Siralim 3 - Thylacine Studios
It's been almost a month since I last posted a report on Siralim 3's progress in Early Access, and what a productive month it's been! The amount of features that we've added to the game in just a few weeks is staggering. If you haven't been keeping a close eye on the patch notes, here's a quick rundown of just some of the new features we've added since we posted last month:
  • Nether Crucible. This relic allows you to summon the bosses you defeated during the main story quests and fight more powerful versions of them. Each boss drops one of many exclusive legendary crafting materials, along with several other rare items.
  • Mallet of Awakening. You can assemble these mallets by completing prophecies. They are used to awaken your artifacts, granting them a chance to cast a spell when your creatures attack.
  • Breeding Adjustments. There are now fewer breeding recipes to find, and you now have a chance to find rare recipes for creatures you haven't seen before. The breeding interface has also been improved significantly, and you can even choose how your creatures are sorted in the breeding menus. In addition, Heredity was revamped - you can read about it here.
  • Talisman powers are now fully implemented and functional. Several talismans have been changed or rebalanced to make them more useful as well.
  • Artifact Adjustments. Gone are the days of worrying about whether an artifact is "Crafted" or not. And, just for good measure, we've added some new artifact properties as well. Read about all the changes here.
  • Knowledge Adjustments. It is now a little easier and more satisfying to gain knowledge about creatures, and it is now far less difficult to gain knowledge about Itherian Creatures.
  • Casual John, a new NPC who allows you to increase the difficulty of enemies in exchange for greater rewards.
  • Life Mage Perk adjustments. We merged a few of the less-powerful perks together and added some awesome new ones to the game.
  • New prophecies, as well as adjustments to the arena prophecy to make it easier to complete.
  • Enchanted Trashcan. Tired of seeing so many artifacts or spell gems when you find loot? Filter them out with this strange item!
  • 88 new achievements.
  • Tons of quality of life improvements.
Many of these additions wouldn't have been possible without your feedback. Thanks to everyone who has continued to post suggestions, bug reports, and even words of encouragement!

Wait a minute. Before we continue, let's celebrate this milestone with a new creature code. Just give the code "SUMMER" (without quotes) to the jester in Nex and you'll receive a shiny new Singular Chaos Guard Egg! Not sure how to redeem a code? We've got you covered with this guide.

Moving forward, here's a list of what I plan to work on next:
  • Macros. I'm still not sure if this idea will end up working out, but the idea is that you'll be able to specify a set of actions that your creatures will take if they meet certain conditions. For example, one macro line might read "If this creature has less than 50% Health, cast Healing on this creature". You can add as many of these lines to a creature as you want, and then you'll simply choose the "Macro" command in battle and the game will take care of the rest. The idea here is that you'll be able to create your own artificial intelligence for your creatures. I have some really cool ideas about how else these macros can be used in other content, but it's too soon to reveal anything just yet.
  • Gate of the Gods. This relic allows you to challenge the gods to battle. If you defeat them enough, you might earn the right to summon their avatars as creatures that can fight for you.
  • Balance. I'm planning to do my first balance pass on the game very soon. Spells, traits, runes, perks, resource costs, enemy level scaling, and item drop rates will all be adjusted to make for more comfortable and rewarding gameplay.
There's plenty more to come after that as well, but I'm not quite sure what order I'll tackle it in.

I know that one of the most common questions you have is when the game will be available on other platforms, such as Mac, Android, or PS4. Unfortunately, I still don't have an answer for you yet. As long as the game is in Early Access on Steam, I won't be working on any version other than Windows, Mac, and Linux, and I'll announce additional platform release dates as soon as I can.

Thanks to everyone for their support! I'm getting a lot of positive feedback about the game from happy players, many of whom have invested hundreds of hours into the game already. It is amazing to watch players interact with each other on our forums, social media, and Discord server to discuss the game and suggest ways we can improve it together. Let's keep it up!
Siralim 3 - Thylacine Studios
Wow! It's been almost three weeks since Siralim 3 hit Early Access on Steam. The time has flown by for me... probably because I've spent just about every minute of my days reading and implementing feedback, adding new content, and fixing bugs. So far, I've released over 60 patches for the game, and I don't plan to slow down any time soon.

I want to start by thanking everyone who has submitted bug/crash reports, and for remaining patient while I fix those issues. Luckily, there are hardly any crash reports anymore, and the bugs are now really minor and generally unnoticeable to most people. That means that I can spend more time adding content and quality-of-life improvements to the game!

Here's a quick glimpse of what has been added to Siralim 3 in the last few weeks:

- Prophecies: repeatable, end-game quests that you can complete while enjoying other content.
- Nemesis Creatures: mini-bosses that can spawn anywhere in realms, and drop extra loot and exclusive items when defeated. Each Nemesis Creature has a special "affix" that grants it a unique bonus in battle, forcing players to adjust their strategies accordingly in order to win.
- Talisman effects: these items can be upgraded indefinitely in order to confer a bonus to you and your creatures. You can unlock an additional Talisman power after you upgrade them to rank 100 - those powers aren't implemented yet, but that's what I'm focusing on right now!
- Adjustments to the death penalty to make it less frustrating while maintaining tension.
- Adjustments to the breeding system to make it feel more rewarding.
- Adjustments to the arena to make it feel less random and more skill-based.
- Countless quality-of-life changes, balance adjustments, bug fixes, and more!
- My current priorities are to implement rank 100 powers for all the talismans in the game, as well as to start using a new compiler to build the game so that you'll never run into any performance issues, even if you collect 5000 creatures and 100,000 items! (Yes, I tested those numbers specifically).

After that, I'll start to work on additional content including Nether Bosses, God Bosses, Avatars, Tavern Brawls, and much more! In the coming weeks, I'll also release the game on Steam for Mac and Linux.

I'd also like to return to my old schedule of writing a new blog post each week. I have plenty of good ideas for topics that I'm excited to share with everyone, so stay tuned! Until then, I hope you'll continue to enjoy Siralim 3.

Friendly reminder: this is a really bad place to submit bug reports or suggestions! Please remember to use the forums for that.
Siralim 3 - Thylacine Studios
Siralim 3 has been available on Early Access for a little over 24 hours now. Since then, hundreds of people have played the game and contributed their valuable feedback to help make the game even better.

While there’s still plenty more minor bugs to squash, most of the really bad stuff is fixed now, so I’ve decided to take a little break and write this post to thank everyone for playing the game! It has been my pleasure to work with many of you toward solving problems and establishing a framework for future improvements.

However, I don’t think it’s quite enough to write “thank you” in a post and then call it a day. I want to give all of you early adopters something special. How about a Singular Creature?

Use the code “EARLYACCESS” (mind the caps, and exclude the quotes!) to receive a Singular Pitwraith Redeemer Egg. If you don’t know how to redeem a code, check out this guide.

For those who don’t know, Singular Creatures are extremely rare versions of normal creatures. They have a unique color palette that you won’t find anywhere else.

Again, thank you for playing Siralim 3. I hope you’re enjoying the game so far – but there’s plenty more to come!
Siralim 3 - Thylacine Studios
I am very excited to announce that Siralim 3 is now available for Windows on Steam Early Access!

You can purchase the game, or read about it here: https://store.steampowered.com/app/841770/Siralim_3/

Please report all issues to the Steam forums, or our own forums: http://thylacinestudios.com/forums/index.php

More platforms will be added over time, but we don't have an ETA for any of them yet. For now, enjoy! I'm eager to hear your feedback and add more content to the game.
Siralim 3 - Thylacine Studios
In just a few more days, the seemingly-endless wait for Siralim 3 will come to an end and you'll be able to play the game in Early Access on Steam!

As any Siralim veteran knows, one of the first things you'll do in the game is choose your characters' class, which also determines the creature you'll start with. I've decided to reveal these creatures ahead of the game's release so you can figure out what class you want to use. I'm very happy with how all 5 classes turned out, and I think players will find that all of the starting creatures are both fun and powerful in their own ways.

Check them out on our blog post here: http://www.thylacinestudios.com/siralim-3-starting-creatures/


Which class do you plan to play first?
May 1, 2018
Siralim 3 - Thylacine Studios
Siralim 3 enters Early Access on May 25, 2018, and we couldn't be more excited to get this game into your hands for testing.

The game will cost $14.99 USD and will be available on Windows only to start, and we'll roll out the Mac/Linux versions a few weeks after that. Eventually, the game will be available for iOS, Android, PlayStation 4, Xbox One, and Nintendo Switch as well!

If you haven't heard much about the game yet, I encourage you to check out our development blog for devlogs on some of the key features of the game. If you're eager to discuss the game or simply want to get a jumpstart on joining our community, you might also want to sign up on our official forums or even join us on Discord.

Get ready, because May 25 is right around the corner!
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