Greetings Warlords! There have been some dissonant noises and some violations of the game's rules in the game recently. Some players have used hack on the battlefield. Some have used farm bot to level up quickly, and some have spread inappropriate words in the game. It all affects the environment of our entire Conqueror's Blade community.
We want all generals can enjoy the pure joy that the combat brings and will have the best gaming experience without disturbed by any violation. Therefore, starting today, we have decided to make public the results of the following three violations from time to time, in order to create a healthy environment for the community:
1. Whoever used third-party software to modify game data, which had seriously disturbed the battlefield ecology and the gaming experience of other players, will be on the list. 2. Whoever used third-party software to profited from the battlefield by doing nothing will be on the list. Such behavior had contrary to the principle of fairness. 3. Whoever makes any of the prohibited statements as follows on any channels in the game, will be on the list:
1) It contains words or phrases that hatred inciting, politics-bashing, and racial discriminating;
2) It contains unfriendly words or phrases to insult others;
3) It contains words or phrases involving pornography, gambling, or drugs;
4) It contains words or phrases of an advertising nature or the dissemination of unofficial web sites;
5) It contains statements that violate any law.
In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.
Greetings Warlords! In this month, we will have Harbour City Siege & Siege of Kurak Castle coming into the game. At the same time, the Siege of Dasuo Fort will be closed. The upcoming map will be a 15 vs. 15 battlefield.
Harbour City
Main features
Harbour City is located in the eastern part of the mainland, with a great geographical location as an excellent harbor for big ships to dock. It is a crucial fort on the coastline and a hub for land and sea trade. With its backdrop of mountains and face a sea, Harbour City is only accessible by a waterway and a landway. On the land access side, a towering wall connected the mountains to the sea, protecting the city and harbor entirely behind it.
Topographical overview of this area
The terrain outside the Harbour City is wide open, setting with a large number of cannons and other siege engines. The city wall is high and thick, with a large gate and a small gate on it.The Attackers can take full advantage of those cannons and siege engines outside the Harbour City to put pressure on the Defenders. In the meanwhile, Attackers can choose the appropriate tactics to tear up the defensive formation and break into the A point by ladders.
The supply point behind the wall is the lifeblood of the Defenders. The Attackers may try to capture it, then cut off the Defenders of their supply line.
Another supply point in the city is located at a junction on the other side of the city. It exposed to enemy cannon fire and easy to be flanked. However, this is the main route for the Defenders to support their base, so it would be the place where the battle would be most intense.
The final flag is set at a three-way intersection on the back of the city. There are barricades towards the city gate that can stop the units. An open clearing surrounds the flag, and the road on both wings is spacious. The buildings on both wings provide an excellent place for the Attackers and Defenders to engage. There are still trails for flanking, and only the best teamwork can put it in full use. The battles here are usually fierce.
Siege of Kurak Castle
Main features
Kurak Castle is located deep in the desert, nourished by several civilizations in which most of the inland trade routes intersect here. For this reason, banditry is rampant here, and the businessman and travelers to and from this place are frightened. In order to maintain the safety of the commercial roads and demonstrate the authority of the king over this desert, the desert nation built their fortress on the sand, which is the "The Pearl of the Desert" or "The Ark in the Desert" as it is called by many.
Topographical overview of this area
There're many small blocks in this Castle, and the walls are tall and thick. There're many lookout towers scattered around the walls which can provide fire support to the Defenders on the city walls. An additional wall is erected in the inner city, and once the outer city breached, the defenders still had the opportunity to organize a counterattack. Point A is located at the Castle wall above the gate. The cannon fire and the cavalry can't reach it, which means the Attackers have to break through the gate first or use a siege tower to climb up the wall.
Point B is placing on the inner side of the city next to the wall. The Attackers can break through the main gate, then raid this place immediately or climb up on the walls then slowly push towards here. In the meanwhile, the Attackers can also try to cut off the Defenders' supply line to cause them troubles.
The final flag is located somewhere next to the inner city walls. There are towering walls all around here, so the trebuchets can't hit here directly, which providing excellent protection for the Defenders. But if the Attackers take the inner walls and attack the area from above, the Defenders would lose the initiative.
Due to technical reasons, the maintenance time of the South America server on May 14 will be extended by about 1 hour. The actual opening time may increase or decrease with the maintenance update workload.
After the maintenance is over, we will issue additional maintenance compensation according to the actual maintenance time. Please understand the inconvenience to the warloads.
Greetings Warlords: We will be doing maintenance and update on May 14th, 12:00-14:00 AM Beijing time (UTC+8). The estimated maintenance time is two hours. After the maintenance, you'll receive 5,000 Bronze Coins and 200 Honour as compensation.
1.The rotation sieges in May: Harbour City Siege, Siege of Kurak Castle
The Harbour City Siege & Siege of Kurak Castle will be online as this month's rotation sieges(May 2020). The Siege of Dasuo Fort will be offline at the same time. After we finished the update, the Attackers and Defenders players on the battlefield will adjust to 15 vs. 15. According to the feedback we've received from players and the significant change on the battlefield. We decided to optimize some details of the map as follows:
1) The optimizing of the Harbour City Siege
-The scaffolding next to the main doorsteps on either side now is destructible. So the Trebuchet can attack the targets on the steps. -A new Attackers' Supply Point was added to the seaside, thus increasing the route of attack. -The number of Trebuchet on the Attackers' side risen from 6 to 8. -Siege Towers and Battering Rams moved 5 meters in the direction of the target. -After capturing Point A, the adding time increased from 3 minutes to 4 minutes. -The number of Siege Ladders increased slightly.
2) The optimizing of the Siege of Kurak Castle
-Siege Towers and Battering Rams moved 5 meters in the direction of the target. -The number of Siege Ladders increased slightly. -The number of Trebuchet on the Attackers' side risen from 6 to 8.
2. Balancing adjustment
According to the data and feedback, the win rate of the Attackers on the Siege of Augolia was lower than we expected. So we will make the following adjustments:
-Add more siege equipment: add 2 uncovered Mortars outside the Point A to against players who are camping inside Point A. -Siege equipment move forward: We'd like to speed up the game tempo, so we moved Siege Towers 10 meters in the direction of the target and moved Battering Rams 5 meters forward as well. -Add more Siege Ladders: on the first level of Point B, we placed Ladders on both sides of the gallery. So the Attackers can choose from sneak attack tactics.
3.The balancing of Heroes: Musket-wielding heroes skills adjustment
Now on the battlefield, the Musket-wielding heroes will be allowed to use Fine Gunpowder to increase their loading speed or attacking power to adapt to the high tempo. We feel that the experience of this skill on the battlefield is excellent at first. But in the recent feedback we've received, we found that with rapidly clicking this skill, the hero can instantly burst of extremely significant damage, which has violated our original intention. So we made the following adjustments: -We added a casting animation for Fine Gunpowder so that it can't cast immediately like before.
4. The update of Doctrine Choice Crate in Seasonal Store Season
After this update, the contents of the Doctrine Choice Crate in Seasonal Store Season will also renew. It contains: -Rare Mounted Archery Doctrine (3 days) -Imperial Archers (3 days) -Rare Crossbow Doctrine (3 days)
The Epic Doctrine: -Epic Archery Doctrine III (1 day) -Epic Archery Doctrine V (1 day) -Rare Arquebus Doctrine III (1 day) -Epic Arquebus Doctrine (1 day)
5. System Optimizing
1) In order to avoid when having Auxiliary units, the following received Signaculum will refill its XP automatically. We've changed the way for Auxiliary units to have XP. The Signaculum can't refill it's XP anymore. 2) We've optimized the award after finish the Fourth Stage of Veteran Crossbowmen. You'll skip to units unseal screen after you finish the stage. You can unseal it. Then you'll find and recruit it through Barracks-Ranged Infantry-Veteran Crossbowmen. 3) The optimizing of Alliance Diplomacy: In My Alliance screen, even the lowest ranking member can see the diplomatic situation of the Alliance now.
6.Bug Fixing
Fixed bugs in events:
-In Siege of Dasuo Fort, the barrier of the Defenders' respawning point near the base can not be destroyed now. -In Siege Battle at the Great Wall, the Attackers' battering ram will not be stuck on the bridge.
Fixed bugs in system:
-Now you can use Cross-region Migration Token after the opening of Border Posts.
Fixed Bugs in units:
-Now the Veteran Crossbowmen and Martellatore will show the correct icon of Season Doctrines -Now all the Auxiliary units will display correctly on the map. -Now Martellatore will not cancel their setting moves while he was executing attack orders. -Now Selemchid Cavalry, Khorchin, Kheshigs, Ironcap Bowrider, and Fire Lancers can correctly set up Scatter Formation. -Now the text in the challenges of Martellatore will show the correct translation. -The description of the effect of Kheshigs' Doctrine I in this season is corrected. -The descriptions of Bullseye's nodal effects of Demesne Arbalists is corrected. -The correct value of Javelin Sergeants' Doctrine II will be displayed now.
Dear Warlords: We know that our Warlords are not only brave on the battlefield but also full of wisdom off the field. We have received many enthusiastic video workpieces from our Warlords, which show their passion for Conqueror's Blade. Taking this opportunity, we feel that we should provide such a platform for all our Warlords to share their valuable love with everyone.
That's why we're holding a creative video contest to you for Conqueror's Blade!
All forms of videos are available to contribute.
After passing the preliminary selection, the official will publish some of the workpieces to YOUTUBE, FACEBOOK, and other social media platforms in different countries.
We will also produce workpieces that receive high ratings from BoomingGames' art designers as columns that will display on Steam for the long-term. There's even a chance that it will be quoted in official clips or used in the global promotion of Conqueror's Blade.
Here are the instructions for this video contest. Please read them and start preparing your videos!
1.Recommendations for video content:
1) Collection: in-game material collection, highlighting play collection, etc. 2) Guide: new player tutorials, mission strategies, version introduction, general knowledge, etc. 3) Entertainment: shots collections, stream clips, full videos, everything that you think funny.
You can pick one of the video styles to make, and we encourage other more creative forms as well!
2.Registration Method:
This video contest is registered and submitted by mail; the application channels and requirements are as follows: 1) Videos should be sent to this email address: fans@boominggames.com
2) Submission format: Email Subject: Sign up for the Conqueror's Blade videos contest Email content: A. Player Information: include your server name, your character's name, and your character's ID number. (We will only accept a maximum of two people in a group; if so, please note your partner's info should be provided as well) B. Video Name: include video title and video intro. C. Youtube video URL.
3) Video Length Requirements: 2-20 mins
4) Content Requirements: the content must be closely related to this game, and the language should be civilized and friendly. There is no directly relate to or imply political content, racial discrimination, personal attacks, and other prohibited images and words allowed in the video.
5) Active Time: this contest is always open, and our Warlords are welcome to contribute at any time.
3. Award For The Excellent Works:
1) Professional Award:
The art designers of the BoomingGames will check the submitted works. If any piece got picked, they would reply to you via email immediately, and the following rewards will send to your characters in the game: *50,000 Bronze Coins *A Hand-picked Limited Attire Selection Box *1 Treatise *5 Blacksmith's Gifts
2) Participation Award:
Participation prizes will be given to those who meet the basic rules for video making and submission. The awards will send to the character you have submitted in the email. You will receive: *20,000 Bronze Coins *500 Honour *2 Blacksmith's Gifts
3) The Most Popular Award:
We offer an excellent award for videos uploading to YouTuBe and have more than a certain number of plays before June 30th. The ten most-played video authors will also receive the following prize: -The authors of videos got over 500 plays will have 20,000 Bronze Coins, 500 Honour, and 2 Treatises. -The authors of videos got over 3,000 plays will have 100,000 Bronze Coins, 5 Treatises, and 1,000 Sovereigns. -The authors of ten most-played videos before June 30th will have 50,000 Bronze Coins, 500 Honour, 5 Blacksmith's Gifts, and 2 Hand-picked Limited Attire Selection Box. PS: Please be sure to upload your video to YouTuBe and send a copy to our Email Adress to compete for this award.
We welcome contributions from anyone who loves Conqueror's Blade, and we hope that you will be able to win on another battlefield and show your extraordinary strength to the world!
The 2nd phase "Iron Conqueror" of season 2 is coming to its end. The 3rd phase War of Chaos is about to start! The opening of The Borderlands and Border Posts at 0:00 on May 11 will make the big battlefield even hotter! Warlords new and old will rise or fall in the coalition!
1. Border Posts of All Regions:
Border Posts of Maoyang and Liangyun: Marukai, Miran, Taku; Border Posts of Ungverija and Ostaria: Kiefernburg, Obstgarten Schloss, Breite Tal, Seewache; Border Posts of The Four Big Regions and The Borderlands Bay-Tong, Hedi, Dasuo, Yuanguo, Wolkenburg, Verschollen Kastell, Steilerweg, Tolna, Szigetvár You will have access to other regions and The Borderlands through the previous border posts and declare war on territories there.
2. How to go to The Borderlands via border posts:
Go to any border post that connects your land to The Borderlands. There are 2 watchmen in each post. Select a watchman, tap "Leave Fief" and he will carry you to The Borderlands.
3. Prosperous yet dangerous. What makes The Borderlands so important?
Sitting at the center of the four regions: Liangyun, Maoyang, Ostaria and Ungverija, The Borderlands works as a thoroughfare. If you are to conquer cities of another region, The Borderlands is the only way. Controlling the thoroughfare is always a good tactic! If your house earns a place in The Borderlands, using it as a springboard, you will have easy access to border post villages of other regions. That is an important step to conquer the whole world!
The Borderlands is a place rich in resources. Most resource points there are blue or purple with higher side resource output! With more than 80 border post villages, its resource output is way higher than that of the four regions. More rare resources, unique materials for forging and lower cost to make unit kits... If you want to become stronger, you should not miss this rich land!
4. Cross-Boarder Conquests, Opportunity and Challenge Coexist Side by Side!
The opening of The Borderlands will throw the world into a state of all-out war! With no posts to hold borders, war will reach every corner! It means challenge but also opportunity! To houses that want to expand their influence and territory, they can really use lands in The Borderlands as a springboard to conquer lands in other regions. To houses that have no fiefs, they can use the opportunity to take some, either in The Borderlands or in those regions.
You may find like-minded allies from other regions as Maoyang warriors can now fight with Ostaria generals. You may find strong rivals from other regions and enjoy fights one after another. With all factions of all regions getting engaged in the war, the situation of The Borderlands will be more complicated than that of any region! Victory and glory, loyalty and betrayal... Warlords, are you ready to build and consolidate your power?
After we unsealed the Golden Era Season, we've received a large number of feedback about the ecology in the battlefield and the balancing problems among those units from our Generals. As the developers, we thought it would be a good idea to have an open mind, and then sincerely talk about our plans.
First of all, the core aim of our design is to keep those unique units on the battlefield with high game ability. When this game was just released, there were a lot of issues with the balance due to our inexperience. During the next two seasons after the release, we set one season as a node and did a lot of balance optimizing within the period. Up to now, the balance of Rustic Era to Heroic Era Units are approval by many. But as for the Golden Era, even we've nerfed all the units once before, but it seems that they're still not fit in well in the battlefield.
The following is our explanation of some of the issues:
Why did everyone feel that the Golden Era Units were a bit too powerful
The top tier units of the Golden Era were mean to be the strongest army in the Conqueror's Blade. They were all dominating the battlefield once and stood tall in history. In the original design, we hope to restore their outstanding performance in history, so that they have relatively better Attributes than 4 Stars units. At the same time, in order not to make them seem too powerful, we set their requirements of Leadership by 350.
The overpower Golden Era Units also causing many problems
We can see that because of the overwhelming power of the 5 Stars units in battlefields, most of our Generals started to choose from double 5 Stars units strategy. This strategy is clearly having a devastating effect on the entire ecology. It makes our battlefield lack vitality and diversity.
How we plan to solve this problem
We are seriously considering reducing the Attributes and Leadership requirements on 5 Stars units. There are two benefits to doing so: Firstly, give our Generals more strategic combinations to choose from, and let them bring more exciting units to the battlefield with Golden Era Units. Secondly, weakening the ability of the Golden Era Units in single soldier type combating, making it necessary to synergize with other units on the battlefield. It will liven up the whole battlefield for sure. We haven't yet decided on a specific adjustment program. But we very much look forward to hearing from our Generals' comments and suggestions.
Why shall we wait until the end of the season to make adjustments
We are now just over a month away from the end of this season. One thing we've learned before is that suddenly changing Attributes in the middle of the season can significantly disrupt our Generals' game plan. Many Generals have spent a lot of time on developing their units. In the interest of fairness, we will adjust the values after full communication and advance notice after the season node.
Some principles for the future units of our design
We will pay particular attention to the characteristics of the units. Like the current Golden Era Units, where it should be strong, it will be reliable enough, but they will have their flaws as well. We want to emphasize the tactical role of the units, rather than the ability to fight alone.
It is a complex and dynamic process in balancing the performance of the unit on the battlefield of Conqueror's Blade. So please give us some time and let's get the job done with all our ability. With your support, we can definitely make the battlefield environment better and better. Thank you all for your continued trust and support.
Conqueror's Blade Steam Operation Team May 8th, 2020
Dear warlords, The game will be taken offline for maintenance for 2hr from 12:00-14:00 UTC+8 on May 8. After that, we will offer Bronze Coins x5000 and Honour x200 as compensation. Plan your time so you don't have to go online in the period. Below are the issues the maintenance will address:
Free Unit Rotation Mechanics Modification
Dear lord, In the current version, Golden Era (5-star) units are playing an important role in intense fights. New players that hadn't unlocked any Golden Era units or had just unlocked one unit of the type might find it hard to come up with good tactics when a battle got ferocious due to their shallow unit pool. That also had a negative impact on veteran players' gaming experience when they were matched up with new players. That's why we did these improvements to the free unit rotation mechanics:
1. Removed the limit that allowed players to select only 1 unit from an era
2. Units for free unit rotation can now by recruited with "Recruit Points"
2.1 Recruit Points is filled to the cap automatically each Monday 2.2. Recruit Points not used in the previous week won't be saved to the next week or have any effect in the next week. 2.3. The number of Recruit Points required to recruit units is the same as those units' Leadership requirement. 2.4. The current Recruit Point cap is 450.
3. Expanded the unit pool for the free units rotation
3.1 Golden Era (5-star) units are now available on the free rotation list when players reach Lv.80. 3.2. On the weekly unit rotation, there are 1-6 Chivalric Era (3-star) units, 1-4 Heroic Era (4-star) units and 1-2 Golden Era (5-star) units.
4.Warloads can start recruiting the Golden Era Units from May 11th.
Adjusted balance of units
After parsing through combat data we collected from recent games, we made some adjustments to the balance of the following units:
1. Vanguard Archers Balance Changes
Compared with other archers, Vanguard Archer was not a viable pick as it should be since its damage output was lower than archers of the same rank. That's why we made these changes: - Increased damage, armour penetration, rate of fire and accuracy by 7%
2. Feudal Sword & Shield
Feudal Sword & Shield was not as viable as other 3-star small-shield units since it cannot take or deal high damage. That's why we made these changes: -Skill: Increased cooldown of Recover from 60s to 50s -Increased 10% damage and defense - Slightly increased its desire to attack
3. Yeomen
It was relatively easy to sweep off Yeomen in the previous games as it was quite vulnerable. Also, it didn't deal damage as high as it was designed for. That's why we made these changes: -Increases standard soldiers of the unit from 16 to 18 -Increased 15% damage and defense
Fixed Bugs
1.Fixed Unit Bugs
-Repaired the bug that caused Javelin Sergeants to continue to throw javelins when they were dead
2.Fixed System Bugs
- Fixed the bug that prevented some quests from being counted in Martellatore Challenges - Removed the repeated seasonal unit kits from Fief Quests screen in The Borderlands - Fixed the bug that prevented kills done by charge skills of some units from being counted in related quests
3.Fixed Level Bugs
-Fixed the cases where heroes collide easily at some points in the map of "Riverlands Castle", "Valley Fortress" and "Siege of Augolia".
Optimized World Channel
- Added functionality to display more languages in World Channel and made it easy to use. - Optimized the goods display duration in Market by reducing the random time section to 1-3hr.
Dear warlords, The game will be taken offline for maintenance for 2hr from 12:00-14:00 UTC+8 on April 30. After that, we will offer Bronze Coins x5000 and Honour x200 as compensation. Plan your time so you don't have to go online in the period. Below are the issues the maintenance will address:
1. Brand New Deathmatch Map - Navy Shipyard is now live
Today, we are bringing you the brand new Deathmatch map - Navy Shipyard!
Sitting in the natural harbor surrounded by several islands, this shipyard is where most ships of the navy are built.
The shipyard region has the shore on one side and the water on the other side. The shore side holds the walled base where officers, workers and soldiers live. The water side contains many specialized cranes, dry docks, slipways, and an extremely large area for the production of the ships. There is also an outer harbor deep enough for big ships to call in at.
Game Mode
Navy Shipyard is the platform for the Deathmatch mode, with 10 warlords on each side fighting for victory. One side launches attack from the vessel on the water side while the other side charges from the inner side of the high walls. The side which gets 40 kills first will win.
Special Mechanic
The shipyard has all kinds of people, each has their own secret. The rumor has it that a batch of chests filled with mysterious resources was delivered here by an exotic ship and it is hidden somewhere in the shipyard. As the battle rages on, these chests may be discovered. With the resources in the chest, you may even change the tide of the battle. We are looking forward to the intensive scramble for these resources. Go chase your enemies away from the place!
We noticed that the performance of Short Bow was not very satisfying as he could hardly hurt units with tough armor. So we made this adjustment: - Shooting skills of Short Bow heroes consume a layer of buff obtained by rolling for a 15% extra Armour Piercing boost.
2. Dual Blades Adjustments:
We noticed that "Marked for Death" of Dual Blades affected both the caster and the target in a negative way. - To the target, it's like the skill could control them forever; - To the caster, it deprived them of the ability to move or use other skills while the skill was active. That could be too risky to Dual Blades whose Defense was relatively low. We have made some adjustments to Marked for Death. Its duration has been reduced by 1/3, which leads to a reduction in attack times. The total damage dealt remains. Dual Blades now gains control of himself earlier after casting the skill, making it easier to use other skills.
Optimized cooldown of "The Dance of Death" by fixing the bug that prevented the timer from being correctly shown when the skill was tapped repeatedly. The timer of the skill now starts when the skill is cast. Also, we've made a little change to the skill by slightly reducing its cooldown at II and III. I: Increased cooldown from 60s to 65s II: Increased cooldown from 55s to 57s I: Increased cooldown from 45s to 46s
3. Nodachi Hero Adjustments:
We noticed that Nodachi didn't finish units as he was designed to. With melee units gaining more Armour, he could not inflict damage as high as expected. That's why we made these changes: - The Life Drain buff obtained when Bloodthirsty, Fearless & Steadfast and Samurai's March hit now provides 30 Pierce and Armour Penetration.
4. Bow Adjustments:
We noticed that arrows of Bow were able to stun enemies from so far that damage had already fallen off. To better present the reality and make it less powerful, we changed the attack effects of Bow. When the distance exceeds 60m, arrows can no longer stun targets.
5. Optimized Glaive
We optimized the way to control special attacks when Glaive was mounted. When the right mouse button is held, Glaive gets ready to strike. When the button is released, he strikes. Effects of a right-click control remains the same.
4. Iron Conqueror is coming
S2 will enter the Iron Conqueror phase on May 4 when Campaign PVE will officially be live.
5. Hawkhal Treasure Season Soul Chest Updated
We are changing contents of the season soul chests in Hawkhal Treasure. Here are the details: Excellent Quality Soul: Demesne Arbalists' Doctrine III (3 Day) Javelin Sergeants' Doctrine I (3 Day) Archer - Eagle Eye Soul (3 Day)
1. Optimized Unit Ladder Climbing Action Optimized unit ladder climbing action. You now can control soldiers climbed to walls.
2. Optimized Battlefield Unit UI Optimized unit UI on the deploy, level loading and battlefield screens. You can tell unit quality by its color now. 1-Star: Common 2-Star: Uncommon 3-Star: Rare 4-Star: Epic 5-Star: Legendary
3. Optimized Fief Quests We optimized rules and rewards of fief quests according to feedback received, increasing their cost effectiveness and putting resources collected by warlords to good use. Here are the details: - Improved reward for 1- and 2-Star resource fief quests and replaced the common and uncommon unit kit chest with the rare unit kit chest; - Improved low-quality material needed to 4- and 5-Star fief resources. Low-quality materials can be used in high-star quests now. - Improved reward for all fief quests by adding epic unit kit chests and Heroic Era unit kit gear.
4. Empire Guardian Military Title Weekly Reward Optimization Replaced Bronze Coins Chests for Sergeant, Sergeant, Corporal, Company Commander, Commander and Minor Commander with Bronze Coins of equal value in Weekly Reward (The total number of Bronze Coins remains)
5. Optimized Open Market - Added "All" to the filter options on the left in Open Market - Optimized the search function in Open Market. When you enter, there will be a pre-search drop-down list where you may select the item you are looking for;
- Optimized the search logic in Other Trades. As it is no longer case sensitive, search is now more convenient.
6. Optimized conditions for gift sending. The gift receiver can now get gifts if they have been joined a guild (Cohort) or befriended the giver for 3 days.
7. Added the World Channel to the Chat UI. Now you may chat with players speaking the same language.
7. Fixed Bugs
- Fixed the bug that caused targets to take fall damage when thrown from a position lower than that when they were caught by War Hammer with Deadly Tackle; - Fixed the bug that War Hammer consumes no Stamina when he sprinted with the target caught with Deadly Tackle. War Hammer now loses Stamina when he sprints with an enemy. When Stamina drops to 0, he will lose the enemy. - Fixed the abnormal stencil data for War Hammer weapons and the class set (Unparalleled set); - Fixed the bug that caused the hitbox of Dismount to show up earlier than it should be. Now Spear only inflict damage when they stab on their horses. - Fixed the bug that caused Nodachi to restore HP when they inflicted damage with Trebuchets and engines; - Fixed the bug that caused heroes to float in the air when they climb to the top of wooden turrets. - Fixed cases where damage of Arrow Rain couldn't be correctly applied when equipped with [Devotion - Law] - Fixed cases where [Epic Battle Line Doctrine] couldn't not apply damage boost to infantry units correctly. - Fixed typo in side quests of Artillery Crafting and changed description of some quests.
Hello everyone, I'm Lucky, the real boss of Booming Studio.
In mid-May, we will usher in the opening of Borders and the Borderlands region, when the war will be fully ignited on the five major regions. This will be exciting news but as a BOSS, I was a little worried: how can the new warlords fight against the veterans who have been fighting for months? Have the warlords from Ungverija and Liangyun grown up enough? These issues must be resolved ASAP. Considering again and again, we believe that instead of restricting the ability of veterans, a better strategy may be to provide stronger assistance to our newly-growing warlords. Therefore, under my supervision, the designer team drafted the following two designs:
New warlords growth acceleration activities for 12 days
Activity time: After maintenance on April 30 - 24:00 on May 11 - For level 0-100 warlords:
20% bonus for bronze coins, honor, hero exp and unit exp in battle.
Increase the weekly honor limit from 20,000 to 30,000.
- For level 101-200 warlords:
15% bonus for bronze coins, honor, hero exp and unit exp in battle.
Increase the weekly honor limit from 20,000 to 30,000.
- For over level 201 warlords:
10% bonus for bronze coins, honor, hero exp and unit exp in battle.
Increase the weekly honor limit from 20,000 to 30,000.
Hope you could seize this opportunity and recruit your favorite units, practice and train them hard to form a strong fighting force.
Upgrade of Auxiliaries: Golden Era (Tier 5) Units!
I've found that many new warlords have unlocked the Golden era, but the choice of units is not enough. This will cause some disadvantages in the high-intensity battlefield. So, I bit the designer's ass and let them think about how to give you more tactical choices. In the end, we decided to make a major upgrade to the Auxiliaries system. The new Auxiliaries system adds Golden era units, and also allows players to have a richer understanding of the experience and strength of different units with the help of this. In addition, to cancel the hard rule that only one unit of each era can be selected, we use recruitment points as a soft limit to allow you to choose and match according to your own situation.
PS: This upgrade will require some development time and will be available after May 7 update.
The detailed rules are as follows: - After you reach level 80, you can recruit Golden Era (Tier 5) units in weekly Auxiliaries; - Every week we will provide these for selection:
1-6 Chivalric Era Units (Tier 3 units)
1-4 Heroic Era Units (Tier 4 units)
1-2 Golden Era Units (Tier 5 units)
- There will be no limitation of recruiting only one unit in each era; - Players will get 450 recruitment points every Monday, the points will not be accumulated and will be reset in the early hours of every Monday. - Recruiting Auxiliaries will consume a certain amount of recruitment points, and the consumed points are approximately the same as the Leadership cost of them.
Chivalric Era Units (Tier 3 units): 180 points
Heroic Era Units (Tier 4 units): 240 points
Golden Era Units (Tier 5 units): 350 points
In the final preparation period before this war, warlords are also invited to make sufficient preparations for the war across the continent. I will also pay close attention to the ecology of the entire battlefield. Please tell me if you have any dissatisfaction or good suggestions. I will help you supervise the designers to work well, they are very afraid of me biting them!