvR flags, mole crates, Giant Mole boss crates, and downed teammates will not be overridden by a nearby emu (also similar to before).
While riding a zipline, input for chain-riding versus exiting should be more accurate now, as previously it was very generous on detecting inputs to continue the ride.
The Super Sea Land gift shop now has animated screens.
You can now see other player characters picking up coconuts, mushrooms, and health fruit (previously, only your own character performed the animation).
Cleaned up a few muzzle flashes so the last animation frame isn’t as easily mistaken as a bullet.
Reduced collisions behind the Giant Mole boss.
Added a private match command for /saw # and /rebel # to force a player to be on a specific SvR team.
Improved player name tag position lag at low FPS.
Fixed a spot at Lab to Table where emus would get stuck.
Fixed a collision spot in Pete's Swamp between thorns and a stump.
Fixed shadows on Le Waddle wall.
Fixed Security HQ table having zip-lines go under it.
Adjusted conveyors so bananas don't spin in circles on the corners. Sorry little dudes, no free rides.
Bug Fixes
Fixed a shadow sometimes appearing for broken hamster balls.
Fixed a bug where breaking different types of destructible objects would only play the sound of one type.
Fixed duplicated sounds when eating multiple things on an emu.
The emoting while parachuting bug should be fixed.
Fixed a bug where swapping to a weapon just after dropping it (while at higher ping) would leave the character stuck on the dropped weapon.
Fixed vertical flicker issue with controllers and petting mini animals.
Players spawning far in the skunk gas in the Bwoking Dead should be fixed now.
Fixed event loot items fading out if on screen while becoming a Zombie Joe.
Fixed bots not being able to go into secret rooms.
Fixed some hit-reg issues when in high ping mode and shooting at walls.
Several minor soft crashes should be fixed now.
Celebrate SAR’s 5th Anniversary and Big Things Ahead in 2024
To celebrate Super Animal Royale’s 5th anniversary with us, enter code BIRTHDAY to get 4 items:
Pixile Anniversary Firework melee weapon
Pixile Umbrella
Party Beads
5th Anniversary Cake Gravestone
The new Super Piñata Donkey has also arrived in the Research Lab in time for the party, but the Lab Labs asked me to advise you against trying to find out if there’s candy inside: this piñata fights back.
It’s crazy to think of how far Super Animal Royale has come since its Early Access debut half a decade ago on December 12th, 2018, and we can’t wait to share all the big things we have in the works for its sixth year.
But before we look forward, we’d be remiss not to also look back and celebrate the exciting year we’ve shared with all of you. This year marked the first Respawning Day and the new event system for Howloween, the first marine Super Animals and Super Sea Land, the Photo Booth feature, the game’s first-ever collab with Turnip Boy Robs a Bank, the Super Merch Shop and to top it all off, we officially crossed the 10 million total player mark this summer.
We’re so proud of what we’ve built and that so many of you enjoy playing it, and as big as 2023 has been, we can’t wait to make 2024 even bigger. We couldn’t do any of this without all of you in the community, so from all of us at Pixile, thank you so much for your support in building this world together that we all love to spend time in.
Before we sign off for this update we wanted to give you a bit of a peek at some of what we have planned next for the game, but we’re saving the biggest surprises for next year. Here’s some of what’s coming up next after CRISPRmas concludes in the new year:
We can’t wait to share more of what we’ve been working on for 2024 when it’s ready, and in the meantime, we hope you have a ton of fun with the Dragon’s Loot Update and CRISPRmas!
For week 2 and 3 CRISPRmas announcements be sure to follow SAR on Twitter, Facebook, Instagram, Reddit, Bluesky and Discord, or check back here on Steam each Tuesday at 10am PT.
Pixile Plays Stream Tonight at 5pm PT
If you’re reading this on launch day, tune in for a Pixile Plays live stream tonight at 5pm PT on Twitch to join the Pixile team in celebrating the game’s 5th anniversary, playing the Dragon’s Loot Update, and answering your burning questions: https://twitch.tv/Pixilestudios
Last Chance to Get Super Skullcat & Fox Plushies
It’s also the last chance to get your order in for the Super Skullcat and Fox Plushies (with included in-game emotes)! Order by December 17th to get yours, and for anyone purchasing both, Makeship is offering 10% off.
We hope you’re all as excited as we are to get our hands on them when they ship in March! Codes for their emotes will be sent out within 1-2 weeks of the campaigns ending (depending on Makeship’s holiday hours since the campaigns end close to CRISPRmas).
We’ll see you all on the island, Super Animals, and happy holidays!
On Tuesday, December 12th, The Dragon’s Loot Update arrives with mythical new Super Dragons, CRISPRmas, and a new Season!
Super Dragons have been one of the most popularly requested Super Animals and we can’t wait for you to get your claws on them. We'll be showing off more from the update over the next month, so keep your eyes peeled on our Twitter, Facebook, Instagram, Reddit, Bluesky, YouTube, and join us in our Discord for more reveals!
Double XP Weekend
Pump up those jams even louder: The Party Animal Update’s Double XP Weekend is here!
From now until the end of Sunday, November 26th, all experience from dailies, weeklies, and matches will be doubled! If you have tiers remaining on the Party Animal Pass or need a couple more levels before Super Dragons arrive, now’s your chance to get them.
Double XP also applies to account level and any pass from the Archive that you have activated on your second Animal Pass track. So even if you’ve already completed Season 9’s Animal Pass, don’t miss the opportunity for you and your squadmates to make some gains on archive passes!
Watch Super Content Creator Blondie_420 and earn her Twitch Drop!
Last Friday we also announced our newest Super Content Creator collaboration with Blondie_420! Blondie has been a long time content creator and community member (since way back when we were in Early Access) and has been a huge supporter of the game ever since. We’re thrilled to get the chance to collaborate with her and recognize all she’s done for the game!
Until Tuesday, December 12th, you’ll be able to earn her Classy Health Juice melee by watching her stream on Twitch for 30 minutes. Follow Blondie’s stream here to check when she’s streaming next!
As always, there will be additional ways to obtain the Classy Health Juice melee after the Twitch Drops campaign ends both from Blondie and eventually in Carl’s Cart, so if you can’t make it to her streams this time, you’ll have more opportunities to get it later!
Makeship Updates - We’re 100%+ Funded
In case you missed our previous announcement, we have Super Skullcat and Fox plushies available on Makeship until Friday, December 8th and they’re already both 100% funded (in less than one day, no less) thanks to your incredible support!
There’s still time to place yours if you want to own the closest you can get to a real Super Animal! For those who pick up both, Makeship is offering 10% off.
Both campaigns will run for three weeks until Friday, December 8th, and the plushies will only be available during the campaign window before they go into production.
The Super Skullcat plush has a velcro paw just like the Super Fox, which means you can swap its magnum weapon and health juice can with the Fox’s pistol!
Each plush comes with a coupon code to redeem in-game for an emote that lets your Super Animal walk around the island with a Super Skullcat or Fox plush of their own!
We hope you enjoy this weekend’s Double XP event and we can’t wait for everyone to share more with you about The Dragon’s Loot Update coming next month. See you on the island, Super Animals!
The Super Skullcat plush campaign is LIVE! It’s Super Animal World’s favorite little genetic anomaly, now small and (mostly) nonviolent enough to cuddle.
We’re also super excited to announce a second run of the Super Fox plush alongside the Skullcat! If you missed out on your chance to get it during the first run, you’ve got one more chance to get it now. And for those who pick up both, Makeship is offering 10% off.
Both campaigns will run for three weeks until Friday, December 8th, and the plushies will only be available during the campaign window before they go into production.
The Super Skullcat plush has a velcro paw just like the Super Fox, which means you can swap its magnum weapon and health juice can with the Fox’s pistol!
Each plush comes with a coupon code to redeem in-game for an emote that lets your Super Animal walk around the island with a Super Skullcat or Fox plush of their own!
We also have updates to our own Super Merch Shop with new emoji stickers and limited restocks of the Health Juice Sippy Can, Tumbler, and S.A.W. & Rebel Flags.
Supplies are limited for pre-CRISPRmas shipping, but if you miss the above items this time, we’ll be doing another restock in the new year. We’re also starting to run low on certain t-shirt designs and for those we don’t have restocks planned, so if you’re interested in any of our current shirt designs, be sure to pick them up while they’re available.
We also have updated shipping options, so for most destinations shipping should be slightly cheaper than before!
There’s a new season on the horizon and we’ll have news to share about it Super soon! Make sure to keep your eyes on our socials so you don’t miss any of the upcoming teasers and reveals:
Super Bearded Dragons have arrived on the island, and they're ready to bask in the heat of battle.
The Super Bearded Dragon and its three additional breeds are now available in the Research Lab (available to unlock starting at level 40):
Super Bearded Dragon
Super Grey Bearded Dragon
Super Red Bearded Dragon
Super Yellow Bearded Dragon
Pixile Plays Stream this Evening
Join us tonight from 5 to 7pm PST on Pixile Plays where we’ll be showing off the Super Bearded Dragons and playing rounds with viewers on Twitch! In addition to the new time, we’ll be announcing some other changes to the stream, so we hope you’ll be able to join us.
We’ve been hard at work with our friends at Makeship again, and we’re excited to announce a new plush campaign, starting Friday, November 17th at 12pm PST! Soon, your Super Fox plush will have the perfect buddy (or mortal enemy, either one works) with new items to trade into its velcro paw.
The Super Skullcat plush comes with a magnum weapon and health juice can to swap between, as well as a digital code for the new Skullcat Plush Emote!
The island is in the Howloween spirit again with a haunting fountain, spectacled specters, an undead delivery mole and more! The event this year has a brand new format, with three bundles of challenges, rewards, and Super Animals that will roll out each week, so let’s skulk right into the gorey details.
3 Goulish Weeks of Challenges & Rewards
Today through November 10th at 10am PT, Howloween 2023 is haunting Super Animal World, with a brand new event format we hope you’ll all love.
5 spooky challenges unlocked per week to complete.
Once each new set of challenges unlocks, you’ll still be able to complete previous weeks’ challenges until the end of the event.
A new Super Animal breed releases each week for a total of 3 spooky breeds throughout the event. As always, these new breeds will be added permanently to the Research Lab.
There’s still Candy Corn to collect too, as well as new jack-o-lanterns to smash, both of which are tied to new challenges and rewards.
Candy Corn also provides a small heal when collected, and jack-o’-lanterns drop Candy Corn when smashed.
We’ve added a few extra days onto the end of the event, so it’s slightly longer than three weeks to give you time to complete all the final challenges at the end!
As part of the new event format, earning select legacy holiday cosmetics will now require the Super Edition DLC, and can be unlocked by collecting Candy Corn.
Your support is what allows us to keep making the game, and we appreciate it so much. We try to keep all our monetization as light and player friendly as possible, and felt that this design makes a lot of sense alongside our Animal Pass Archive system where passes from previous seasons can still be purchased even after they end. In this case, a single DLC that many of you already own will give you access to legacy items for all of our events moving forward rather than charging for them directly! We’ve also increased the number of new free items per holiday event to 9, up from 8, and we’ve moved 7 legacy Howloween items to Carl’s Cart to unlock for free.
Without further ado, let’s jump right into the content for each week of the event! This post will be updated to showcase the new Super Animal and event cosmetics released each week, so check back as the event progresses to see what’s revealed for week 2 and 3.
Howloween Week 1
5 challenge rewards to earn
Spider Necklace | Collect Candy Corn
1500 XP | Smash Jack-o'-lanterns
Howloween Photo Booth Scene | Get Kills
750 Carl Coins | Replenish Health From Campfires
Witch Hat Umbrella | Land at the Graveyard in Pete’s Swamp
New Super Animal breed
Super Sewer Rat (available to unlock beginning at level 20 in the Research Lab)
Howloween Week 2
5 challenge rewards to earn
Spiderweb Costume outfit | Collect Candy Corn
1500 XP | Ride Ziplines with Ninja Booties
Bone Sword melee weapon | Deal Melee Damage
750 Carl Coins | Dance with Crabs at Health Juice Factory
Scarecrow Gravestone | Find and Break a Scarecrow
New Super Animal breed
Super Anglerfish (available to unlock beginning at level 10 in the Research Lab)
Howloween Week 3
5 challenge rewards to earn
Howloween Bow headwear | Collect Candy Corn
2000 XP | Smash Jack-o’-Lanterns
Spooky Dual Pistols | Get Kills with Dual Pistols
750 Carl Coins | Dance at the Super Animal Super Stage
Howloween Onesie outfit | Get a Kill within 10s of Using a Zipline
New Super Animal breed
Super Alebrije Axolotl (available to unlock beginning at level 70 in the Research Lab)
“HOWLOWEEN” Coupon Code Returns
Returning from previous Howloween events, from now until November 10th, you can enter the coupon code HOWLOWEEN in the main menu to get the… very unique Howl Mask cosmetic. Take your Howl Michaels cosplay to a whole new level (of uncanniness)!
Super Summer Finale Artist Collaboration
Autumn may be in full swing, but it’s never too late for an end-of-summer beach party, so we wanted to take a moment to recognize the amazing work of 30+ community artists who took part in this self-organized collaboration piece! The amount of love and talent poured into fanart like this from all of you never ceases to amaze us, and we hope projects like this will continue to inspire more incredible collabs for years to come.
And, with that, we’ve doled out all the treats we have to give out for Howloween so far, but be sure to check back on this post each week of the Howloween event to see the new rewards and animals that have been released. You can also keep an eye on SAR’s Twitter, Facebook, Instagram, Reddit, TikTok, Bluesky and Discord for more announcements including an upcoming Twitch Drops campaign! Until next time, we’ll see you on the island, Super Animals.
The wildest end-of-summer party Super Animal World has ever seen kicks off today for Super Animal Royale’s ninth season.
The guest list includes the new Super Caracal, Super Blobfish, Super Komodo Dragon, and… Turnip Boy! The rancorous root vegetable has burst out of his upcoming game, Turnip Boy Robs a Bank, to crash SAR’s party in our first ever 2-week collab event, featuring wanted posters to tear up and cosmetic items to unlock.
Highlights
The Party Animal Pass brings 49 tiers of festive party favors including gun skins with animated firework muzzle flashes, the rockin’ Hound Dog emote, Croc Club Photo Booth Scene, Mini Croc pet (just watch your fingers around him) and more.
The Season 9 Starter Pack DLC is available, featuring the enchanting Super Kitsune!
Twelve new party guests have arrived, fresh from the Labs! A wide variety of favorite Super Animal species have gotten new breeds, including the Super Caracal, Super Blue Poison Dart Frog, and the Super Blob Fish.
Pixile has partnered with Snoozy Kazoo for SAR’s first-ever collaboration: a 2-week Turnip Boy event! Tear down wanted posters and complete challenges to earn six Turnip Boy themed cosmetic items in a brand new event format.
SMoMA has updated its displays to feature the finalists of the Life of the Party Super Fanart Contest!
A moshpit of quality of life changes and bug fixes round out this update, including bot changes, a light matchmaking system for the SAW vs Rebellion game mode, and more.
The Party Animal Pass
In Season 9, the island’s inhabitants are doing what Super Animals do best, which is killing. But, they’re ALSO doing what Super Animals do second best: throwing a wild party!
The Party Animal Pass includes tons of party favors, with some especially fun additions like the Mini Croc pet (watch your fingers), the Crocodile Club Photo Booth Scene, weapon skins with unique firework muzzle flashes and sound effects, and a Disco Umbrella skin that has a custom eject sound.
During Season 9, the Party Animal Pass will be available for a discounted price of 550 S.A.W. Tickets.
As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Season 9 Starter Pack DLC
A new season means a new Starter Pack DLC, available all throughout Season 9!
The Season 9 Starter Pack features these Japanese folklore inspired items:
A party is only as exciting as its guests, and so to be sure the Party Animal Update has no shortage of partying animals, the Lab Labs have released 12 new breeds of favorite Super Animal species!
Unlock each of them in the Research Lab once you reach the appropriate level for the species they belong to:
Super Caracal (Cat)
Super Blobfish
Super Tiger Tiger Shark
Super Gummy Shark
Super Elephant Seal
Super Blue Poison Dart Frog
Super Fire Hawk
Super Inverted Skunk
Super Flamingo (Seagull)
Super Komodo Dragon (Lizard)
Super Tibetan Fox
Super Sacabambaspis (Fish)
Turnip Boy Collab Event
Turnip Boy’s thirst for crime can no longer be satiated by his own games (Turnip Boy Commits Tax Evasion and his upcoming sequel, Turnip Boy Robs a Bank), so he’s crossed over to cause some mayhem in Super Animal World!
From now through October 10th, you can complete challenges and tear up wanted posters to earn Turnip Boy themed cosmetics in this newly revamped event format.
Earn six Turnip Boy-themed items via event challenges:
Soil Revolver magnum skin
Turnip Boy Leaves
Turnip Chan Outfit
Turnip Boy Umbrella
Turnip Boy Wanted Poster gravestone
Soil Sword melee weapon
The Turnip Boy-inspired Super Apple Cat has also arrived in the Research Lab!
The event won’t be your last chance to get your paws on them, so if you miss the event, just keep your eyes peeled for future opportunities to unlock them.
You might notice when you visit the Welcome Center that Turnip Boy has left its iconic fountain a bit worse for wear (you know how he feels about animals), but you’ll get to enjoy a new Turnip Boy X SAR track from Jake Butineau and Snoozy Kazoo’s Jake “Okinoth” Currier for the 2 weeks of the event!
We’re super excited to hear what you all think of our first-ever collaboration project and new event format, and are proud to hit this milestone with our friends at Snoozy Kazoo. We’re huge fans of the first game, Turnip Boy Commits Tax Evasion, and for any of you who are fans of single-player roguelite games, you should definitely keep an eye out for its sequel: Turnip Boy Robs a Bank, which launches later this year and is available to wishlist now. You may be surprised by what you’ll find in the Botanical Bank…
The party has started in SMoMA’s gallery
The Super Museum of Modern Art’s Ephemeral Collection has been updated with the finalists from the recent Life of the Party Super Fanart Contest! The overwhelming amount of entrants and sheer level of creativity on display from all of you completely floored us yet again, and it was super hard to narrow down the finalists. Thank you so much to all of you who submitted your artwork to the contest!
Ms. Macawsome’s stock has expanded once again with a new bundle and emote! She’s always one to be improving her catalog… or would it be parrotalog?
Diner Bundle, including the Diner Server Dress, Hat, and Milkshake melee weapon
Hit the beach for an end-of-summer luau with the new Hula emote
We have three colors of party hats to watch out for in Carl’s Cart too that will be rotating in this week.
Quality of Life Improvements
A soft matchmaking system has been implemented in the SAW vs Rebellion game mode. At the start of a match, teams are balanced based on player level for an improved and more balanced experience. This means you won’t get your helmet until the match begins and your team is assigned.
Scout I’s skunk bomb count has been reduced to 1, and Scout II’s to 3.
Teammates in the SAW vs Rebellion mode no longer trigger friendly Lucky Cat Mines. This will allow them to be more useful, as players often found them being accidentally detonated by allies in large-team modes.
The Wave emote is now a milestone reward, achieved by playing 20 team-based games.
The legendary BCG’s max damage has been lowered from 76 to 72. This will make it typically still able to two-shot players wearing level 1 armor, but now fairly unlikely to two-shot players wearing level 2 & 3 armor.
Common magnum damage at the muzzle has been increased from 51 to 53, and uncommon magnum damage has been increased from 54 to 55. This keeps them more in line with the rare magnum.
Up and down melee swings have been adjusted to occur within 40 degrees of north and south aim (previously, this was 30 degrees).
Throwables now make a sound while traveling mid-air to better alert players of their presence.
Sparrow trackers can now apply to Giant Emus.
Removed local rollback upon death, so higher ping players don't feel like they are teleported after dying.
While dead, the chat field will now show a message about not being able to type (and block text input) for all-chat.
Added creep (walk) and creep (idle) to the photo booth.
Exclamation alert badges that notify about Photo Booth Scenes that are earned now appear on the main menu and the Photo Booth tab.
Added a support code option for email-linked players in Manage Account.
Bot Tweaks
Many changes have been made to the game’s bots to improve the player experience, especially for newer players.
Bots aim more smoothly, making them more realistic in how they look around, and with fewer abrupt snaps.
Bot aim has more randomization now.
Pursuit range, aim, and vision have been reduced against lower level players (below level 40).
Fixed hunting rifle bots shooting too quickly.
Bots will roll less while pursuing players under level 20.
If targeting a downed player, bots will look for new enemies in line of sight that are not downed to prioritize before the downed player.
Lowered attack speed of bots slightly.
Zip-and-Go Improvements
Carry/place limit is now 4 (6 with bandolier).
Zip-and-Go throwables now spawn in the world as packs of two rather than individually.
Deployment animation has been lowered from 0.50s to 0.39s.
Drone speed is 30% faster.
Increased minimum exit time after riding, to reduce spam [E] clicks causing accidental exit.
Server predicts exit position and waits based on player ping to avoid players seeing themselves stuck in water.
New Private Match Host Functions
Private match hosts now have a /weight command:
This command can be used to regenerate the loot table with various weapon spawn weightings, while in lobby.
Valid weight types include ‘all’, any gun class, any gun ID, and any grenade ID (with values from 0.0 to 5.0).
Priority is given to the most specific type, for instance ‘/weight all 0 gunhuntingrifle 1’ will allow for a match with only hunting rifles.
It is important to note that the weight value is a multiplier on the original weapon weight, so the minigun is still zero spawn chance in the world, even with a 5.0 weight.
Mole crates are not affected by weight but a weight of zero will stop a weapon from being in the drops.
Weight does affect rebel caches as well as grenades/bananas from grass and breakable crates.
For mystery mode, weights are applied after any mystery mode specific modifiers.
The command ‘/weight reset’ can be used to reset all weightings.
Private match hosts can also enter a ‘/mystery #’ command to change the Mystery Mode type in the lobby. One minor thing to note is that if picking Western mode, all player hats will change to a cowboy hat, but changing to another mystery type will not undo the hat.
Other functionalities have been added for private match hosts, as well:
Added ‘/kill all’ command for private match hosts.
Added ‘/nade’ command for private matches, to spawn grenades.
On PC, ‘/netdata’ command now shows packet loss.
Map Updates
Added animated jellyfish & water to some of the tanks at the Super Sea Land aquarium!
Added posts to many boardwalks around the map, especially at Super Sea Land.
Updated the shape of the sand islands at Super Sea Land.
Improved collisions at the aquarium by removing the rocky corals and removing collisions from tube corals.
The Sea Legs Restaurant’s side hut has been revamped.
Stage seating was updated at Super Sea Land so players can walk between rows. A barrier has also been added at the water's edge.
Improved rail visibility around the Super Sea Land stage.
Widened some door openings around Super Sea Land and added patios.
Adjusted Super Sea Land stage lights and added markings where the stage TVs fell in the animated YouTube short.
Crates near the broken saw mill line that blocked collisions abnormally have been moved.
Fixed some construction walls at Beaver HQ that were able to be hidden behind.
Fixed a corner of the houses at S.A.W. Villas that could be seen through.
Bug Fixes
Fixed upward melee swings not able to hit fences if right against them, and fixed downward swings sometimes not playing tree-hit sound.
Fixed phantom mole crate pulse appearing on the map if viewing it after the mole has left.
Fixed map being openable while the report panel is active.
Fixed the water at Nautitorium stage not being treated as water for throwables such as bananas.
Fixed z-order on Nautitorium rails especially with zip-lines.
Fixed pets sleep sound playing repeatedly in the fruit press if you died there at the end of the conveyor belt with a pet.
Fixed being able to board teammate emus through walls.
Fixed a bug where changing emus and eating a second speed mushroom would add the stacked effect to the second emu.
Fixed giant emu and your own mushroom speed boost timer getting mixed up when dismounting/remounting an emu while both boosts are active.
Healing emus no longer incorrectly contributes to the healing stat & milestone.
Fixed sparrow tracker position on player when riding a giant emu. Sparrow will also match the direction the player and emu are facing.
Fixed a bug where grenades and other throwables being tossed while becoming a Zombie Joe would end up stuck on the map.
Phantom respawn timer in the Bwoking Dead should be fixed now.
Fixed Zombie Joes spawning in the fruit press. Might have to recall those last few batches of juice…
Fixed a bug where changing to MP4 in the photo booth didn't do transparent checkbox toggling in one case.
Fixed friends in the Photo Booth not having their proper gem level after being duplicated.
Fixed gem emote flipping the gem upside down in the photo booth.
Fixed controller bug with navigation on the Customize emote tab not showing an emote when using dpad-left.
Fixed random vertical flickering for controller users when drinking or taping.
Can no longer change the fill toggle while matchmaking (prevents desync bug).
Big Things Coming to Super Animal World
We also wanted to take this opportunity to share a little bit of what you can look forward to next in Super Animal Royale, after the update.
You might have noticed that this season is a little more focused on quality of life improvements, seasonal content and new animals than our previous update, and that’s because we’re working on something really big for Super Animal Royale in parallel. We’re super excited about it, but we’re not quite ready to talk about it yet aside from that you can look forward to it coming in 2024.
In the meantime, we’ve packed the schedule for the rest of 2023. After this update and the Turnip Boy event, you’ll be able to look forward to Howloween and CRISPRmas in the brand new event format, another update in December, and lots of additional surprises sprinkled in between.
We’re very excited for all the big things coming in SAR’s future, and we hope you’ll all have a ton of fun this season with the Party Animal update and the Turnip Boy collab event.
With the Party Animal update and Season 9 kicking off at the end of the month, we’re hosting a Double XP Weekend to help you finish off your Animal Passes!
From today through Sunday, September 10th, XP will be doubled from playing matches and completing daily/weekly challenges.
Double XP also applies to account level and any pass from the Archive that you have activated on your second Animal Pass track. So even if you’ve already completed Season 8’s Animal Pass, don’t miss the opportunity for you and your squadmates to make some gains on archive passes!
Your invitation to Season 9’s party is here
The wildest end-of-summer party Super Animal World has ever seen kicks off on September 26th! The guest list includes a wide array of new breeds including the Super Caracal, Super Blue Poison Dart Frog and Super Blobfish.
The v1.9.1 Party Animal update includes a total of 12 new Super Animal breeds for many of your favorite species, as well as a surprise new event and a goodie bag of quality of life improvements.
Stay tuned for more reveals of what’s coming on social media in the weeks leading up to its release! You can find us on Twitter, Facebook, Instagram, Reddit, and join us in our Discord! And new to the list, we’ve finally started posting to TikTok as well.
Welcome our newest SCCs Ermahburd and EnmaDarei and earn Twitch Drops!
We’re super excited to have announced that Ermahburd and EnmaDarei are our newest pair of Super Content Creators! Each has a custom designed item for you to earn from Twitch Drops by watching their streams until Monday, September 18th.
Check out Ermah’s and Enma’s channels to see when they’re streaming next, and watch for 30 minutes each to earn Ermah’s Gravestone and Enma’s Guitar.
Enma and Ermah are both longtime community members and have created so much amazing content in their time as creators, so we’re so happy to have gotten the chance to collaborate with them and recognize them.
If you’re unable to catch their streams before the end of the Twitch Drops campaign, they’ll both also have codes to give away on future streams, and the items will make their way to Carl’s Cart in mid-October.
That’s all for now, Super Animals! We hope you enjoy this weekend’s Double XP event and we can’t wait to share more with you about the Party Animal Update coming later this month. We’ll see you on the island!
Super Sharks have been let loose from the labs, and they’re ready to rip up the competition! Many of you have been chomping at the bit for sharks all season long, so we hope you enjoyed the teases and love their designs. You didn’t think we’d release an aquatic season without sharks, did you??
There are six breeds of Super Shark to unlock in the Research Lab, available beginning at level 60:
Super Shark
Super Yellow Shark
Super Nurse Shark
Super Tiger Shark
Super Dark Blue Shark
Super Thresher Shark
New to the SAW Shop: Good Ol’ Fashioned Fish-ticuffs
There’s also a new emote available in the SAW Shop: the Boxing emote. Put up your dukes! Or paws, or wings, or fins, or… you get the idea.
Bring Your S8 Feedback to Our Pixile Plays Streams
With Season 8 at its midpoint, we’d love to hear your thoughts on what you’d like to see more of in future seasons! You can leave us feedback in the Steam comments or in our Discord server, or if you’d like to ask our team members directly, join us every Thursday at 11am PDT for Pixile Plays, our weekly Twitch stream! On the stream we answer questions, showcase different aspects of game design and development with different team members, and have a ton of fun playing rounds of SAR with viewers.
Super Fanart Showcase
Super Fish have been receiving a lot of love from the community, so we wanted to take a moment to share some of their amazing fanart with you. Huge thanks to MuffinNekoArt, BerrySlush1, Borazilla, Cheonsunny, qewpieqp, itspoyopoyo, verFyhi, cocoa_caa, nnnnkkkksk, and kolcra on Twitter for letting us put your amazing Super Fish art on the Pixile breakroom fridge!
We also wanted to extend a big shoutout to Sunnyaan for putting together a pawesome Super Artist collaboration for International Cat Day, which features so many incredibly talented artists from the community and such a wide range of characters and styles represented. You can find all the participants listed here!
For everyone who participated in the Super Fanart Contest, you can look forward to the winner announcement next month, along with the top 21 pieces being included in SMOMA in our next update. You all outdid yourselves yet again, and we can’t wait to share our selections and celebrate with all of you soon!
Thank you again for all the support and don’t forget to keep up to date on all the nautical nonsense by joining us on Discord, Twitter, Facebook, Instagram, and Reddit. We'll see you on the island, Super Animals!
The Super Orca is here and ready to earn its “killer whale” name. Some of you spotted the (not-so-subtle) hints scattered around Super Sea Land, and as a finale to the Super Summer Royale event, we’re happy to finally add the Super Orca to the collection of Super Dolphin breeds in the Research Lab!
We’d also like to extend a killer whale sized thank you to all of you for leaving your feedback and suggesting what you’d like to see next! Season 8 has made quite the splash and we’re taking notes for future updates already.
Season 8 still has more seaworthy surprises left in store, so keep an eye on our Discord, Twitter, and Facebook, Instagram, and Reddit so you don’t miss anything.
With the long-anticipated release of aquatic Super Animals, a nautical new point of interest, zip-lines, a new weapon, and more, there’s a whole lot of ground - er… sea to cover, so let’s dive right in.
Highlights
The Sea Legs Pass celebrates upright marine life with a wide range of Super Sea Land inspired items and the coveted Sip emote and Mini Otter pet.
The Season 8 Starter Pack is now available, featuring the Super Cartoon Fennec Fox.
Super Fish and Super Dolphins have arrived as the island’s first aquatic combatants, with 11 total breeds to unlock between them.
Super Sea Land is the largest and most ambitious new location in years with an Aquarium, Nautitorium, and Sea Legs restaurant to explore, connected by zip-lines. We’ve even created a limited edition tee for it on the Super Merch Shop that you can check out below!
The new Zip-And-Go throwable can be deployed anywhere to get you over gaps, and connect with other zip-lines.
The Superite Laser, a superite-powered laser blasting cousin of the minigun, has been released from Thomas’s Workshop!
The Super Summer Royale event is live for the next 3 weeks, with new event cosmetics and 2 new Super Animal Breeds: the Super Apricat and Super Banana Dog!
Tons more gameplay and sound improvements to read about below including a complete overhaul of melee attacks with a 3-strike sequence.
Before we dig into everything in the update we also just wanted to thank you all for helping us hit a massive milestone. We’ve officially crossed 10 million unique players who have played Super Animal Royale!
Your constant excitement, love and support through this journey means so much to us, and it can still be hard to believe how far we’ve come as a small indie team. We’re so proud of what we’ve built with all of you, and hope you have a ton of fun with this update.
Time To Get Your Sea Legs
The Sea Legs Pass celebrates the uncanny wonders of upright marine life, with forty-nine tiers of seaworthy items including the Oasis Photo Booth scene, Mini Otter pet, Sip emote, and a flotilla of Super Sea Land swag.
During Season 8, the Sea Legs Pass will be available for a discounted price of 550 S.A.W. Tickets.
As always, you can continue working on passes you own from previous seasons on your second track for as long as you need, and you can purchase them from The Archive for 750 S.A.W. Tickets.
Season 8 Starter Pack DLC
A new season means a new Starter Pack DLC, available all throughout Season 8!
The Season 8 Starter Pack features these retro cartoon-inspired items:
Super Cartoon Fennec Fox
Cartoon Suspenders
Ink Nib Pen melee weapon
600 SAW Tickets
Last season's (Season 7) Starter Pack will be available until Tuesday, July 18th, so if you want it, be sure to pick it up before it goes into the vault.
Super Fish and Super Dolphins
Lab Labs have never been the sort to ask whether they "should," and so they've gleefully yanked the fish out of water...and given them machine guns. Some call giving fish legs a step too far, but the good, good pups at S.A.W. Labs call it two steps in the right direction.
If it’s fishy characters you seek, seek no further. Start earning DNA for these two new Super Animal species by playing matches!
Super Fish are available in the Research Lab beginning at level 10, with six total breeds to unlock:
Super Fish
Super Goldfish
Super Perch
Super Black Goldfish
Super Catfish
Super Cat Fish
Super Dolphins are available in the Research Lab beginning at level 50, with five total breeds to unlock:
Super Dolphin
Super Blue Dolphin
Super Pink Dolphin
Super Common Dolphin
Super Lilac Dolphin
See You At Super Sea Land!
Built around Super Animal Bay on the island’s Southeast corner, Super Sea Land is one of the island’s largest locations, containing three significant points-of-interest:
The Super Animal Bay Aquarium is a hypnotic warren of towering fish tanks, many of which have been smashed open for land-based fighting to flow through them.
The Sea Land Nautitorium is an outdoor amphitheater where guests floated in pools watching Super Dolphins perform on land.
The Sea Legs restaurant once allowed guests a chance to taste a genetically crafted delicacy found only in the park.
Zip-lines crossing Super Animal Bay allow for fast travel within the area, and sand bars provide even more looting opportunities between the buildings.
Limited Edition Super Sea Land Tee
We haven’t figured out the logistics of opening a real Super Sea Land yet, but at least we can make the shirts!
We designed the Super Sea Land Visitor Tee to celebrate the grand opening of Super Sea Land, and it was inspired by the in-game Super Sea Land Visitor Outfit that you can earn in the Sea Legs Pass.
There are several new permanent zip-lines around the map to discover beyond those found at Super Sea Land! They create new shortcuts over bodies of water, including a particularly long line east of Superite Mountain.
The beaches, rivers, dam, swamp, and Welcome Center fountain all have new animated water effects.
The forest and beach area above Pixile Port has been expanded.
The top left corner of SAW Security HQ’s barracks has a new opening.
New paths have been added throughout the island’s grassy forests to better link parts of the environment and guide players through them.
A pillar has been removed from bungalow houses to link paths up to their entrances properly.
Zip-and-Go: New Deployable Zip-line Throwable
Unlike the new permanent zip-lines that can also be found around the park, these zippy throwables can be placed wherever you want. Throwing them works similarly to a grenade, but deploys a usable zip-line via a small drone that flies to where you’re aiming.
You can make paths across water and over small objects using this, but be careful - you’ll have your hands busy while riding and can’t shoot! You’ll exit the zip-line upon reaching a node, or you can press the interact button to jump off, so long as you’re above ground you can stand on.
Zip-lines can be linked together to extend their length. You can ride along multiple nodes continuously by pressing in the direction of the next line you want to ride.
Collect and deploy up to 3 Zip-and-Go lines (or 4 with the Bandolier powerup).
Ninja Booties give a 15% faster zip-line travel speed while equipped.
If you run out of health while on a zip-line, you’ll end up in a downed or dead state upon reaching the end of the line.
A new daily challenge has been added for riding zip-lines!
And just because we know some of you will try it: you cannot squish someone with a hamster ball while they’re riding on a zip-line.
Superite Laser: A Superite-Powered Powerhouse!
The newest paragon of Super Animal technology has been released from Thomas’ Workshop: the Superite Laser! This charge-up light machine gun fires beams of superite at an astounding rate. Its low damage per shot and high recoil compensate for its frenzied firing speed.
The Superite Laser uses superite cartridges for ammo, which can be found by breaking special new superite crates found around the map, and the gun itself can be found in uncommon and rare varieties.
All of the regular kill milestones for colored weapon skins have been added for this new gun, and it also has its own entry for kills on the stats screen.
Cool Off with the Super Summer Royale event
2023’s Super Summer Royale event has begun! Fruit has been scattered around the island to collect, redeemable for 8 new event-exclusive cosmetics. A wave of legacy items has also returned from past Super Summer Royale events. Some can be earned in the event using fruit and some have made their way into Cackling Carl’s Cart.
The Super Summer Royale Event runs from July 11th to August 1st.
Two new sweet breeds of Super Animals are available in the Research Lab, too: the Super Apricat and Super Banana Dog!
Pillage Some New SAW Shop Swag
Before you ask, no, Ms. Macawsome will NOT stand on your shoulder.
The Pirate Bundle is available for purchase in the SAW Shop! Remind those landlubbers that the sea’s not all fun and games with the included cosmetics:
Pirate Dress outfit
Pirate Bandana hat
Black Flag melee weapon
Flintlock magnum skin
We have two more new SAW Shop items that are also currently available this week: the Monkey Dance emote and Water Pistol skin! More brand-new SAW Shop items will be rotating into the shop over the coming weeks as well, so keep an eye out.
Melee Attack Overhaul
We’ve completely overhauled how melee attacks work in SAR to make them feel more dynamic, and we can’t wait to hear what you think of the new mechanics! Attacking with your melee now initiates a directional combo of 3 different swings, with the third, circular strike gaining increased hit radius.
In the previous system, swinging your melee weapon used to slow you down similar to firing a gun. Now, when you swing you'll actually get a slight boost in speed, faster than your regular walking rate. It's not as fast as Super Jump Rolling, but it's a big help in chasing down foes when you're stuck without a gun.
In the Bwoking Dead game mode, Zombie Joes also get this directional improvement and have a new attack animation, however they do not cycle through different swing types since they’re not armed with a melee weapon.
This overhaul aims to make attacking with your melee weapon a better, more fluid option in close quarters if you don’t manage to snag a weapon early game, or if you run out of ammo, and it also makes chopping grass and breaking crates feel much better while looting.
Also Surfacing This Update
Listen Up - New Audio Effects and Improvements
SAR’s gotten a ton of audio overhauls this update to improve the auditory experience! Here’s some changes to keep an ear out for:
Most character-related sounds and emotes now use stereo audio. This improves the quality and depth of many sounds that were previously only played in mono.
Added stereo spread to environmental music (for example, the stage shows and water fountain).
Updated the sound for using Super Tape so it provides a more distinct ending to mark completion. Also, a bug where the tape sound effect could play multiple times if pressed quickly at higher pings has been fixed.
Impossible Tape has a new taping sound (sounds more super!)
Added a new spatial hit impact sound for when enemy players are hit. This sound plays immediately when you hit another player (client side), while the original 'ding' hit sound will still also play when the server confirms the hit & damage.
Updated enemy player hit sounds to be louder and more reactive sounding.
Less important sounds will now have audio levels ducked if important sounds are triggered (ie hits, grenade landing, squadmate knocked).
Fixed player hit sounds triggering multiple times in one frame.
Fixed hamster ball hit sounds triggering multiple times in one frame.
Self-damaging poison no longer plays the sound for an enemy player being hit.
Waterfalls in close proximity no longer play identical audio clips, which caused audio phasing issues
Sound added for the large screen at S.A.W. Security HQ.
Sound added to the fish tanks at Penguin Palace.
Added a specific sound for breaking the wood blockades at S.A.W. Security HQ.
Be sure to stop by Super Sea Land to enjoy some of the new tracks too, especially the Aquarium’s ambiance track! We’ve been excited to share it with you, as it’s quickly become one of our favorites. That Jake guy really knows what he’s doing.
New Milestones
Kill milestones for the Superite Laser have been added, as mentioned above.
New win milestones have been added for reaching the Top of the Food Chain, along with new cosmetics as rewards! These are the Royal Scepter melee weapon at 50 wins, and the King’s Outfit at 100 wins (Super Edition required to claim).
A new milestone has been added for becoming the unfortunate victim of a Health Juice Factory production accident. Hopefully its reward is suitable workman’s comp (Super Edition required to claim).
More Gameplay Changes
The most important change: you can now pet other player's Mini Animals in the lobby!
The gas radius of damaged Skunk Mushrooms has been increased from 15 to 20, and the number of total damage ticks has been increased from 13 to 14.
Minigun windup time is now 0.48s, down from 0.72s. This change aims to help the weapon become better equipped for a variety of situations and worth its legendary status.
The Super Juicer now increases your Health Juice maximum to 300, gives double the previous amount from juicing, and if you are at maximum juice it will produce lootable juice cans. Its style has also been updated.
Eggs from the BCG now properly check the height of downed players when calculating mid-air collisions.
Reworked object interaction so that the nearest interactable object will always take precedence. This prevents issues with zip-line boarding while loot is around, and fixes various other long-standing issues such as boarding Giant Emus inside loot piles.
In SvR mode, points are now only deducted for respawning if you died to another player.
Adjusted pet movement on conveyors so it can push them while idling.
If you eat a Speed Mushroom while already under its effects, the boost’s duration now stacks.
Quick chat pings on mushrooms now indicate the type.
Dart guns by default will now heal Giant Emus, since they are non-hostile creatures. However, they will still damage the emu if a rider is non-friendly.
Wins will now count towards the "Survive until the final gas circle" challenge.
Many improvements have been made behind the scenes regarding textures, sounds, characters, and code to reduce the total memory usage of SAR.
Several TV screens throughout the map (SART screen, Mini ranch ad screens, and so on) now use video as opposed to sprite sheets, which saves a lot of memory usage.
Blush and Black/White Warpaint are now equipped using the beard slot instead of glasses.
Players can now use the emote wheel in the main menu.
The Laugh emote's animation and sound has been adjusted to fit the tone of the game better and be used more generally.
The Customize screen now uses a recycling scroll rect so that players with large inventories will not have lag when changing tabs.
On the Challenges screen, you can click on the faded daily/weekly side to change tabs.
On PC, the Photo Booth can now save images and GIFs with transparency. This option is provided while on the green screen background.
Buying an archived Animal Pass now automatically switches to the progress tab and animates the pass into position.
The Steam Deck now uses floating keyboard input instead of the fullscreen keyboard.
Improved vignetting to scale with zoom while in private match ghost mode.
Added /noboss command for private matches to toggle whether the Giant Mole boss arrives or not in SvR.
SAR is now using Unity's incremental garbage collector, which should help prevent stutters that occur after long play sessions on lower end machines.
Added /netdata command on PC to show incoming and outgoing data rate.
Bug Fixes
Lucky Cat Mines will self-destruct if more than 4 are placed, beginning with the oldest mine. This was the original intended design, but it was not working due to a bug.
Fixed a bug where 2 people eating a blue mushroom at the same time would both see the speed effect.
Fixed Giant Emus not being able to peck health fruit.
Fixed Super Juicer sound playing when eating coconuts & mushrooms on a Giant Emu.
Fixed military tent geometry to no longer allow throwables through some corners.
Fixed emoting while slipping on a banana causing glitched character animations.
Squadmates who leave while in the lobby or disconnect mid-match will have their paw markers removed from the map.
Added a tiny start delay to most bullet trails which fixes some longstanding visual issues with bullets appearing through muzzles.
Fixed a soft crash if dropping your weapon at high ping and changing to that slot during that brief drop window.
Fixed a gem scale bug in the photo booth.
Fixed many death explosions that didn't scale up properly in the main menu.
Archive passes can now be reactivated if missing any claimed items, even if completed on experience.
Fixed credits being unopenable if the Esc key was pressed as it was opening.
Fixed a bug where controller users would see item reward popups on the Animal Pass screen, but have selection stuck on the pass itself.
Fixed the Research Lab’s tube showing the wrong Super Fox in certain cases when first going to the Research Lab tab.
Fixed a soft crash if going to the Research Lab tab before player data was loaded.
That’s all for the Sea Legs Update’s patch notes, Super Animals! Hope your battles go swimmingly. Take care and we’ll see you on the island!