Pixel Game Maker MV will be participating in the Steam Halloween Sale, with the main application receiving a 67% discount and all DLC's going for 20% off. Why not take this chance to give game creation a go?
ver.1.0.5.9 has been updated as a beta version with various fixes and adjustments.
We are also very happy to announce the addition of analogue stick approach, which many of you have requested! This will be introduced as an official plug-in, so please check it out!
Release Notes
Editor
Analogue-stick input support
Fixed issue where connecting objects are duplicated after saving/loading
Fixed clash issue with copy and paste functions
Changed reset switch name and description
Please update to 1.0.5-switch-beta when you use it.
[How to Switch Branches] 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Click on the "Beta" tab, select the correct version and close "Properties".
[Switching Back to Default] Follow the instructions below to switch from the Beta version back to the previous version. 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Select "None" and close "Properties".
Here they are! Even more chiptune music for your Pixel Game Maker MV projects! This Chiptune Style Battle Music Pack is a collection of retro battle music:
We are looking forward to see how you will use them in your projects!
The Tokyo Game Show is happening this weekend. In order to celebrate this, PGMMV is 67% off! This is a great opportunity to make the game of your dreams!
Today we are very excited to introduce the Top 3 games of Pixel Game Maker MV Summer Game Jam 2021!
This three-week Game Jam has provided many great games, and we are sincerely grateful to everyone in the community for using our software!
Star Surfer by RamZ This game was super enjoyable! You play as an astronaut traversing an unknown planet that happens to have several outhouses scattered around (possible signs of life?). The platform-based puzzles are cleverly designed, and player physics make you feel like you're really in space. In the end you discover that you are not only not alone on the planet, you are about to become something's dinner. Congrats to RamZ on First Place!
Oh Starry Knight! by LavadropEU You take on the role of Starry Knight, a star that took it upon itself to defend the universe against human invaders. The pixel art was incredible and every second of the game was full of color! The puzzle mechanics added a unique strategic aspect to the gameplay as well.
Vincent's Starry Night Sky by baccaritch Follow the story of Vincent van Gogh in this thought-provoking game. You play as Vincent and travel through his life, painting and gaining a deeper awareness about the struggles of depression. The gameplay changes slightly halfway through, which has Vincent fending for his life against ghostlike beings.
As a bonus, one of our team members, Baz, and pixel artist Noobk also participated in the Game Jam and ended up with an apocalyptic base defender game,Starfall Apocalypse. Can you survive the starfall apocalypse for five whole minutes?
We would also like to congratulate all of the participants of the Game Jam - the games were awesome and we enjoyed playing every one of them! If you haven't already, please take a look at the Submission Page to download and play!
Thank you for your continued support for Pixel Game Maker MV.
ver.1.0.5.8 has been updated as a beta version with various fixes and adjustments.
Release Notes
Editor
Fixed issue where player group objects created by connecting to other objects increases when loading save data.
Re-adjusted Switch sale application window size.
Fixed issue where application window fails to function properly when called up.
Minor changes to translated texts.
Please update to 1.0.5-switch-beta when you use it.
[How to Switch Branches] 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Click on the "Beta" tab, select the correct version and close "Properties".
[Switching Back to Default] Follow the instructions below to switch from the Beta version back to the previous version. 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Select "None" and close "Properties".
Thank you for your continued support for Pixel Game Maker MV.
ver.1.0.5.8 has been updated as a beta version with various fixes and adjustments.
The main element for this update focuses on adjustments to the database functions, such as the addition of convenient functions such as csv file import/export, database replication etc.
Release Notes
Player
Fixed issue where the the "Other Runtime Actions" of the previous action is not brought up when initiating an action without using the link.
Fixed issue where the single or group specifications of the "Discovered Other Objects" objects do not save properly.
Database
Implemented csv file import/export functions.
Implemented database replication function.
Fixed the paste behavior when selecting multiple cells.
Fixed issue where default value of the "Apply Database" command's numeral input does not apply.
Fixed issue where the radio button for columns is selected by default when changing record name.
When changing objects, selection box now resets to "Not Set".
Please update to 1.0.5-switch-beta when you use it.
[How to Switch Branches] 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Click on the "Beta" tab, select the correct version and close "Properties".
[Switching Back to Default] Follow the instructions below to switch from the Beta version back to the previous version. 1.Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2.Select "None" and close "Properties".
PGMMV's Summer Jam is back! We are very excited to announce our third Game Jam on itch.io!
PGMMV - Summer Game Jam 2021 is a a-little-bit-more-than-2 weeks-long Jam for users of Pixel Game Maker MV hosted by PLAYISM/Active Gaming Media Inc. The jam runs from August 6th, 10AM JST to August 25th, 10AM JST. The theme will be announced on the first day of the Game Jam on the itch.io Jam page and on our Twitter account!
Voting closes and results will be announced on September 6th 10 AM JST. The winning titles will be showcased on our Steam page in the following weeks.
Rules: - Make a game using PGMMV related to the theme! - You must accept the terms of use of itch.io (https://itch.io/docs/legal/terms) - Work in team or alone, it is up to you! You can use the Community board to find teams." - You must create and work on the game during the dates specified for this contest. - You can use pre-existing assets for the Jam, and any assets you have the legal right to use. However, the game project must have been created specifically for the contest. - The games will be evaluated by the public! Criteria are the respect for the theme, graphics and the gameplay! The details of the Jam's terms and conditions can be found here (Japanese and English Only).
How to submit a game: Click on Join Jam, then Submit your project. Fill in the application page and upload the file. Please set the page to “Public”. Be sure to put the game as Free - No paid games will be evaluated. Please upload a build. Project data won't be evaluated
Important points: Only games made with the game engine Pixel Game Maker MV will be accepted, but don't worry if you don't own the software: a free demo is available here!
Note that with the demo you cannot build the game, so you can send us your project file to maker_support@activegamingmedia.com and we will send you back a build project. Please kindly note that this service will be offered until August 22th, 5pm JST.
With this DLC, all the secrets behind isometric games will be laid bare! It also contains pixel art resources in addition to the sample project. We have also added bonus BGM to the game and 8-bit fonts! We look forward to see what you will create with this pack! https://store.steampowered.com/app/1661140/
1.0.5.7 Release Notes
Editor
Fixed an issue that caused a crash when an animation was deleted
Fixed an issue that caused text display to be inconsistent
Fixed an issue that prevented the object "Restoration Condition after Blinking" from resetting
Fixed an issue that caused Starting Point to not hold Object ID
Player
Fixed an issue that caused Connection Points of the Menu Object shifting when the height of the scene was 2 or more
Fixed an issue that caused a crash when too many effects were displayed
Fixed an issue that caused objects to disappear
Database
Implementation of shortcut keys for cell operations Cut (Ctrl-X) Copy (Ctrl-C) Paste (Ctrl-V) Delete (Del)
Implementation of Undo and Redo for cell operation Undo (Ctrl-Z) Redo (Ctrl-Y)
Corrected focus behavior when editing cells and double-clicking
Fixed the issue that caused a warning to not display when the data is not saved.
Please update to 1.0.5-switch-beta when you use it.
[Changing branches] 1. Open Pixel Game Maker MV Properties from your Library 2. In the Beta tab, select the specific version and then close Properties
[Transitioning to default] To revert from the beta version to a previous version: 1. Open Pixel Game Maker MV Properties from your Library 2. Select "None - Don't participate in any Beta program" and close Properties[/list]
You may have watched it live during Indie Live Expo: Elfin Force by TacoBee has won the PGMMV Game Development Challenge 2020! Congratulations!
Here is the ranking and some comments about the games from our judges that we're very excited to share with you. Full comments will be sent to the participants individually.
4th Ex Aequo Pentacore Beta Demo by Mythril Age Here is a message from Richard Lems: "A metroid inspired game! I love metroidvanias so I was excited to get started. The game begins with a great little introduction. It really draws the player in. The graphics are minimal but look pretty good, everything is nice and consistent. Presentation wise, this game is really doing a great job!" and another from Daisuke "Pixel" Amaya: "While simple, progressing through wide maps with the auto-mapping function and non-repelling wall kicks was enjoyable. I also liked the system where you recover energy by evading or beating enemies depending on how much remaining energy you have"
GemVenture [DEMO] by JetGames Daisuke "Pixel" Amaya has some comments and advice "I really enjoy the spin attack, it is a lot of fun. At this stage, the gems scattered throughout the stage does not seem to have any effect. In the many additional stages to be added, the game definitely needs to give players an incentive to collect the gems. I found this game familiar, then I realized it was the same creator who made Canyon Climb. " ...and so does Takumi Naramura ! '"A simple but difficult jump action game that is flawlessly made. However, there seems to be no other progression method other than the one shown. Before anything else, I would recommend switching the current BGM with one that is more uplifting."
3rd Place TOWER project DEMO by airbox Richard Lems is very enthousiastic about the game's combat "Building up momentum in combat makes you feel like a true badass and I loved that." and wants to see more. "Once I got to town things became more interesting and the game shows a lot of potential for the future. Daisuke "Pixel" Amaya agrees "I enjoyed how the sword-swinging and magic motions changed depending on the directional keys. It is well-balanced and the fact that mid-air braking isn't effective makes me want to master it even more. Graphics, music, and sound effects are all excellent and very well made. I also like how allies throw you recovery items during battle, which doesn't make the game overly difficult" Takumi Naramura comes with somemore advice for the creator "The main actions are all implemented in the game but perfecting the difficulty curve (i.e. stage construction), should take priority. "
2nd Place Eadus Ending by beenbaba This entry was actually Richard Lems's big favorite "After logging in to Eadus Online, I’m greeted by lovely characters and a beautiful world. I really like where this is going! Quickly poking around the menus, it seems not everything is working yet, but a lot of it is. Great potential and a real surprise to see something so advanced made with the software. " Daisuke "Pixel" Amaya is also very curious to see more "It was nice to have different attacking options at the beginning but I found using regular attacks only to be the most fun. The monsters are cute and I also liked the music. Considering this is still version 0.11, there should be a lot more to come. Personally, I am curious as to what the game has in store for the characters." Takumi Naramura stills comes with constructive comments "The screen reminds me of Mega Man Battle Network, but unfortunately I have never played it before so I found it hard to understand the rules. All functions are unlocked, which may be the case because the game is still in development. To avoid confusing players, functions should be unlocked gradually, giving players more functions slowly so they can learn the advantages and disadvantages of each function."
Winner Elfin Force by TacoBee Richard Lems's comment: "Starting up the game I was immediately impressed with the presentation. The UI animations are polished and slick and the title screen was just beautiful. So I was hyped from the start and was eager to get playing. The shooter gameplay was solid, with a fun twist in that you can reverse your secondary weapon direction. In games like these, I tend to hug the bottom of the screen so I have maximum reaction time. But for this game I had to rethink that strategy and was forced to train my reflexes for dodging. Overall I had a great time, the transitions in gameplay phases were also executed very well with warnings in the UI etc. The soundtrack was also very fitting and got me in the right mood for playing. "
Daisuke "Pixel" Amaya is hyped by the graphics :"All visuals from the splash screen to the game's opening are very well-polished, complementing the cool title screen music, prompt introductions, controls, and the characters.I also like having the ability to skip at various points of the game as it makes repeated playthroughs smooth. "
Takumi Naramura was impressed too: "A very well-made throwback of the old arcade shooting games. I'm sure it took a lot of effort and time to implement all the ideas and effects present in the game."
Again and again, thank you to all the participants, we're grateful for your time and your efforts. Please keep working on your games and don't give up!